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RuckingFetard
Better Hide R Die D.E.F.I.A.N.C.E
268
|
Posted - 2013.07.13 11:45:00 -
[91] - Quote
Bulldozza Smash wrote:Revelations 514 wrote:Honestly,
AR, (autos), need more bullet disparity or recoil or both.
Core Flaylocks definitely need splash dmg nerf and RoF decrease.
Lets all be honest with ourselves here. I do know it's not just some people are really, really good and just happen to use Core Flaylocks and Duvolle's, and no one that is really good uses anything else. Helluva coincidence don't ya think?
Show me anyone, regardless of map, who consistently tops Duvolle or Flaylock users with any other weapon of choice. (And don't come with "well one time this sniper", because that isn't consistent). Snipers are fine honestly, they earn their kills. Scrambler Rifles are a pain, but it's harder to hit with due to not being able to just spray and therefore they are beatable.
Id say do the above, address the LAV, and yellow logi, address red line exploiters and we will have a pretty good balance to start with and make finer tweaks from that point out. Agreed the ARs have become way to easy to use atleast in the last build you had to tap the trigger now you just hold... i loved the hold release hold when firing with the old ARs firstly it took disipline to use which meant less deaths for me due to scrubs sprayed like mad and secondly was more of a challange. As for the flaylocks, CCP has been doing a great job of balancing everything until this flaylock came out its like the all answer weapon which it shouldn't be if anything the AR should be the all answer weapon due to its well rounded. hope CCP seriously reconciders the flaylocks stats. The LAVs need to be looked at, i think the answer to most of the LAV problems can be solved with more flux weapons eg flux AVs or flux swarms... oh if they would hurry up with those flux proxys would be nice. 'AR should be the all answer weapon' Just. No |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
86
|
Posted - 2013.07.13 11:52:00 -
[92] - Quote
RuckingFetard wrote:Bulldozza Smash wrote:Revelations 514 wrote:Honestly,
AR, (autos), need more bullet disparity or recoil or both.
Core Flaylocks definitely need splash dmg nerf and RoF decrease.
Lets all be honest with ourselves here. I do know it's not just some people are really, really good and just happen to use Core Flaylocks and Duvolle's, and no one that is really good uses anything else. Helluva coincidence don't ya think?
Show me anyone, regardless of map, who consistently tops Duvolle or Flaylock users with any other weapon of choice. (And don't come with "well one time this sniper", because that isn't consistent). Snipers are fine honestly, they earn their kills. Scrambler Rifles are a pain, but it's harder to hit with due to not being able to just spray and therefore they are beatable.
Id say do the above, address the LAV, and yellow logi, address red line exploiters and we will have a pretty good balance to start with and make finer tweaks from that point out. Agreed the ARs have become way to easy to use atleast in the last build you had to tap the trigger now you just hold... i loved the hold release hold when firing with the old ARs firstly it took disipline to use which meant less deaths for me due to scrubs sprayed like mad and secondly was more of a challange. As for the flaylocks, CCP has been doing a great job of balancing everything until this flaylock came out its like the all answer weapon which it shouldn't be if anything the AR should be the all answer weapon due to its well rounded. hope CCP seriously reconciders the flaylocks stats. The LAVs need to be looked at, i think the answer to most of the LAV problems can be solved with more flux weapons eg flux AVs or flux swarms... oh if they would hurry up with those flux proxys would be nice. 'AR should be the all answer weapon' Just. No
We can worry about other guns AFTER the primary one gets broken Flaylock is abigger problem than anything. |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
67
|
Posted - 2013.07.13 13:49:00 -
[93] - Quote
Keep the splash as that is literally what separates it form the other pistols, otherwise it just becomes another pistol, but have the range cut down to 20 and have a long load time for the weapon, since we are indeed loading self propelled micro missile ammunition here. If need be cut the direct damage down by 30% and raise splash damage by a smaller amount, making it the crowd control weapon it is. The aspect of a larger radius that can hurt the player easier will give it a minimum and maximum range.
