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Thread Statistics | Show CCP posts - 1 post(s) |
Happy Violentime
OMFGZOMBIESRUN
91
|
Posted - 2013.05.30 11:07:00 -
[31] - Quote
CCP Wolfman wrote:Hi
We are currently testing an update to the TAC AR and we hope to release it next week. The changes being tested include a smaller clip size, increased hip-fire dispersion to make it less effective in CQC and a lower ROF. WeGÇÖre not aiming to nerf hammer it so weGÇÖll monitor the weapon carefully after that to see the impact of the change.
CCP Wolfman
Monday: AR Sharpshooter Lvl 5 (15%? decrease in AR dispersion)
Tuesday: Respec
Wednesday: AR Sharpshooter Lvl 0
Effect... TAC AR still effective and viable in CQC without the 15% dispersion decrease give with AR Sharpshooter.
Unless the dispersion cone is insanely huge any increase in dispersion will be negated by the AR Sharpshooter skill resulting in negligle effects to TAR dispersion in CQC. |
Cybus Trama'dol
EYE Security Task Force and Resources Acquisition
63
|
Posted - 2013.05.30 11:10:00 -
[32] - Quote
Your Absolut End wrote:
The Tac should be the thing in between the laser and the AR, LR used to be the close range sniper, and should receive this position back, simply because it works, it's only usable and distance and therefore should be a beast on its optimal range. While the Tac AR is a modified AR, yes you can have more dmg than the AR, but not as much as the LR because your Tac is simply to versatile to put so much dmg out, because you can use it from close to long range.
.
Perhaps I was a little harsh there but its one of the main things that's stopping me enjoying the game ATM along with murder taxis.
I can relate to this being on the receiving end of the LR towards the end on Chrome more times than I care to remember. However the main issue I see with this weapon (and the AR before) is the distinct lack of skill required to actually use it.
The LR in the prev build was basically.... Hold R1 - Wave and Fry - Let go.
The Tac AR in this build is... vaguely line someone up - Spam R1 - Eventually reload
In that respect the changes proposed by CCP will have a greater effect than nerfing the range and damage as without the range and damage there is little going for this gun other than the red dot (which would be better served as a weapon customisation in time)
So yeah it would almost be better to remove the gun completely if the nerf hammer swings wildly, then give us a sighted variant of the standard ARs.
But I still think the proposed changes will be enough to deter certain "easymode" users and to force it back into the mid-far mid range specialisation that it is suited to. Remove the incentive for CQC with the TAR because thats not its intended optimal range by nerfing hipfire (the red dot is there for a reason people). Remove the incentive to "no skill spam" by nerfing the clip size (thereby again forcing ADS and ACCURATE shots). The RoF is the elephant in the room to me as at the current Damage per Round it would have to be a ridiculous nerf to actually mean anything.
My 0.02 ISK but we will see as only time will tell. |
Niccolo deLuce
Zumari Force Projection Caldari State
4
|
Posted - 2013.05.30 11:41:00 -
[33] - Quote
I understand the hating on the TAR, but seriously you guys need to pick up a mouse and keyboard... I can shoot just as fast with my mouse as any so called modded controller users I've run into. You can more or less max it out manually. Less focusing on the bogeyman modded controllers, and more on the fact that it is too fast, too accurate, and does too much dmg. |
Cybus Trama'dol
EYE Security Task Force and Resources Acquisition
63
|
Posted - 2013.05.30 11:54:00 -
[34] - Quote
Niccolo deLuce wrote:I understand the hating on the TAR, but seriously you guys need to pick up a mouse and keyboard... I can shoot just as fast with my mouse as any so called modded controller users I've run into. You can more or less max it out manually. Less focusing on the bogeyman modded controllers, and more on the fact that it is too fast, too accurate, and does too much dmg. I know...
I do...
I've already said this many times on the 12 page CPM Feedback request thread that has had no Dev Love so its all moved over here now |
Your Absolut End
SVER True Blood Unclaimed.
