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241. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
Fallen Bastion A massive, ancient stone castle, a long-forgotten relic of New Eden's dark ages, sits on a mountain throne like a battered king. Despite its timeless age, the walls are amazingly strong. Priceless gems lay in the bedchambers. Swor...
- by Zat Earthshatter - at 2012.10.08 22:01:00
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242. When the Scouts become ghosts - in Feedback/Requests [original thread]
Strafe-movement changes: Definitely . This game is billed as a tactical shooter, which means weapons need to have their niches, and not be the best at everything! . an assault rifle needs to be good at medium-range, but they need to have a very ...
- by Zat Earthshatter - at 2012.10.07 23:23:00
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243. Official Codex feedback thread - in Feedback/Requests [original thread]
Solution for WP boosters - from the comments, most of it is LAV repairing. All that needs to be done is to only give WP for repairing enemy damage. That should fix most of it. Move fixes - Like the stabbing-forward melee gesture Velvet suggests...
- by Zat Earthshatter - at 2012.10.07 06:38:00
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244. [Suggestion] Freefall or Drop Into Spawnpoints - in Feedback/Requests [original thread]
I'm suprised nobody remembers the trailer from a couple months back. It clearly showed an Amarr strike team being shot out of a Coercer-launched pod, then performing a suit-only inertia drop from orbit. If that's not a clue to what CCP wants ...
- by Zat Earthshatter - at 2012.09.30 20:09:00
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245. Camera drones - in Feedback/Requests [original thread]
It should also be mentioned that, when a camera drone is destroyed, the ship just launches more from an unbelievably large stock. This means It's likely that these are on the nano-scale, so good luck trying to shoot them in EVE. On the other han...
- by Zat Earthshatter - at 2012.09.28 04:17:00
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246. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
Underworld In the depths of every space station, there lies a secret kept from all save for leaders and the chosen few. It's a particularly nasty biomass facility, whose acids are designed to burn away the very soul of the bodies being processe...
- by Zat Earthshatter - at 2012.09.23 12:03:00
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247. [Request] Jetpacks (or jump pack): Could Actually Work - in Feedback/Requests [original thread]
For fighting in cities, I have another idea. I'd go for a dropsuit that has a super-jump and can stick to the wall it hits. But not walk on it . The idea is to use the jumps to get around, pop off a couple pot-shots from the side of a building, t...
- by Zat Earthshatter - at 2012.09.23 11:50:00
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248. [Request] Mortars - in Feedback/Requests [original thread]
Even though not all races are represented in-game yet, I still think there should be a version for all 4 when it comes to indirect-fire >Caldari : a small ballistic missile of course! The thermobaric warhead will take care of the target. >...
- by Zat Earthshatter - at 2012.09.23 11:40:00
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249. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
Dream Walker Concept : Sleepers... Anyone sane stays at least 100 LY from even a single one of these sentient AIs. Let alone fight an entire war inside such a deadly monster! Of course, you've been crazy ever since you jumped into your first ...
- by Zat Earthshatter - at 2012.09.21 12:24:00
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250. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
Impact Setup : Take any planetary map, throw an asteroid at it, then have your cloned lackeys fighting in the bullseye! Objective : You aren't fighting for the base at this time, you're actually fighting over the useful "shocked" mineral types...
- by Zat Earthshatter - at 2012.09.07 20:11:00
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251. Ideas for new game modes - in Feedback/Requests [original thread]
Procurement Setup : Replace hack points with DUST items stored in planetside hangars for easy access, and that's the map. Objective : Mark as many of the defender's valuables as you can, in order for them to become your valuables. Defender c...
- by Zat Earthshatter - at 2012.09.06 08:32:00
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252. make small railguns actually usefull - in Feedback/Requests [original thread]
Rails are actually quite good, it's the vehicle-turret inheritance that screws the weapon up. When we get to set these ourselves, i'm making a sniper nest out of the small installations!
- by Zat Earthshatter - at 2012.09.02 23:40:00
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253. request - range table for all weapons - in Feedback/Requests [original thread]
I take it you've spent some time inside a Jovian-designed space capsule? I support this spread-sheet plan!
- by Zat Earthshatter - at 2012.09.02 03:31:00
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254. Suggestion for making Logi a more realistic role.... - in Feedback/Requests [original thread]
It seems like we're still missing quite a few pieces of the puzzle here. Here's a few things that might make Logi better. >Fabrication : The current Logistics Suit is described as having a tricorder-like scanner (the "eyepatch" I assume), and ...
- by Zat Earthshatter - at 2012.09.02 03:26:00
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255. GLARING issues! - in Feedback/Requests [original thread]
This is simple : a list of issues that either went backwards or didn't seem to be adressed yet. #1 : Hit Detection -- one word : really? I know things have to be rolled out in the beta to get their bugs fixed, but I'd have even put up with Swarm-...
- by Zat Earthshatter - at 2012.09.01 02:23:00
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256. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
Executive Privelige Intelligence reports that a corporate executive has an extravagant home disguised as a bunker in this sector. The VIP has left on a business trip, so you won't be able to take hostages. Your objective is to raid the compound,...
- by Zat Earthshatter - at 2012.09.01 01:51:00
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257. [REQUEST:] We need the equivalent of an EVE shuttle in Dust - in Feedback/Requests [original thread]
So... you want a hoverbike? That sounds an awful lot like what you're asking for. I agree to this, as it would help the scout playstyle quite a bit.
- by Zat Earthshatter - at 2012.08.19 09:04:00
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258. [REQUEST] Space Transit (Taxi rides like Clear Sky's) - in Feedback/Requests [original thread]
For solving some of the potential problems, i propose a "destination" tag for specific cargo such as "player" units and trade routes. Just right-click, pick the destination option, type in the system, then pick the station. This causes the affecte...
- by Zat Earthshatter - at 2012.08.19 08:18:00
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259. Feedback: character names and armour/shield status over heads is too intrusive i... - in Feedback/Requests [original thread]
I got a fix for CCP : only show the health bars when your reticule is over the target. That way, we know how quickly we can kill the guy we are trying to kill, without cluttering up the HUD too much.
- by Zat Earthshatter - at 2012.08.19 08:09:00
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260. ALIENS! - in Feedback/Requests [original thread]
Forlorn Destrier wrote: There are not. Humanity is alone in Eve, and has split into 5 different races (Minmater, Amarr, Gallente, Caldari, and Jovian - Jovian is not playable). Then what are these? There IS alien life in New Eden, just no i...
- by Zat Earthshatter - at 2012.08.17 07:24:00
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