The way I see it, a three shot volley should be able to destroy all your armor if you get flanked by it. So a heavy with his shields blown should be able to be killed within that quick 3 shot volley (again when his shields are blown). This thing should suck against shields entirely but able to utilize splash to keep out of direct sight until shields are gone, thus utilizing splash as more of a skill mechanic rather than a lazy mechanic.
I'm sure I'm going to get flack for this, and I also want to remind people that sidearms should not equal suckage. But it should have a niche killing role, and in this case ***close range unshielded opponets***. That is the role that I see for this weapon, if you lack shields this thing should drop you in seconds if you are within 20 of your opponent |
Orion Vahid
DUST University Ivy League
53
|
Posted - 2013.07.13 13:53:00 -
[94] - Quote
Buster Friently wrote:ZDub 303 wrote:Buster Friently wrote:XeroTheBigBoss wrote:Are you guys aware of how godlike it is? Is there plans to nerf it down a little bit? It's getting to the point where people are just running around using nothing else specially in the Planetary Conquest that was suppose to bring Longevity to the game. Nobody will want to go up against full teams of guys using Rapid fire grenade launchers that are more than capable of killing with splash damage. The gun is fine. Clearly you don't play this game. Go into some PC matches and its probably somewhere between 40-80% of all kills in a match. Some corps are just speccing completely into flaylocks and running dual core godlock pistols. It's need it's RoF halved and its splash radius normalized between variants. Put up some vids to back up your claims. Otherwise, my text is as valid as yours. Flaylock, including Core, is fine. For the record, doing what you suggest would eliminate the weapon from the game. Kinda like Lasers now, and to a slightly lesser degree MDs. Let me guess, you only use the AR right? Right...you are probably a flaylock user. Trust me, Nobody enjoys getting 2-4 shotted by flaylocks. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
159
|
Posted - 2013.07.13 13:56:00 -
[95] - Quote
Lmfao make it a weapon that only equips on a scout suit! |
Stile451
Red Star. EoN.
139
|
Posted - 2013.07.13 15:31:00 -
[96] - Quote
Oswald Rehnquist wrote:Keep the splash as that is literally what separates it form the other pistols, otherwise it just becomes another pistol, but have the range cut down to 20 and have a long load time for the weapon, since we are indeed loading self propelled micro missile ammunition here. If need be cut the direct damage down by 30% and raise splash damage by a smaller amount, making it the crowd control weapon it is. The aspect of a larger radius that can hurt the player easier will give it a minimum and maximum range.
The way I see it, a three shot volley should be able to destroy all your armor if you get flanked by it. So a heavy with his shields blown should be able to be killed within that quick 3 shot volley (again when his shields are blown). This thing should suck against shields entirely but able to utilize splash to keep out of direct sight until shields are gone, thus utilizing splash as more of a skill mechanic rather than a lazy mechanic.
I'm sure I'm going to get flack for this, and I also want to remind people that sidearms should not equal suckage. But it should have a niche killing role, and in this case ***close range unshielded opponets***. That is the role that I see for this weapon, if you lack shields this thing should drop you in seconds if you are within 20 of your opponent So you are proposing to increase the splash damage, which is the only thing wrong with the weapon right now(except perhaps the rate of fire).
They flaylock is not a crowd control weapon - a crowd control weapon leaves people time to disperse and is not meant to quiclky kill.
Most people use the flaylock within 20m anyway, changing reload time won't make a difference, direct damage is in line with other sidearms but splash damage is not(you can tell when the enemy is shooting at the ground, they almost always are). |
Jade Hasegawa
Intrepidus XI EoN.
0
|
Posted - 2013.07.13 15:45:00 -
[97] - Quote
I think they are maybe a bit OP, but my problemis with how alot of ppl use them right now, if using an AR/SMG or anything else with no splash damage you have to aim or hip fire in a close in fight.
