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Doyle Reese
OSG Planetary Operations Covert Intervention
69
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Posted - 2013.06.04 18:41:00 -
[181] - Quote
why does a Logi suit have so many Module slots anyway? I feel that they should have less total module slots IMO as it is their "cost" of their extra equipment slots. How do you guys feel about that? |
Cross Atu
Conspiratus Immortalis Covert Intervention
1082
|
Posted - 2013.06.04 18:43:00 -
[182] - Quote
Terarrim wrote:They are supposed to be armour tanked in eve but that doesn't seem to be the case in dust so much. There are both equal slots high and low. Also the base hps of 120 and 180 are pretty similar with the logi and exactly the same 180 180 for the assault. In addition with high recharge rate and as far as I know the fastest time to recharge of 6 and 5 seconds on shield this suit seems more of a hybrid shield/armour suit as it stands. With limited low slots you cant really armour tank very well only self armour repair well with limited high slots putting damage mods himps your overall hps severly to.
I would argue at present the suit is hybrid armour/shields unlike the ships in eve where they are best armour tankers in the game. Where in your argument do you account for either New Eden lore in general or more importantly the 2 on board skill buff to active armor tanking. Now I grant you one of those buffs is present across the entire Logi line but that speaks more towards Logi in general benefiting from some extra EHP than it detracts from the Amarr role as an active armor tanker. EVen setting aside the general Logi skill buff the Amarr suit buff is Skill Text wrote:+5% to efficacy of armor repairer modules per level. Since the skill buff requires the use of mods to gain any benefit (unlike on board suit traits) it's still clearly an dropsuit geared for active armor tanking. It also possesses a side arm and more limited slot/fitting configuration (even with my suggested alterations) due to it's more aggressive role (among Logi). Combine that slightly more 'slayer' role with it's limitations to movement et al and a bit more shield HP + recharge makes sense. It has the highest base HP of any Logi suit and is tied for highest armor HP with the Gal suit (which is in keeping with racial focus of the Gallente and Amarr on armor tanking as previously mentioned).
0.02 ISK Cross |
Terarrim
Valor Coalition RISE of LEGION
43
|
Posted - 2013.06.04 19:09:00 -
[183] - Quote
Cross Atu wrote:Terarrim wrote:They are supposed to be armour tanked in eve but that doesn't seem to be the case in dust so much. There are both equal slots high and low. Also the base hps of 120 and 180 are pretty similar with the logi and exactly the same 180 180 for the assault. In addition with high recharge rate and as far as I know the fastest time to recharge of 6 and 5 seconds on shield this suit seems more of a hybrid shield/armour suit as it stands. With limited low slots you cant really armour tank very well only self armour repair well with limited high slots putting damage mods himps your overall hps severly to.
I would argue at present the suit is hybrid armour/shields unlike the ships in eve where they are best armour tankers in the game. Where in your argument do you account for either New Eden lore in general or more importantly the 2 on board skill buff to active armor tanking. Now I grant you one of those buffs is present across the entire Logi line but that speaks more towards Logi in general benefiting from some extra EHP than it detracts from the Amarr role as an active armor tanker. EVen setting aside the general Logi skill buff the Amarr suit buff is Skill Text wrote:+5% to efficacy of armor repairer modules per level. Since the skill buff requires the use of mods to gain any benefit (unlike on board suit traits) it's still clearly an dropsuit geared for active armor tanking. It also possesses a side arm and more limited slot/fitting configuration (even with my suggested alterations) due to it's more aggressive role (among Logi). Combine that slightly more 'slayer' role with it's limitations to movement et al and a bit more shield HP + recharge makes sense. It has the highest base HP of any Logi suit and is tied for highest armor HP with the Gal suit (which is in keeping with racial focus of the Gallente and Amarr on armor tanking as previously mentioned). 0.02 ISK Cross
I could argue back that I account for hybrid because as you stated ALL logis get the armour rep as standard. The base hit points for both armour and shield are almost the same. There is an in built buff in the suit that gives it an equivlent of 2 complex shield regulartors for free. The shield regen rate is also high. Then for armour you get the bonuses to the self reps.