72
|
Posted - 2013.05.30 12:19:00 -
[35] - Quote
@ Cyrus, allright mate, think I just interpreted your post wrong, sorry for this. I read your post and I agree with your changes to the TAC, the clip size of a little over 10 would make it much fairer.
I skilled all the way into Lasers with uprising, and really tried to be carefully, but I could not imagine they killed the LR so much, I am really depressed on this issue. I never picked up the LR on chromosome because it is an easy mode weapon, I picked it up because I loved how it fits my playstyle. This stealthy deathdealer thing was totally mine, I also loved sprinting when somebody was to close to rip them with the smg. You had to be very flexible to react on different situations.
I skilled into AR's after seeing the viziam laser and yeah, you can run good with the TAC but I really don't feel like using it. I really hoped for an alternative to the laser but for me it just feels wrong using it, but I used it half a month excessive, all in all its a very strong weapon which I don't want to hold in my hands because I don't like using it.
I used my respec to fully go into the SCR to keep up the hope for a return of the LR, so I could keep my racial Amarr suits and I really like the Scramblers so far, well till the moment a Tac outranges you :D
Don't get me wrong, it's not like I hate the Tar, I think it can be a very useful weapon in the right hands, but right now it's just a little to strong and kills the variety Dust offers, thats my only complaint about the weapon right now. |
The Robot Devil
BetaMax. CRONOS.
326
|
Posted - 2013.05.30 12:38:00 -
[36] - Quote
Switch the TAC sight for the LR sight and then go from there. That would fix the problem in one swoop. |
Cybus Trama'dol
EYE Security Task Force and Resources Acquisition
65
|
Posted - 2013.05.30 12:41:00 -
[37] - Quote
The Robot Devil wrote:Switch the TAC sight for the LR sight and then go from there. That would fix the problem in one swoop. Give the TAC the LR sight or the LR the TAC sight?
if you give the TAC iron sights its not a TAC IMO in which case, just remove it.
@Absolute End - No worries bro, think we want the same thing in the end. |
The Robot Devil
BetaMax. CRONOS.
326
|
Posted - 2013.05.30 12:52:00 -
[38] - Quote
Cybus Trama'dol wrote:The Robot Devil wrote:Switch the TAC sight for the LR sight and then go from there. That would fix the problem in one swoop. Give the TAC the LR sight or the LR the TAC sight? if you give the TAC iron sights its not a TAC IMO in which case, just remove it. @Absolute End - No worries bro, think we want the same thing in the end.
Totally swap them TAC to LR and LR to TAC. The sights is only a piece of the TAC, the range and damage should be untouched and even the ROF can stay. Just making the TAC a little more difficult to use at range is all we need. That and love on the LR some. |
semperfi1999
Internal Error. Negative-Feedback
465
|
Posted - 2013.05.30 12:59:00 -
[39] - Quote
I love how ppl say that a majority of users are playing with modded controllers. I would like to know how to have come to this statistic since its so obviously full of B/S. Sorry some TAC users may use the modded controllers but the majority of them dont. Every heard of a mouse wheel? Did you know you could make the mouse wheel act as the firing on the gun? There you go. Ever heard of a fast trigger finger? |
Cybus Trama'dol
EYE Security Task Force and Resources Acquisition
65
|
Posted - 2013.05.30 13:01:00 -
[40] - Quote
The Robot Devil wrote:Cybus Trama'dol wrote:The Robot Devil wrote:Switch the TAC sight for the LR sight and then go from there. That would fix the problem in one swoop. Give the TAC the LR sight or the LR the TAC sight? if you give the TAC iron sights its not a TAC IMO in which case, just remove it. @Absolute End - No worries bro, think we want the same thing in the end. Totally swap them TAC to LR and LR to TAC. The sights is only a piece of the TAC, the range and damage should be untouched and even the ROF can stay. Just making the TAC a little more difficult to use at range is all we need. That and love on the LR some. Ummm..
Not sure how to respond to that. In my understanding the sight is what makes the TAR a "Tactical" AR. If you remove the sight its basically an OP semi auto variant of the Duvolle that cant fill the role its supposed to (mid - long range).
