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241. AFK players, need a fix - in Feedback/Requests [original thread]
SP Rollover + 5 SP/WP + 0 SP/s = fix for afking.
- by ZDub 303 - at 2013.07.10 17:40:00
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242. CGM - in Feedback/Requests [original thread]
Coucil of Universal Management?
- by ZDub 303 - at 2013.07.10 16:39:00
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243. Request - Shield Converter Module - in Feedback/Requests [original thread]
An activated module would still be the best way to do it, having it eat your shields immediately/passively would probably make it bad to use.
- by ZDub 303 - at 2013.07.10 00:26:00
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244. Another Flaylock Thread :D - in Feedback/Requests [original thread]
Normalize splash radius so that std and adv variants can be useful, set it to 1.6m. Decrease splash damage by 40% and change FP Op to 5% splash damage per level. Cleanest/simplest way to fix this gun.
- by ZDub 303 - at 2013.07.10 00:23:00
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245. flaylock my solution - in Feedback/Requests [original thread]
lol wut? 25% sidearm clip bonus on minmatar assaults..? Thats an extra rocket fyi... takes it from 3-4 rockets.
- by ZDub 303 - at 2013.07.09 17:07:00
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246. Request - Shield Converter Module - in Feedback/Requests [original thread]
Would be better if it was just an activated module imo. Let people choose when their shields are eaten away. Give it something like 15s up and 45s down, then you can just say it kicks on the shields depleted recharge delay before shields start to...
- by ZDub 303 - at 2013.07.09 13:33:00
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247. Flaylock solution without nerfing damage and splash - in Feedback/Requests [original thread]
Still wouldnt change the fact that its a god in cqc and is ruining PC. Your suggestion would fix very little. It needs a splash normalization and a slight splash damage nerf, period.
- by ZDub 303 - at 2013.07.09 13:28:00
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248. [Petition] Core flaylock debunk - in Feedback/Requests [original thread]
Reav Hannari wrote: ZDub 303 wrote: Seriously, we need a fix in 1.3 for this... CCP, you cannot wait until 1.4 to put a fix in for the flaylock! FYI, 1.3 has been frozen for almost two weeks. No word on what's in it. I know, but they ...
- by ZDub 303 - at 2013.07.09 04:44:00
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249. The Mass driver is ok now / Flaylocks too - in Feedback/Requests [original thread]
the range is fine on its... its the obscene CQC efficacy it has that is game breaking. It NEEDS to have its splash radius lowered, and probably its splash damage a bit as well.
- by ZDub 303 - at 2013.07.08 22:41:00
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250. The Mass driver is ok now / Flaylocks too - in Feedback/Requests [original thread]
Cosgar wrote: ZDub 303 wrote: lol I love these troll threads. Flaylock is NOT okay. It might be okay in pubs but its a big problem in PC, and it needs to be changed. Out of curiosity, what range are you guys engaging flaylock users? This ...
- by ZDub 303 - at 2013.07.08 22:31:00
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251. The Mass driver is ok now / Flaylocks too - in Feedback/Requests [original thread]
lol I love these troll threads. Flaylock is NOT okay. It might be okay in pubs but its a big problem in PC, and it needs to be changed.
- by ZDub 303 - at 2013.07.08 22:06:00
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252. Charge sniper rifle - in Feedback/Requests [original thread]
Yeah I bought 500 the other day just for the lulz. I don't have any skill in SRs at all lol.
- by ZDub 303 - at 2013.07.08 14:28:00
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253. [Petition] Core flaylock debunk - in Feedback/Requests [original thread]
Seriously, we need a fix in 1.3 for this... CCP, you cannot wait until 1.4 to put a fix in for the flaylock!
- by ZDub 303 - at 2013.07.08 14:21:00
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254. Scrambler Assults & Scramblers - in Feedback/Requests [original thread]
Assault scrambler does mad dps at low range. It might actually be higher dps on armor than the duvolle if you're in its optimal. I don't remember... Sucks at range though.
- by ZDub 303 - at 2013.07.08 13:50:00
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255. Adv/Proto suits, higher bleed time? - in Feedback/Requests [original thread]
I'm down with this... or at least a skill we could put some points into that lets us sit there longer.
- by ZDub 303 - at 2013.07.08 04:53:00
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256. (Feedback) This game is critically unfinished: a fan's annoyance - in Feedback/Requests [original thread]
sorry dude... tanks are in a bad spot atm... and the module selection in this game is rough for tankers. but hey.. NO MORE RESPECS EVER!!!!!!1111oneoneoneone amirite?
- by ZDub 303 - at 2013.07.08 03:38:00
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257. [Request] SP deposit into Skills - in Feedback/Requests [original thread]
I would love to be able to chip away at some of the more expensive skills while working on other things. Until I could get the price low enough that I can hold out and buy it outright with a week's SP.
- by ZDub 303 - at 2013.07.08 01:17:00
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258. [Request] Reduce Dropsuit Electronics/Engineering to x3 - in Feedback/Requests [original thread]
CCP Cmdr Wang wrote: [FEEDBACK] Electronics and Engineering skills for dropsuits and vehicles (being too high a progression path) from CPM feedback. Update: This is part of the skill progression change and the skills in question offer bonuses t...
- by ZDub 303 - at 2013.07.08 01:14:00
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259. [REQUEST] CCP - ASSAULT SCRAMBLE RIFLE needs help - in Feedback/Requests [original thread]
KING CHECKMATE wrote: ZDub 303 wrote: It needs a flat 25% reduction in kick to match ARs, and a sharpshooter skill. In terms of range, it either has already.. Or will soon be, receiving a range buff to be on par with gallente ARs. Then, to ...
- by ZDub 303 - at 2013.07.07 21:19:00
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260. [REQUEST] CCP - ASSAULT SCRAMBLE RIFLE needs help - in Feedback/Requests [original thread]
It needs a flat 25% reduction in kick, and a sharpshooter skill. In terms of range, it either has already.. Or will soon be, receiving a range buff to be on par with gallente ARs. Then, to match its higher clip count and fast reload and much high...
- by ZDub 303 - at 2013.07.07 20:33:00
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