So coupled with the fact that the base shields are high though not quite as high as the armour I believe there is much more of a hybrid going on here than galente suit for example. Both high and low slots are 3 and 3 not 2 and 4 or other combination. It all factors into a hybrid shield/armour character. If you decide to go damage mods on your upper slots then your going to go 2 full complex with 20 percent slow down on an allready slow suit you have to have the other low for complex reps. Your total armour is going to be on par with a starting heavy with slightly higher speeds. And your then nerfing yourself not only on speed but the fact your only using one repairer means your not ustilising fully the racial repair funciton.
Something like a complex plate x2 complex reps plus 2 or 3 complex shields with 1 or 0 enhanced shield recharger makes more sense to me. The way that they have built the suit. Besides devs have allready stated they wont be tied to eve lore to make weapons and equipment in dust if they wish to do other things.
As for people who are saying not enough high slots due to running two damage mods then I suggest you have the wrong character logis are support characters the amarr assault has extra shields on them and it makes more sense to go assault if you wish to run damage mods in my humble opinion.
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Cross Atu
Conspiratus Immortalis Covert Intervention
1082
|
Posted - 2013.06.04 19:11:00 -
[184] - Quote
Doyle Reese wrote:why does a Logi suit have so many Module slots anyway? I feel that they should have less total module slots IMO as it is their "cost" of their extra equipment slots. How do you guys feel about that? I completely disagree.
The "cost" is pervasively lower base stats and the lack of a sidearm slot. The lower base stats not only limit the value of passive skills since a +25% bonus will yield a lower raw value when applied to 150 (Assault) vs 90 (Logi).
Beyond the lower base stats resulting in lower output from many passive skills they also take up slots in fittings (if one is trying to bring the Logi base stats in line with the Assault base stats of the same race). These changes require CPU/PG and slots to bring the Logi in line with the Assault as well as both SP and ISK to even construct the fitting in the first place making it a higher cost/investment to run the Logi equivalent of that races Assault even before we factor the SP and ISK costs of the equipment slots/mods into the fitting.
All of which brings us to the sidearm. The sidearm is not only a slot but it provides combat flexibility options. An Assault suit can use the sidearm to compensate for the short comings of it's light weapon and provide more overall ammo (which in prolonged firefights means more potential dps). The user of the Assault suit can also make a light weapon AV fit (AV or Flux nades plus plasma or swarm in the LW slot) and still have some defense against infantry due to the sidearm while the Logi suit has no such fallback being left with at most 9 rounds in the plasma for both AV and self-defense or even worse the swarms which reduce the Logi to melee only as a means of self-defense.
Having touched on some of the value of sidearms I'm jumping back to fittings really quick, assume for a moment that a Logi and an Assault run the same fit (meaning fits that net them functionally the same overall stats) then the Logi has 2-3 more equipment slots to fill and the Assault has a sidearm (Amarr aside). The Logi suit has more CPU/PG left to use for filling those equipment slots than it's Assault counterpart (again Amarr aside). But the cost is higher hear as well for the Logi has to spend the SP and ISK required on each different piece of equipment selected. With the net result being two fits that are approximately the same; the Logi bringing more support equipment to the field at a higher cost in both SP and ISK while the Assault brings more combat capacity to the field and does so at a lower overall cost.
That to me is proper balance since it maintains both niche values and risk vs reward. Some of the racial buffs my need looked into and revised but those are in many ways their own topic and can be addressed without alterations to the fundamental frames.
0.02 ISK Cross |
Cross Atu
Conspiratus Immortalis Covert Intervention
1082
|
Posted - 2013.06.04 19:31:00 -
[185] - Quote
Terarrim wrote:I could argue back that I account for hybrid because as you stated ALL logis get the armour rep as standard. The base hit points for both armour and shield are almost the same. There is an in built buff in the suit that gives it an equivlent of 2 complex shield regulartors for free. The shield regen rate is also high. Then for armour you get the bonuses to the self reps.