The LR even with the current sights (much worse than Chrome I know) is still a press and hold weapon so is not comparable. that being said even though I dont use it myself, LR users got the shaft in Uprising and some improvements need to be made.
semperfi1999 wrote:I love how ppl say that a majority of users are playing with modded controllers. I would like to know how to have come to this statistic since its so obviously full of B/S. Sorry some TAC users may use the modded controllers but the majority of them dont. Every heard of a mouse wheel? Did you know you could make the mouse wheel act as the firing on the gun? There you go. Ever heard of a fast trigger finger? I know right, sure there are some out there but yeah if I go full tryhard I can pretty much max out the RoF easily. I'm in no way saying that I'm a great player but Hackusations are the warm fluffy duvet for some. |
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D'squarious Green Jr
Opus Arcana Orion Empire
0
|
Posted - 2013.05.30 13:39:00 -
[41] - Quote
Why not do away with the TAC AR altogether? I've used both the SR and TAC AR and find the SR more varied, requires more skill to use and is generally more fun. I use the TAC AR because it's easier....way easier.
I would think if the TAC AR is your play style, go for the Scrambler Rifle. If you need to have full auto, then go for the AR.
The TAC AR is one OP weapon taking up too many roles on the battlefield. |
Nightbird Aeon
Ahrendee Mercenaries
163
|
Posted - 2013.05.30 13:52:00 -
[42] - Quote
TL;DR - Only nerf one thing at a time, and that "thing" should be Rate of Fire.
There are 3 main characteristics of ANY weapon that contribute to its overall effectiveness:
RoF Damage Range
With the uprising release, there was a general range nerf to ARs, coupled with aiming issues. The Tactical AR became the flavor of the month as a direct counter to this... people wanted their range back, and the Tactical AR's one shot and lower recoil was the answer.
Range is something that I don't think should be changed about the TAC specifically..... In this case, i would suggest increasing the range on other ARs, and putting in an optimal+falloff (efficiency) mechanic. Too many times I am being shot at by a GEK and see the bullets stop 5 meters short of me... I don't even have to weave anymore, and I can slow down and reduce my spread. Increasing the range on other ARs will cause me to weave more, and the hip spread will naturally increase as I weave.
A single shot weapon needs larger damage than multi shot in order to keep in on par with the other weapons in the game. I don't think anyone disputes this.
What people have a problem with is Damage Over Time, a product of the gun's damage, and the rate of fire. For any other (non-TAC) assault rifle, this DoT calculation is easy. Raw damage divided by rate of fire. However, the TAC is different, because it brings in an element of human ability beyond that of simply aiming. How fast you can click. Naturally, I believe KB/M people, myself included, have an advantage here over people trying to use controllers (so-called "modded" controllers aside).
So.... if TAC range is fine, and raw damage is fine, the target of any modification to the Tactical ARs seems to be the Rate of Fire. I mean.... sniper rifles have massive damage, but their ROF mitigates the button-mashing we're seeing with the TACs. Therefore, ARs should have a hard-cap on the fire rate, reducing their Damage over Time.
Lastly, while I don't disagree that other things may need to be altered, it is folly to change everything at once. Basic scientific methodology tells us that you keep everything constant while changing only one variable, in order to measure the outcome of the change.
If you change several stats at once, for sure you will get a change in how the weapon performs.... but you may have "nerfed too far", and you'll have no idea which change was the ultimate culprit.
Lastly, many people have already skilled into ARs. Even if you slowly nerf the AR, you'll still see loads of people using in, simply because they don't have skills elsewhere. And be prepared for tears, because many people skilled into it and may now want their SP back, as you've changed what they skilled for.
Good luck... it's a thankless task! |
BL4CKST4R
WarRavens
72
|
Posted - 2013.05.30 14:10:00 -
[43] - Quote
Mary Sedillo wrote:I think CCP doesn't really care enough to fix it - and if they do care, they lack the competence to do so. They fail to realize how much Tactical Rifle abuse detracts from ground combat. Why do anything else, I mean literally ANYTHING ELSE, when the Tactical Rifle will turn any other person into nanite paste in so few shots. Even a properly fit heavy. I will put about as much money into this game as they do effort in making it better. Not a whole lot.
