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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  10123Jman
 KILL-EM-QUICK
 RISE of LEGION
 
 3
 
 
      | Posted - 2013.07.17 03:46:00 -
          [1] - Quote 
 I'm getting really sick of some people saying that the Flaylock pistol is "Too Powerful" i just dont get it, if you dont like the flaylock just dont use it, don't hate on it everyone has the ability to invest in the flaylock, and everyone has the right to choose their own weapon, I'm not entirely sure about this but if CPP nerfs the Flaylock the game just won't be interesting, take this as an example, you see someone using a type of scrambler rifle, then you decide you want it, you enter battle with it and you notice you are actually good with it and you get a ton of kills, someone sees you with it suddenly they want it, and the chain just keeps going on and on, then some players who keep getting killed by it gets frusterated and decides to complain, once again CPP nerfs it and your "good" weapon is lost, I get killed by flaylocks all the time, but its just all part of the game, CPP please dont nerf the Flaylock Pistol.
 
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        |  Seymor Krelborn
 DUST University
 Ivy League
 
 228
 
 
      | Posted - 2013.07.17 03:52:00 -
          [2] - Quote 
 
 10123Jman wrote:I'm getting really sick of some people saying that the Flaylock pistol is "Too Powerful" i just dont get it, if you dont like the flaylock just dont use it, don't hate on it everyone has the ability to invest in the flaylock, and everyone has the right to choose their own weapon, I'm not entirely sure about this but if CPP nerfs the Flaylock the game just won't be interesting, take this as an example, you see someone using a type of scrambler rifle, then you decide you want it, you enter battle with it and you notice you are actually good with it and you get a ton of kills, someone sees you with it suddenly they want it, and the chain just keeps going on and on, then some players who keep getting killed by it gets frusterated and decides to complain, once again CPP nerfs it and your "good" weapon is lost, I get killed by flaylocks all the time, but its just all part of the game, CPP please dont nerf the Flaylock Pistol.
 
 
 CCP MINTCHIP disagrees with you im afraid....
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        |  Buster Friently
 Rosen Association
 
 1153
 
 
      | Posted - 2013.07.17 03:53:00 -
          [3] - Quote 
 The flaylock isn't op, but players actually have to think and develop new techniques to counter it. This is beyond the typical AR user's understanding, thus the constant forum whine.
 
 Hail AR 514! Go AR or go home.
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        |  Delenne Arran
 Ivory Hounds
 
 45
 
 
      | Posted - 2013.07.17 03:55:00 -
          [4] - Quote 
 While I'm somewhat on the fence about whether the Flaylock is OP or not, nothing you said in that post actually addresses it being OP. Just because everyone can use one doesn't mean it's not too good at its job. It's a sidearm-- meant to be used as a backup weapon, panic button, or something to help offset your main weapon's weaknesses. It probably shouldn't be efficient enough to use as a main weapon and top the killboards.
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        |  n00b tube
 Resheph Interstellar Strategy
 Gallente Federation
 
 0
 
 
      | Posted - 2013.07.17 05:49:00 -
          [5] - Quote 
 Hahaha hahaha hahaha!!! I think the term is adapt or die? Can't wait for the nerfball bat to strike!
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        |  Sarducar Kahn
 xCosmic Voidx
 The Superpowers
 
 9
 
 
      | Posted - 2013.07.17 06:15:00 -
          [6] - Quote 
 It can three hit kill heavies in two seconds ish, without a single hit, no skill required, it isn't even really point and shoot.
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        |  ZDub 303
 TeamPlayers
 EoN.
 
 968
 
 
      | Posted - 2013.07.17 06:26:00 -
          [7] - Quote 
 Okay so here's what I get from your post. You are saying that the flaylock is not OP as we all have the ability to spec into it and use it.
 
 So if we don't like dying from it, we should all spec into it and use it! Otherwise... the diversity of weaponry in this game will be ruined and uninteresting unless we all spec into flaylock pistols and use them!
 