So coupled with the fact that the base shields are high though not quite as high as the armour I believe there is much more of a hybrid going on here than galente suit for example. Both high and low slots are 3 and 3 not 2 and 4 or other combination. It all factors into a hybrid shield/armour character. If you decide to go damage mods on your upper slots then your going to go 2 full complex with 20 percent slow down on an allready slow suit you have to have the other low for complex reps. Your total armour is going to be on par with a starting heavy with slightly higher speeds. And your then nerfing yourself not only on speed but the fact your only using one repairer means your not ustilising fully the racial repair funciton.
Something like a complex plate x2 complex reps plus 2 or 3 complex shields with 1 or 0 enhanced shield recharger makes more sense to me. The way that they have built the suit. Besides devs have allready stated they wont be tied to eve lore to make weapons and equipment in dust if they wish to do other things.
As for people who are saying not enough high slots due to running two damage mods then I suggest you have the wrong character logis are support characters the amarr assault has extra shields on them and it makes more sense to go assault if you wish to run damage mods in my humble opinion.
All Logis get one of the armor rep bonuses, and it's the innate one not the one that requires the use of Low Power mods to benefit from. The Amarr suit gains zero benifit from it's racial (as opposed to "class") skill buff if it's not running repair mods. Even when it is the buff equates roughly to 1 free complex repper if the Merc fits 2 actual complex reppers (using max skills). Such a loadout requires 2 of the 3 low slots on the suit, and the value of that extra repper is ~5 hp/s or the same as the native rep all logis get.
The base HP for Armor is roughly speaking 1/3rd higher than for shields which when comparing stats is non-trivial, a 1/3rd shift can make or brake the balance on many stats and shouldn't be dismissed. The shield recharge is weaker than both the Cal and Min logi suits in amount and equal to or weaker than both in recharge delay states. In short the Amarr logi surpasses only the Gallente logi with regards to shield tank, remaining on balance weaker than Min or Cal.
I agree with your general fittings layout as far as effect, 2 compext reps, 1 complex plate and 2-3 [best you can fit] shield extenders is perhaps the most resilient Amarr logi build out there and that sits you at 258 Shields and 351 Armor with an armor rep (all skills and mods combined) of 20.62.
Hence why the Amarr is an active armor tanker because building ones low slots differently drastically reduces the viability of the suit/doesn't take advantage of it's racial buffs. Either the Cal or Min suits can out shield tank the Amarr suit and the Min suit can out hybrid tank the Amarr suit if you ignore the Amarr racial buff. |
P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
11
|
Posted - 2013.06.04 20:02:00 -
[186] - Quote
What is with you people?
Amarr is for armor tanking?
I should go Assault?
Why don't you 'anti damage people' play with a militia scrambler pistol only?
Why is it that all y'all can think of when y'all see low slots is stacking heavy ass armor?
What about improving your hacking speed?
What about improving your stamina?
(anyways) Why can't y'all see the imbalance of a suit with excessive heavy ass armor ESPECIALLY when you know that slow ass(hence easier targeted)Heavy suits aren't invincible & Certain Weapons Chew Through Armor?
I do not want to use any suit with less than 3 equipment slots, & which lacks in CPU & PG just because I want to use a sidearm & am smart enough to use damage amplifiers - & which BTW I am free to use & stack as I please THANK YOU... If you do not understand the need to be able to take care of yourself efficiently - REGARDLESS of which class you are, you're in for lot's of self induced frustration on the battlefield... The longer you take to take out an enemy, is the more time\chance he has to take you out - & with that said - what happens to you if he's smart enough to use damage mods AND is using a weapon which chews through armor - HMMM!? Respawn... -.-
Y'all are unreasonable...
I HOPE that if they do decide to bring the APR up to par with the other Logis, that they do so by adding a needed high slot...
