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741. Duvol Tacticle Assault Riffle - in Feedback/Requests [original thread]
The TAC AR should have a recoil increase both in hip fire and when scoped and a reduction in fire rate (I use the TAC AR and it boosts my K/D by massive amounts compared to GEX AR). But please allow us TAC AR users (while scoped) to get 1 headshot...
- by WeapondigitX V7 - at 2013.06.05 01:55:00
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742. Game kinda sucks right now!!! - in Feedback/Requests [original thread]
If you are taking people by surprise and find that you cant even take there shields down by the time they have started firing, you probably have issues with you aim which is fine. Try predicting where they are going to be when aiming if they are j...
- by WeapondigitX V7 - at 2013.06.05 01:30:00
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743. Laser rifle - A constructive discussion - in Feedback/Requests [original thread]
I agree, the laser rifle does need to have the same damage but build up more damage quicker than it currently does while firing. And fix the sights the laser rifle has. The laser rifle sights was fine in chromosome (which was no sights) or put the...
- by WeapondigitX V7 - at 2013.06.04 13:21:00
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744. [feedback] Plasma Cannon - in Feedback/Requests [original thread]
I found the blast radius and damage of blast radius fine with 2 complex damage mods on an advanced amarr medium frame. The reload and 1 fire clip was also fine with me. It replaced my locus grenades and then I finished shield based infantry off wi...
- by WeapondigitX V7 - at 2013.06.04 12:59:00
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745. Stamina usage - in Feedback/Requests [original thread]
Stamina is lost if you melee last I checked. To add an alternate suggestion: How about losing small amounts of stamina for low recoil weapons like the normal AR and losing lots of stamina for firing high recoil weapons and accuracy drops substant...
- by WeapondigitX V7 - at 2013.06.04 12:47:00
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746. Never ending game mode - in Feedback/Requests [original thread]
A 2 hour match that I cant leave profitably until the end to get SP and ISK would be the most amount of time I would be comfortable with. Because I only play in 2 hour increments. If the match was longer but I could cash in my SP and ISK at a much...
- by WeapondigitX V7 - at 2013.05.22 10:52:00
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747. [Request] Allow players to view the front of there merc within merc quarters and... - in Feedback/Requests [original thread]
Nice to see some replys. If CCP does implement this feature please assign this feature to a trigger button. Not the D pad or the other 4 buttons on the other side, such as X or triangle. As a result I would be able to control the camera using l...
- by WeapondigitX V7 - at 2013.05.22 09:52:00
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748. [Request] Allow players to view the front of there merc within merc quarters and... - in Feedback/Requests [original thread]
All i am asking is to be allowed to press and hold a button, when I am in the war barge and merc quarters, which causes my merc to not turn left or right when I turn my camera left or right. That way I can view the front of my merc and enjoy the c...
- by WeapondigitX V7 - at 2013.05.21 14:00:00
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749. Suggestion: No SP cap for new players - in Feedback/Requests [original thread]
If new players are ever going to have there cap removed until they reach a certain amount of SP, then the weekly Cap probably should be given to new players when they reach 1.5 million.
- by WeapondigitX V7 - at 2013.05.21 13:42:00
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750. Changes to the Tactical and Breach AR variants - in Feedback/Requests [original thread]
The Tactical AR does need a damage nerf. I can kill proto heavies that are equipped with a proto HMG when I use the advanced tactical AR in a firefight with minimal cover (using a basic medium gallente frame with 3 basic armor modules and a comple...
- by WeapondigitX V7 - at 2013.05.21 13:18:00
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751. Active Scanner WP - in Feedback/Requests [original thread]
I love this idea. + 1
- by WeapondigitX V7 - at 2013.05.21 12:17:00
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752. Feedback MLT weapons - in Feedback/Requests [original thread]
Militia weapons are fine the way they are. They are meant to be extremely cheap yet give you a decent chance at topping the leaderboards if you play smart. If you half the dmg then the result would be militia not being able to kill militia gear. W...
- by WeapondigitX V7 - at 2013.05.21 11:49:00
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753. WHY OUR OWN TEAMMATES DESTROYING UNCONTESTED (YELLOW) TURRETS?!? - in Feedback/Requests [original thread]
Perhaps people destroying installations while Allies are close should cause massive damage those allies and always kill them and as a result give the person destroying those installations a 100 pt bonus for destroying the installation but negate 2...
- by WeapondigitX V7 - at 2013.05.21 11:13:00
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