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101. The Pilot Suit - my vision - in Feedback/Requests [original thread]
Thranx1231 wrote: What I asked you for specifically was your pick for the initial pilot's suit skills. Like what is done for the existing classes today. Turret Operation lvl 1, and so forth. The entire system is based on slots. The default ...
- by Zat Earthshatter - at 2013.01.26 20:59:00
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102. Expienced pilots thoughts on what dropships need. - in Feedback/Requests [original thread]
Mode Torsen wrote: Just to be clear, it was specifically a militia forge gun . I can understand a well fitted advanced forge gun, but that's not what hit me. Then we have a little situation. Since it's unlikely that two Heavies were working...
- by Zat Earthshatter - at 2013.01.26 20:09:00
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103. (Feedback) Forge Guns are OP--Nerf Them! - in Feedback/Requests [original thread]
Although it is puzzling at first, one thing should be noted: The HAV version is an automatic; once it charges up, it continues to fire until it's overheated. It also charges up far faster. This likely means the HAV gun is using a lighter slug tha...
- by Zat Earthshatter - at 2013.01.26 08:42:00
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104. [Feedback] High Heels - in Feedback/Requests [original thread]
Actually, almost all the dropsuits are high-heeled for females - save for the Heavy, whose suit covers any biological dimorphism with layers of armor This happens in EVE too - every piece of female footwear in the game has a heel, and in fact her...
- by Zat Earthshatter - at 2013.01.26 08:15:00
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105. [Request]QQ is over powered. Stop it. - in Feedback/Requests [original thread]
*joke* so we're QQing... about QQing? *end joke* Seriously though, as much as I'd like to see CCP put a stop to it, an f2p game is always going to have people like that. Devs just need to be able to tell the difference between an informed analysi...
- by Zat Earthshatter - at 2013.01.26 06:55:00
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106. Too many bullets to kill.. - in Feedback/Requests [original thread]
Let me introduce something a little more advanced: ISK War. That's basically asking yourself: how much ISK is the other guy using, and how much ISK am I using? Let's say you somehow killed each other (I've done it). He used full Proto, and you ...
- by Zat Earthshatter - at 2013.01.26 04:40:00
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107. vote to whether HMG is op or not - in Feedback/Requests [original thread]
@OP: option #1 @lasarte: exactly. In one thread, a guy did the calculations and found that the HMG was only doing marginally more theoretical (read: without missing at all) DPS than the AR - if anything, the HMG might be slightly under optimal....
- by Zat Earthshatter - at 2013.01.26 04:31:00
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108. Expienced pilots thoughts on what dropships need. - in Feedback/Requests [original thread]
Mode Torsen wrote: I agree with the eject passengers feature. also I wanted to give some feedback about milita forge gun damage. I was recently shot down by a single forge gun round. My fitting was was follows: Viper 1) Milita Shield boo...
- by Zat Earthshatter - at 2013.01.26 02:48:00
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109. [suggestion] a possible solution to making weapons balanced - in Feedback/Requests [original thread]
theschizogenious wrote: just a quick response to your view on the breach. the breach was labeled op for the reasons that the LR is now marked op people did not pay attention to keeping distance which was the breach's weakness just like how th...
- by Zat Earthshatter - at 2013.01.26 02:41:00
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110. Laser Rifles are way too Over Powered. - in Feedback/Requests [original thread]
Basically, the LR is in a good place - it works best on open maps like Manus Peak where you can get the 60-90m range to max-out damage. Close-in maps like the "Biomass" Skim Junction don't see nearly as many due to effective range issues - you see...
- by Zat Earthshatter - at 2013.01.26 02:24:00
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111. [suggestion] a possible solution to making weapons balanced - in Feedback/Requests [original thread]
Laser Rifle - no. The LR does sustained, medium-long range fire. Making it "burst" changes that role entirely. Also note that letting it overheat damages your suit, which means that your bursting idea is more likely to kill the user than the enemy...
- by Zat Earthshatter - at 2013.01.26 02:01:00
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112. Racial Weapon Subtypes - in Feedback/Requests [original thread]
Glad that CCP knows to work on the drones that they're already developing before adding new ones - especially considering the Rapid Derp-ployment Vehicle's behavior when we call them in... As for the thread topic, it seems like many weapons can f...
- by Zat Earthshatter - at 2013.01.26 01:09:00
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113. I shall Slay the defenders of this planet! - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Instead of having a linear accumulation, you could have a set amount that gradually increased. For example, if you have one district, it's 40 clones. If you have two districts, it is 45 clones, and so on. The amount increa...
- by Zat Earthshatter - at 2013.01.25 11:44:00
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114. I shall Slay the defenders of this planet! - in Feedback/Requests [original thread]
Ulysses Knapse wrote: No. It would be bad for overall balance. There are other options to improve strategy that do not harm gameplay in general. Anything specific? It is a large suggestion, but it is open to improvement. If I like your modifi...
- by Zat Earthshatter - at 2013.01.25 10:56:00
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115. Suggestion - in Feedback/Requests [original thread]
My idea is, when the driver opts to "lock" it, thieving blueberries have to hack the vehicle before they can drive off with it - at which point the game considers it theirs. If the driver is in the driver seat, then the lock is disabled. This wa...
- by Zat Earthshatter - at 2013.01.25 06:41:00
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116. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
@halador: Next time you're in a match, zoom out the Overview map all the way. Eventually, we're supposed to use all of that Capital New Eden's planetary capital cities are the greatest feats of engineering outside of Titan ships - their stree...
- by Zat Earthshatter - at 2013.01.25 03:41:00
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117. Racial Weapon Subtypes - in Feedback/Requests [original thread]
Those examples are definitely something I'd look forward to. Some people (me included) want the Amarrian anti-infantry Heavy gun to indeed be a flame - or plasma - thrower. I also expect some arcing rounds on the tank-grade artillery. As for oth...
- by Zat Earthshatter - at 2013.01.25 03:16:00
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118. I shall Slay the defenders of this planet! - in Feedback/Requests [original thread]
PI will definitely play a role - but my OP is already immensely long and complicated, plus PI itself is an EVE mechanic. However, I can say that having DIstricts with PI facilities nearby should improve performance in some areas, depending on the ...
- by Zat Earthshatter - at 2013.01.24 22:32:00
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119. A lil word on salvage - in Feedback/Requests [original thread]
Sounds like a plan - Seriously, we stole it, fair and square! Even so, it's far too easy to steal a friendly vehicle - As a trade, the driver should be able to electronically lock his ride, which forces blueberries to hack it before they can run...
- by Zat Earthshatter - at 2013.01.24 11:33:00
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120. SP, AURUM, and an idea - in Feedback/Requests [original thread]
Ok... well, my original reaction was likely based upon mis-reading - And I tried not to, as the "edited" flag on my first reply marks the 3rd iteration of that post, each one based on a completely different interpretation of the OP. And it's still...
- by Zat Earthshatter - at 2013.01.24 11:29:00
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