Patch is rolling out next week to fix the TAC.
CCP Wolfman wrote:Hi
We are currently testing an update to the TAC AR and we hope to release it next week. The changes being tested include a smaller clip size, increased hip-fire dispersion to make it less effective in CQC and a lower ROF. WeGÇÖre not aiming to nerf hammer it so weGÇÖll monitor the weapon carefully after that to see the impact of the change.
CCP Wolfman
|
Furrow33
Edimmu Warfighters Gallente Federation
15
|
Posted - 2013.05.30 14:20:00 -
[44] - Quote
Im kinda sick of this idea that tac users are cheating and using a modded controller. I use a tac but im not using a modded controller. The damage is sweet but I guarantee im not killing everything in sight with it. |
Your Absolut End
SVER True Blood Unclaimed.
73
|
Posted - 2013.05.30 14:24:00 -
[45] - Quote
Nightbird Aeon wrote:TL;DR - Only nerf one thing at a time, and that "thing" should be Rate of Fire.
There are 3 main characteristics of ANY weapon that contribute to its overall effectiveness:
RoF Damage Range
With the uprising release, there was a general range nerf to ARs, coupled with aiming issues. The Tactical AR became the flavor of the month as a direct counter to this... people wanted their range back, and the Tactical AR's one shot and lower recoil was the answer.
Range is something that I don't think should be changed about the TAC specifically..... In this case, i would suggest increasing the range on other ARs, and putting in an optimal+falloff (efficiency) mechanic. Too many times I am being shot at by a GEK and see the bullets stop 5 meters short of me... I don't even have to weave anymore, and I can slow down and reduce my spread. Increasing the range on other ARs will cause me to weave more, and the hip spread will naturally increase as I weave.
A single shot weapon needs larger damage than multi shot in order to keep in on par with the other weapons in the game. I don't think anyone disputes this.
What people have a problem with is Damage Over Time, a product of the gun's damage, and the rate of fire. For any other (non-TAC) assault rifle, this DoT calculation is easy. Raw damage divided by rate of fire. However, the TAC is different, because it brings in an element of human ability beyond that of simply aiming. How fast you can click. Naturally, I believe KB/M people, myself included, have an advantage here over people trying to use controllers (so-called "modded" controllers aside).
So.... if TAC range is fine, and raw damage is fine, the target of any modification to the Tactical ARs seems to be the Rate of Fire. I mean.... sniper rifles have massive damage, but their ROF mitigates the button-mashing we're seeing with the TACs. Therefore, ARs should have a hard-cap on the fire rate, reducing their Damage over Time.
Lastly, while I don't disagree that other things may need to be altered, it is folly to change everything at once. Basic scientific methodology tells us that you keep everything constant while changing only one variable, in order to measure the outcome of the change.
If you change several stats at once, for sure you will get a change in how the weapon performs.... but you may have "nerfed too far", and you'll have no idea which change was the ultimate culprit.
Lastly, many people have already skilled into ARs. Even if you slowly nerf the AR, you'll still see loads of people using in, simply because they don't have skills elsewhere. And be prepared for tears, because many people skilled into it and may now want their SP back, as you've changed what they skilled for.
Good luck... it's a thankless task!
Don't forget the clip sze, especially with the TAR this is a big issue. Even if you lower the ROF, you still have 30 tries and need maybe 6-7 to kill somebody. This is ridicoulus. They should definately orientate on the much more well balanced scrambler, you can shoot up to 11 times before it overheats, and except for the range the stats are nearly the same. So to balance the tactical you have to shorten the mag at least to 15, in my opinion even to 12 would be totally okay. Then you can really see who is a skilled player. Just changing the rof will not change anything. |
Chinduko
KILL-EM-QUICK RISE of LEGION
145
|
Posted - 2013.05.30 14:26:00 -
[46] - Quote
CCP Wolfman wrote:Hi
We are currently testing an update to the TAC AR and we hope to release it next week. The changes being tested include a smaller clip size, increased hip-fire dispersion to make it less effective in CQC and a lower ROF. WeGÇÖre not aiming to nerf hammer it so weGÇÖll monitor the weapon carefully after that to see the impact of the change.
