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21. Galente assault suit skill bonus and its effect - in Feedback/Requests [original thread]
It has had a very positive effect on the usage of the 'automatic' version of the assault rifle. It has made players very cautious to approach players using a galente assault suit using an assault rifle. The shotgun and breach shotgun are still e...
- by WeapondigitX V7 - at 2015.10.24 02:02:00
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22. [Ideas] Things you'd be willing to sacrifice to get better perfo... - in Feedback/Requests [original thread]
There is already an option to reduce the graphics in the settings menu in the neocom in DUST514. We could expand on that feature by making the lowest graphics option severely simplify game textures for the map, vehciles and dropsuits, and small, ...
- by WeapondigitX V7 - at 2015.10.20 06:34:00
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23. [Feedback] Magsec - in Feedback/Requests [original thread]
I had prof 4 SP skill, many months before the hotfix came. Now I use the magsec with upgraded damage from the hotfix and 3 krins mods (10-12% extra damage) The patch upgraded the magsec SMG damage by roughly 10%, and reduced the charge time thus...
- by WeapondigitX V7 - at 2015.10.11 11:36:00
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24. Now that Shields are on the right track... - in General Discussions [original thread]
Jonny D Buelle The gal sentinel can rep tank and slightly ewar tank at the same time, while having higher DMG or scan precision as I mentioned previously. That is one of the strengths of the gal sent that the amarr sentinel cannot do because de...
- by WeapondigitX V7 - at 2015.10.10 07:51:00
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25. I got a sleek locus grenade kill !!! - in General Discussions [original thread]
If only I could bottle that thing that attracts trolls to me and coat my enemies in that stuff. lol
- by WeapondigitX V7 - at 2015.10.10 05:57:00
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26. Now that Shields are on the right track... - in General Discussions [original thread]
Jonny D Buelle wrote: WeapondigitX V7 wrote: Jonny D Buelle wrote: WeapondigitX V7 wrote: The gal sentinel is better at surprising other sentinels from behind. Because the gal sentinel has 1 extra high slot for a DMG mod. (quicker surp...
- by WeapondigitX V7 - at 2015.10.10 05:54:00
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27. So, people leaving games early... - in Feedback/Requests [original thread]
I would be ok with players having incentives to stay in matches and also contribute in combination with a system that punishes players for leaving matches after they have passed a tolerance level. Examples That I would like implemented into the g...
- by WeapondigitX V7 - at 2015.10.10 05:47:00
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28. Now that Shields are on the right track... - in General Discussions [original thread]
Jonny D Buelle wrote: WeapondigitX V7 wrote: The gal sentinel is better at surprising other sentinels from behind. Because the gal sentinel has 1 extra high slot for a DMG mod. (quicker surprise kills compared to other suits) The low slots c...
- by WeapondigitX V7 - at 2015.10.10 02:10:00
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29. New Sgt Kirk video Hotfix FoxFour in-depth analysis. (and CPM input) - in General Discussions [original thread]
The magsec SMG works well in a lot of situations. However it is not suited to shooting players in cover. (operation skill lvl 5). The recoil is too much, making the weapon shoot above enemy heads after roughly 15 shots if the weapon is aimed at th...
- by WeapondigitX V7 - at 2015.10.10 02:00:00
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30. Now that Shields are on the right track... - in General Discussions [original thread]
The gal sentinel is better at surprising other sentinels from behind. Because the gal sentinel has 1 extra high slot for a DMG mod. (quicker surprise kills compared to other suits) The low slots can be used for speed or damps or reps or a little a...
- by WeapondigitX V7 - at 2015.10.10 01:42:00
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31. How to spot fotm assault gk.0s - in General Discussions [original thread]
Its still easy to kill gal assaults. A little easier to kill other enemies. A shotgun on amarr aslt APEX works. An AR on gal aslt works. A quafe plasma cannon works. A SCR on a amarr assault works. A std locus works. A M8 locus works well. (my ...
- by WeapondigitX V7 - at 2015.10.10 01:33:00
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32. I got a sleek locus grenade kill !!! - in General Discussions [original thread]
Yay. I finally got a kill. (after 10 attempts at throwing them into a mob of players at a indoor objective) After 1 year I finally got a kill with them.
- by WeapondigitX V7 - at 2015.10.10 01:26:00
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33. Sentinels, a few questions - in General Discussions [original thread]
The vanilla HMG has problems in CQC sometimes because the recoil and accuracy relationships are not designed to be user friendly against moving opponents. In a ideal world, high accuracy and low recoil would be best. The players aim would be spot...
- by WeapondigitX V7 - at 2015.09.30 13:27:00
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34. [CPM Feedback] Equipment Pricing - in General Discussions [original thread]
Reducing the ISK cost of adv and std equipment would be a good idea. However I believe PROTO equipment are very powerful and should not have there costs reduced. Otherwise it would create a much greater problem with PROTO gear having large benefit...
- by WeapondigitX V7 - at 2015.09.30 12:01:00
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35. i just have one question - in General Discussions [original thread]
I play this game because there is no other game like it, (1st person shooter with suit customization that allows enemy players to have very high extreme stats with very high extreme weaknesses) It is a SciFi shooter Most of my games have minimal...
- by WeapondigitX V7 - at 2015.09.27 11:29:00
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36. CPM Feedback request: Laser Rifle - in Feedback/Requests [original thread]
Aeon Amadi wrote: I-Shayz-I wrote: Pulling this from my underperforming weapons thread in GD.... Laser Rifle Quick explanation: Depending on who you talk to, the laser is either godly or complete trash. Capacity is the underlying probl...
- by WeapondigitX V7 - at 2015.09.21 02:10:00
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37. Caldari Commando Fits - in General Discussions [original thread]
I used it like this: std cal cmdo suit 3 krins dmg mods ARR RR std nanohive rep mod playstyle: long range surprise attacker next to cover, shield regen is enough between fights( most of hp is shield based). playstyles works well with prof 3 SP s...
- by WeapondigitX V7 - at 2015.09.19 06:03:00
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38. What if flux grenades. - in Feedback/Requests [original thread]
I like the idea. side note: although adding another flux grenade variant that did this instead without draining shields would be my preference.
- by WeapondigitX V7 - at 2015.09.19 05:57:00
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39. [Request]Forum Topic: Tradeable Quafe Weapons - in Feedback/Requests [original thread]
I like the idea of tradable quafe items. Increases trade between players and keeps players immersed in the game because they are haggling and interacting with the game in a much deeper social level compared to combat battlefield tactics.
- by WeapondigitX V7 - at 2015.09.19 05:54:00
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40. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
after reading most of page 1 of this thread I feel the proposed changes to recharge rates are ok.
- by WeapondigitX V7 - at 2015.09.19 05:48:00
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