DON'T LISTEN TO THEM DUST GODS - LISTEN TO MEEE...
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RedBleach LeSanglant
PFB Pink Fluffy Bunnies
295
|
Posted - 2013.06.04 20:22:00 -
[187] - Quote
Doyle Reese wrote:why does a Logi suit have so many Module slots anyway? I feel that they should have less total module slots IMO as it is their "cost" of their extra equipment slots. How do you guys feel about that?
Get out. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1086
|
Posted - 2013.06.04 20:30:00 -
[188] - Quote
P-A-R-A-D-O-X wrote:What is with you people?
Amarr is for armor tanking?
I should go Assault?
Why don't you 'anti damage people' play with a militia scrambler pistol only?
Why is it that all y'all can think of when y'all see low slots is stacking heavy ass armor?
What about improving your hacking speed?
What about improving your stamina?
The Amarr suit already has a sidearm so it's on base more dps geared than it's counterparts in the Logi line, I fail to see how trying to give it a viable tank is 'anti-damage' but perhaps that statement wasn't directed at my posts, it is rather unclear. The point regarding the Amarr Logi is that to be baseline functional considering it's racial buffs and base armor HP it essentially needs to run 2 complex reppers and 1 complex plate, thus requiring an additional low slot to do anything else with (personally I'd buff the tank on it due to it's niche role but that last slot, if added, would provide some flex).
The Minmitar suit gives a hacking bonus, and is faster. Both of which mean it'd would be the logical choice for a Logi spec'ed either to hack or be highly mobile (or both). The Gal suit has more total low slots allowing for a reasonable tank and still fitting in some hacking or mobility mods (and it's also faster than the Amarr suit). Both Gal and Min Logi suits not only gain greater advantages out of mobility mods due to their base move values but also don't lose out on their racial suit buffs if they fit mods outside of armor tanking (the Amarr suit however does lose the effect of those racial buffs).
So yes the Amarr suit is for armor tanking. There are other Logi suits which fit other in role niches more effectively, it's not about being 'unable' to see the use for a low slot beyond armor tanking, it's a matter of not wasting the value of SP et al spent by building converse to the base values of the suit in question. Besides which if you want a logi with dps 3 damage mods (even when split 2 and 1 between LW and sidearm) isn't far off max viable so it's not a big shortfall, certainly not enough of one to justify requiring another high power slot on the most dps capable logi suit when that suit is also geared for armor taking.
Further not all plates will be slow, CCP has confirmed two new types coming one of which self resp and the other which will have no movement penalty.
Besides which a Logi suit with a sidearm and 4 high slots begins to stray much closer to the merits and niche of an Assault suit, so while I completely agree the Amarr Logi needs a buff a high slot isn't it.
0.02 ISK Cross
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RedBleach LeSanglant
Company of Marcher Lords Amarr Empire
296
|
Posted - 2013.06.05 11:07:00 -
[189] - Quote
Thanks for jumping in on this Cross. I spec'ed into the Amarr just for the challenge and i am paying for it every time i go back and run my Min. Everything is smoother with the Min. Oh well. I guess when I have 5 mill sp lying around I try another suit set up.
speaking to the Speed. Though it has higher stamina I often get out run by many other characters even thought the base speed is just slightly lower than the rest of the logis... so the larger stamina is really just a balance for the armor to sprint the same distance at a slower speed... sad :( |
Mark0h
SVER True Blood Unclaimed.
33
|
Posted - 2013.06.05 16:34:00 -
[190] - Quote
Just up the pg and base stats. It's ez. Come on devs :] |
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Mark0h
SVER True Blood Unclaimed.
35
|
Posted - 2013.06.07 20:30:00 -
[191] - Quote
TTT because this isn't a thread that should be 10 pages back. We want PG upgrade!!!! maybe slightly better run speed. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1103
|
Posted - 2013.06.07 23:47:00 -
[192] - Quote
Mark0h wrote:TTT because this isn't a thread that should be 10 pages back. We want PG upgrade!!!! maybe slightly better run speed.
