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Thread Statistics | Show CCP posts - 0 post(s) |
Shiro Mokuzan
220
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Posted - 2012.09.30 08:42:00 -
[31] - Quote
Dasyu Asura wrote:Maximus Stryker wrote:Riggs Tank wrote:Dante Daedrik wrote:To further add on to my Suggestion, in order to satisfy both sides, such as: those who want to drop-in to battle & those who would rather 'teleport' in; it may be plausible to have Drop-Uplinks act as transporter pads & materialize people into battle while those who are spawning into spawn points located around control points or team controlled bases are drop-ins or free-falls. is "teleporting" even possible in EVE? ...Drop Uplink... Drop Uplink. I highlighted the part you missed. It emphasises the dropsuits we wear that we use to drop into battle. How about you actually read the in-game description of drop uplinks and get back to us. |
G Torq
ALTA B2O
88
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Posted - 2012.09.30 09:35:00 -
[32] - Quote
Dasyu Asura wrote:Maximus Stryker wrote:Riggs Tank wrote:Dante Daedrik wrote:To further add on to my Suggestion, in order to satisfy both sides, such as: those who want to drop-in to battle & those who would rather 'teleport' in; it may be plausible to have Drop-Uplinks act as transporter pads & materialize people into battle while those who are spawning into spawn points located around control points or team controlled bases are drop-ins or free-falls. is "teleporting" even possible in EVE? ...Drop Uplink... Drop Uplink. I highlighted the part you missed. It emphasises the dropsuits we wear that we use to drop into battle.
Description on them says they allow teleportation, but incurs a lethal dosis of radiation. This is why they work on drop-ships and under roofs. |
V1RONXSS
AL0NE Inc.
4
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Posted - 2012.09.30 13:07:00 -
[33] - Quote
Quote:TLDR; Dropping in (anywhere) with the ability to slightly adjust landing point with the use of jets on the suit upon descent while facing the ability to be shot down.
+1
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Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2012.09.30 20:09:00 -
[34] - Quote
I'm suprised nobody remembers the trailer from a couple months back.
It clearly showed an Amarr strike team being shot out of a Coercer-launched pod, then performing a suit-only inertia drop from orbit. If that's not a clue to what CCP wants to do with the drop-into-battle concept, then nothing else is.
P.S. That same sequence suggests that dropsuits are designed to withstand the harsh conditions of space, at least for a short time. Wonder what that might mean...? |
Joran Myokenes
13
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Posted - 2012.10.01 02:06:00 -
[35] - Quote
I think that deployment would work like this:
At the beginning of a planetary conquest, you'll deploy a temporary command center, or capture one. From there, your entire conquest will be planned, it will essentially replace your War barge in most functions. It will also be the originating point for your attacks.
During a battle, foot soldiers deploy drop uplinks, that provide a location for soldiers to land using inertial dampeners. These would probably just come from orbit, or, if you want to have fun, from an off site artillery cannon.
Drop Pods, would essentially just be armor to surround a soldier when the LZ gets too hot. These could possibly rely on extra ships or just the war barge. Any sort of dropping soldier could simply be taken out with a well aimed minigun. A drop pod would require something more like a Rocket turret or heavy AA fire. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.10.01 02:28:00 -
[36] - Quote
Zat Earthshatter wrote:I'm suprised nobody remembers the trailer from a couple months back.
It clearly showed an Amarr strike team being shot out of a Coercer-launched pod, then performing a suit-only inertia drop from orbit. If that's not a clue to what CCP wants to do with the drop-into-battle concept, then nothing else is.
P.S. That same sequence suggests that dropsuits are designed to withstand the harsh conditions of space, at least for a short time. Wonder what that might mean...?