I am fed up of dying because someone who cannot aim is spraying mass driver then flaylock ad nauseam and relying purley on splash damage. Reminds me all too well of the USAS12 frag round crap on BF3.
Not all flaylock users do this ofc, but its annoying as hell to die cos someone is just sprayign explosives everywhereand hoping for the kill. either reduce splash as suggested or make them cost more CPU/PG/ISK/AUR to buy |
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
212
|
Posted - 2013.07.13 15:48:00 -
[98] - Quote
Flaylock's are fine, the splash range isn't all that great. Stop getting weapons nerfed on the endless QQ merry-go-round.
BANDWAGON. CHOO CHOO.
Thanks. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
159
|
Posted - 2013.07.13 16:04:00 -
[99] - Quote
There only op when ur not looking at the guy blasting you into the sky because of the unawareness people are crying, but if a guys shooting three shots an ur jumping with a a smg you ll kill him no problem |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
91
|
Posted - 2013.07.13 17:05:00 -
[100] - Quote
OZAROW wrote:There only op when ur not looking at the guy blasting you into the sky because of the unawareness people are crying, but if a guys shooting three shots an ur jumping with a a smg you ll kill him no problem
CCP you have to fix this gun. If not this game will die. All you have keeping this game alive is the vets playing it. We will get burnt out losing ISK and districts to no talent players using crutches. You guys fix one crutch but it takes you so long they can jump onto the other knowing they have a good 2 months of using the new crutch. |
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Arc-08
Horizons' Edge Orion Empire
16
|
Posted - 2013.07.13 21:00:00 -
[101] - Quote
Honestly the only thing that they should do to the flaylock is make it so it doesn't shoot as fast. the reason i say that is because with assault rifles you can kill about any dropsuit with a full clip, but it takes time for you to shoot a full clip of 60 or 48, with the core flaylock pistol, you have 3 shots that you can shoot in 2 seconds and then the person is dead. if they make it take i don't know 3.5 or 4 seconds to get all the shots out more people will be able to at least see where they are getting shot from. |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
67
|
Posted - 2013.07.13 22:28:00 -
[102] - Quote
Stile451 wrote:Oswald Rehnquist wrote:Keep the splash as that is literally what separates it form the other pistols, otherwise it just becomes another pistol, but have the range cut down to 20 and have a long load time for the weapon, since we are indeed loading self propelled micro missile ammunition here. If need be cut the direct damage down by 30% and raise splash damage by a smaller amount, making it the crowd control weapon it is. The aspect of a larger radius that can hurt the player easier will give it a minimum and maximum range.
The way I see it, a three shot volley should be able to destroy all your armor if you get flanked by it. So a heavy with his shields blown should be able to be killed within that quick 3 shot volley (again when his shields are blown). This thing should suck against shields entirely but able to utilize splash to keep out of direct sight until shields are gone, thus utilizing splash as more of a skill mechanic rather than a lazy mechanic.
I'm sure I'm going to get flack for this, and I also want to remind people that sidearms should not equal suckage. But it should have a niche killing role, and in this case ***close range unshielded opponets***. That is the role that I see for this weapon, if you lack shields this thing should drop you in seconds if you are within 20 of your opponent So you are proposing to increase the splash damage, which is the only thing wrong with the weapon right now(except perhaps the rate of fire). They flaylock is not a crowd control weapon - a crowd control weapon leaves people time to disperse and is not meant to quiclky kill. Most people use the flaylock within 20m anyway, changing reload time won't make a difference, direct damage is in line with other sidearms but splash damage is not(you can tell when the enemy is shooting at the ground, they almost always are).
I said to reduce direct damage by 30% to make it below the other firearms and then have a higher splash damage. If you guys essentially neuter the splash to essentially make direct hits the only viable shot, then this pistol is no different than any other of the pistols (now and future) and we might as well not have it in the game if its going to function like an ordinary pistol.