I can't comment on how run speed would effect suit balance in this case (I mean I'd love to move faster but I'm not quite sure where that scales off the top of my head).
PG seems pretty much needed to the point where I honestly entertain the idea that the wrong values were input at build release (maybe there's a great fitting I'm missing that doesn't guzzle PG but usually I'm not that bad at fittings and so far I'm not seeing it).
I still think another Low Power slot is important/nearly requisite as well just to bring the Amarr suit into line with the Gal suit when it comes to tank value (and since the racial buff of the Amarr suit is about active tanking this seems like an area where it's got to be able to compete).
0.02 ISK Cross
ps ~ page 10 does seem a bit far back |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
680
|
Posted - 2013.06.08 00:32:00 -
[193] - Quote
Cross Atu wrote:Mark0h wrote:TTT because this isn't a thread that should be 10 pages back. We want PG upgrade!!!! maybe slightly better run speed. I can't comment on how run speed would effect suit balance in this case (I mean I'd love to move faster but I'm not quite sure where that scales off the top of my head). PG seems pretty much needed to the point where I honestly entertain the idea that the wrong values were input at build release (maybe there's a great fitting I'm missing that doesn't guzzle PG but usually I'm not that bad at fittings and so far I'm not seeing it). I still think another Low Power slot is important/nearly requisite as well just to bring the Amarr suit into line with the Gal suit when it comes to tank value (and since the racial buff of the Amarr suit is about active tanking this seems like an area where it's got to be able to compete). 0.02 ISK Cross ps ~ page 10 does seem a bit far back
Again, hoping the rationale with respect to extra low slot was absorbed by CCP, and is incoming with the client update adjustments. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1104
|
Posted - 2013.06.08 01:13:00 -
[194] - Quote
Agreed Zeylon. If not then I'll gear up for another testing cycle with the new patch and present those findings as well and either things will be balanced then with what they've changed or the issue will need to be reiterated. But totally fingers crossed that it's been considered and acted upon |
Lasarte Ioni
Solar Fleet Enterprises
102
|
Posted - 2013.06.10 16:45:00 -
[195] - Quote
Bump for great justice! |
Terarrim
Valor Coalition RISE of LEGION
44
|
Posted - 2013.06.13 16:14:00 -
[196] - Quote
With the new armour types having high PG I am very worried were going to have huge issues fitting these at the moment. I am also worried we have heared nothing about not just balancing this suit but giving the suit a desperatly needed base PG boost so its at least at the level of others. Please please please give us that PG boost at the same time as the new armour so we can at least take advantage of our suits racial modifiers.
Thanks. |
Terarrim
Valor Coalition RISE of LEGION
44
|
Posted - 2013.06.13 16:17:00 -
[197] - Quote
Another point I should have added is why so low PG when our racial weapons lazer and scramblers are one of the heaviest pg costs in the game. |
SleezyBigSlim
DUST University Ivy League
7
|
Posted - 2013.07.11 15:05:00 -
[198] - Quote
I just skilled into the basic Amar logi suite. Scored the most war points on my team very 1st match and not 1 kill. Don't tell me the Amar logi can't provide support. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
217
|
Posted - 2013.07.11 15:08:00 -
[199] - Quote
CCP Remnant wrote:Sorry about the radio silence. We're definitely reading as much as we can and anything we miss the community guys quickly point out, so rest assured your concerns do get through to us.
I'm responsible for both weapon and dropsuit balance so I apologize if I haven't responded as quickly as you'd like. We're taking a look at a few of the roles and will address some of the concerns with them in the not too distant future.
Thanks for the excellent feedback. It's always a pleasure to read well-explained posts.
Weird how you guys respond somewhat quickly to the grunts problems, but pilots get nothing, even though everybody knows that there's serious issues....... |
Nack Jicholson
DUST University Ivy League
24
|
Posted - 2013.07.17 19:45:00 -
[200] - Quote
I am building an Amarr Logi for the very specialized role of being a supporter for heavies. Which I think it is sort of well suited to.
