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221. Dust Travel? - in Feedback/Requests [original thread]
Like Onar's idea for exploration. However, I think we'd need specialized vehicles and suits to, say, check a ruin, or disguise your scent for hunting. As for planet-to-planet, I know we "soul-jump" (i refuse to use that cumbersome word, and same ...
- by Zat Earthshatter - at 2012.11.01 06:46:00
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222. Suguestion: Air counter - in Feedback/Requests [original thread]
It's always good to brainstorm ideas beforehand, so that CCP can produce the proper counters alongside fighters and other future air vehicles. I find issue with the SAM being an "equipment" device. This is because it would be comparable to the ...
- by Zat Earthshatter - at 2012.10.26 08:27:00
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223. [Idea] A Nova Knife Inspired Idea - in Feedback/Requests [original thread]
Makes an epic Tech-2 version of the Scout, which is slated to have a form of cloaking as well. Although it doesn't seem to have much use in-game, such a function would be a potential match-winner. when used to take out a critical healer unit in th...
- by Zat Earthshatter - at 2012.10.26 05:30:00
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224. Mass driver Options - canister changes - in Feedback/Requests [original thread]
I've got an idea, and we wouldn't need to add any "new" item categories to do it. Instead of having special ammo, just go full Minmatar and allow the MD to fire regular thrown grenades as well as standard ammo. Hitting L2 + square would load the ...
- by Zat Earthshatter - at 2012.10.26 01:39:00
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225. Quantum Mines - here kitty kitty... - in Feedback/Requests [original thread]
This idea is, functionally, a simple mine, but with a devious extra function. However, the sci-fi behind its killer app is going to take some explanation. Ever heard of Schrodinger's Cat? It is a thought experiment where a cat is sealed in a box,...
- by Zat Earthshatter - at 2012.10.25 07:41:00
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226. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
Nomad Attacking a Minmatar planet is no small feat. Not only do you have to contest with independent tribes and hostile wildlife, but you also have to find their bunkers . No, they don't cloak, nor are they buried. Minmatar bunkers... are New...
- by Zat Earthshatter - at 2012.10.24 21:21:00
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227. Nanotech Grenade - in Feedback/Requests [original thread]
Vermaak Doe wrote: @ghost-33 the shields are designed to stop basically every offensive energy type so whatever goes through the shields would theoretically be harmless) @xinera xios there isn't much of a description besides saying it magical...
- by Zat Earthshatter - at 2012.10.23 21:29:00
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228. Nanotech Grenade - in Feedback/Requests [original thread]
It appears people have missed the point. Yes, shields usually block weapons before reaching armor. And I KNOW that other weapons hurt shields first. This grenade is NOT, repeat NOT, meant to directly kill or replace AV in overall effect...
- by Zat Earthshatter - at 2012.10.22 13:53:00
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229. Nanotech Grenade - in Feedback/Requests [original thread]
@nova: Forgot about that. IMO, that fire-damage effect is just silly, especially since the armor is STILL STRONG when it happens. On top of that, what the heck is a military vehicle in 22,000 A.D. doing without fire suppression systems!?!?!?
- by Zat Earthshatter - at 2012.10.21 23:19:00
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230. tutorials for vehicles - in Feedback/Requests [original thread]
I really hope this game releases with some kind of holodeck, or even just an ability to muck around on a district. The holo-deck would let EVE ships scan a future target to put into the program, giving a cool practice-raid ability on the side. Ye...
- by Zat Earthshatter - at 2012.10.21 09:48:00
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231. Nanotech Grenade - in Feedback/Requests [original thread]
The idea is to behave the same way as the flux - killing one health bar leaving others intact - differing simply by what HP bar you are disrupting. I gave a Focus Belt-style effect to keep it from killing vehicles, since they don't seem to have a...
- by Zat Earthshatter - at 2012.10.21 09:38:00
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232. MCC commander - in Feedback/Requests [original thread]
Distilling OP... 50%...100% Basically, make sure that the MCC commander post is done right when we get it, using top-grade RTS games as an example. Now for my layout idea, based on control type. KBD : just like any old RTS. Even if the contr...
- by Zat Earthshatter - at 2012.10.21 09:31:00
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233. Nanotech Grenade - in Feedback/Requests [original thread]
The Flux Grenade is a neat idea - a weapon that obliterates shields, letting you attack the armor almost immediately. However, it can cause a balance issue, as it allows players to destroy anything Caldari, causing their war machines to fall behin...
- by Zat Earthshatter - at 2012.10.20 23:51:00
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234. [Request] Wipe all Wallets - in Feedback/Requests [original thread]
wait a minute... This thread explains it CCP Nullarbor wrote: Transferring ISK from an EVE account to a DUST account is unintended behaviour . I would recommend the corporations who have done this to leave it in their corporation wallets whi...
- by Zat Earthshatter - at 2012.10.20 23:21:00
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235. [Request] Wipe all Wallets - in Feedback/Requests [original thread]
The main issue isn't so much prices in EVE, it's the fact SiSi lets you essentially have unlimited ISK. This is because of two reasons: 1. every EVE item is 100 ISK 2. all market offers are carried over in a mirror It is stupidly easy for an EVE t...
- by Zat Earthshatter - at 2012.10.20 23:12:00
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236. Request - range tables for weapons - in Feedback/Requests [original thread]
Considering that distance in meters isn't shown for players right now, we aren't likely to get this for the time being. Also, some of the ranges still have to be tweaked. Ever been sniped by an AR? I do want this to happen eventually though, as we...
- by Zat Earthshatter - at 2012.10.13 22:59:00
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237. Mass Drivers - in Feedback/Requests [original thread]
McFurious wrote: They're supposed to be deadly at CQC. --->to the user. Yes, they are a freakin' grenade launcher , but let's not turn this into yet ANOTHER game ruined by a "noob tube" weapon. >For the sake of safety, these things s...
- by Zat Earthshatter - at 2012.10.13 22:48:00
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238. MTAC, not a super mech - in Feedback/Requests [original thread]
Just dropping in my opinion. MTACs are tricky business. Too big, and they become OP. Too small, and you might as well use a Heavy suit. Also, although I've made a thread about this before , That idea needed some work, especially with the obvious...
- by Zat Earthshatter - at 2012.10.13 22:16:00
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239. REQUEST: Shield deployment - in Feedback/Requests [original thread]
Fine and dandy for Caldari tech. but what about other races? Amarr: Active-laser barrier. A holographic targeting "wall" that locks incoming attacks for a high-power variable laser to defeat near-instantaneously. Other lasers are stopped using th...
- by Zat Earthshatter - at 2012.10.13 00:11:00
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240. [Feedback] Corp Battles - in Feedback/Requests [original thread]
1. Really? That's it? Especially on larger maps, i'd feel lonely. And i'm a lone wolf! 2. Agree with Tiel, "lag" is far too general. 3. EVE has an in-game clock set to Icelandic time, so i'm surprised that DUST doesn't have the same. If it's in ...
- by Zat Earthshatter - at 2012.10.09 06:10:00
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