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121. Drop Ships and WP's - in Feedback/Requests [original thread]
I've been a proponent of this myself. For a short time, any WP-gaining action the passengers dropped perform, the pilot should get 1/5th the WP or something to that effect. And spawn-in WP isn't given simply because it's bugged . This was stated...
- by Zat Earthshatter - at 2013.01.24 10:56:00
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122. I shall Slay the defenders of this planet! - in Feedback/Requests [original thread]
Interface and Pay Conquest Commanders (those who partake in this meta-game) have a unique District interface. It allows them to select Districts, identify when they were acquired by their corp / faction, and how many clones are available to us...
- by Zat Earthshatter - at 2013.01.24 08:37:00
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123. I shall Slay the defenders of this planet! - in Feedback/Requests [original thread]
Defense You are in a pickle - the enemy has successfully acquired an Anchor District, and is fast-approaching your Capital. Stay Calm and Slay Them! You only have so many players at your disposal - but it's the same with the attackers. Underst...
- by Zat Earthshatter - at 2013.01.24 08:21:00
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124. I shall Slay the defenders of this planet! - in Feedback/Requests [original thread]
The Problem The District system - a good way to facilitate planetary conquest, while making it feel like you accomplished something. However, it's a little bare-bones - you simply have to capture all Districts to conquer a planet, it matters n...
- by Zat Earthshatter - at 2013.01.24 08:20:00
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125. I shall Slay the defenders of this planet! - in Feedback/Requests [original thread]
Attacking Your first job as commander of a planetary conquest, is to figure out the best location for your Anchor District. Once the War Barge is in Siege mode, you can pick from available Districts to attack. You cannot Anchor at: the same qu...
- by Zat Earthshatter - at 2013.01.24 08:20:00
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126. new avatars if new dropsuits - in Feedback/Requests [original thread]
Although I would like to see full "human" DUST avatars eventually, I've come to the conclusion that it's better if they keep us in our dropsuits for the time being. The reason is simple - without a robust, highlight-supporting chat system in DUST,...
- by Zat Earthshatter - at 2013.01.24 07:34:00
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127. SP, AURUM, and an idea - in Feedback/Requests [original thread]
Edit: Ohh... For some reason I thought the full suggestion was longer than I thought... Your suggestion is to trade the cap for abysmal free SP gain at 10% of the gain while using Boosters, which you equated to "well-rested" bonuses in other MMOs....
- by Zat Earthshatter - at 2013.01.24 06:53:00
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128. Dust 514 in PS4 (Orbis) consoles - in Feedback/Requests [original thread]
If I was Sony, the contract that gave CCP a devkit (which they almost certainly have) would have also forbade them from talking about PS4 before an official announcement. However, there's also a good chance that Sony is holding back on touting DUS...
- by Zat Earthshatter - at 2013.01.24 06:35:00
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129. [Request] Splash radius buff for missiles - in Feedback/Requests [original thread]
I should have contributed to this a good while ago, as I always knew the current missiles are not viable weapons. This damage pattern should really be in the rapid-firing variant (can't check the name, as server is in downtime), as firing this roc...
- by Zat Earthshatter - at 2013.01.23 11:09:00
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130. Proposed Heavy Nerfs - in Feedback/Requests [original thread]
It should be noted that the AR and HMG are extremely close in their DPS estimates - you only begin to see a major difference when you look at DPM - damage per minute If nerfed further, the theoretical (maxiumum) DPS of the HMG might actually dro...
- by Zat Earthshatter - at 2013.01.22 22:54:00
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131. [Request] Remove PSN ID from show info on players in game. - in Feedback/Requests [original thread]
I agree - When I wear a different face, I want a different name as well. Even if new IDs can be made, I don't want to have to leave the game to start spying / report findings. While we're on that subject... What's this about character switching i...
- by Zat Earthshatter - at 2013.01.22 21:58:00
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132. Crossing the Streams! - in Feedback/Requests [original thread]
Actually, this is possible. Lasers that are intense enough create a channel of plasma , with plenty of uses even with 21st Century technology. If those channels cross, a temporary plasma ball could be created, which might later explode. In fact, ...
- by Zat Earthshatter - at 2013.01.21 23:11:00
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133. [Feedback] Dropsuit command and signature - in Feedback/Requests [original thread]
Shadow Katana wrote: the only way to reach o scanning profile u need Dropsuit command LV5 = -25% Damper LV 5 = -25% + 2 -25% damper mods to have 0 scan profile btw any suit can be undetectable No. We don't add percentages like that in New...
- by Zat Earthshatter - at 2013.01.21 22:12:00
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134. Thermal or Night Vision - in Feedback/Requests [original thread]
Thermal and NV systems are really nice for night-ops, but in a universe where ground deployments are sent to lava planets (where everything is hot), planets full of fog, and worlds covered in light-blocking liquids... I'm thinking we need somethin...
- by Zat Earthshatter - at 2013.01.21 11:10:00
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135. The Pilot Suit - my vision - in Feedback/Requests [original thread]
@kal: If you had all the powers in my OP, would you use them upon the tiny beetle which is the Onikuma? Yes, it would take some SP. And yes, it would only be viable when vehicles are more worth their LP. And yes, it would be a waste on the free LA...
- by Zat Earthshatter - at 2013.01.21 07:24:00
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136. [request] Obrital strike - relinquish targeting control - in Feedback/Requests [original thread]
Eventually, I hope to see EVE players capable of initiating orbital strikes completely on their own accord... well, with CONCORD planetary regulations. EVE players can only make one free-will O-strike every 3 minutes. This same restriction is appl...
- by Zat Earthshatter - at 2013.01.21 07:07:00
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137. Heavy thoughts - in Feedback/Requests [original thread]
Tarquin Markel wrote: Zat Earthshatter: Wow! Somebody directly addressing my suggestions! Thank you. About the dot colors: why not? I mean, I think I can see some issues, but-- what's your concern specifically? Thanks for appreciating my fe...
- by Zat Earthshatter - at 2013.01.21 06:48:00
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138. [Request] New Equipment "Codebreaker" - in Feedback/Requests [original thread]
...wait, don't we already have a passive-boosting Codebreaker module? I do agree that this would be a better use of the name, but not sure about the "set it and forget it" usage. How about, you place it, then it feeds off of allies CPUs to hack it...
- by Zat Earthshatter - at 2013.01.21 06:42:00
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139. The Pilot Suit - my vision - in Feedback/Requests [original thread]
This idea came to me after seeing the "Immortal" trailer - specifically, the clip where a column of Madrugars are being RDV-deployed in perfect formation, some firing almost instantly on landing - something we cannot do currently. What if... our...
- by Zat Earthshatter - at 2013.01.21 06:31:00
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140. Heavy thoughts - in Feedback/Requests [original thread]
Maps: This I agree with. Generally, all our maps are not being used for the purposes they were designed with. Heavies not boarding vehicles: NO. You lock the Heavy out of an LAV, and you've forced a 1/4 of a tactical squad to hoof it at a sna...
- by Zat Earthshatter - at 2013.01.21 06:05:00
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