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281. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Alena Ventrallis wrote: I would flip around the Amarr and Gallente heavy bonuses. Gallente are about having raw armor, while Amarr are about being able to rep armor. This would keep the suits in line with their assault/logi cousins I think t...
- by Zeylon Rho - at 2013.12.04 20:41:00
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282. Making a MLT Scrambler Rifle and adding a lower assault variant (stats) - in Feedback/Requests [original thread]
Resurrecting this. Got our new rifles announced, and still no MLT variants in sight/planned for the stuff that was released at game launch. Crunch some numbers and get those MLT variants out. The impact of having everyone start with a Gallente rif...
- by Zeylon Rho - at 2013.12.04 20:37:00
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283. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Not addressed in 1.7, obviously. However, it bears repeating, and it's likely there'll be some adjustment to the new rifles and adjusted ranges and other changes. Also, I would think the shield extender penalty would be a step in the other directi...
- by Zeylon Rho - at 2013.12.04 20:35:00
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284. [request] Dren Weapon stat inconsistencies, and upcoming Templar gear - in Feedback/Requests [original thread]
So, this wasn't in the 1.7 patch notes... (not that I really expected it to be)
- by Zeylon Rho - at 2013.12.04 20:27:00
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285. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
TTK got called out for some sort of indeterminate review in the weekly feedback thread, though they linked to the IWS thread in General as opposed to this Feedback thread (not a huge deal, it just makes it seem like they pay less attention to Feed...
- by Zeylon Rho - at 2013.11.27 19:42:00
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286. [request] Dren Weapon stat inconsistencies, and upcoming Templar gear - in Feedback/Requests [original thread]
It is indeed frustrating.
- by Zeylon Rho - at 2013.11.27 19:39:00
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287. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Orca Amsel wrote: I think if they got rid of wolfman this game would instantly improve. I saw he was apparently sick from your IRC-paste. Did he do something else recently?
- by Zeylon Rho - at 2013.11.25 23:45:00
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288. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
It would be nice to see some sort of indication that this is going to be addressed on some sort of timetable.
- by Zeylon Rho - at 2013.11.25 18:05:00
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289. [request] Dren Weapon stat inconsistencies, and upcoming Templar gear - in Feedback/Requests [original thread]
The same would be true of the Templar gear... it's somewhat limited.
- by Zeylon Rho - at 2013.11.25 18:04:00
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290. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Orca Amsel wrote: Nov 12 21:20:30 Orca_Amsel[CCP]Saberwing; any update on the low TTK? Nov 12 21:21:39 [CCP]SaberwingOrca_Amsel: No, and Wolfman is off sick I believe. The low TTK probably won't get tweaked in the immediate immediate future as ...
- by Zeylon Rho - at 2013.11.24 03:21:00
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291. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
And so it goes.
- by Zeylon Rho - at 2013.11.22 12:46:00
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292. [request] Dren Weapon stat inconsistencies, and upcoming Templar gear - in Feedback/Requests [original thread]
I think the fact they're not sold anymore is the sort of thing that makes people forget about the issue over time.
- by Zeylon Rho - at 2013.11.22 12:40:00
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293. Making a MLT Scrambler Rifle and adding a lower assault variant (stats) - in Feedback/Requests [original thread]
They could make all the MLT variants assault-type if they really wanted I guess. There's a sort of parity in that, though it's a tad dull.
- by Zeylon Rho - at 2013.11.22 12:39:00
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294. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
You know as a certain sort of tactical/etc. gets tired of logging in, I can't help but wonder if the average player opinion on forums and so on becomes skewed towards the demographic that prefers the twitch style.
- by Zeylon Rho - at 2013.11.21 12:41:00
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295. Officer stomping - in Feedback/Requests [original thread]
Quil Evrything wrote: PADDEHATPIGEN wrote: Contract lvl. 1.- Millitia gear only. Contract lvl. 2.- Millitia and standard gear only. Contract lvl. 3.- LAV's, HAV's, and DS only. (pilot suits only, sidearms only) Contract lvl. 4.- Millitia...
- by Zeylon Rho - at 2013.11.19 14:41:00
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296. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
It seems like the heavy suit buff is kinda considering these sort of issues, but it skipped over adjusting the medium suits...
- by Zeylon Rho - at 2013.11.19 13:22:00
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297. Making a MLT Scrambler Rifle and adding a lower assault variant (stats) - in Feedback/Requests [original thread]
You know what we need with new weapons? A full set of MLT versions. You shouldn't be adding the new guns to the game without them.
- by Zeylon Rho - at 2013.11.19 13:21:00
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298. [Feedback] 2 Complex Reactive plates vs. 1 Enhanced Plate and armor repper (new) - in Feedback/Requests [original thread]
This would be great sort of change to have in 1.7 you know...
- by Zeylon Rho - at 2013.11.19 13:20:00
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299. [request] Dren Weapon stat inconsistencies, and upcoming Templar gear - in Feedback/Requests [original thread]
/sigh
- by Zeylon Rho - at 2013.11.19 13:19:00
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300. [Request] Better dropsuit specialization skill bonuses - in Feedback/Requests [original thread]
Quote: As for the suggestion to have racial bonus tied to basic frame, i couldnt agree more !! Again, this is something i brought to CCP many times. It would make bonuses benefit newer players as they use basic frames first and ALSO, make skill...
- by Zeylon Rho - at 2013.11.19 13:18:00
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