Pages: 1 2 3 4 [5] 6 7 8 9 10 |
81. flight simulator - in Feedback/Requests [original thread]
VR training systems have been suggested numerous times - and dropships have been included in a large portion of them. I still support it, but remind you that there may still be an active thread about this, which would render this thread a duplicate.
- by Zat Earthshatter - at 2013.02.03 04:29:00
|
82. Unique idea for Friendly Fire - in Feedback/Requests [original thread]
Hi-security won't allow FF like current mechanics. Either that, or there'd be a booting-system in place for those that do. In low/null, FF will be turned off. Not sure if it will affect FacWar when they get around to it, but it will be an interes...
- by Zat Earthshatter - at 2013.02.01 12:52:00
|
83. [Request/Feedback] Limit the amount of ISK a director can give out per day - in Feedback/Requests [original thread]
CCP Nullarbor wrote: This is awesome. (Welcome to New Eden) EVE universe and community in a nutshell. Not only is this type of behavior allowed, New Eden (and its denizens) practically beg you to act on your greed - every single second you ...
- by Zat Earthshatter - at 2013.02.01 12:37:00
|
84. [Feedback] Dropship - in Feedback/Requests [original thread]
Generally - flying vehicles do not do well as a whole on the map sizes we have now. Especially with CCP's estimates for them "Fighters", from what I heard, will be intended to fly at a speed similar to StarHawk (in relation to player size). For dr...
- by Zat Earthshatter - at 2013.02.01 11:33:00
|
85. [Request] Turret aim is not affected by the moving vehicle it is mounted to. - in Feedback/Requests [original thread]
Should it be difficult to hit while moving? yes. Should the slightest twitch from your HAV driver throw your missile 40 degrees off your reticule? No. Ideally, "inheritance" should only affect missiles, and only when the vehicle is moving at su...
- by Zat Earthshatter - at 2013.01.30 11:16:00
|
86. [Request]Need for an overall Commander - in Feedback/Requests [original thread]
There are only two problems in the way of player MCC commanders. 1. Game modes: Every mode that isn't Ambush that CCP has given has made the MCC itself one of the objectives. In this situation, a "tanked" MCC is going to be considered OP, which m...
- by Zat Earthshatter - at 2013.01.30 10:55:00
|
87. Blueprints for dropships - in Feedback/Requests [original thread]
In the future (like a year+), we'll get some form of industry - which should let us make our stuff. Economic scarcity shouldn't be changed much, due to the ability of CCP to tweak material requirements. However, the secondary Player Market is go...
- by Zat Earthshatter - at 2013.01.30 07:41:00
|
88. Dust based ISD - in Feedback/Requests [original thread]
Glad to see that you guys are on the ball with ISD and DUST. That kind of action just makes me all the more confident that you know what you're doing for this game. While we're on the ISD subject, any chance DUST will get its own version of "rook...
- by Zat Earthshatter - at 2013.01.29 05:11:00
|
89. New Orbital Ammo request. - in Feedback/Requests [original thread]
So a penetrating munition? One can make them trade radius for the penetration effect, as well as a longer fire interval during bombardment. They should also only be shot from the "long-range" weapon subclasses. Suggested names and visuals are as ...
- by Zat Earthshatter - at 2013.01.28 12:13:00
|
90. Auction house and rare weapons. - in Feedback/Requests [original thread]
The secondary market (the one in EVE) has the same basic functions as the Auction Houses in other MMOs, but it's far more advanced. Aside from the normal AH acts, the EVE market lets you: >See side-by-side comparison of buy and sell offers >...
- by Zat Earthshatter - at 2013.01.28 10:35:00
|
91. Missle defense - Vehicles - in Feedback/Requests [original thread]
Crazy Mistah Jay wrote: For the flares, i think it's not a good idea, or maybe only if the vehicle aren't an LAV, and if it's a module, and only if the standard flares module allow to stop 2 missile, advanced 3 missiles, and prototypes 4 missi...
- by Zat Earthshatter - at 2013.01.27 22:48:00
|
92. fix the two major game breakers already - in Feedback/Requests [original thread]
Lag is a constant problem with most games - But I would like it if the audio didn't skip. Matchmaking issues is a biggie - earlier builds experimented with "militia gear only" queues, but I'm not sure why that feature was pulled. One thing I keep...
- by Zat Earthshatter - at 2013.01.27 22:27:00
|
93. Certificate System, Teaching Players to Play better and rewarding them a bit. No... - in Feedback/Requests [original thread]
I wondered how long it would take for the Certificate system to be suggested for DUST. I support it not only for giving you something to show for your efforts, but also because Certs in EVE are used to aid in skillplans - this is because almost al...
- by Zat Earthshatter - at 2013.01.27 12:01:00
|
94. Ideas for maps - in Feedback/Requests [original thread]
There is already an official thread for this type of suggestion. Personally, those are strong ideas, but they need to go in the right thread.
- by Zat Earthshatter - at 2013.01.27 09:11:00
|
95. [Feedback] High Heels - in Feedback/Requests [original thread]
Sobriety Denied wrote: but they should put them on male scouts Ironically, the high-heeled shoe was originally invented for men. Specifically, French noblemen in their King's court during (off the top of my head, IDK exactly)... I wanna ...
- by Zat Earthshatter - at 2013.01.27 04:59:00
|
96. [Req] More MLT gear + ALL suits/guns/equipment represented in BPC starter fits (... - in Feedback/Requests [original thread]
Let's see... so long as it's not BPO vehicles, I think we're OK. (man, the E3 build was a painful one balance-wise) Also, the militia LR would have to overheat somewhat faster - otherwise the already-problematic QQ will be in biblical proportions...
- by Zat Earthshatter - at 2013.01.26 22:36:00
|
97. Quick battle 3.0 - in Feedback/Requests [original thread]
Basically replace the CoD-style "you're going to get a map, and you're gonna like it!" with a system that lets you narrow down your prefrences? I honestly don't see why not - although some maps may become ghost towns if enough people hate it... Al...
- by Zat Earthshatter - at 2013.01.26 22:26:00
|
98. {request} lap counter in the war room - in Feedback/Requests [original thread]
EVE actually has a counter for how many times you've spun your ship in the hangar - it pops up after 10 or so spins, and tracks it until you log out. Won't hurt DUST to have something in a similar vein, so go ahead and ask.
- by Zat Earthshatter - at 2013.01.26 21:58:00
|
99. Adv/Proto suits, higher bleed time? - in Feedback/Requests [original thread]
Agree - and if CCP needs a lore explanation, simply say that Proto suits have more advanced medical nanobots that can prolong biological and neurological function until a purpose-built Nanite Injector is applied to the wounds. EDIT: However, one ...
- by Zat Earthshatter - at 2013.01.26 21:42:00
|
100. Expienced pilots thoughts on what dropships need. - in Feedback/Requests [original thread]
The flight ceiling is weird - but I can assume that it was only added to satisfy balance-testing for these maps. Later on, when we get square Km-worth of map, we're going to need to be able to fly over those mountains, or we're going to be crashin...
- by Zat Earthshatter - at 2013.01.26 21:40:00
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 |
First page | Previous page | Next page | Last page |