1) Ion pistol, which is a short range pistol that can perform a charge shot for massive damage (like a shotgun)
2) Bolt pistol, which is a stable medium high dps pistol with long range (like a low yield sniper)
3) and of coarse we have the scrambler with high headshot damage (like a high yield sniper)
4) Flaylock..........
I agree it needs changing from what it currently is but keep in mind the other pistols when you think of modifying the flaylock. To make it more unique I think direct damage should be reduced and splash increased. Not the final say, but what are you proposing that would keep unique mechanics on the flaylock? |
ZDub 303
TeamPlayers EoN.
893
|
Posted - 2013.07.13 22:45:00 -
[103] - Quote
We can worry about balancing later... they need to emergency patch this thing into the ground until they can figure out real balance for it.
|
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
181
|
Posted - 2013.07.13 23:05:00 -
[104] - Quote
ZDub 303 wrote:We can worry about balancing later... they need to emergency patch this thing into the ground until they can figure out real balance for it.
Did they put in an emergency patch for the TAC or the Cal Logi?
Endure it until they address it (which I think will be soon) or dont play. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
159
|
Posted - 2013.07.14 01:56:00 -
[105] - Quote
Xero The Mishima wrote:OZAROW wrote:There only op when ur not looking at the guy blasting you into the sky because of the unawareness people are crying, but if a guys shooting three shots an ur jumping with a a smg you ll kill him no problem CCP you have to fix this gun. If not this game will die. All you have keeping this game alive is the vets playing it. We will get burnt out losing ISK and districts to no talent players using crutches. You guys fix one crutch but it takes you so long they can jump onto the other knowing they have a good 2 months of using the new crutch. This is true |
XV1
Ninth Legion Freelance
37
|
Posted - 2013.07.14 02:16:00 -
[106] - Quote
You are wrong, I counted weaponry 5, sidearm operation 5 and all flaylock pistol skills to five at well under 6 mil. |
Alena Ventrallis
Osmon Surveillance Caldari State
0
|
Posted - 2013.07.14 02:56:00 -
[107] - Quote
The point of a sidearm is to give you a backup weapon in case your primary goes down for whatever reason (jam, empty magazine, etc.) The flaylock is a sidearm being used in lieu of a primary, which to me is pretty telling. The flaylock should be a "I need to quickly escape and reload my primary/retreat/whatever," or "I almost got him, just a little more to finish him off," not "I'm going to attack using this exclusively and rely on splash damage to get kills."
To this end, I recommend cutting down the ammo per magazine on it. The splash can stay ridiculous as it is, the main problem seems to be that you can shoot 4-5 times (assuming you have minmatar assault suit skill up) in rapid succession, which honestly does garauntee kills in most cases. If it was perhaps one shot per reload, that would make it more of a backup, either to cover your retreat or finish off your enemy since pulling a sidearm is faster than reloading. Perhaps with minmatar assault skill at 5, you can have two (maybe, MAYBE 3) shots before needing to reload, so people speccing into minmatar can have it close to what it is today, but with more of a skill investment.
The fact that a pistol has more splash damage than a rocket launcher designed for vehicles at the same meta level (meta 1 flaylock pistol has 195 splash dmg, ST-1 missile launcher has 175) is pretty ridiculous, but if thats what ccp intended (hopefully it wasn't) then you shouldn't get better performance than a VEHICLE TURRET all around. Hit the ammo capacity, the splash radius, or the splash damage itself. I wouldn't say all of them together, but at least one of them, imo the ammo per magazine to 1, max ammo 5 (including round in chamber). |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
96
|
Posted - 2013.07.14 03:46:00 -
[108] - Quote
Alena Ventrallis wrote:The point of a sidearm is to give you a backup weapon in case your primary goes down for whatever reason (jam, empty magazine, etc.) The flaylock is a sidearm being used in lieu of a primary, which to me is pretty telling. The flaylock should be a "I need to quickly escape and reload my primary/retreat/whatever," or "I almost got him, just a little more to finish him off," not "I'm going to attack using this exclusively and rely on splash damage to get kills."