 I love forum logic... this is why I still read these forums.
 
 Oh and if you're unhappy that you're being killed by a weapon... you don't have to use them! uh... what?
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        |  TEXA5 HiTM4N
 ROGUE SPADES
 EoN.
 
 104
 
 
      | Posted - 2013.07.17 06:35:00 -
          [8] - Quote 
 so a weapon that makes all weapons almost obsolete is not OP? This weapon that has a bigger splash damage than most missiles, a dps higher than other weapon besides the forge, can pretty much 3-2 shot heavies, and the only ways to counter it is to take the high ground or use it yourself.
 
 If this thing only did direct damage, then you can say it takes skill, but to say it is not OP is absurd. as of right now every FOTM player will use it because it is extremely easy to kill everybody with it.
 
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        |  Spectre-M
 Sanmatar Kelkoons
 Minmatar Republic
 
 2
 
 
      | Posted - 2013.07.17 06:40:00 -
          [9] - Quote 
 I don't see how nerfing a weapon makes the game uninteresting(unless it's the only weapon you find fun to use) as there are so many to choose from. I find that fused nades do a good job of holding back the FP, giving the fp user a taste of their own medicine. I love to see 3 poorly placed shots only to toss a grenade or 2 to better effect, fallback and let that sucker eat my GEK. Priceless. I reiterate what n00b tube said, adapt or die. If FP is okay, than I'm free to spam fused as well, as CCP wants my money for AUR.
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        |  Syther Shadows
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 335
 
 
      | Posted - 2013.07.17 07:09:00 -
          [10] - Quote 
 The flaylock would be a PERFECT example of how to implement the "perfect" imbalance
 
 aka every one uses AR
 
 release flaylock - flaylock counters AR gameplay element
 
 evey one moves to flaylock - some one finds weapon C counter flaylock
 people more to weapon C
 
 weapon C is counter by AR
 
 only problem atm is
 
 Flaylock > drop ships armour tanking suits scout suits heavy suits ar scrambler rifle sniper rifle (not to sure about smg and shotgun)
 
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        |  Watanabe Kikuchi
 Deep Space Republic
 Top Men.
 
 1
 
 
      | Posted - 2013.07.17 07:55:00 -
          [11] - Quote 
 The core flaylock has as big or bigger splash than a proto forge. Really? Really? A pistol does more aoe damage than a gun designed to have splash? It's splash is 85% of it normal damage! Pfft. It out performs almost EVERY OTHER gun at almost every range. And you can carry 2 of them.
 
 So now "infamous guys" running invisible with twin flaylocks. This game is awesome. -_-
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        |  Ronan Elsword
 Dead Six Initiative
 Lokun Listamenn
 
 60
 
 
      | Posted - 2013.07.17 07:57:00 -
          [12] - Quote 
 Well when you hear your friends saying "God this gun is OP" every time they kill someone with it you just gotta think. On another note shooting the ground isn't skill. Scrambler pistols are great for the extra head shot bonus which takes a certain amount of skill and practice.
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        |  CaoticFox
 Axis of Chaos
 
 21
 
 
      | Posted - 2013.07.17 08:38:00 -
          [13] - Quote 
 ppl really need to PAY ATTENTION to whats killing them... CORE FLAYLOCK PISTOL is PROTOTYPE... which means MAX SPLASH RADIUS... ITS PROTO... its SUPPOSED TO BE POWERFULL
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        |  CaoticFox
 Axis of Chaos
 
 21
 
 
      | Posted - 2013.07.17 08:40:00 -
          [14] - Quote 
 
 CaoticFox wrote:ppl really need to PAY ATTENTION to whats killing them... CORE FLAYLOCK PISTOL is PROTOTYPE... which means MAX SPLASH RADIUS... ITS PROTO... its SUPPOSED TO BE POWERFULL oh w8.... not every1 HAS PROTO... CCP ... JUST NERF ALL PROTO!
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        |  XV1
 Ninth Legion Freelance
 
 43
 
 
      | Posted - 2013.07.17 10:16:00 -
          [15] - Quote 
 The MD should have almost as much splash damage as direct hit while the flaylock should have like 50% of its direct damage as splash damage.
 
