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Lupin Baru
Fallen Disciples The Minmatar Evolutionares
0
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Posted - 2013.06.08 16:50:00 -
[1] - Quote
Now, don't get me wrong, The TARs that were recently nerfed needed to be balanced. But to Completely neuter a class of weapon and make the stockpiles that players have utterly pointless. I Use a plethora of weaponry in game, From assault rifles to sniper rifles, to smgs and shotguns, scramblers and so on - And had a refreshingly fun time deciding what worked for my playstyle, and what made me most combat effective. I understand reducing TARs in damage, I can even see taking away 25% of the clips size. But the capped rate of fire makes every TAR a waste of isk. It's simply a chore in masochism to attempt to fight any other worth while player 1 on 1 with a tactical assault rifles unless they're oblivious to your presence, or AFK.
Like I said earlier, TARs did need to be balanced to quell the massive overuse of a better than average weapon. but what you have done is like going to the barber, asking for him to trim the top, and coming home with full body electrolysis. You should have (in retrospect) either taken all TARs off the market, and away from players, and reimbursed them, so you could properly rework them. instead we're left with hundreds upon hundreds of assault rifle shaped digital placeholders.
Before people start rattling off things like "you suck so you cant use the new TARs" or "you rely on an op gun" - let me tell you, I have a 2.0+ kd, my win ratio aint to shabby either - and I use a cornucopia of weapons, that all perform similarly in terms of combat effectiveness - with there being a tool for every job - assault rifles for blitzing, TARs for defense and guerrilla tactics- Burst rifles for ambushes and defense when you have time to aim well - sniper rifles for sniping (duh) - Scrambler rifles for killing heavies - and HMG's for crowd control on hordes of players. I dont claim to be a Dust Guru, just an above average grunt. and taking the balancing issue one step to far has broken some of the wheels of my shopping cart
The recent changes to The TARs have been taken a couple of steps too far, and as everybody knows, all it takes is a few stat points in either direction on just about anything in a game like this to make it over or under powered. I understand doctoring the damage, the clip size, even the price. but to reduce the fire rate on a semi auto weapon, and still call it semi auto is absurd - self loading maybe, but not semi auto. being able to fire as fast as a person can pull the trigger is part of the allure of semi auto weapons, and is part of what makes such weapons so combat effective - If you're good enough to keep your aim on a person while fanning that trigger, more power to you. 90% of the people playing Dust right now could not hit the broad side of a heavy gas extraction facility while going crazy with a semi auto gun. I understand the risk of modded controllers making things lame. but thats why you set a REASONABLE fire rate. so that when the people with turbos fire, its only as fast as someone could physically pull the trigger on the controller, 400rpm was ok, 300 could work too. But the minute Fire rate on TARs right now, along with the other overzealous stat changes has essentially made an entire catalouge of weapons pointless to even be wasting space on the database.
I paid good money to ccp for the luxuries I enjoy on dust, and My heart skips every time whining masses of people with expensive equipment get shot up by an assault rifle that costs 17k and was used cleverly, versus the 200k worth of equipment that was squandered by a player who was not cautious enough to keep it. The Glu 5 was a bargain for the overall value of the weapon, true - but it had its short comings -small clip, high recoil - but with distinct advantages - good range, excellent hip fire - Can I admit that It did a little bit to much damage compared to the duvolle? yes. Can I admit that All TARs needed to be doctored to make this game run smoother? yes. But do I think That CCP went about correcting an oversight the right way? no, they did not. A semi stealth nerf of one of the most popular classes of weapon, hastily implemented, and horribly received by the community. Expect to nerf Scrambler rifles next when kids start complaining about being one shotted. and while you're at it, Force people out of their spawn. Its one thing to snipe, its another story when you sit half a km outside the battle boundaries, and never set foot on the battlefield.
Still love dust, Thank you CCP for creating it. Hope we can get everything smoothed out soon.
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TheEnd762
Algintal Core Gallente Federation
53
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Posted - 2013.06.08 16:57:00 -
[2] - Quote
It's fairly balanced now. The point wasn't to make the RoF as fast as a player could mash a button or key, the point was to make it as fast as someone could pull the trigger on a rifle with cycle action and recoil, which is closer to where it's at now. |
I-Shayz-I
ZionTCD Unclaimed.
321
|
Posted - 2013.06.08 17:01:00 -
[3] - Quote
Thank the players who complained about modded controllers.
Single shot is the way to go for me too, but then again I use the SR because I don't have to skill into level 4 AR just to use a semi-auto weapon.