CCP Wolfman
I'm glad to hear CCP is finally done with the nerf hammer. Unfortunately you stopped the mega nerfs after the LR, HMG, MD, Heavy and Scout dropsuit. I hope I didn't forget any other over nerfs. Now, after you fix the TAR how about balance the weapons and suits. Although if the TAR wasn't in the AR weapon class, CCP would likely have just dropped the hammer. |
Nightbird Aeon
Ahrendee Mercenaries
163
|
Posted - 2013.05.30 15:30:00 -
[47] - Quote
Your Absolut End wrote:
Don't forget the clip sze, especially with the TAR this is a big issue. Even if you lower the ROF, you still have 30 tries and need maybe 6-7 to kill somebody. This is ridicoulus. They should definately orientate on the much more well balanced scrambler, you can shoot up to 11 times before it overheats, and except for the range the stats are nearly the same. So to balance the tactical you have to shorten the mag at least to 15, in my opinion even to 12 would be totally okay. Then you can really see who is a skilled player. Just changing the rof will not change anything.
For cost reasons I generally run with the GLU... and I believe that has a clip of 24, not 30. Think the 30-clip is just the proto.
Is CCP looking to drop the clip size or all TAC ARs, or just the Duvolle? |
Your Absolut End
SVER True Blood Unclaimed.
74
|
Posted - 2013.05.30 15:32:00 -
[48] - Quote
Nightbird Aeon wrote:Your Absolut End wrote:
Don't forget the clip sze, especially with the TAR this is a big issue. Even if you lower the ROF, you still have 30 tries and need maybe 6-7 to kill somebody. This is ridicoulus. They should definately orientate on the much more well balanced scrambler, you can shoot up to 11 times before it overheats, and except for the range the stats are nearly the same. So to balance the tactical you have to shorten the mag at least to 15, in my opinion even to 12 would be totally okay. Then you can really see who is a skilled player. Just changing the rof will not change anything.
For cost reasons I generally run with the GLU... and I believe that has a clip of 24, not 30. Think the 30-clip is just the proto. Is CCP looking to drop the clip size or all TAC ARs, or just the Duvolle?
I don't want to step on your toes, but I hope they do it for all Tacs, otherwise it would not make much sense. |
Nightbird Aeon
Ahrendee Mercenaries
163
|
Posted - 2013.05.30 15:45:00 -
[49] - Quote
Your Absolut End wrote:Nightbird Aeon wrote:Your Absolut End wrote:
Don't forget the clip sze, especially with the TAR this is a big issue. Even if you lower the ROF, you still have 30 tries and need maybe 6-7 to kill somebody. This is ridicoulus. They should definately orientate on the much more well balanced scrambler, you can shoot up to 11 times before it overheats, and except for the range the stats are nearly the same. So to balance the tactical you have to shorten the mag at least to 15, in my opinion even to 12 would be totally okay. Then you can really see who is a skilled player. Just changing the rof will not change anything.
For cost reasons I generally run with the GLU... and I believe that has a clip of 24, not 30. Think the 30-clip is just the proto. Is CCP looking to drop the clip size or all TAC ARs, or just the Duvolle? I don't want to step on your toes, but I hope they do it for all Tacs, otherwise it would not make much sense.
Well, at least I get the reload bonus from my Caldari suits...
|
karonzon
D3LTA FORC3 Orion Empire
7
|
Posted - 2013.05.30 16:40:00 -
[50] - Quote
CCP Wolfman wrote:Hi
We are currently testing an update to the TAC AR and we hope to release it next week. The changes being tested include a smaller clip size, increased hip-fire dispersion to make it less effective in CQC and a lower ROF. WeGÇÖre not aiming to nerf hammer it so weGÇÖll monitor the weapon carefully after that to see the impact of the change.