 Problem solved and it makes more sense.
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        |  Pandora Mars
 Afterlife Overseers
 
 90
 
 
      | Posted - 2013.07.17 11:33:00 -
          [16] - Quote 
 
 10123Jman wrote: you enter battle with it and you notice you get a ton of kills
 
 thread/
 
 Also, I'm sorry for your beloved gun, but the Nerf Hammer have been summoned already, we have 666 p***ed players claiming in the ancient Amarr language and we managed to kidnap enough Flaylock users to sacrifice to CCP Mintchip.
 
 
 Quote:#51Posted by CCP Mintchip 2013.07.16 19:02
 We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns!
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        |  Sinboto Simmons
 SVER True Blood
 
 741
 
 
      | Posted - 2013.07.17 14:58:00 -
          [17] - Quote 
 
 XV1 wrote:The MD should have almost as much splash damage as direct hit while the flaylock should have like 50% of its direct damage as splash damage.
 Problem solved and it makes more sense.
 As much as I would love that (and trust me I would) That would be taking it a bit to far for the mass driver
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        |  Buster Friently
 Rosen Association
 
 1164
 
 
      | Posted - 2013.07.17 16:17:00 -
          [18] - Quote 
 
 CaoticFox wrote:ppl really need to PAY ATTENTION to whats killing them... CORE FLAYLOCK PISTOL is PROTOTYPE... which means MAX SPLASH RADIUS... ITS PROTO... its SUPPOSED TO BE POWERFULL 
 
 Yeah, well beyond that, in pub matches at least, ARs are scoring kills at almost 10 times the rate of Flaylocks.
 
 Where's CCP's significant changes regarding this massive imbalance?
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        |  Master Jaraiya
 Ultramarine Corp
 
 459
 
 
      | Posted - 2013.07.17 16:20:00 -
          [19] - Quote 
 Yes it is, but you knew that.
 
 After all, that is [probably] why you specced into it in the first place.
 
 Now your mad because you feel like you may have wasted all of that SP.
 
 That's what you get for being a FOTM OP weapon user whose only goal is stat padding.
 
 Next time just use what you like and you will have fun and be happy with your decision.
 
 If you truly like the Flaylock that much, then you will still enjoy using it after it becomes nerfed.
 
 If indeed you only specced into it because you knew it was OP, then I expect to see you on the forums crying for a respec very soon.
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        |  Master Jaraiya
 Ultramarine Corp
 
 459
 
 
      | Posted - 2013.07.17 16:24:00 -
          [20] - Quote 
 
 Buster Friently wrote:CaoticFox wrote:ppl really need to PAY ATTENTION to whats killing them... CORE FLAYLOCK PISTOL is PROTOTYPE... which means MAX SPLASH RADIUS... ITS PROTO... its SUPPOSED TO BE POWERFULL Yeah, well beyond that, in pub matches at least, ARs are scoring kills at almost 10 times the rate of Flaylocks. Where's CCP's significant changes regarding this massive imbalance? 
 Yes not counting the Breach, Burst, and Tactical Variants, ARs are extremely OP. I recommend adding a significant amount more recoil and dispersion and a slight range nerf. This would make the AR what it is supposed to be.
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        |  Buster Friently
 Rosen Association
 
 1172
 
 
      | Posted - 2013.07.17 16:44:00 -
          [21] - Quote 
 
 Master Jaraiya wrote:Yes it is, but you knew that.  After all, that is [probably] why you specced into it in the first place. Now your mad because you feel like you may have wasted all of that SP. That's what you get for being a FOTM OP weapon user whose only goal is stat padding. Next time just use what you like and you will have fun and be happy with your decision. If you truly like the Flaylock that much, then you will still enjoy using it after it becomes nerfed. If indeed you only specced into it because you knew it was OP, then I expect to see you on the forums crying for a respec very soon.  
 
