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181. Rifles and "balance" - in General Discussions [original thread]
Pokey Dravon wrote: The Assault Scrambler Rifle has more range and DPS than an equivalent AR. It reloads faster and performs generally better at range than an AR due to better accuracy attributes. On an Amarr Assault the weapon can effectively ...
- by WeapondigitX V7 - at 2015.04.19 01:40:00
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182. Looking to trade for a 'Quafe' Plasma Cannon - in General Discussions [original thread]
Hope to see you on the battlefield against my quafe BPO PLC.
- by WeapondigitX V7 - at 2015.04.17 13:14:00
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183. Players you consider monsters. - in General Discussions [original thread]
Please don't mention me. Cause I am the incognito unknown stubborn slayer that just keeps coming and will kill you.... and kill you again after I die.
- by WeapondigitX V7 - at 2015.04.17 01:48:00
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184. Question to AR Cal Assaults.... - in General Discussions [original thread]
My std cal assault: 3 BPO krins dmg mods adv TAR std magsec or adv bolt pistol 1 PRO or adv dampener 1 std nanohive M1 grenade
- by WeapondigitX V7 - at 2015.04.17 01:35:00
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185. I been stuck on the level 3 barge for months - in General Discussions [original thread]
Ive unlocked all slots for the warbarge without $. ive got the 'officer weapon making' module at lvl 2, ive had that module for 3 months I think. I think my module that 'makes components' is lvl 2 or 3. I do get many components in matches.
- by WeapondigitX V7 - at 2015.04.17 01:31:00
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186. When heavies don't show up on the tacnet - in General Discussions [original thread]
tal mrak-thanl wrote: Scenario: I was running a scout G/1 in a pubskirm yesterday. I'm running up some stairs to gleefully shotgun a single red dot in the back. I get to the top, through the door and there is my target, an Amarr assault. BUT, o...
- by WeapondigitX V7 - at 2015.04.16 14:10:00
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187. Announcement:Dev Blog: Introducing Player Trading - in General Discussions [original thread]
I am smiling. However I noticed at the bottom of the devblog it said that player trading will only be allowed between those at loyalty rank 4 and above. I am at rank 4 (2-3yrs old DUST main character) and have spent $3-$4 on DUST514. (hope tha...
- by WeapondigitX V7 - at 2015.04.16 13:36:00
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188. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
John Psi wrote: CCP Rattati wrote: What if Skirmish, as the most tactical game mode becomes FW only. Great idea, please do not forget: 1. Disable AIM ASSIST from hip. 2. Enable strafing penalty. 3. Fix RE's, as promised 2014.12...
- by WeapondigitX V7 - at 2015.04.15 05:15:00
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189. CPM Feedback Requestion - Myofibril Stimulant - in Feedback/Requests [original thread]
Cross Atu wrote: The changes which allow Myofibril Stimulants to increase jump height have been in the game for a bit now so it is time for some community feedback and review. The following information would be of great use to the CPM in prov...
- by WeapondigitX V7 - at 2015.04.14 14:09:00
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190. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
I would prefer you change public contract skirmish to use 3 points map designs and FW uses 4-5 point map designs. Additionally allow players and squads to search for FW and public contract battles at the same time, (but prioritize FW matches for...
- by WeapondigitX V7 - at 2015.04.14 07:24:00
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191. What happened? - in General Discussions [original thread]
If you left for 3 months, your aiming skills probably deteriorated. You probably need to aim better at 15m engagements, try to get a feel for what 15m distances looks like. 15m looks like 2 seconds of running distance, its not large, like it looks...
- by WeapondigitX V7 - at 2015.04.14 07:12:00
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192. What Proto suits do you own - in General Discussions [original thread]
LT SHANKS wrote: Green Living wrote: Assault Mk.0 Assault Gk.0 LogisticsGk.0 Scout Gk.0 Scout Gk.0 if I'm lone wolfing Logistics Gk.0 if I'm with a skilled squad I also have the Logistics gk.0 and it works surprisingly well as a lonewolf ...
- by WeapondigitX V7 - at 2015.04.14 07:08:00
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193. Why do AVers still believe in 1v1 against tanks. - in General Discussions [original thread]
Mary Sedillo wrote: Zepod wrote: If 2x = 1y, there's no actual reason to use x in any scenario with a remote amount of importance. But only X can take points and X has tactical flexibility that Y does not have available. The players in...
- by WeapondigitX V7 - at 2015.04.13 13:26:00
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194. SCRAMBLER RIFLE -.- - in General Discussions [original thread]
^ ^ yeah that is a nice post. you will die sometimes regardless because of the chaos of battle. But your playstyle and cunning will reduce that a lot, the reduction depends on how well your enemies use the chaos of war to there advantage. The mo...
- by WeapondigitX V7 - at 2015.04.13 13:13:00
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195. Experimental Weapons - in General Discussions [original thread]
CCP Rattati wrote: the stats should be 3% more damage, 10% faster reload, 10% bigger clip, 10% more ammo, a little different for PLC, Swarm, Forge and Mass Driver additional ammo, +1-+3 overall The experimental assault combat rifle does not ...
- by WeapondigitX V7 - at 2015.04.12 03:37:00
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196. militia MCRU dropship spawn luck - in General Discussions [original thread]
DUST Fiend wrote: - Passengers can hardly see while in the DS - They have no way of knowing, without you relating it to them, where exactly they are on the map - MCRU spawns take nearly twice as long as an uplink - Most ships with an MCRU ar...
- by WeapondigitX V7 - at 2015.04.11 06:01:00
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197. militia MCRU dropship spawn luck - in General Discussions [original thread]
Knightshade Belladonna wrote: maybe they can even make this feature, where you can talk to other players, and say hey I got a mcru! that'd be sweet team chat can do that. but players don't always look at team chat because it takes too long ...
- by WeapondigitX V7 - at 2015.04.11 05:25:00
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198. militia MCRU dropship spawn luck - in General Discussions [original thread]
In public matches: Today I tried to make my team spawn in my militia dropship with a MCRU. I also used militia hardeners and dropship speed mods. On my 3rd attempt I realized I could simply pass by the objective at max speed, zooming from 1 side...
- by WeapondigitX V7 - at 2015.04.11 05:06:00
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199. How many of players consider LP proto specialist weapons officerweap... - in General Discussions [original thread]
Interesting
- by WeapondigitX V7 - at 2015.04.11 04:46:00
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200. How many of players consider LP proto specialist weapons officerweap... - in General Discussions [original thread]
How many of you see them as officer weapons, the specialist proto LP weapons with reduced CPU and PG costs, they allow suits to fit more proto mods or grenades etc. Do you see it as making a suit perform as highly as a proto suit with a officer ...
- by WeapondigitX V7 - at 2015.04.11 02:38:00
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