The TARs in a previous build were so awful that CCP decided to raise the damage for this weapon. The problem here being that there was no reason to use anything other than the standard AR.
Idk, I still wish they would release a burst version of the SR, but oh well. |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
92
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Posted - 2013.06.08 17:01:00 -
[4] - Quote
I have seen a lot more scrambler rifles in matches now, and a lot more "normal" ARs. But I've still been killed by TARs as well. Main point being, TARs aren't god mode anymore, but they're still good at what they're designed to do. If the TAR isn't a weapon you are naturally good with, just one the game rewarded you for using, then just hold onto them and sell them when the market comes.
Until then, use a weapon you're good with. |
cy6
Raging Pack of Homos
34
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Posted - 2013.06.08 17:08:00 -
[5] - Quote
Stop complaining about the TAR nerf when lazer rifles still have it the worst |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
689
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Posted - 2013.06.08 17:12:00 -
[6] - Quote
No. And the reasons are contained within your post.
Quote: and I use a cornucopia of weapons, that all perform similarly in terms of combat effectiveness - with there being a tool for every job - assault rifles for blitzing, TARs for defense and guerrilla tactics- Burst rifles for ambushes and defense when you have time to aim well - sniper rifles for sniping (duh) - Scrambler rifles for killing heavies - and HMG's for crowd control on hordes of players.
You describe a cornucopia of weapons, and three of them you got from a single skill. What other weapon skills can make that claim (also, ARs only require light weapon operation 1)? Does a laser rifle user get a LR good for blitzing, defense/guerilla, and ambushes/defense? A mass driver user? A sniper rifle user?
ARs alone get that variety from a single skill. The TAR continues to have the highest range in the game aside from the Sniper rifle, so it still has an edge on practically every weapon in the game by virtue of being able to hit beyond their reach. Also:
It's at 400 RPM now. Just because you have a preconceived notion of how a "semi-auto" gun functions in the modern world does not mean that function needs to be carried over to the operation of a niche plasma blaster rifle in a futuristic setting. There are many reasonable explanations for why the rate of fire might be slower on a plasma blaster that has far higher damage and range than its full auto cousins.
The description of tactical rifles also describes them as "medium damage" and "single shot". For comparison, the Breach is described as "high damage" and "low rate of fire". If anything, in-game descriptions imply the RoF should possibly be lower, and the damage of those two guns swapped.
Would that make it less effective? Probably. However, you're still getting access to a mid-range precision weapon, burst rifle, and full auto gun for the price of a single skill.
The weapon type (Blasters) is the "short-range, high-damage" option in EVE. The fact that variants exist which belie this distinction is a credit to Gallente engineering perhaps, but different rifle types from other races are supposed to excel more in given roles. This makes sense as pulse lasers (for example) outrange blaster-tech by far in EVE, and you would expect tech based on that to be the superior long-range option.
As per CCP, the default rifle types per racial rifle are: assault (short) Gallente, burst (short-mid) Minmatar, breach Caldari, and tactical Amarr. The scrambler rifle is supposed to be the racial rifle that fits a default tactical role. The fact the Gallente have a variant that fits that role in a way is a benefit to your skilling into "short-range blasters" - a bonus. It shouldn't be better anymore than mass driver masters should have edge on snipers at long range. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1230
|
Posted - 2013.06.08 17:44:00 -
[7] - Quote
You want obsolete? Look at the laser and the MD. The TAR now gives you a long range option to a weapon class that's already too versatile for its own good. It's not supposed to be the best rifle, just another option. |
Patoman Radiant
ZionTCD Unclaimed.
130
|
Posted - 2013.06.08 18:33:00 -
[8] - Quote
they should keep the dam the same but keep the reduced caped rate of fire.
A double nerf to firerate, and dam drasticly lowers DPS moreso then just one.
Obviously the reduced rate of fire stops the nonsense of modded controler advantage (and realisum) so that should stay. |
Lupin Baru
Fallen Disciples The Minmatar Evolutionares
0
|
Posted - 2013.06.08 18:57:00 -
[9] - Quote
cy6 wrote:Stop complaining about the TAR nerf when lazer rifles still have it the worst Not complaning about the nerf, it was just taken too far. way to not read. |
Lupin Baru
Fallen Disciples The Minmatar Evolutionares
0
|
Posted - 2013.06.08 19:01:00 -
[10] - Quote
Cosgar wrote:You want obsolete? Look at the laser and the MD. The TAR now gives you a long range option to a weapon class that's already too versatile for its own good. It's not supposed to be the best rifle, just another option. Thats the thing, its not a viable choice anymore. the range is the same as it always was. the cyclic rate is NOT as fast as I can pull a real trigger, like someone stated it was earlier, and they destroyed the upgrade gradient for the tactical rifles. no difference now but a couple of damage points. with more than quintuple the isk value. I dont think they should be as powerful as they were before the debuff, but they crippled them almost as bad as they did the low tier laser rifles.