- Slowest Logi Suit, stay with heavies easier. - Highest base shield and armor. Heavies naturally draw a lot of resistance, I can tank with them and die less. - Racial bonus to Armor repair. In downtime when I'm repping the heavy, I will rep myself as well. - Yes, at proto, I get a sidearm! When they get killed, I may actually be able to clean up and needle them. - Just enough equipment slots for everything they need (at proto), Rep, Needles, Hives.
I love the suggestions in this thread though. Even though I'm using it, I do think overall it may be the worst Logi suit. I think having a sidearm at the Advanced level would be incredibly helpful. Having to get all the way to proto before seeing any benefit of going Amarr is really painful. |
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Terarrim
Valor Coalition RISE of LEGION
51
|
Posted - 2013.07.17 22:46:00 -
[201] - Quote
Nack Jicholson wrote:I am building an Amarr Logi for the very specialized role of being a supporter for heavies. Which I think it is sort of well suited to.
- Slowest Logi Suit, stay with heavies easier. - Highest base shield and armor. Heavies naturally draw a lot of resistance, I can tank with them and die less. - Racial bonus to Armor repair. In downtime when I'm repping the heavy, I will rep myself as well. - Yes, at proto, I get a sidearm! When they get killed, I may actually be able to clean up and needle them. - Just enough equipment slots for everything they need (at proto), Rep, Needles, Hives.
I love the suggestions in this thread though. Even though I'm using it, I do think overall it may be the worst Logi suit. I think having a sidearm at the Advanced level would be incredibly helpful. Having to get all the way to proto before seeing any benefit of going Amarr is really painful.
I build my Proto Logi for those exact Reason heavy support but thats gone straight out of the window and I will explain why.
Highest base shield and armour are nice but eventually the lack of slots mean that all the other races will eventually have higher/much higher hitpoints. In addition with the lack of Pg you will not be able to use Complex Plates if you want have a proto weapon and a proto grenade and Proto Repair.
Racial Bonus is virtually usless as you have to equip a proto PG to be viable at all this reduces to two slots and even then the most you will be able to put in low slots is enhanced armour and advanced repper. All other races with 4 or more low slots can rep better and armour tank better. Due to not being able to fit two complex reppers or even 2 enhanced reppers the bonus is usless.
Unless your using a flaylock your going to be forced to use advanced sidearm at best.
Lastly repping heavies while handy is not viable in PC.
1. The 100 odd secs is very hard to use as its 10 meters only meaning that its hard to keep locks on. 2. Your only being usefull if the Heavy is down to armour in the first place 3. Contact grenades, Infantry grenades Flaylocks mean that your rep is usless you cannot out rep weapons that are doing 600+ damage.
Basicly due to sidearm the Amarr heavy makes for a good allrounder they are a good choice for a swarm launcher logi for example etc.
Due to the need for droplinks in PC putting these down are far more important than anything else, ammo comes second then remote explosives lastly the support of rez and rep are way down. Usually the fights are far to hectic to do anything other than fight back and support your team mates and make sure that they allways have droplinks to come into.
A rep rez and ammo logi is a very expensive luxury in PC and one that you can only use if there are allready lots of logi's helping out with the other duties like drop links etc.
BTW I am a Proto logi with 18mil+ sp with all PG/CPU skills maxed out. The Amaar logi is inferior in all ways with the possible exception of its flexibilty like swarm launchers that the side arm gives it. |
Nack Jicholson
DUST University Ivy League
25
|
Posted - 2013.07.17 23:23:00 -
[202] - Quote
Terarrim wrote:Nack Jicholson wrote:I am building an Amarr Logi for the very specialized role of being a supporter for heavies. Which I think it is sort of well suited to.