 Not sure who this is referring too, but let me take a stab, and give you a little history lesson.
 
 I specced into flaylock because it was new, and seemed fun, and was minmatar.
 
 Prior to this, back in Chromosome, I had fully specced into MD and Sniper Rifle, but I also specced to level 3 of every light weapon, and most sidearms. Here's what I experienced: Laser, not OP, but the Viziam was broken - Nerfed, HMG not OP - Nerfed. MD not OP -Nerfed.
 
 Currently, I am fully specced into MD, Sniper Rifle, and Flaylock. I am partially specced into a few weapons, like the Scrambler Rifle - which I have tried because it was new. Guess what?
 
 Every weapon is UP compared to the AR. Each and every one. Even still they get nerfed. Take the Sniper Rifle. Ironically, the "range falloff" fix (that buffed ARs) nerfed Sniper Rifles. mDs are still UP, yet the forum whining is building up steam again. LRs are still abyssmal, Scrambler rifles and plasma cannons have been pre nerfed into uselessness.
 
 It seems, that the only way to go in Dust, if you wish to hang around, is to go AR.
 
 Hail AR 514.
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        |  Master Jaraiya
 Ultramarine Corp
 
 460
 
 
      | Posted - 2013.07.17 17:14:00 -
          [22] - Quote 
 
 Buster Friently wrote:Master Jaraiya wrote:Yes it is, but you knew that.  After all, that is [probably] why you specced into it in the first place. Now your mad because you feel like you may have wasted all of that SP. That's what you get for being a FOTM OP weapon user whose only goal is stat padding. Next time just use what you like and you will have fun and be happy with your decision. If you truly like the Flaylock that much, then you will still enjoy using it after it becomes nerfed. If indeed you only specced into it because you knew it was OP, then I expect to see you on the forums crying for a respec very soon.  Not sure who this is referring too, but let me take a stab, and give you a little history lesson. I specced into flaylock because it was new, and seemed fun, and was minmatar.  Prior to this, back in Chromosome, I had fully specced into MD and Sniper Rifle, but I also specced to level 3 of every light weapon, and most sidearms. Here's what I experienced: Laser, not OP, but the Viziam was broken - Nerfed, HMG not OP - Nerfed. MD not OP -Nerfed. Currently, I am fully specced into MD, Sniper Rifle, and Flaylock. I am partially specced into a few weapons, like the Scrambler Rifle - which I have tried because it was new. Guess what? Every weapon is UP compared to the AR. Each and every one. Even still they get nerfed. Take the Sniper Rifle. Ironically, the "range falloff" fix (that buffed ARs) nerfed Sniper Rifles. mDs are still UP, yet the forum whining is building up steam again. LRs are still abyssmal, Scrambler rifles and plasma cannons have been pre nerfed into uselessness. It seems, that the only way to go in Dust, if you wish to hang around, is to go AR. Hail AR 514. 
 It was directed at OP actually.
 
 I respect the reasons you say you specced into the Flaylock. You should still be able to enjoy using it even after it gets nerfed because of those reasons.
 
 I'll agree that the absolute range and damage falloff definitely helped the AR more than any other weapon. It is just to pinpoint accurate even outside of its maximum range. The HMG is still a little better, but the hit detection is messed up with it. This is something that has been acknowledged by CCP and hopefully will be fixed soon. Maybe then the HMG will shine again.
 
 The AR seriously needs to be reworked. It is supposed to be a Jack of all trades master of none, but currently is a master of all trades:
 
 Suppressive Fire check
 Area Denial check
 Point Defense check
 Assault check
 Infiltration check
 Crowd Control check
 CQC Check
 
 About the only thing it can't do is AV, but that doesn't stop tryhards form firing at vehicle with it. I see this all the time and I just think to myself- "not yet smurf, but soon"
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