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381. Scrambler Pistol need to be buffed. - in General Discussions [original thread]
The breach SCP is straight up better than the other SCP's because it costs more PG/CPU. I would have liked the other SCP's to have there CPU/PG cost increased in order to justify there buff. Such as (for the assault variant) increasing the ROF ...
- by WeapondigitX V7 - at 2015.02.08 00:11:00
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382. I found the reason why new players leave dust... - in General Discussions [original thread]
Bone Doc wrote: Newplayer here, I dont stick around because of all the one sided matches and scanners but thats just me. You not alone when concerning 1 sided matches. Ironically I love being on the losing side. More players for me to dest...
- by WeapondigitX V7 - at 2015.02.07 13:31:00
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383. I found the reason why new players leave dust... - in General Discussions [original thread]
Use 1 or 2 proto dampeners on assaults with shotguns and brick tank and shoot the logi in back then the heavy. It can be hard to reach them if they are surrounded by enemy red berries. Best to use standard frames. You will need 100% accuracy as th...
- by WeapondigitX V7 - at 2015.02.07 13:27:00
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384. Scrambler Rife - in General Discussions [original thread]
When I say 'user friendly' I mean that the average player would have a better chance at hitting the enemy a few times BUT something more accurate would be better for veterans because they can aim better with there controller. I hope that clears a...
- by WeapondigitX V7 - at 2015.02.07 13:12:00
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385. Scrambler Rife - in General Discussions [original thread]
LUGMOS wrote: WeapondigitX V7 wrote: The scrambler has much less optimal and effective range than the rail rifle thus it needs to have much better ability up close. Its higher fitting cost and lower damage per overheat compared to the assa...
- by WeapondigitX V7 - at 2015.02.07 13:01:00
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386. Announcement:DUST 514: Warlords 1.0 Feedback - in Feedback/Requests [original thread]
I killed a enemy player with a standard swam launcher. The enemy was using an assault drop ship. I had a standard amarr assault suit equipped. In the kill feed it had my name and rank and the enemies name, however the kill feed said I used a "mi...
- by WeapondigitX V7 - at 2015.02.07 12:34:00
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387. Hey everyone :) - in General Discussions [original thread]
I wouldn't know who the best player is, depends on your connection and luck and your fittings and SP. You probably killed him with a militia shotgun and a militia dampener when he came around a corner few times. Perhaps he used no ewar fittings. ...
- by WeapondigitX V7 - at 2015.02.06 11:33:00
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388. Strafing : The Future of Dust - in General Discussions [original thread]
nicholas73 wrote: AssDriver But really strafing and AA breaks this game so horribly. The FPS mechanic is broken due to this, remember chromosome without AA and without insane strafing, I would like the game to revert to that. Chromosome had ...
- by WeapondigitX V7 - at 2015.02.06 11:20:00
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389. WP requirement for SP screws some people over - in General Discussions [original thread]
I would suggest a 75 Wp limit in ambush matches and the current 150WP limit in domination and skirmish. That should help.
- by WeapondigitX V7 - at 2015.02.06 05:43:00
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390. ScR is the bane of shields... - in General Discussions [original thread]
If you were ambushed by a amarr assault suit you should use dampeners or precision enhancers. that will allow you to flee an attack easier opponents or ambush them. I would love a tactical CR though.
- by WeapondigitX V7 - at 2015.02.06 02:28:00
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391. [Alert] to claim Experimental Lab weapons you have to pay for them. - in General Discussions [original thread]
JL3Eleven wrote: Lac Nokomis wrote: You have to spend components? And why are we surprised? Seriously. I don't spend aur on the Warbarge. I like taking my time. Thinking it through. Slow down with it. Use your money on a different aspect...
- by WeapondigitX V7 - at 2015.02.06 02:25:00
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392. Scrambler Rife - in General Discussions [original thread]
LUGMOS wrote: SgtMajSquish MLBJ wrote: SCR penalty is -80% damage to armor making it rather difficult to finish off armor tanked enemies before it overheats Yes, and is that not how it should be? If the ScR was forced to actually play smar...
- by WeapondigitX V7 - at 2015.02.06 02:13:00
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393. Scrambler Rife - in General Discussions [original thread]
The scrambler has much less optimal and effective range than the rail rifle thus it needs to have much better ability up close. Its higher fitting cost and lower damage per overheat compared to the assault rifle also creates the need for the scr...
- by WeapondigitX V7 - at 2015.02.06 02:07:00
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394. BUG !! sp BONUS disappeared - in Technical Support/Bugs [original thread]
Today I had over 400 000 SP remaining for my weekly cap. When I relogged in today the SP was exhausted. I had a 1 day omega booster active before this bug happened. Now that booster have been made useless and I can not pause the booster duration. ...
- by WeapondigitX V7 - at 2015.02.06 01:25:00
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395. Lets do something about how grenades are thrown. - in Feedback/Requests [original thread]
Originally you could throw grenades higher, they disabled that. I wish they didn't. It helped reduce roof top camping.
- by WeapondigitX V7 - at 2015.02.01 12:35:00
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396. ScR DPS > AR DPS: Working as intended? - in Feedback/Requests [original thread]
SCR has a optimal range of roughly 70m and it has much less damage per overheat compared to the damage per clip of the regular assault rifle. The SCR also hurts you if you overheat it and it is less user friendly. It is working as intended. Use a...
- by WeapondigitX V7 - at 2015.02.01 12:17:00
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397. I'm putting them up: the gloves are off: no more nice guy - in General Discussions [original thread]
My favourite fit for killing those that are hard to kill, adv amarr sentinal: 1 proto precision enhancer 3 proto profile dampeners HMG magsec SMG
- by WeapondigitX V7 - at 2015.02.01 12:08:00
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398. What's your highest income from a non PC battle? - in General Discussions [original thread]
ive gotten 2.5 million in a skirmish once, but that glitch has been fixed now.
- by WeapondigitX V7 - at 2015.02.01 12:02:00
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399. Caldari Heavies - in General Discussions [original thread]
demonkiller 12 wrote: So i tried a caldari heavy for the first time although it was only militia, threw one complex regulator and recharge delay is .62 seconds What?! do any of you guys run cal heavies? are they worth speccing into? I was fki...
- by WeapondigitX V7 - at 2015.02.01 11:56:00
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400. Where are the heavys! - in General Discussions [original thread]
demonkiller 12 wrote: Thumb Green wrote: People can say there's more of one suit than another all they want but it usually is just an indicator of what their bias is; and they're nothing more than just anecdotes. Personally I'm willing to be...
- by WeapondigitX V7 - at 2015.02.01 11:49:00
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