To this end, I recommend cutting down the ammo per magazine on it. The splash can stay ridiculous as it is, the main problem seems to be that you can shoot 4-5 times (assuming you have minmatar assault suit skill up) in rapid succession, which honestly does garauntee kills in most cases. If it was perhaps one shot per reload, that would make it more of a backup, either to cover your retreat or finish off your enemy since pulling a sidearm is faster than reloading. Perhaps with minmatar assault skill at 5, you can have two (maybe, MAYBE 3) shots before needing to reload, so people speccing into minmatar can have it close to what it is today, but with more of a skill investment.
The fact that a pistol has more splash damage than a rocket launcher designed for vehicles at the same meta level (meta 1 flaylock pistol has 195 splash dmg, ST-1 missile launcher has 175) is pretty ridiculous, but if thats what ccp intended (hopefully it wasn't) then you shouldn't get better performance than a VEHICLE TURRET all around. Hit the ammo capacity, the splash radius, or the splash damage itself. I wouldn't say all of them together, but at least one of them, imo the ammo per magazine to 1, max ammo 5 (including round in chamber).
Nope this gun needs to be broken. No other way. |
Stile451
Red Star. EoN.
139
|
Posted - 2013.07.14 04:38:00 -
[109] - Quote
Oswald Rehnquist wrote:I said to reduce direct damage by 30% to make it below the other firearms and then have a higher splash damage. If you guys essentially neuter the splash to essentially make direct hits the only viable shot, then this pistol is no different than any other of the pistols (now and future) and we might as well not have it in the game if its going to function like an ordinary pistol. Nobody hits you with a direct shot. A decrease of direct damage is not balancing it at all. Increasing splash damage would only further imbalance the weapon.
The fact that it has splash damage at all makes it different from other pistols. |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
96
|
Posted - 2013.07.14 06:10:00 -
[110] - Quote
This gun is gonna ruin the success of this game. |
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thhrey eyuwayreyuwr
Super Smash Corp.
2
|
Posted - 2013.07.14 09:40:00 -
[111] - Quote
because CCP |
RINON114
B.S.A.A. General Tso's Alliance
280
|
Posted - 2013.07.14 13:54:00 -
[112] - Quote
To anybody who says this is not an issue, please try on a Gallente suit and go play with the proto flaylock traffic. I played a lot of matches today and in nearly every one where I stood no chance was against the flaylock. Every game where there were no flaylocks I consistently did well - flaylocks ruined my day (as well as the Charybdis but that's another thread).
Nerf this gun hard like the TAR. |
ZDub 303
TeamPlayers EoN.
896
|
Posted - 2013.07.14 14:59:00 -
[113] - Quote
Daxxis KANNAH wrote:ZDub 303 wrote:We can worry about balancing later... they need to emergency patch this thing into the ground until they can figure out real balance for it.
Did they put in an emergency patch for the TAC or the Cal Logi? Endure it until they address it (which I think will be soon) or dont play.
Neither the cal logi, nor the tac, were so bad that multiple corporations have had to make an agreement to ban their use from PC matches. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
184
|
Posted - 2013.07.14 15:43:00 -
[114] - Quote
ZDub 303 wrote:Daxxis KANNAH wrote:ZDub 303 wrote:We can worry about balancing later... they need to emergency patch this thing into the ground until they can figure out real balance for it.
Did they put in an emergency patch for the TAC or the Cal Logi? Endure it until they address it (which I think will be soon) or dont play. Neither the cal logi, nor the tac, were so bad that multiple corporations have had to make an agreement to ban their use from PC matches.
Please shut up with this nonsense.
The TAC was getting just as much QQ if not more and was killing just as fast and from range.
TAC was not nerfed hard (as the poster above wants with FP), it was brought in line correctly which will happen with this.
And in Dust, sidearms can be a main weapon so that argument is irrelevant.