CCP Wolfman
ty very much all i ask is the ROF is a more realistic and ninja fingers weather fast fingers or modded controller should have a reasonable ROF no one can fire 4rounds in rapid succession with out climbing to high to hit so ty again |
|
Andrew Ka
Expert Intervention Caldari State
20
|
Posted - 2013.05.30 17:17:00 -
[51] - Quote
CCP Wolfman wrote:Hi
We are currently testing an update to the TAC AR and we hope to release it next week. The changes being tested include a smaller clip size, increased hip-fire dispersion to make it less effective in CQC and a lower ROF. WeGÇÖre not aiming to nerf hammer it so weGÇÖll monitor the weapon carefully after that to see the impact of the change.
CCP Wolfman
Hope that means you're going to be dropping the kick on it and/or increasing the range as well. So you know, it's more tactical and not just a slow AR. |
THEx4THxSEAL
Molon Labe. League of Infamy
18
|
Posted - 2013.05.30 17:17:00 -
[52] - Quote
They are more worried about the isk issue than fixing the actual game. When was the last time you succesfully revived someone?.....dont worry ill wait |
Guts7 Berserk
Grupo de Asalto Chacal CRONOS.
3
|
Posted - 2013.05.31 00:13:00 -
[53] - Quote
The TAC AR need the ajustments. Thanks CCP.
Everybody is using it, this means is OP and the weapons are unbalanced.
|
WR3CK HAVOC
SVER True Blood Unclaimed.
30
|
Posted - 2013.05.31 00:51:00 -
[54] - Quote
CCP Wolfman wrote:Hi
We are currently testing an update to the TAC AR and we hope to release it next week. The changes being tested include a smaller clip size, increased hip-fire dispersion to make it less effective in CQC and a lower ROF. WeGÇÖre not aiming to nerf hammer it so weGÇÖll monitor the weapon carefully after that to see the impact of the change.
CCP Wolfman
The only thing needed is alot lower rof like the breach gun. The other nerfs are too much. Why not try one nerf at a time. All 3 of those would make it useless. It would make the scramble rifle way over the top powerfull
|
XiBravo
TeamPlayers EoN.
102
|
Posted - 2013.06.06 12:14:00 -
[55] - Quote
CCP Wolfman wrote:Hi
We are currently testing an update to the TAC AR and we hope to release it next week. The changes being tested include a smaller clip size, increased hip-fire dispersion to make it less effective in CQC and a lower ROF. WeGÇÖre not aiming to nerf hammer it so weGÇÖll monitor the weapon carefully after that to see the impact of the change.
CCP Wolfman
If that was not a nerf hammer I don't know what is. |
Cybus Trama'dol
EYE Security Task Force and Resources Acquisition
75
|
Posted - 2013.06.06 12:17:00 -
[56] - Quote
XiBravo wrote:CCP Wolfman wrote:Hi
We are currently testing an update to the TAC AR and we hope to release it next week. The changes being tested include a smaller clip size, increased hip-fire dispersion to make it less effective in CQC and a lower ROF. WeGÇÖre not aiming to nerf hammer it so weGÇÖll monitor the weapon carefully after that to see the impact of the change.
CCP Wolfman
If that was not a nerf hammer I don't know what is.
No you obviously dont
At least you have come out and admitted it :slowclap:
|
Jammer Jalapeno
BIG BAD W0LVES Eternal Syndicate
13
|
Posted - 2013.06.06 12:22:00 -
[57] - Quote
Thanks Whiners so what are you going to do about all the people that skilled into it for that reason give out another skill respec Why wasn't flaylock pistol reduced or the Assault scambler riffle now everyone will skill into that so it can be nerfed to.
CPP you over did it with the nerf Now I will not use the tac anymore what is the point of a tac assault riffle with a scope if you can only shoot slower than you can pull triger and only 10 feet away when I use a real gun it shoots as fast as you can pull the triger. Hurry up there is a whole bunch of other things you can ruin.
Just because some of the people whine lot does not justify changing the GAME. War is the GAME DIE YOU WILL.