They dropped out of what looked like an Amarr dropship, and we already can spawn in dropships and intertia dampener drop from them. Having NPC dropships hovering over spawn points (aside from drop uplinks and CRUs) for us to inertia drop from is different, and I don't think it is implied from the trailer. |
Loumn2
14
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Posted - 2012.10.01 03:49:00 -
[37] - Quote
Maximus Stryker wrote:Riggs Tank wrote:i thought dropping in was always the plan for ccp, as well as walking out of a C.R.U. Section 8 was the 1st game i played where u dropped in instead of spawning. but for this game id rather see 'safe zones" for dropping in and not just randomly droppping whereever we want.
i know this is a sci fi game but i dont see anything about haveing the tech to spawn directly in a drop ship. Unless that drop ship as clones onbroad in which case it is all good. Perhaps a drop ship should have limited clones/spawns...similar to a drop up-link...a pilot can use SP to increase the number of spawns in his D/S
agreed. mobile cloning points (all cloning points for that matter) should have a limited number of clones with the ability to "restock" at or from the MCC. |
Loumn2
14
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Posted - 2012.10.01 03:50:00 -
[38] - Quote
Jerall Holst wrote:Riggs Tank wrote:is "teleporting" even possible in EVE? The last guy to try it was a Jovian. He exploded.
was he wearing a red shirt? |
Evane Sa'edi
Celtic Anarchy
62
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Posted - 2012.10.01 05:46:00 -
[39] - Quote
I'd like to drop into the Ambush map - put a grid over the map let me pick which square on the grid I drop into and then let me freefall - it would add realism to a combat drop and let me choose where I start from. Add a hight above ground counter to co-ordinate the deployment of the brakes. |
Shijima Kuraimaru
WarRavens
168
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Posted - 2012.10.01 08:38:00 -
[40] - Quote
Of course nothing says you can't shoot while you fall. So you have a choice. Fire, or ID, just not both at the same time. I'm sure there will be players good enough to get a few shots off then hit their IDs before they hit ground/roof/peak. |
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Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.10.03 09:54:00 -
[41] - Quote
Dante Daedrik wrote:I feel that by dropping onto the battlefield from orbital dropships hovering out of range of equipment or manpower on the ground will help to eliminate the issue of spawn camping and allow for a more unique experience to the gameplay. We already have inertia dampeners so therefor it could be easily implemented for someone to literally "drop-in" on a spawn point. On the descent the player's dropsuit could have jets which allow the player to 'slightly' adjust where they will land (as to avoid predictably landing in the same spot yet not maneuver too far away from the spawn location). Upon landing impact a concussive force could be dispersed from the point of landing damaging nearby players. This would add a level of unpredictability & tactical planning. Players could possibly be shot down upon entry by players and anti-aircraft turrets alike, so it may be beneficial to even add a skill set which could increase the maneuverability of the suit in mid-air when dropping in (to avoid being shot down upon descent).
TLDR; Dropping in on spawn locations from NPC ships in the atmosphere with the ability to slightly adjust landing point with the use of jets on the suit upon descent while facing the ability to be shot down.
I hope this idea interests other players and the developers, and that players could add input to this matter for a more in depth experience.
If we kept the same spawn system we have now (random locations derived from the chosen point of spawn, or totally random for "random spawn") but caused the spawning point to be high elevation I would completely support that.
There might still be risks/drawbacks admittedly (like being sighted on your way in) but I think they'd be less than the current drawbacks (like being able to be killed before your UI lets you interact with the battlefield).
As for the rest of your suggestion I would say hold off on those more complex aspects until the new system is deployed and tested. I will say some of them sound like they have the potential to be fun additions but I'd rather basic spawning be fixed first before we try to add new complexities like altering your landing point 'en route' etc.
0.02 ISK Cross |
Allie-Chan
Pan-Galactic SDF
4
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Posted - 2012.10.08 10:26:00 -
[42] - Quote
Similar to 'Section 8' drop-ins... giving you a small amout of time to adjust your drop location on the way down.
That would be a perfect system for this game, I'm tired of spawning into a location only to have 3-4 enemy waiting to shoot me in the face as soon as my boots get dusty. |
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