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cy6
Raging Pack of Homos
38
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Posted - 2013.06.08 19:10:00 -
[11] - Quote
Lupin Baru wrote:cy6 wrote:Stop complaining about the TAR nerf when lazer rifles still have it the worst Not complaning about the nerf, it was just taken too far. way to not read.
Same thing |
Lupin Baru
Fallen Disciples The Minmatar Evolutionares
0
|
Posted - 2013.06.08 19:10:00 -
[12] - Quote
Zeylon Rho wrote:No. And the reasons are contained within your post. Quote: and I use a cornucopia of weapons, that all perform similarly in terms of combat effectiveness - with there being a tool for every job - assault rifles for blitzing, TARs for defense and guerrilla tactics- Burst rifles for ambushes and defense when you have time to aim well - sniper rifles for sniping (duh) - Scrambler rifles for killing heavies - and HMG's for crowd control on hordes of players.
You describe a cornucopia of weapons, and three of them you got from a single skill. What other weapon skills can make that claim (also, ARs only require light weapon operation 1)? Does a laser rifle user get a LR good for blitzing, defense/guerilla, and ambushes/defense? A mass driver user? A sniper rifle user? ARs alone get that variety from a single skill. The TAR continues to have the highest range in the game aside from the Sniper rifle, so it still has an edge on practically every weapon in the game by virtue of being able to hit beyond their reach. Also: It's at 400 RPM now. Just because you have a preconceived notion of how a "semi-auto" gun functions in the modern world does not mean that function needs to be carried over to the operation of a niche plasma blaster rifle in a futuristic setting. There are many reasonable explanations for why the rate of fire might be slower on a plasma blaster that has far higher damage and range than its full auto cousins. The description of tactical rifles also describes them as "medium damage" and "single shot". For comparison, the Breach is described as "high damage" and "low rate of fire". If anything, in-game descriptions imply the RoF should possibly be lower, and the damage of those two guns swapped. Would that make it less effective? Probably. However, you're still getting access to a mid-range precision weapon, burst rifle, and full auto gun for the price of a single skill. The weapon type (Blasters) is the "short-range, high-damage" option in EVE. The fact that variants exist which belie this distinction is a credit to Gallente engineering perhaps, but different rifle types from other races are supposed to excel more in given roles. This makes sense as pulse lasers (for example) outrange blaster-tech by far in EVE, and you would expect tech based on that to be the superior long-range option. As per CCP, the default rifle types per racial rifle are: assault (short) Gallente, burst (short-mid) Minmatar, breach Caldari, and tactical Amarr. The scrambler rifle is supposed to be the racial rifle that fits a default tactical role. The fact the Gallente have a variant that fits that role in a way is a benefit to your skilling into "short-range blasters" - a bonus. It shouldn't be better anymore than mass driver masters should have edge on snipers at long range. it was 400 before they nerfed it too. shows how much you pay attention to detail. If you want to jibe on about how blasters work, or about how superman flies faster. be my guest. I want game balance and options, if you want to sit on your computer chair with a rage hardon because somebody said something that rankled you, why dont you pose some counter points to the system rather than telling me some descriptions should be swapped?
The fact of the matter is that it fires so slowly now that unless you catch a person with the weakest gear, in an open field there is a 99.9 percent chance that they'll have the time to make it to cover. Am I saying the fire rate should have stayed exacly as it was? no. They could have cut it in half and i would have still been happy. the current state of the TARs is laughable in every aspect. and to staunchly defend obviously over reached changes like they made is absurd. change the damage? im fine with it? change the clip size? ok dosnt bother me. Dumb down the fire rate? fine -BUT dont make the gun so ineffective as to cripple it completely. The laser rifle is a good example, but at least the high tier versions are still good, better than good even. But now every single TAR is basically a placeholder until they think of something better to put in its place.
