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221. CCP, please stop balancing and give us content - in Feedback/Requests [original thread]
Cosgar wrote: Sorry, but I'd rather be able to enjoy existing content with balanced game mechanics in a functional environment than to deal with problems with nothing but bells and whistles added on. This... new content will do us no good if...
- by ZDub 303 - at 2013.07.17 22:47:00
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222. [Suggestion] Uncapped SP for the first 6-10 Million SP - in Feedback/Requests [original thread]
I think this would work better when they finally implement rolling SP cap. Then you can give new players a bonus pool somewhere around 4-5 million and they can slowly watch it decrease. In this way.. they can be prepared for when SP generation sl...
- by ZDub 303 - at 2013.07.17 22:45:00
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223. [Feedback/Request] KB/M Custom mapping - in Feedback/Requests [original thread]
We've been asking for this for months... I wouldn't hold your breath for anything anytime soon.. Unfortunately.
- by ZDub 303 - at 2013.07.17 18:47:00
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224. Swarm launcher balancing ideas - in Feedback/Requests [original thread]
I would just be happy if you could see the swarms moving towards you. I've been messing around with tanks a little this morning. Swarms are quite difficult to even see.
- by ZDub 303 - at 2013.07.17 16:15:00
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225. [Request] Reduce explosive bonus to armor and sheild resistance - in Feedback/Requests [original thread]
Agreed, explosives in general should be normalized a bit.
- by ZDub 303 - at 2013.07.17 13:32:00
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226. FlayLock Pistol NOT OP - in Feedback/Requests [original thread]
Okay so here's what I get from your post. You are saying that the flaylock is not OP as we all have the ability to spec into it and use it. So if we don't like dying from it, we should all spec into it and use it! Otherwise... the diversity of we...
- by ZDub 303 - at 2013.07.17 06:26:00
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227. CCP Nothin: the weekly skill cap and the implications of it [UPDATE PLEASE] - in Feedback/Requests [original thread]
Yokal Bob wrote: i would prefer if the skill cap was removed altogether to be honest. for me i cap in one day then have to grind for the rest of the week. As for the newbies, it does not allow them to catch up but rather keeps them at the same ...
- by ZDub 303 - at 2013.07.15 22:16:00
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228. [Idea] How to stop AFKing. - in Feedback/Requests [original thread]
Not a good idea to do this until they have implemented the new matchmaking system, gear restricted game modes, and sp rollover. At which point getting rid of SP/s in battle entirely is a great idea. However.. I would argue 5 SP/WP is a better nu...
- by ZDub 303 - at 2013.07.15 19:10:00
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229. PvE in the next month - in Feedback/Requests [original thread]
I wouldn't expect to see PvE before early 2014.
- by ZDub 303 - at 2013.07.15 17:12:00
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230. Core Godlock pistol! - in Feedback/Requests [original thread]
Daxxis KANNAH wrote: ZDub 303 wrote: We can worry about balancing later... they need to emergency patch this thing into the ground until they can figure out real balance for it. Did they put in an emergency patch for the TAC or the Cal ...
- by ZDub 303 - at 2013.07.14 14:59:00
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231. Core Godlock pistol! - in Feedback/Requests [original thread]
We can worry about balancing later... they need to emergency patch this thing into the ground until they can figure out real balance for it.
- by ZDub 303 - at 2013.07.13 22:45:00
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232. [Feedback/request] Logistics dropsuit comparison and analysis - in Feedback/Requests [original thread]
Logistics gk.0 has 3/5 with 4 equip. Logistics ck.0 has 5/4 with 3 equip. You can argue that 1 equip =/= 1 low slot... and that's okay... but if you take one their low slots then they should probably get a 4th equip slot so they effectively mirro...
- by ZDub 303 - at 2013.07.13 05:15:00
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233. Pausing Active Boosters - in Feedback/Requests [original thread]
Or... how about this... active boosters than are only active when you're in battle. And adjust their time accordingly to something like.. 2 hours per day? (i.e. 30 day booster becomes 60 hour booster)
- by ZDub 303 - at 2013.07.13 02:50:00
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234. Matchmaking And New Game Mode Idea - in Feedback/Requests [original thread]
I will say... if this new matchmaking system separates players by some metric of ability to kill... then what happens with high sp, high k/d players? Do they just play the same match with the same 32 people over and over? That sounds awful...
- by ZDub 303 - at 2013.07.12 20:21:00
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235. [Request] Weekly ISK to SP conversion - in Feedback/Requests [original thread]
I think a big issue is that you are pretty much forced to spec either vehicles or dropsuits... being able to drop isk into cool vehicles every once and a while would rock... but I'm probably a good 6 months away from having a decent tank fit, cons...
- by ZDub 303 - at 2013.07.11 21:58:00
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236. Matchmaking And New Game Mode Idea - in Feedback/Requests [original thread]
too many divisions imo... If anything I think we should just make the academy 3m SP cutoff to give players a solid month in there. Maybe give them an 'elect out' option as well. We also desperately need a much much better risk vs. reward system. ...
- by ZDub 303 - at 2013.07.11 21:27:00
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237. Request - Nanofibre Plates - in Feedback/Requests [original thread]
So what if I stacked three of these on my cal logi? 94 - 45*3 < 0... do I just die instantly the moment I spawn in?
- by ZDub 303 - at 2013.07.11 16:03:00
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238. Keep faylock as is but....... - in Feedback/Requests [original thread]
ugg reset wrote: so to paraphrase: don't change the godlock, change the godlock. I laughed out loud at my desk at that one. +1.
- by ZDub 303 - at 2013.07.11 16:02:00
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239. [Request]: Add missing variants of SR - in Feedback/Requests [original thread]
And while you're at it CCP. add the missing variants for the laser rifle, combat rifle, and rail rifle too! Lets get some gun game balance going here!!
- by ZDub 303 - at 2013.07.10 23:38:00
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240. Flaylock Balancing Idea - in Feedback/Requests [original thread]
The solution is to require more SP? no... not a solution at all. i've probably posted this 15 times now but the correct balance change is to normalize the blast radius to 1.5m for all variants and then change FP Op to 3% per level.
- by ZDub 303 - at 2013.07.10 21:27:00
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