There is a lot a whiners wearing sniper suits and assault suits whining while they site in MCC with 40 kills 0 deaths they sit there cause they are not smart enough snipers to learn to hide now there is a problem to fix.
If you keeps listening to all the whiners soon where going to be running around with rubber spoons and Tupperware trying to kill each other and no one will die.
Learn to adapt. if you going to make changes do it in small increments.
What about the shooting from MCC who's Whining IDEA was that?
Why don't you even make a real foam dart Nerf rifle and give everyone blueprint for that. 0 damage No whiners should be a hit. |
Cybus Trama'dol
EYE Security Task Force and Resources Acquisition
75
|
Posted - 2013.06.06 12:37:00 -
[58] - Quote
Thanks for sharing that with the group, ver good for your first session...
Next up we are going to do some trust exercises |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
583
|
Posted - 2013.06.06 12:48:00 -
[59] - Quote
Jammer Jalapeno wrote:Thanks Whiners so what are you going to do about all the people that skilled into it for that reason give out another skill respec Why wasn't flaylock pistol reduced or the Assault scambler riffle now everyone will skill into that so it can be nerfed to.
CPP you over did it with the nerf Now I will not use the tac anymore what is the point of a tac assault riffle with a scope if you can only shoot slower than you can pull triger and only 10 feet away when I use a real gun it shoots as fast as you can pull the triger. Hurry up there is a whole bunch of other things you can ruin.
I take it English is not your first language, so I'll try to keep this simple.
They don't have to do anything for the people that skilled into it (as they've done nothing for the people that skilled into other weapons). They announced they were changing the weapon prior to the last respec. Everyone had a chance to "get out".
The fact that "you" will no longer use the tactical AR does not mean the changes were bad. The rifle still has better range than everything but a Sniper Rifle, the fact you can't use it outside of 10 feet suggests deficiencies in your aim. If you can fire a real DMR-type rifle as fast as "you can pull triger", then perhaps you should upload a video of yourself firing with that sort of semi-auto high caliber rifle in real life. After CCP sees you maintaining super-straight aim with a higher RoF while strafing at the firing range, I bet they might amend their position.
Quote: Just because some of the people whine lot does not justify changing the GAME
My exact thoughts on reading your post.
Quote: . War is the GAME DIE YOU WILL.
Ok, Yoda. |
Jammer JAMS
BIG BAD W0LVES Eternal Syndicate
14
|
Posted - 2013.06.06 17:43:00 -
[60] - Quote
Zeylon Rho wrote:Jammer Jalapeno wrote:Thanks Whiners so what are you going to do about all the people that skilled into it for that reason give out another skill respec Why wasn't flaylock pistol reduced or the Assault scambler riffle now everyone will skill into that so it can be nerfed to.
CPP you over did it with the nerf Now I will not use the tac anymore what is the point of a tac assault riffle with a scope if you can only shoot slower than you can pull triger and only 10 feet away when I use a real gun it shoots as fast as you can pull the triger. Hurry up there is a whole bunch of other things you can ruin.
I take it English is not your first language, so I'll try to keep this simple. They don't have to do anything for the people that skilled into it (as they've done nothing for the people that skilled into other weapons). They announced they were changing the weapon prior to the last respec. Everyone had a chance to "get out". The fact that "you" will no longer use the tactical AR does not mean the changes were bad. The rifle still has better range than everything but a Sniper Rifle, the fact you can't use it outside of 10 feet suggests deficiencies in your aim. If you can fire a real DMR-type rifle as fast as "you can pull triger", then perhaps you should upload a video of yourself firing with that sort of semi-auto high caliber rifle in real life. After CCP sees you maintaining super-straight aim with a higher RoF while strafing at the firing range, I bet they might amend their position. Quote: Just because some of the people whine lot does not justify changing the GAME
My exact thoughts on reading your post. Quote: . War is the GAME DIE YOU WILL.
Ok, Yoda.
GAaaaa!! Husband was signed into my dust toon when he posted this!!! Sooo Embarased!!!! |
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