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Lupin Baru
Fallen Disciples The Minmatar Evolutionares
0
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Posted - 2013.06.08 19:11:00 -
[13] - Quote
cy6 wrote:Lupin Baru wrote:cy6 wrote:Stop complaining about the TAR nerf when lazer rifles still have it the worst Not complaning about the nerf, it was just taken too far. way to not read. Same thing bet you cried when they nerfed lasers |
Lupin Baru
Fallen Disciples The Minmatar Evolutionares
0
|
Posted - 2013.06.08 19:13:00 -
[14] - Quote
Patoman Radiant wrote:they should keep the dam the same but keep the reduced caped rate of fire.
A double nerf to firerate, and dam drasticly lowers DPS moreso then just one.
Obviously the reduced rate of fire stops the nonsense of modded controler advantage (and realisum) so that should stay.
Id Agree to a nerf on both dam and fire rate if they only cut the fire rate in half and not by three quarters |
Lupin Baru
Fallen Disciples The Minmatar Evolutionares
0
|
Posted - 2013.06.08 19:15:00 -
[15] - Quote
So while people are composing their longwinded flame replies, ill leave you with this. There are alot of things in this game that need a little doctoring. but by doctoring, i mean a check up, not checking in for check up and leaving with a staff infection |
cy6
Raging Pack of Homos
38
|
Posted - 2013.06.08 19:17:00 -
[16] - Quote
Lupin Baru wrote:cy6 wrote:Lupin Baru wrote:cy6 wrote:Stop complaining about the TAR nerf when lazer rifles still have it the worst Not complaning about the nerf, it was just taken too far. way to not read. Same thing bet you cried when they nerfed lasers
nope. i dont use them. |
Lupin Baru
Fallen Disciples The Minmatar Evolutionares
0
|
Posted - 2013.06.08 19:21:00 -
[17] - Quote
cy6 wrote:Lupin Baru wrote:cy6 wrote:Lupin Baru wrote:cy6 wrote:Stop complaining about the TAR nerf when lazer rifles still have it the worst Not complaning about the nerf, it was just taken too far. way to not read. Same thing bet you cried when they nerfed lasers nope. i dont use them. Then why do you care about people having a negative opinion on some changes to a weapon? especially when your counterpoint is something irrelevant to you? |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
701
|
Posted - 2013.06.08 19:59:00 -
[18] - Quote
Lupin Baru wrote:it was 400 before they nerfed it too. shows how much you pay attention to detail. If you want to jibe on about how blasters work, or about how superman flies faster. be my guest. I want game balance and options, if you want to sit on your computer chair with a rage hardon because somebody said something that rankled you, why dont you pose some counter points to the system rather than telling me some descriptions should be swapped?
The fact of the matter is that it fires so slowly now that unless you catch a person with the weakest gear, in an open field there is a 99.9 percent chance that they'll have the time to make it to cover. Am I saying the fire rate should have stayed exacly as it was? no. They could have cut it in half and i would have still been happy. the current state of the TARs is laughable in every aspect. and to staunchly defend obviously over reached changes like they made is absurd. change the damage? im fine with it? change the clip size? ok dosnt bother me. Dumb down the fire rate? fine -BUT dont make the gun so ineffective as to cripple it completely. The laser rifle is a good example, but at least the high tier versions are still good, better than good even. But now every single TAR is basically a placeholder until they think of something better to put in its place.
Point being it's at a "fixed" 400 instead of a "as fast as you pull the trigger" number.
I have a "rage hard-on"? I answered your self-indulgent screed, you answer with ad hominem. If the best you can do is insult people instead of address arguments, you already have no points. You already decided to pepper your argument with things about "semi auto weapons", which is for practical terms the same as "how superman flies faster". This isn't the real world. These aren't M14s or other modern firearms. Your talk about "semi auto firearms" and how they work has as much relevance as superman here, which is to say: none. The game never calls the tactical a semi-auto firearm - it calls it single-shot. Let's leave that aside though, because despite talking about mechanics outside of the game as if they mattered - you apparently don't actually want to be challenged on that - and will deride people when they call you out.
I told you that the Assault Rifle skill already provides you with more usable weapons for different situations than any other skill in the game. I did this with your admission that you use multiple types of AR. What about that suggests that you need more "stuff"? That you need "better" stuff? You:
Quote:I want game balance and options, You already got a ton of options from a single skill. Bam! Done. Even the one you're complaining about outranges everything but a sniper rifle.
Why would you need to reimbursed for a skill that already provides you with more usable weapons than any of your other skills? You got more than your SP's worth.