- Slowest Logi Suit, stay with heavies easier. - Highest base shield and armor. Heavies naturally draw a lot of resistance, I can tank with them and die less. - Racial bonus to Armor repair. In downtime when I'm repping the heavy, I will rep myself as well. - Yes, at proto, I get a sidearm! When they get killed, I may actually be able to clean up and needle them. - Just enough equipment slots for everything they need (at proto), Rep, Needles, Hives.
I love the suggestions in this thread though. Even though I'm using it, I do think overall it may be the worst Logi suit. I think having a sidearm at the Advanced level would be incredibly helpful. Having to get all the way to proto before seeing any benefit of going Amarr is really painful. I build my Proto Logi for those exact Reason heavy support but thats gone straight out of the window and I will explain why. Highest base shield and armour are nice but eventually the lack of slots mean that all the other races will eventually have higher/much higher hitpoints. In addition with the lack of Pg you will not be able to use Complex Plates if you want have a proto weapon and a proto grenade and Proto Repair. Racial Bonus is virtually usless as you have to equip a proto PG to be viable at all this reduces to two slots and even then the most you will be able to put in low slots is enhanced armour and advanced repper. All other races with 4 or more low slots can rep better and armour tank better. Due to not being able to fit two complex reppers or even 2 enhanced reppers the bonus is usless. Unless your using a flaylock your going to be forced to use advanced sidearm at best. Lastly repping heavies while handy is not viable in PC. 1. The 100 odd secs is very hard to use as its 10 meters only meaning that its hard to keep locks on. 2. Your only being usefull if the Heavy is down to armour in the first place 3. Contact grenades, Infantry grenades Flaylocks mean that your rep is usless you cannot out rep weapons that are doing 600+ damage. Basicly due to sidearm the Amarr heavy makes for a good allrounder they are a good choice for a swarm launcher logi for example etc. Due to the need for droplinks in PC putting these down are far more important than anything else, ammo comes second then remote explosives lastly the support of rez and rep are way down. Usually the fights are far to hectic to do anything other than fight back and support your team mates and make sure that they allways have droplinks to come into. A rep rez and ammo logi is a very expensive luxury in PC and one that you can only use if there are allready lots of logi's helping out with the other duties like drop links etc. BTW I am a Proto logi with 18mil+ sp with all PG/CPU skills maxed out. The Amaar logi is inferior in all ways with the possible exception of its flexibilty like swarm launchers that the side arm gives it.
Wow, this game sucks. I quit. |
Seymor Krelborn
DUST University Ivy League
258
|
Posted - 2013.07.18 16:12:00 -
[203] - Quote
Nack Jicholson wrote:Terarrim wrote:Nack Jicholson wrote:I am building an Amarr Logi for the very specialized role of being a supporter for heavies. Which I think it is sort of well suited to.
- Slowest Logi Suit, stay with heavies easier. - Highest base shield and armor. Heavies naturally draw a lot of resistance, I can tank with them and die less. - Racial bonus to Armor repair. In downtime when I'm repping the heavy, I will rep myself as well. - Yes, at proto, I get a sidearm! When they get killed, I may actually be able to clean up and needle them. - Just enough equipment slots for everything they need (at proto), Rep, Needles, Hives.
