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61. FW ISK payouts - in Feedback/Requests [original thread]
Players are using BPOs like starter fits, FW proto BPO suits, BPO weapons of various types, and making low ISK costing fits and are making ISK. This in not too much of a problem. Its not much ISK. roughly 20 000-100 000 ISK per match. However pla...
- by WeapondigitX V7 - at 2015.05.31 03:53:00
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62. Precision enhancers or damage mods? - in General Discussions [original thread]
They are both good. But range enhancers seem bad, I cant seem to scan anything using my outer scan range.
- by WeapondigitX V7 - at 2015.05.31 02:58:00
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63. Gal Sentinel: Super crappy reps - in General Discussions [original thread]
hails8n wrote: WeapondigitX V7 wrote: gallente sentinel can be faster with 3 kinkats with more reps, with a PG mod and dmg mod. Gallente can use kinkats and rep mods, a dmg mod and PG mod with better results in ambushing targets from behind...
- by WeapondigitX V7 - at 2015.05.31 02:54:00
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64. Gal Sentinel: Super crappy reps - in General Discussions [original thread]
gallente sentinel can be faster with 3 kinkats with more reps, with a PG mod and dmg mod. Gallente can use kinkats and rep mods, a dmg mod and PG mod with better results in ambushing targets from behind compared to amarr sentinels. Gallente has ...
- by WeapondigitX V7 - at 2015.05.31 00:10:00
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65. daily log-in aurum - in General Discussions [original thread]
I figured that rattati changed his mind and cancelled the feature because he believed it would cut into game aurum profits far too much. 365 days x 70 = 3650 x 7 = 21000 + 4200 + 350 = 25550 aur per year = roughly $10 per year. 3000 players x 10...
- by WeapondigitX V7 - at 2015.05.31 00:05:00
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66. Fix my Officer Commando !!!!!! - in General Discussions [original thread]
I noticed the same problem
- by WeapondigitX V7 - at 2015.05.30 23:52:00
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67. To all new players - in General Discussions [original thread]
Krixus Flux wrote: Newbros... You want armor defense and a SCR. In other words, don't pick Caldari. Caldari suits are crap at std level when used in combination with std level shield mods in comparsion to proto mods with std suits. regen b...
- by WeapondigitX V7 - at 2015.05.30 11:29:00
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68. Assault speed nurf - in General Discussions [original thread]
Joseph Ridgeson wrote: Scheneighnay McBob wrote: That must be a crazy-tanked assault. It's a highly logical nerf meant to normalize the ratio of speed to eHP on all dropsuits. I believe they'll have the same sprint speed, however. There a...
- by WeapondigitX V7 - at 2015.05.30 08:47:00
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69. To all new players - in General Discussions [original thread]
To survive in DUST 514, you usually need to play extreme playstyles (using suits designed for 1 strong narrow specialised role). You don't have much SP, thus you don't yet have the ability to create suits that have stats which allow them to fulfi...
- by WeapondigitX V7 - at 2015.05.30 06:49:00
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70. Nerfed Assault vs Slayer Logis - in General Discussions [original thread]
Radiant Pancake3 wrote: Deadly Goliath wrote: There have been a few people saying that when/if the Assault Suits speed gets nerfed, Logis would make a comeback. Now, I will explain to you why that is not going to happen. Lets just say that t...
- by WeapondigitX V7 - at 2015.05.29 14:00:00
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71. Suspects - in General Discussions [original thread]
Could players post some recently known suspect players that might scam. I cant seem to figure out how to make the trello boards in the trading section of the forums work the way I want. Cant seem to access info. I must be doing it wrong.
- by WeapondigitX V7 - at 2015.05.28 13:15:00
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72. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Please consider not nerfing the speed of std/adv/pro medium basic frames. They are already inferior to assaults. They only have 1 or 2 defined viable roles that out do assaults. While Assault suits 'out do' there racial basic medium frame suits i...
- by WeapondigitX V7 - at 2015.05.28 11:04:00
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73. So assaults are now going down, ey? - in General Discussions [original thread]
Aeon Amadi wrote: Talos Vagheitan wrote: Not sure yet what to make of this. I hope we don't go back to the days of the assault-logi Kinda thinking we will. Did some theory crafting and my Gal Log already looks more impressive than my G...
- by WeapondigitX V7 - at 2015.05.28 10:51:00
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74. played again the past 2 days. - in General Discussions [original thread]
I seem to have no trouble tracking targets with a hipfire sensitivity of x-axis 6 and y-axis 5. I got 2050 WP with a slayer frontline suit with a starter newb character today just 20 minutes ago. 30 minutes after server maintenance. 28kills /10 d...
- by WeapondigitX V7 - at 2015.05.27 12:39:00
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75. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
So we get a few ISK power cores and 1 BPO suit of each basic light/medium/heavy and assault, logi, sentinel, commando, scout suit? And those BPO suits have the same number of module slots as current proto suits? Im just wondering how I can physi...
- by WeapondigitX V7 - at 2015.05.26 23:01:00
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76. That Scrambler Rifle Tho - in General Discussions [original thread]
BCRs and ACRs also kill fast, they are roughly 0.3 seconds slower. The game has mechanics that mimic a RPG but they were designed to be shallow impacts, in normal FPS games, you die almost instantly to anything. DUST 514 tries to mimic that but ...
- by WeapondigitX V7 - at 2015.05.26 10:14:00
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77. is this game still alive? - in General Discussions [original thread]
Trust based player ISK and items trading has come to DUST 514. officer suits and weapons and experimental weapons are tradable (not proto weapons) experimental > proto
- by WeapondigitX V7 - at 2015.05.25 12:05:00
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78. Thoughts on heavies/HMG - in General Discussions [original thread]
Ive done 54/14 in a militia minmatar heavy with all militia weapons and mods , used a militia HMG and SMG. A few meat grinder spots with a lot of assaults and scouts with almost no heavies equaled a good match for me. ^ public contracts
- by WeapondigitX V7 - at 2015.05.25 11:17:00
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79. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread]
Making enemies unable to use your home base portals because they are using those home base portals to escape the chance of redline suicide.
- by WeapondigitX V7 - at 2015.05.22 04:52:00
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80. Announcement:Trans-Dimensional Anomaly Testing Grounds - in General Discussions [original thread]
You could make players be invincible for 1.5 seconds when they enter the portal. this is already done with current uplink spawns and CRU spawns. Don't put exit portals in open areas where tanks can drive over the top. I could probably just park ...
- by WeapondigitX V7 - at 2015.05.21 10:30:00
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