You also said:Quote: dont make the gun so ineffective as to cripple it completely
Well, luckily for you, they didn't. CCP stated from their own in-game statistics that the TARs are still achieving high rates of kills:
Quote: Hi guys,
We've been monitoring the TAR since the change. So far it is still one of the most used weapons with one of the highest kill counts.
Ignoring any of your statements and any bragging about personal skill, that already suggests the weapon is still perfectly functional.
Also, it suggests that when you said:
Quote: The fact of the matter is that it fires so slowly now that unless you catch a person with the weakest gear, in an open field there is a 99.9 percent chance that they'll have the time to make it to cover.
...that your percentage there is more than a little off. |
Freya Tegley
Algintal Core Gallente Federation
0
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Posted - 2013.06.08 20:10:00 -
[19] - Quote
Lupin Baru wrote:So while people are composing their longwinded flame replies, ill leave you with this. There are alot of things in this game that need a little doctoring. but by doctoring, i mean a check up, not checking in for check up and leaving with a staff infection
There's no such thing as a "staff infection." |
Alldin Kan
Imperfects Negative-Feedback
243
|
Posted - 2013.06.08 20:20:00 -
[20] - Quote
Lupin Baru wrote:Now, don't get me wrong, The TARs that were recently nerfed needed to be balanced. But to Completely neuter a class of weapon and make the stockpiles that players have utterly pointless. I Use a plethora of weaponry in game, From assault rifles to sniper rifles, to smgs and shotguns, scramblers and so on - And had a refreshingly fun time deciding what worked for my playstyle, and what made me most combat effective. I understand reducing TARs in damage, I can even see taking away 25% of the clips size. But the capped rate of fire makes every TAR a waste of isk. It's simply a chore in masochism to attempt to fight any other worth while player 1 on 1 with a tactical assault rifles unless they're oblivious to your presence, or AFK.
Like I said earlier, TARs did need to be balanced to quell the massive overuse of a better than average weapon. but what you have done is like going to the barber, asking for him to trim the top, and coming home with full body electrolysis. You should have (in retrospect) either taken all TARs off the market, and away from players, and reimbursed them, so you could properly rework them. instead we're left with hundreds upon hundreds of assault rifle shaped digital placeholders.
Before people start rattling off things like "you suck so you cant use the new TARs" or "you rely on an op gun" - let me tell you, I have a 2.0+ kd, my win ratio aint to shabby either - and I use a cornucopia of weapons, that all perform similarly in terms of combat effectiveness - with there being a tool for every job - assault rifles for blitzing, TARs for defense and guerrilla tactics- Burst rifles for ambushes and defense when you have time to aim well - sniper rifles for sniping (duh) - Scrambler rifles for killing heavies - and HMG's for crowd control on hordes of players. I dont claim to be a Dust Guru, just an above average grunt. and taking the balancing issue one step to far has broken some of the wheels of my shopping cart
The recent changes to The TARs have been taken a couple of steps too far, and as everybody knows, all it takes is a few stat points in either direction on just about anything in a game like this to make it over or under powered. I understand doctoring the damage, the clip size, even the price. but to reduce the fire rate on a semi auto weapon, and still call it semi auto is absurd - self loading maybe, but not semi auto. being able to fire as fast as a person can pull the trigger is part of the allure of semi auto weapons, and is part of what makes such weapons so combat effective - If you're good enough to keep your aim on a person while fanning that trigger, more power to you. 90% of the people playing Dust right now could not hit the broad side of a heavy gas extraction facility while going crazy with a semi auto gun. I understand the risk of modded controllers making things lame. but thats why you set a REASONABLE fire rate. so that when the people with turbos fire, its only as fast as someone could physically pull the trigger on the controller, 400rpm was ok, 300 could work too. But the minute Fire rate on TARs right now, along with the other overzealous stat changes has essentially made an entire catalouge of weapons pointless to even be wasting space on the database.
I paid good money to ccp for the luxuries I enjoy on dust, and My heart skips every time whining masses of people with expensive equipment get shot up by an assault rifle that costs 17k and was used cleverly, versus the 200k worth of equipment that was squandered by a player who was not cautious enough to keep it. The Glu 5 was a bargain for the overall value of the weapon, true - but it had its short comings -small clip, high recoil - but with distinct advantages - good range, excellent hip fire - Can I admit that It did a little bit to much damage compared to the duvolle? yes. Can I admit that All TARs needed to be doctored to make this game run smoother? yes. But do I think That CCP went about correcting an oversight the right way? no, they did not. A semi stealth nerf of one of the most popular classes of weapon, hastily implemented, and horribly received by the community. Expect to nerf Scrambler rifles next when kids start complaining about being one shotted. and while you're at it, Force people out of their spawn. Its one thing to snipe, its another story when you sit half a km outside the battle boundaries, and never set foot on the battlefield.
