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921. [Feedback] Comparison of Aurum v ISK contact grenades - in Feedback/Requests [original thread]
Is there a record (like an old post somewhere around here) on the forums of why they got rid of the Thukker originally? Quoting them to them might be good.
- by Zeylon Rho - at 2013.06.08 23:06:00
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922. An entire Class of weaponry made obsolete. - in Feedback/Requests [original thread]
Lupin Baru wrote: it was 400 before they nerfed it too. shows how much you pay attention to detail. If you want to jibe on about how blasters work, or about how superman flies faster. be my guest. I want game balance and options, if you want to...
- by Zeylon Rho - at 2013.06.08 19:59:00
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923. An entire Class of weaponry made obsolete. - in Feedback/Requests [original thread]
No. And the reasons are contained within your post. Quote: and I use a cornucopia of weapons , that all perform similarly in terms of combat effectiveness - with there being a tool for every job - assault rifles for blitzing, TARs for ...
- by Zeylon Rho - at 2013.06.08 17:12:00
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924. [Request] Change Dren Pistol/Swarm Launcher to tier 1 CPU/PG fitting cost - in Feedback/Requests [original thread]
And how do we put it on the radar? By increasing visibility...
- by Zeylon Rho - at 2013.06.08 14:36:00
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925. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
They could probably add 8x tertiary skills.... and KEEP the fitting skills and just make them work. Weapons aren't as easy to fit on many suits as you suggest (obviously, PG isn't a factor with something like the Flaylock, but that's a separate is...
- by Zeylon Rho - at 2013.06.08 14:35:00
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926. Feedback: Flux Grenades - in Feedback/Requests [original thread]
I think a disruption or electronic counter measure (ECM) grenade could probably fit a separate sort of role for grenades. Dropping the HUD alone (no drunk effect) would be a larger deal than you might think. While it might not be as disorienting w...
- by Zeylon Rho - at 2013.06.08 13:50:00
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927. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
I've heard that the scrambler heat build-up actually works on "heat build per second" as opposed to "heat build per shot". That probably needs to be amended to the latter for balance reasons (with respect to modded mice/controls) aside from the pa...
- by Zeylon Rho - at 2013.06.08 13:16:00
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928. Amarr Logistics Suit - in Feedback/Requests [original thread]
Cross Atu wrote: Mark0h wrote: TTT because this isn't a thread that should be 10 pages back. We want PG upgrade!!!! maybe slightly better run speed. I can't comment on how run speed would effect suit balance in this case (I mean I'd love...
- by Zeylon Rho - at 2013.06.08 00:32:00
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929. [Request] Change Dren Pistol/Swarm Launcher to tier 1 CPU/PG fitting cost - in Feedback/Requests [original thread]
Rynx Sinfar wrote: I would even be happy with a decent counter argument as to why not btw. Just why this shouldn't be. Not sure if this is on the dev radar yet. It seems more like an oversight to me.
- by Zeylon Rho - at 2013.06.07 16:40:00
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930. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
Bump for visibility.
- by Zeylon Rho - at 2013.06.07 16:35:00
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931. For CCP Wolfman - Lets discuss the TAC Changes - in Feedback/Requests [original thread]
Confirms my suspicions and what I've seen. It's still a great weapon, and people are whining because it's not the super-best-end-all-wonder-weapon that it once was.
- by Zeylon Rho - at 2013.06.07 10:57:00
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932. Need more fatsuits. - in Feedback/Requests [original thread]
N1ck Comeau wrote: Hopefully by Next build we will have racial variants of all suits But heavies got the short straw for sure. Well, if you look at it another way, Caldari are the only race stuck with a single suit "size".
- by Zeylon Rho - at 2013.06.07 01:22:00
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933. For CCP Wolfman - Lets discuss the TAC Changes - in Feedback/Requests [original thread]
Quote: 1 - Keep the clip size where it is for the Duvolle... but slightly higher (perhaps 20, or 22) for the GLU. It is a lower damage gun, and should therefore have more rounds. 2 - Drop the damage on TACs across the board - in the mid-70s is...
- by Zeylon Rho - at 2013.06.06 19:26:00
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934. [SUGGESTION] Scrambler Rifle variation - in Feedback/Requests [original thread]
Akuma Fumetsu wrote: don't see why we can't have a burst variant, The charge variant would be the one we have now We have a semi-auto that has a charge function. I think they meant a weapon that ONLY does charge shots, with no semi-auto fir...
- by Zeylon Rho - at 2013.06.06 16:38:00
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935. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
Jen Gelfling wrote: Is there a list of what each CCP person is responsible for? I would assume this is a Remnant thing. Uh.. not that I'm aware of.
- by Zeylon Rho - at 2013.06.06 15:44:00
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936. For CCP Wolfman - Lets discuss the TAC Changes - in Feedback/Requests [original thread]
Hipfire accuracy was reduced so that the "Long-range tactical weapon" was not also an excellent CQC weapon. The rationale there (which is the same for it being a "more powerful gun") is that it's firing more powerful/larger ammo that consume more ...
- by Zeylon Rho - at 2013.06.06 15:37:00
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937. STOP the MCC sniper camping and MCC ISK farming - in Feedback/Requests [original thread]
Kergg wrote: If we could shoot into the MCC, this problem would be solved. Granted, people like Exastra wouldn't be able to hang out in there for a minute and check their stuffGÇönot as safely, anywayGÇöbut anyone sniping from the MCC wouldn't ...
- by Zeylon Rho - at 2013.06.06 13:24:00
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938. TAC rifles - in Feedback/Requests [original thread]
Jammer Jalapeno wrote: Thanks Whiners so what are you going to do about all the people that skilled into it for that reason give out another skill respec Why wasn't flaylock pistol reduced or the Assault scambler riffle now everyone will skill ...
- by Zeylon Rho - at 2013.06.06 12:48:00
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939. [Feedback] Scrambler Rifle passive does nothing for Assault variant, only weapon... - in Feedback/Requests [original thread]
Protected Void wrote: Keeping this on the front page. The passive bonus on the Scrambler Rifle needs to be useful for all Scrambler Rifles. and that's appreciated...
- by Zeylon Rho - at 2013.06.06 11:32:00
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940. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
CCP Remnant wrote: Part of the reason we moved to the per-weapon skill tree was so that we could give weapon-specific skills. Due to time constraints at the end of last release we didn't get to "personalize" them as much as we'd like (using per...
- by Zeylon Rho - at 2013.06.06 02:19:00
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