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141. [Proposal] Stopping Redzone Abuse - in Feedback/Requests [original thread]
I do appreciate the "yellow zone" concept. I really do - it would fix our issues with current map design , or at least discourage abusing them. However, anyone who's played the earlier stages - back before the E3 build - will know how this archet...
- by Zat Earthshatter - at 2013.01.21 05:01:00
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142. New PvE gamemode: Salvage - in Feedback/Requests [original thread]
I would love it if future PvE explored different subgenres, like Survival Horror in your case. As others put it, this makes the most sense in Sleeper sites in wormhole space. The drones in this case would likely either skitter about secret pathway...
- by Zat Earthshatter - at 2013.01.20 06:36:00
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143. new heavy weapon idea - in Feedback/Requests [original thread]
most small turrets in DUST are fired in two ways. LAVs seem to have the soldier directly contact the weapon, in a hand position that resembles the twin-trigger grip design used so often in similarly used RL military weapons. HAVs and dropships use...
- by Zat Earthshatter - at 2013.01.20 05:35:00
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144. Smoke granades - in Feedback/Requests [original thread]
I add to this thread... the Morph Field its behavior is very similar to smoke - it makes it hard to tell what the user is or how many there are. Although it doesn't completely conceal from sight like smoke, it can be a good way to make a comman...
- by Zat Earthshatter - at 2013.01.20 01:02:00
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145. Frigate and Destroyer class aircraft in dust - in Feedback/Requests [original thread]
I would support it, however the idea won't fit. I've gone over this with others before. EVE lore has a problem with this: Tritanium. It's been made quite clear in EVE lore that the most basic metal of starship construction, used in absolutely eve...
- by Zat Earthshatter - at 2013.01.20 00:44:00
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146. [Request] More speed - in Feedback/Requests [original thread]
The problem with increasing player speed right now, is that "accelerating" into full speed hasn't been properly implemented yet. We had these faster speeds in the early builds, and there was good reason for removing it. With no acceleration, ...
- by Zat Earthshatter - at 2013.01.20 00:34:00
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147. [REQUEST] One Corp Alliance Per PSN Account - in Feedback/Requests [original thread]
If you had enough control of an opposing corp to "throw" a match, then the ISK is basically going to your main's corp/alliance anyway - you accidentally win, and you can just hand the ISK to your main. You can easily have a separate PSN account ...
- by Zat Earthshatter - at 2013.01.19 07:29:00
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148. Open/Close Doors on Dropship: Pilot's Perspective - in Feedback/Requests [original thread]
Any chance that, by specifically saying "bay doors", CCP could be referring to bomb-bay doors in a WWII-style Heavy Bomber aircraft? It's not like we wouldn't need it - you ever zoomed out on the Overview map? we're supposed to get at least all of...
- by Zat Earthshatter - at 2013.01.17 06:13:00
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149. [Request] Change-State Ammunition - in Feedback/Requests [original thread]
I approve of this. Although lore explaining what faction this is would be recommended, Change-state ammo is a good way to explain this versatility. As for how one "loads" this ammo, it would probably be a fitting-based system, as we've kinda ran o...
- by Zat Earthshatter - at 2013.01.17 06:02:00
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150. Increase armor's damage resistance to laser - in Feedback/Requests [original thread]
Generally, "tank" in a first-person-shooter isn't meant to survive an extended bombardment, unless you're a Heavy. It's really meant to save your hide while you get into cover and shoot around it like a good soldier . I haven't seen this behavior...
- by Zat Earthshatter - at 2013.01.17 05:48:00
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151. [suggestion] About That Rocket Pistol - in Feedback/Requests [original thread]
Not only that, but remember that the Matari artillery is described as "rocket-assisted" in most of their EVE show-info boxes. This pistol likely uses a tiny version of that technology. Caldari will probably use a "coilgun" for a pistol. Either tha...
- by Zat Earthshatter - at 2013.01.17 05:30:00
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152. [Request] WP for stopping a enemy hack - in Feedback/Requests [original thread]
I don't know why, but I can hear Halo's "killjoy" announcement when I think of this. Yes, we should get a "Stop-Hacker time" WP bonus for killing a hacker. To make sure we get this bonus, it should be given if the enemy was attempting to hack with...
- by Zat Earthshatter - at 2013.01.17 05:26:00
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153. orbital strikes in red zone - in Feedback/Requests [original thread]
The issue here is more about the redzone spawns being visible from the main battle. If you can't see their safe zone, you can't get shot from it OR get a clear-enough picture of the enemy to hit it with an OB. This is why some "bittervet" players ...
- by Zat Earthshatter - at 2013.01.17 04:54:00
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154. We need better matchmaking NOW - in Feedback/Requests [original thread]
A simple fix for organized teams pub-stomping in the Instant Battle? Instant Battle should either prevent squads+corp groups from using the current options, or penalize their match SP gains for it. That version of Instant is for singular players o...
- by Zat Earthshatter - at 2013.01.17 04:44:00
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155. idea for new vehicle - in Feedback/Requests [original thread]
"Fixed" guns will probably appear on Fighter craft - just for tradition's sake. A2G variants of that type might have the type of gun you want, but remember that shotgun-type weapons and vehicles don't usually mix in video games. Just ask Planetsid...
- by Zat Earthshatter - at 2013.01.17 04:37:00
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156. Ambush Spawn Mechanics - FIX IT! - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Players on the same team could be initially be spawned as a big group, and all following spawns could be in the largest group of friendlies that are furthest from enemies. Protection in numbers, let your team be the...
- by Zat Earthshatter - at 2013.01.17 01:15:00
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157. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
The return of Crater Lake, and hopefully the mode that came with it. That is all for this post.
- by Zat Earthshatter - at 2013.01.16 10:15:00
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158. [Request] The return of the original skirmish mode as a new Gametype called &quo... - in Feedback/Requests [original thread]
I would love to see this mode return, not in the least because the multi-stage mode proudly displayed the MAG heritage and was an actual attack-defend scenario. Old Skirmish also required the most strategy out of any game-mode we've fought in. You...
- by Zat Earthshatter - at 2013.01.16 10:04:00
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159. [Request] Run TV ads for either EVE or Dust this year. Anywhere. - in Feedback/Requests [original thread]
I'm thinking an HD redeux of the E3 trailer will work for a TV ad: no EVE lore knowledge required ("Immortal" is awesome, but how many random viewers are gonna know Jamyl Sarum? what Empyreans are?) And it shows what the purpose of the game is - f...
- by Zat Earthshatter - at 2013.01.15 05:59:00
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160. There should be a flame thrower weapon - in Feedback/Requests [original thread]
fred orpaul wrote: not plasma thats a catch all, for scifi and really doesn't work in the flamethrower category. Im thinking a futuristic napalm maybe with some hot burning metal in it or white phos. that way you dont have to catch the suit o...
- by Zat Earthshatter - at 2013.01.14 10:07:00
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