I love the suggestions in this thread though. Even though I'm using it, I do think overall it may be the worst Logi suit. I think having a sidearm at the Advanced level would be incredibly helpful. Having to get all the way to proto before seeing any benefit of going Amarr is really painful. I build my Proto Logi for those exact Reason heavy support but thats gone straight out of the window and I will explain why. Highest base shield and armour are nice but eventually the lack of slots mean that all the other races will eventually have higher/much higher hitpoints. In addition with the lack of Pg you will not be able to use Complex Plates if you want have a proto weapon and a proto grenade and Proto Repair. Racial Bonus is virtually usless as you have to equip a proto PG to be viable at all this reduces to two slots and even then the most you will be able to put in low slots is enhanced armour and advanced repper. All other races with 4 or more low slots can rep better and armour tank better. Due to not being able to fit two complex reppers or even 2 enhanced reppers the bonus is usless. Unless your using a flaylock your going to be forced to use advanced sidearm at best. Lastly repping heavies while handy is not viable in PC. 1. The 100 odd secs is very hard to use as its 10 meters only meaning that its hard to keep locks on. 2. Your only being usefull if the Heavy is down to armour in the first place 3. Contact grenades, Infantry grenades Flaylocks mean that your rep is usless you cannot out rep weapons that are doing 600+ damage. Basicly due to sidearm the Amarr heavy makes for a good allrounder they are a good choice for a swarm launcher logi for example etc. Due to the need for droplinks in PC putting these down are far more important than anything else, ammo comes second then remote explosives lastly the support of rez and rep are way down. Usually the fights are far to hectic to do anything other than fight back and support your team mates and make sure that they allways have droplinks to come into. A rep rez and ammo logi is a very expensive luxury in PC and one that you can only use if there are allready lots of logi's helping out with the other duties like drop links etc. BTW I am a Proto logi with 18mil+ sp with all PG/CPU skills maxed out. The Amaar logi is inferior in all ways with the possible exception of its flexibilty like swarm launchers that the side arm gives it. Wow, this game sucks. I quit.
dudes about to be wrong as the nerf bat swingeth and the buffs get handed out...
and the tears that collect will pool into mighty oceans drowning all but the strongest of us in the dust community...
oh it will be a sight to behold....
I am really gonna enjoy this |
P-A-R-A-D-O-X
A-S-S-A-S-S-I-N
21
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Posted - 2013.07.18 20:52:00 -
[204] - Quote
(Speech? O.O)
Although I see & appreciate a 'win' for the Amarr Logi, I feel at a loss since my personal High Slot request was denied for another low slot(which I will 'feel' the ramifications of out on the battlefield)... =\
However - I am known to adapt(& can at times make do)... >.>
Anyways - thank The Dust Gods for their kind consideration & corresponding action... =]
P-A-R-A-D-O-X, out... |
RedBleach LeSanglant
Hellstorm Inc League of Infamy
381
|
Posted - 2013.07.30 22:38:00 -
[205] - Quote
Agreed. Thank you CCP for listening to the discussions, arguments, and tantrums of your players and forming a solution that you felt would be best for the game. Thank you, again for the adjustments. I continue to look forward to future updates and changes to make the game even better. |
Logi Bro
Greatness Achieved Through Training EoN.
1955
|
Posted - 2013.07.30 23:28:00 -
[206] - Quote
CCP Remnant wrote:crazy space 1 wrote:Plus sometimes, we only think were right. But mm. In a lot of cases yeah you could be doing a better job no offence, its your art and I'm telling what ate the weakest parts in my opinion .
Dropsuit balance and bonuses . You should give the basic suits a single bonus btw something the same across race. And they would stack with the nee bonuses and give a reason to bring basic to 5 becuase it would increase the bonus on all suits. Yeah, we're going to be bringing the race bonus down onto the basic suits. It's one of a few adjustments to the dropsuit progression we'll be outlining in the next few days. Some adjustments we'll be making very shortly, but others will be a fair bit later.
I don't suppose you ever took a look at my suggestions for racial bonuses....figured I would ask since you are making large changes to the system. |
Thurak1
Psygod9 RISE of LEGION
18
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Posted - 2013.07.31 00:49:00 -
[207] - Quote
if all you amar logis cant keep up with the assault suits just find a heavy to huddle behind. I guarantee you can outrun them and they can do a good number on the enemy especially with someone helping keep their armor up. You can even be very valuable helping to defend them when a scout comes up to try knocking them off at least you can turn fast enough to hit them and give the heavy a chance to get a bead on them. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1351
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Posted - 2013.07.31 01:14:00 -
[208] - Quote
RedBleach LeSanglant wrote:Agreed. Thank you CCP for listening to the discussions, arguments, and tantrums of your players and forming a solution that you felt would be best for the game. Thank you, again for the adjustments. I continue to look forward to future updates and changes to make the game even better. ^This |
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