Still love dust, Thank you CCP for creating it. Hope we can get everything smoothed out soon.
I can shoot people from across the map with the TAC and still inflict high damage. The high RoF is what made this overpower all other weapons in open maps as well as dominating in CQC with its tight hip fire. |
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1239
|
Posted - 2013.06.08 20:36:00 -
[21] - Quote
Lupin Baru wrote:Cosgar wrote:You want obsolete? Look at the laser and the MD. The TAR now gives you a long range option to a weapon class that's already too versatile for its own good. It's not supposed to be the best rifle, just another option. Thats the thing, its not a viable choice anymore. the range is the same as it always was. the cyclic rate is NOT as fast as I can pull a real trigger, like someone stated it was earlier, and they destroyed the upgrade gradient for the tactical rifles. no difference now but a couple of damage points. with more than quintuple the isk value. I dont think they should be as powerful as they were before the debuff, but they crippled them almost as bad as they did the low tier laser rifles. Not viable? Where were you when HAV, HMG, MD, and just about anything else that wasn't an AR got neutered?
I see people doing just fine with the TAC AR now because they actually have to line up shots instead of praying and spraying in someone's general direction like before. It's now a situational weapon like it was meant to be just like the breach, burst, and full auto variants. |
Tharak Meuridiar
The Empyrean Agency
65
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Posted - 2013.06.08 20:41:00 -
[22] - Quote
I still see more TACs that I see MDs, shotguns, laser rifles, plasma cannons, nova knives etc.
Of course I see more general ARs than I see all other weapons combine. Kind of sick of the AR toting masses always getting their way by having everything that isn't a standard AR nerfed to crap. I mean really. Anything other than an AR that achieves any popularity is quickly nerfed. Now they are complaining about LAVs and I still barely see them / get killed by them even though they're FREE. But I'm getting 70%+ of my death screens showing I was killed by ARs.
I think TACs was one of the more needed nerfs though. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1239
|
Posted - 2013.06.08 20:47:00 -
[23] - Quote
I don't even see it as a nerf, it was more of a rebalance. It was so OP, people using the weapon admitted it. No weapon should over power it's other variants in utility like the TAC AR did. |
Alex Rockett
843 Boot Camp
0
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Posted - 2013.06.08 20:57:00 -
[24] - Quote
you guy complain about this but what about the lazer rifle i love the thing but it really cant do any thing its damage sucks and every other gun beats it i think that needs a bit of damage and range imo |
Thor McStrut
Reckoners
28
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Posted - 2013.06.08 21:02:00 -
[25] - Quote
I played a bit with the Tac today. The GLU in particular. It felt very good. The 18 round magazine weighs heavy on your mind, and forces you into much more fire control then just squeezing off rounds in the general direction. It still packed plenty of wallop and dropped people quickly.
The quickness that people abandoned it is hilarious though. I think that alone is a clear sign of it's former OP'dness. SR are quickly filling the battlefield, and I've even seen a few more LR now. I'm dying to Chromosome levels of GEKs and Duvolles more and more.
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cy6
Raging Pack of Homos
41
|
Posted - 2013.06.08 21:25:00 -
[26] - Quote
Thor McStrut wrote:I played a bit with the Tac today. The GLU in particular. It felt very good. The 18 round magazine weighs heavy on your mind, and forces you into much more fire control then just squeezing off rounds in the general direction. It still packed plenty of wallop and dropped people quickly.
Sounds just like the scrambler and its overheat issue. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1242
|
Posted - 2013.06.08 21:46:00 -
[27] - Quote
Working as intended then? |
cy6
Raging Pack of Homos
43
|
Posted - 2013.06.08 21:55:00 -
[28] - Quote
Cosgar wrote:Working as intended then?
was that directed to me? if so then yes. Tac's clip is its balance. Scrambler's overheat is its balance |
Talos Alomar
Subdreddit Test Alliance Please Ignore
898
|
Posted - 2013.06.08 22:07:00 -
[29] - Quote
I'm starting to see other weapons show up on the kill feed more and more. Good work CCP.
Will you now move on to fixing the laser? please? |
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