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61. Request: Minmatar Heavy AV Weapon GÇô Mini-Flak Cannon - in Feedback/Requests [original thread]
A good suggestion - reminds me of the Grenade Machine-Gun in Fallout: New Vegas , and in fact that weapon uses very similar ammunition calibers (25mm and 40mm). If CCP decides to use OP's idea, they could easily use the PC version of the game (an...
- by Zat Earthshatter - at 2013.03.24 22:16:00
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62. Cancel PS3 launch and make DUST514 a PS4 exclusive. - in Feedback/Requests [original thread]
DUST will likely take the same route that many games (aside from titles like Watch Dogs) will take: release their games for both the 3 and 4, and maintain both for some time until it can be assured that the majority of players have moved on to the...
- by Zat Earthshatter - at 2013.02.21 23:28:00
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63. Unreal Engine 4 or "Next-Gen" - in Feedback/Requests [original thread]
DUST could get an engine upgrade, however the challenges of swapping out the core of your programming means you need a full development cycle for the update. When content updates happen every few months as in EVE, you have to split your time, dela...
- by Zat Earthshatter - at 2013.02.18 11:35:00
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64. Martial Arts in Dust - in Feedback/Requests [original thread]
In quite a few threads, it's been pointed out that our clone soldiers lack some of the abilities and equipment that are considered standard-issue to real-life armed forces, and there are good reasons that they are standard. Most soldiers today are...
- by Zat Earthshatter - at 2013.02.17 23:46:00
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65. Orbital Rollover - in Feedback/Requests [original thread]
I've had an idea for a regenerating WP bar that functioned like EndWar's (that RTS game with the mic) Command Point system. In a nutshell, the bar fills up slowly, but you fill it faster by completing objectives and just being a squad of good kill...
- by Zat Earthshatter - at 2013.02.16 23:04:00
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66. LAV - handling / Controls - in Feedback/Requests [original thread]
Considering how long it takes CCP to implement promised features in-game, this may be understood already. However, the physics and controls need some work. They aren't game-breaking, but they can be annoying. Traction: if torque has modules, then...
- by Zat Earthshatter - at 2013.02.16 22:55:00
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67. Orbital Rollover - in Feedback/Requests [original thread]
So long as we're earning it with WP, we need a HUD element to tell us when it's available. Half of the issue seems to be SLs not knowing that they are even squad leader, let alone that they have the WP to fire off an Orbital.
- by Zat Earthshatter - at 2013.02.15 23:07:00
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68. CRU Idea. - in Feedback/Requests [original thread]
I remember in older builds how the Gallente CRU had a visible "entrance" that nobody could walk into. Spawn-camping is a big issue that is known, but if they can't fix the whole "exact spot" thing, then this is a good way to cut down on the issue...
- by Zat Earthshatter - at 2013.02.09 23:55:00
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69. [ Suggestion ] Small infiltration spacecraft - in Feedback/Requests [original thread]
Sounds good for infiiltration. However, it needs to keep shields. Why? One word: Caldari. Even if it always dies when an AV-focused weapon breathes on it, the Caldari, and to some extent the Minmatar, will want to feel like they are designed to th...
- by Zat Earthshatter - at 2013.02.09 23:12:00
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70. [request]small dropship - in Feedback/Requests [original thread]
Vermaak 'Fatal' Kuvakei wrote: In YOUR vision it's that way, not the op's there's is more along the line of a light (extremely light) transport with minimal defense aka flying lav Note the thread title "small dropship" Looking back on OP - I...
- by Zat Earthshatter - at 2013.02.09 06:26:00
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71. [request]small dropship - in Feedback/Requests [original thread]
Vermaak 'Fatal' Kuvakei wrote: @Zat Earthshatter, so you agree the same should go for lavs which in essence are the ground equivalent? A thought - if they had more grip, then they could more easily outmaneuver the tank's tracking and act in a...
- by Zat Earthshatter - at 2013.02.08 22:40:00
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72. [request]small dropship - in Feedback/Requests [original thread]
Now that we've detailed the basics, lets go over some of the new Secondary-class weapons that I would like to see for this craft. I'm saying right now that Fighters should have 1 slot for this type of weapon as well, as it can help them in their r...
- by Zat Earthshatter - at 2013.02.08 20:40:00
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73. [request]small dropship - in Feedback/Requests [original thread]
An attack-helicopter style of dropship? Sounds feasible However, fighter craft (which can perform such a role when forced to) are confirmed, and "gunship" craft are heavily speculated and are almost certain - the nature of said gunship is unknown,...
- by Zat Earthshatter - at 2013.02.08 20:07:00
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74. [request] Infantry Carrier Vehicle - in Feedback/Requests [original thread]
A dropship-like platform for ground usage has its uses - and the "MAV" will definitely fit in with this. I suspect it will have more tank than a dropship, and enough speed to out-run a HAV railgun's tracking. Ideally though, I would have designed...
- by Zat Earthshatter - at 2013.02.07 00:18:00
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75. Devs..I'm sorry the chain gun is OP and noobish - in Feedback/Requests [original thread]
I notice the only weapons mentioned other than the HMG were all ARs, which leads me to believe that only ARs were used to create this opinion... A weapon is only OP if there are almost zero counters to it - and smart playing can counter the HMG wi...
- by Zat Earthshatter - at 2013.02.06 07:42:00
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76. (Request) Deformable Terrain and destructible/ bullet damaged/ plasma scorched b... - in Feedback/Requests [original thread]
KalOfTheRathi wrote: If you don't know how it works, here is a quick primer. All the destruction needs to be modeled. So everything that exists has to have many more models and textures than we have today. The building with everything in place....
- by Zat Earthshatter - at 2013.02.06 07:10:00
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77. (Request) Deformable Terrain and destructible/ bullet damaged/ plasma scorched b... - in Feedback/Requests [original thread]
Terrain deformation and general map damage works best when the meshes are absolutely perfect - I.E. nobody falls through the map, ever. Haven't had that kind of bug with DUST, but this is one of those features that would be a nightmare in creating...
- by Zat Earthshatter - at 2013.02.06 03:21:00
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78. [REQUEST] [__Giving crossbows a place in DUST__] - in Feedback/Requests [original thread]
Well - it could be possible to utilize a coilgun that operates and appears like a stringless crossbow - focused electromagnets on the ends of the bow arms could propel a variety of ferromagnetic, plasma, and electrified devices. As it is not a bar...
- by Zat Earthshatter - at 2013.02.05 06:47:00
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79. (Fling yourself across the sky!!) Equipment idea "Inertial Capacitor" - in Feedback/Requests [original thread]
Maybe "Momentous Momentum Modifier" ? "Inertial Thrust System"?
- by Zat Earthshatter - at 2013.02.05 02:42:00
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80. (Fling yourself across the sky!!) Equipment idea "Inertial Capacitor" - in Feedback/Requests [original thread]
I support, but offer a correction: As the Inertial Dampeners we use currently act by eliminating Newton's First Law from the equation, the technology of the Inertial Capacitor will be identical from a physics standpoint - you are still accelerati...
- by Zat Earthshatter - at 2013.02.03 04:35:00
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