Stop crying like babies and wait for CCP to deal with it. |
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
217
|
Posted - 2013.07.14 17:14:00 -
[115] - Quote
Daxxis KANNAH wrote:ZDub 303 wrote:Daxxis KANNAH wrote:ZDub 303 wrote:We can worry about balancing later... they need to emergency patch this thing into the ground until they can figure out real balance for it.
Did they put in an emergency patch for the TAC or the Cal Logi? Endure it until they address it (which I think will be soon) or dont play. Neither the cal logi, nor the tac, were so bad that multiple corporations have had to make an agreement to ban their use from PC matches. Please shut up with this nonsense. The TAC was getting just as much QQ if not more and was killing just as fast and from range. TAC was not nerfed hard (as the poster above wants with FP), it was brought in line correctly which will happen with this. And in Dust, sidearms can be a main weapon so that argument is irrelevant. Stop crying like babies and wait for CCP to deal with it.
The Tactical was nerfed into oblivion, completely ruining the whole reason I used it in the first place; it wasn't a semi automatic fast as you can fire the trigger weapon. Now they're going to nerf the Flaylock into oblivion because you whiny forum idiots are on the Nerf It Bandwagon, STOP POSTING ALL OF YOU, YOU ARE THE PEOPLE KILLING THIS GAME.
Good day. |
Mobius Kaethis
Molon Labe. League of Infamy
390
|
Posted - 2013.07.14 18:43:00 -
[116] - Quote
Dale Templar wrote:
The Tactical was nerfed into oblivion, completely ruining the whole reason I used it in the first place; it wasn't a semi automatic fast as you can fire the trigger weapon. Now they're going to nerf the Flaylock into oblivion because you whiny forum idiots are on the Nerf It Bandwagon, STOP POSTING ALL OF YOU, YOU ARE THE PEOPLE KILLING THIS GAME.
Good day.
^ This is a player who only knows how to use the most OP and broken of weapons. Dale, think about this please. The game is fun when there is honest competition. All the equipment and fitting options in the game need to support this. Any weapon, be it flaylock, TAR, or anyother flavor of the month that does not allow for a good amount of competition needs to be changed.
Yes, there are always going to be people like Dale that only like truly stomping people. But for the rest of us that isn't particularly fun. Just like how most players hate a match where the opponent is red lined (I almost always have my squad pull back to give the enemy team a letter) we also hate a gun battle where we have no chance of loosing.
Stop being a scrub and calling unbalancing tools fine. Play with a non-OP weapon for a change and see how much fun the game can really be. |
Shijima Kuraimaru
WarRavens League of Infamy
258
|
Posted - 2013.07.14 19:51:00 -
[117] - Quote
I like the flaylock. I don't use it on any of my characters (yet), but I like it. The only problem I have is that it's splash damage outclasses that of the Mass Driver which is supposed to rely on splash as it's a friken grenade launcher.
Mass driver launches a canister, about the size of a cola can, filled with a high explosive, hence grenade launcher.
The Flaylock fires a 1 in/2.54 cm missile. In essence It's a self propelled explosive bullet. It's a nonsensical weapon even for a game. |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
117
|
Posted - 2013.07.14 20:44:00 -
[118] - Quote
Flaylock needs to be busted into small pieces. |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
185
|
Posted - 2013.07.14 22:02:00 -
[119] - Quote
XV1 wrote:You are wrong, I counted weaponry 5, sidearm operation 5 and all flaylock pistol skills to five at well under 6 mil. That calculation was for the weapon an all skills for the weapon, nice try add again |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
126
|
Posted - 2013.07.14 22:17:00 -
[120] - Quote
OZAROW wrote:XV1 wrote:You are wrong, I counted weaponry 5, sidearm operation 5 and all flaylock pistol skills to five at well under 6 mil. That calculation was for the weapon an all skills for the weapon, nice try add again
Ya you can't nerf the flaylock! I spent 17M SP on it!!! Weaponry 5 side arm 5 Flaylock5 core upgrades 5 shields 5 armor5 + more!!! |
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