Pages: 1 [2] 3 4 5 6 7 8 9 10 |
21. WAIT I HAZ AN IDEA!!!! - in Feedback/Requests [original thread]
I've suggested using the Plasma Cannon as a mortar before, but I lost the thread I posted it in - so i'll give you the whole thing here. Lore Issue As a giant blaster, the PC is by nature a short-range weapon, and as-is wouldn't have the range ...
- by Zat Earthshatter - at 2013.09.30 10:07:00
|
22. How about a weapon that ignores shields? - in Feedback/Requests [original thread]
I've suggested a shield-ignoring grenade once, not long after the introduction of the Flux. People didn't like it at all, and after a few modifications I scrapped it completely - it's not a good idea in this game to completely ignore an outer laye...
- by Zat Earthshatter - at 2013.08.14 06:27:00
|
23. Building A Better Battle: Installations - in Feedback/Requests [original thread]
Terry Webber wrote: An outpost-version vehicle port would go perfectly with my game mode idea. It can be found here . It probably would. If the installation version as per my OP was put in the game, it wouldn't be much of a programming stret...
- by Zat Earthshatter - at 2013.08.14 06:21:00
|
24. Assault dropships - in Feedback/Requests [original thread]
Dropships can be made easier to level without making it automatic. For instance, the pitch could fall back to level when the DS isn't taking any pilot input. It won't cancel momentum completely - that's the pilot's job IMO - but it will at least ...
- by Zat Earthshatter - at 2013.07.25 21:14:00
|
25. VR - simple suggestion - in Feedback/Requests [original thread]
Arx Ardashir wrote: Is this "VR training" a pvp mode? Because if it's not PvP, why would you be losing items in the first place? In a prior CCP post it was specified that one of the reasons they couldn't implement VR yet was that all items ...
- by Zat Earthshatter - at 2013.07.15 22:14:00
|
26. [Requests] Scorched earth tactics - in Feedback/Requests [original thread]
To filter it down, OP calls for "neutral" assets and mini-objectives that are valuable to whoever holds the territory. As the winning team now owns the territory, they want as many installations intact as possible The losing team no longer owns th...
- by Zat Earthshatter - at 2013.07.15 01:08:00
|
27. VR - simple suggestion - in Feedback/Requests [original thread]
Earthshatter here, with just a small suggestion that would make VR training a little easier to implement. I remember reading in an older thread (can somebody link it?) that CCP couldn't implement VR because Tranquility views every item as "real",...
- by Zat Earthshatter - at 2013.07.15 00:52:00
|
28. Dropships need a better landing mechanic - in Feedback/Requests [original thread]
I always wonder why we don't have suspension or pneumatic shocks to soften our landings - aren't those standard on landing gear and helicopter skids IRL? maybe we should get landing gear or skids that drop when you hit the Bay Door button. You cou...
- by Zat Earthshatter - at 2013.07.07 02:29:00
|
29. [Idea] Bomber (Heavy Attack Aircraft) - in Feedback/Requests [original thread]
To filter down OP, basically the OP wants aircraft similar to WWII's bombers (think a B17 Flying Fortress). A trademark of these aircraft is the extreme variability of bomb types - from simply changing bomb yields to adding exotic variants such as...
- by Zat Earthshatter - at 2013.07.07 02:23:00
|
30. [Request] Map creator, weapon and suit modifier. - in Feedback/Requests [original thread]
Currently, CCP relies on numerical data taken from hundreds hours of public matches to gain knowledge on what modifications are needed to balance of the game. This is mostly designed to account for high player-counts and to take the human-error po...
- by Zat Earthshatter - at 2013.07.06 04:38:00
|
31. (Request) new drop suit role - in Feedback/Requests [original thread]
This type of mobility would have situational utility, but it would be invaluable if the enemy base was, say, built into the face of a canyon wall with plenty of AA blocking dropship/fighter attack. These dropsuits, attacking such a facility, would...
- by Zat Earthshatter - at 2013.07.06 04:15:00
|
32. Building A Better Battle: Installations - in Feedback/Requests [original thread]
UPDATE 7/1/13 >moved ECCM "comm tower" entry to Command Section. >Added TACNET Jammer entry to Defense section - tower that prevents nearby allies from appearing on the enemies' TACNET as red dots. >Should note that OP is now at character...
- by Zat Earthshatter - at 2013.07.01 22:56:00
|
33. Let Heavies flip oncoming LAV's when we punch the hood. - in Feedback/Requests [original thread]
If Commando Heavies turn out to have a red role color, the voice chat will be filled with "red means STOP!". If the reference was what you were going for, then your dropsuit's Humor Emitter Array is working very well. If not, you have one heck of ...
- by Zat Earthshatter - at 2013.06.17 04:29:00
|
34. Building A Better Battle: Installations - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: These are rather well thought out and detailed explanations of the direction you'd like the game to go. I will give you a +1 and state that I am in agreeance with your ideas, but feel a "maximum turret allocation" should...
- by Zat Earthshatter - at 2013.06.14 07:29:00
|
35. Building A Better Battle: Installations - in Feedback/Requests [original thread]
Earthshatter here, and I am going to spend this thread talking about Installations No, not the proper method to set up your 40" plasma, or how to get the plumbing to work on your new sink. I mean DUST 514 installations such as CRUs, static Turrets...
- by Zat Earthshatter - at 2013.06.14 05:33:00
|
36. Spawning on Objectives - in Feedback/Requests [original thread]
I agree - there are no built-in CRUs at any objective on any map, and it can make defending a facility far too easy simply by having a single Scout capture the points first. Viable replacements can be: 1>Increases in CRU pre-deployments on the ...
- by Zat Earthshatter - at 2013.06.14 04:25:00
|
37. Disable the modules deactivation - in Feedback/Requests [original thread]
Harpyja wrote: No. Armor tanks permarunning their armor reps and armor hardeners will be a real nightmare. Cooldowns simulate capacitors by giving you a certain amount of runtime before your capacitor runs dry and you need to wait for it to rec...
- by Zat Earthshatter - at 2013.06.14 04:13:00
|
38. Some kind of AoE for Laser Rifles - in Feedback/Requests [original thread]
Cyybro Fennix wrote: I gave every weapon a try today and while Pulse Laser Weapons work quite good the normal Laser Rifle just plain sucks at distances closer than 50 m. That's the point of the weapon - it's a medium to long-ranged weapon wit...
- by Zat Earthshatter - at 2013.06.13 20:17:00
|
39. [SUGGESTION] First thoughts into being Team Commander (or Commander Mode) - in Feedback/Requests [original thread]
CCP needs to begin working on a Commander/MCC mode, or at least make a match type that will support the role by not making the MCC the primary objective. However, I feel like there are still other things that are more important for them to work ...
- by Zat Earthshatter - at 2013.06.12 16:26:00
|
40. [Request] Personal droplinks built into dropsuits... - in Feedback/Requests [original thread]
The moment I see that module activate, i'm aiming for where your head's going to be. With a Scrambler Pistol. At point-blank range. Although it sounds like a powerful tool, it's really just as dangerous as being revived in the middle of a firefig...
- by Zat Earthshatter - at 2013.06.11 23:19:00
|
Pages: 1 [2] 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |