Pages: 1 2 [3] 4 5 6 7 8 9 10 |
41. "Bomber Dropship" - in Feedback/Requests [original thread]
If a Dropship was being modified into a ground-attack vehicle, I would advise going the route of the Vietnam-era Bell helicopter, and use two front-facing fixed Small Turrets, and give a range bonus to them. The result is a vehicle that is very ...
- by Zat Earthshatter - at 2013.06.10 00:28:00
|
42. Suns and Moons - in Feedback/Requests [original thread]
crazy space 1 wrote: edit*or is that why it's called dust? :P Are mercs unable to go near water? do our suits melt into cheese? That would make Oceanic planets a real pain in the implants...
- by Zat Earthshatter - at 2013.06.09 08:43:00
|
43. Dust needs bigger war machines - in Feedback/Requests [original thread]
Only thing I could think of would be an entire "socket" facility with movement capability - imagine the Gallente facility on gigantic Madrugar treads, and you get the idea. This would have multiple Large Turret slots (like Installations), and may...
- by Zat Earthshatter - at 2013.06.09 08:34:00
|
44. [Suggestion] Plasma Mortar - in Feedback/Requests [original thread]
Krasymptimo wrote: Fair points made, and a great idea for using L1 to switch to Mortar mode Also, towards the gears of war method, I guess it will add in communication so team mates have to say whether he was short or too far Although L1 wou...
- by Zat Earthshatter - at 2013.06.07 03:01:00
|
45. Petition: Give Assault Dropships exclusive Medium Turrets - in Feedback/Requests [original thread]
Judge Rhadamanthus wrote: The Devs said they are looking at specific lock on turrets for us. I prefer this. Same damage as now, but with a lock on. That seems balanced to me. With just one gunner myp droto ADS can melt tanks and other DS. A m...
- by Zat Earthshatter - at 2013.06.06 20:45:00
|
46. [Suggestion] Plasma Mortar - in Feedback/Requests [original thread]
Krasymptimo wrote: By having it as a light weapon, the heavy can use it, but can also open up interesting tactics like scout mortar teams, that quickly rush into position, start their bombardment with burst mortars, then GTFO.. I believe that...
- by Zat Earthshatter - at 2013.06.06 20:30:00
|
47. where is the dust? I was told there would be dust. - in Feedback/Requests [original thread]
This is basically a simple static texture change OP is suggesting. It would take some time to implement, but I too would like "weathered" versions of most structures. Support.
- by Zat Earthshatter - at 2013.06.06 07:16:00
|
48. [Request] Game Play Mode - in Feedback/Requests [original thread]
Ah yes, Old Skirmirsh... Good times. However, my issue with every non-Ambush gamemode CCP has released, this one included, is their reliance on the MCC as an objective to destroy. As CCP envisioned using the vehicle as a "commander" vehicle contr...
- by Zat Earthshatter - at 2013.06.04 22:54:00
|
49. [Request]In-Game forum link/browser - in Feedback/Requests [original thread]
Especially due to sharing Local chat with EVE, an in-game browser would be a good addition. However, the RAM requirements mean we would have to wait until a PS4 version was produced before CCP could implement a browser that didn't risk crashing th...
- by Zat Earthshatter - at 2013.06.04 02:48:00
|
50. [Request] A player made map system. - in Feedback/Requests [original thread]
It's quite likely that nullsec Districts will allow the owners to place their own facilities and installations based on a CPU/PG output. As for a Forge Mode-style editor, it would probably be only used in a VR simulation, if it was used at all. B...
- by Zat Earthshatter - at 2013.06.03 19:45:00
|
51. [Request] Tools for Sea Battles in Dust 514 - in Feedback/Requests [original thread]
Although water-based vehicles will be a necessity for Oceanic planets, there are a couple game limitations that need to be worked on before adding boats and water-battleships to the equation. 1. Look up, then try to tell the difference The sh...
- by Zat Earthshatter - at 2013.05.31 23:45:00
|
52. Never ending game mode - in Feedback/Requests [original thread]
Aerion Spiritus wrote: Nope. Better than copy Planetside 2. (I understand tech limitations so this will be when Dust ends on PS3) Open worlds with PVE content such as pirates on planets (go into their base and expect installations, tanks and nu...
- by Zat Earthshatter - at 2013.05.22 09:51:00
|
53. Mission: Inadvisable - Heist game mode - in Feedback/Requests [original thread]
To you EVE corporate execs, I pose a question: When you "lock" an Original Blueprint inside a corp hangar, does it stay there? "Well, duh!" many of you answered. However, I say no : a station is too easy for thieves in my opinion. It could be tra...
- by Zat Earthshatter - at 2013.05.22 06:31:00
|
54. [Feedback] Impact physics of Flaylock vs Dropships. - in Feedback/Requests [original thread]
Weird. I'd look into reproducing the scenario, and maybe comparing the Flaylock to Swarm Lanchers, and their impacts on your Python Assault versus the weightier Standard and Logistics-class dropships. I will agree though, physics are a bit wonky w...
- by Zat Earthshatter - at 2013.05.22 04:21:00
|
55. [REQUEST] CCP - Please confirm the TYPES of weapons - in Feedback/Requests [original thread]
CCP Remnant wrote: We're still missing two heavy weapon variants (gallente and amarr). As to what they'll do... speculate away This is how much variety you gave us! Options for Amarr: >Arc Thrower: I've heard this weapon was mentioned...
- by Zat Earthshatter - at 2013.05.20 00:14:00
|
56. [Feedback] Dropship controls are bad... - in Feedback/Requests [original thread]
I recommend following the advice of this thread for learning how to fly a dropship. My experience with Uprising dropships has been good, but sluggish - standard dropships feel much heavier. One thing that the linked thread doesn't mention is th...
- by Zat Earthshatter - at 2013.05.19 20:25:00
|
57. Scrambler Rifle and Laser Rifle - in Feedback/Requests [original thread]
Mobius Kaethis wrote: The scrambler definitely needs some skills to reduce heat build-up or to increase the cool-down speed. Even a +2% per level would be amazing. CCP hid the bonus in the Dropsuit Command tree, but we have it. Amarr Assault ...
- by Zat Earthshatter - at 2013.05.19 20:06:00
|
58. Losing Players to Proto Stacking - in Feedback/Requests [original thread]
I've had a suggestion for awhile for having squad-only matchmaking options that, while not restricting squads to only these playlists, gives an extra ISK incentive to avoid pub-stomping and/or compensate for increased losses in the face of challen...
- by Zat Earthshatter - at 2013.05.19 05:02:00
|
59. {IDEA} Orbital support - in Feedback/Requests [original thread]
Emerald Bellerophon wrote: SOON, I suppose. Do we have different kinds of orbital strikes (projectile, hybrid, laser)? That was at least planned... EVE orbitals have those variants right now - one of each type you mentioned specifically, in ...
- by Zat Earthshatter - at 2013.05.19 04:57:00
|
60. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
Horizon Every time an EVE ship jumps to another star system, it requires a large amount of work from the thousands that live inside the grand structures, as well as traffic clearance from the sister gate at the destination. A takeover attempt wo...
- by Zat Earthshatter - at 2013.04.21 10:12:00
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |