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Zeylon Rho
Subdreddit Test Alliance Please Ignore
519
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Posted - 2013.06.01 08:54:00 -
[61] - Quote
They've commented on range/damage issues with respect to the TAR discussion, but not so much on this passive issue in particular. |
Kelrie Nae'bre
not in a corporation
25
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Posted - 2013.06.01 17:10:00 -
[62] - Quote
Eventually, maybe. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
531
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Posted - 2013.06.02 10:06:00 -
[63] - Quote
Hopefully these changes are coming after the Templar Event, because the TAR feedback's been in for weeks, etc. |
Dehlia Metii
not in a corporation
7
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Posted - 2013.06.03 12:11:00 -
[64] - Quote
Probably some patches due this week. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
542
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Posted - 2013.06.04 17:41:00 -
[65] - Quote
Dehlia Metii wrote:Probably some patches due this week.
Perhaps with Odyssey and the Templar thing "done", patches will come. |
Kelrie Nae'bre
not in a corporation
26
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Posted - 2013.06.05 01:23:00 -
[66] - Quote
You can always hope. |
Nikea Nei
Subdreddit Test Alliance Please Ignore
11
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Posted - 2013.06.05 14:03:00 -
[67] - Quote
Do you know when the next client update will be? |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
570
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Posted - 2013.06.06 01:09:00 -
[68] - Quote
Nikea Nei wrote:Do you know when the next client update will be?
There's an update this month, or so the CEO claimed when uprising was launched. When in June isn't clear, and neither is what will be included. I would assume more than some bug fixes if it was mentioned in a press release - presumably some new content is coming... of some sort. |
Iron Wolf Saber
Den of Swords
4924
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Posted - 2013.06.06 07:36:00 -
[69] - Quote
/me skewers the issue with a spear in hopes the CCP Sharks takes notice. |
Protected Void
One-Armed Bandits Unclaimed.
16
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Posted - 2013.06.06 09:08:00 -
[70] - Quote
Keeping this on the front page. The passive bonus on the Scrambler Rifle needs to be useful for all Scrambler Rifles. |
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
583
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Posted - 2013.06.06 11:32:00 -
[71] - Quote
Protected Void wrote:Keeping this on the front page. The passive bonus on the Scrambler Rifle needs to be useful for all Scrambler Rifles.
and that's appreciated... |
Jen Gelfling
Sinq Laison Gendarmes Gallente Federation
5
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Posted - 2013.06.06 13:00:00 -
[72] - Quote
Is there a list of what each CCP person is responsible for? I would assume this is a Remnant thing. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
639
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Posted - 2013.06.06 15:44:00 -
[73] - Quote
Jen Gelfling wrote:Is there a list of what each CCP person is responsible for? I would assume this is a Remnant thing.
Uh.. not that I'm aware of. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
673
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Posted - 2013.06.07 16:35:00 -
[74] - Quote
Bump for visibility. |
Kelrie Nae'bre
not in a corporation
33
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Posted - 2013.06.08 04:55:00 -
[75] - Quote
and great justice. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
689
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Posted - 2013.06.08 13:16:00 -
[76] - Quote
I've heard that the scrambler heat build-up actually works on "heat build per second" as opposed to "heat build per shot". That probably needs to be amended to the latter for balance reasons (with respect to modded mice/controls) aside from the passive change. A change to a heat-build passive reduction might make more sense in that context as well. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1108
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Posted - 2013.06.08 15:00:00 -
[77] - Quote
Zeylon Rho wrote:Jen Gelfling wrote:Is there a list of what each CCP person is responsible for? I would assume this is a Remnant thing. Uh.. not that I'm aware of. This is something I wish they'd post actually.
(hopefully the free bump makes up for the semi-off topic post ) |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
740
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Posted - 2013.06.10 04:17:00 -
[78] - Quote
I know there's some sort of holiday, does that mean there's no one in the offices working at all this week? |
Kelrie Nae'bre
not in a corporation
33
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Posted - 2013.06.10 18:27:00 -
[79] - Quote
Some community reps are posting, if nothing else. |
Rynx Sinfar
Subdreddit Test Alliance Please Ignore
822
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Posted - 2013.06.10 18:50:00 -
[80] - Quote
I guess there are lots of options. Reload time, fire rate, heat build up/cooldown. Tricky to balance though. I haven't used the assault is there any bulletspread? |
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
759
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Posted - 2013.06.10 19:43:00 -
[81] - Quote
Rynx Sinfar wrote:I guess there are lots of options. Reload time, fire rate, heat build up/cooldown. Tricky to balance though. I haven't used the assault is there any bulletspread?
It's... considerably more scattershot than an AR. That may be related to the lack of dispersion decreasing skills on the SR, but it wider than even an unskilled AR to me.
I'd heard the heat build-up is per-second instead of per shot. Changing that would probably count as a "nerf" to the S-AR as-is, but it would make a heat build-up passive more sensible. It seems preferable to me to have a separate dispersion (sharpshooter) skill like the AR, since they seemed to establish that already for some of the other fast-firing automatic weapons.
On the subject of "nerfs", if the SR is intended to be a TAR-like weapon, but the "alpha" version that other races copy, then it might make sense to make other changes to the semi-auto version as well.
Heat per shot (as opposed to per second) can control the fire rate already to some degree. The clip size on a standard scrambler is already very generous for a "TAR" equivalent sort of weapon. I rarely find myself reloading except by gameplay reflex. They're already adjusting the range, so you probably don't need to look at that.
Altogether, I'd recommend changing heat build-up to per shot instead of per second. I'd accordingly change the passive to heat build-up reduction, which would appropriate reward people taking it to proto with respect to operation. I'd either reduce the clip-size on a standard, or possibly make charge shots expend more than one ammo.
Building the passive and the gun around the "heat" mechanic would also work for the unreleased variants: breach and burst. Managing heat with burst and breach fire, and becoming "better" at it with higher Scrambler skill would gel well. They have said they intend to release variants of each race for the other races. The "charge" passive wouldn't really work for a burst rifle either, and I'm not sure about using it for Breach... (maybe I guess). |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
759
|
Posted - 2013.06.12 16:32:00 -
[82] - Quote
Post responding to the E3 video states changes are due in July:
Quote: Hey guys.
Yeah, obviously having this information released in a trailer isn't the best thing in the world. We are working on getting dev blogs out about all the new stuff we'll be releasing in our next patch, which is currently scheduled for early July (we'll have an exact release date ready for you in the near future).
But all numbers are still subject to change and we will of course monitor feedback on these numbers and make tweaks as appropriate.
That's the soonest they could change this... though they haven't acknowledged it. |
Kelrie Nae'bre
not in a corporation
34
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Posted - 2013.06.12 19:58:00 -
[83] - Quote
A skill change can't be hotfixed? |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
768
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Posted - 2013.06.13 02:21:00 -
[84] - Quote
Kelrie Nae'bre wrote:A skill change can't be hotfixed?
I don't know. It's been somewhat ambiguous what things can be hotfixed in the past. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
773
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Posted - 2013.06.13 22:05:00 -
[85] - Quote
Dearest New Eden friends,
Have you heard the holy words about the damnable Scrambler Rifle passive? It is a tricksy beast. You devote your time to perfecting your weapon skills only to find out it has stabbed you in the back! Training benefits for your assault variants? Completely missing! Woe onto you uninformed New Edeners. Ye shall surely feel the bite of the missing bonuses.
Yours in lasers, Rho. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
787
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Posted - 2013.06.15 17:26:00 -
[86] - Quote
I'll take that as a 'no'. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
819
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Posted - 2013.06.17 06:50:00 -
[87] - Quote
So, people are back from holiday this week, right? |
Nikea Nei
Subdreddit Test Alliance Please Ignore
25
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Posted - 2013.06.17 16:19:00 -
[88] - Quote
Presumably, yes.
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RoundEy3
Metal Mind Industries
80
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Posted - 2013.06.17 16:24:00 -
[89] - Quote
Adding my concerns for this skill. You guys seriously do need to change the bonus of the skill to affect all scrambler rifles, since it is a general scrambler rifle skill.
C'mon DEV people, this was a pretty obvious mistake. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
825
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Posted - 2013.06.17 17:39:00 -
[90] - Quote
Well, we can't "assume" anything is obvious - as some bugs/glitches persist for awhile. Until someone says "Oh, yeah - didn't think about that" - we have to assume they weren't aware. Devs are just people; they make mistakes. Which is why we have bug and feedback forums I guess.
I'd like to see this rectified. Though I should point out, that another possible "issue" with Scramblers is heat build-up being per sec instead of per shot. That's a somewhat unintentional "buff" to scramblers that a "heat build-up" based passive might be good at rectifying (per shot would cause the Assault variant to build heat quicker). |
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