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201. [Request]Auto-restocking - in Feedback/Requests [original thread]
YES I'm that lazy. But more importantly: Every game I play there is a 70% chance that I switch fits after I die, and it gets confusing trying to keep all my items and loadouts in order unless I remember how many times I die in each fit. So if th...
- by Vyzion Eyri - at 2013.10.20 09:51:00
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202. [Request] Proximity Chat - in Feedback/Requests [original thread]
I would settle for proximity chat in vehicles, so that I can tell my passengers to ensure their seat belts are fastened and to gtfo when I need them to.
- by Vyzion Eyri - at 2013.10.20 09:48:00
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203. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
Vell0cet wrote: I think the OP is confused with what tiericide in EVE means. In EVE there were multiple ships in each racial class that were "tiered." You could fly the first Battleship of your race at racial battleship 1, the next at a higher ...
- by Vyzion Eyri - at 2013.10.20 01:13:00
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204. Dropship piloting/fixes that will save dropships - in Feedback/Requests [original thread]
Arc-08 wrote: To fix dropships, i think that CCP needs to first 1.up the price of them. yes you might think i'm a mad man, but wait. 2. Make them harder to fly, not imposible, but make it so that not anybody can just fly a dropship and get to ...
- by Vyzion Eyri - at 2013.10.20 00:46:00
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205. Request: Have gunners pay 25% of vehicle fitting cost killed while inside. - in Feedback/Requests [original thread]
I love how we get to customize vehicles currently but I think, given the nature of the game, it should be okay to make vehicles less... personal. What I mean by that is that gunners have to bring their own turrets to a fight, and if they hop in a ...
- by Vyzion Eyri - at 2013.10.20 00:23:00
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206. Sticky:Factional Contract Standings - in Feedback/Requests [original thread]
I think to solve the "I'm a mercenary,I fight for the highest bidder" thing, standings should be affected based on your 'loyalty'. So maybe for the first 3 standings levels, you lose the same amount of standing with the faction you're opposed to ...
- by Vyzion Eyri - at 2013.10.18 20:56:00
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207. Dropships... - in Feedback/Requests [original thread]
Please enlighten me as to where I can find dropships that can sustain "massive damage" because currently my ship can't handle a single prototype forge gun.
- by Vyzion Eyri - at 2013.10.18 20:14:00
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208. Idea for ammo system - in Feedback/Requests [original thread]
Arc-08 wrote: one question though, if you had an ammo pack for hybrid ammo, and an ammo pack for say railgun ammo, then would you get a full clip of each ammo. so say it's an SMG would you get 480 of raingun and 480 of hybrid, or would it be sp...
- by Vyzion Eyri - at 2013.10.17 12:54:00
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209. Buff derpships or nerf assault forge gun. - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: I'm a dedicated forge gunner and while I agree that the Assault FG needs to have it's damage a bit lower, I don't agree that it shouldn't destroy vehicles. That would be like me saying that heavies should get 80%+ damag...
- by Vyzion Eyri - at 2013.10.17 11:35:00
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210. Enhanced Shield Extenders are underperforming - in Feedback/Requests [original thread]
I'd like to see an increase in HP from all extenders, something in the form of 13HP for basics, 37HP for enhanced, 73HP for prototype. So essentially the base stats for extenders will be as if a player had Shield Extension V for the 10% bonus...
- by Vyzion Eyri - at 2013.10.17 05:25:00
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211. [Request] Performance change when armor deteriorates... - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: When armor deteriorates, your dropsuit gets lighter. So you should be able to run faster... When your armor deteriorates further, your dropsuit should start to malfunction: weapons jam - ROF/DPS drops servos loose...
- by Vyzion Eyri - at 2013.10.16 21:20:00
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212. make rep tools omni rep shield as well as armor - in Feedback/Requests [original thread]
Problem is, why would anyone armour tank if repair tools healed shields too? Th disadvantages to armour such as speed loss, requiring repair modules for decent regen and weakness to explosive weapons is counterbalanced by the strength of being ab...
- by Vyzion Eyri - at 2013.10.16 20:13:00
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213. Buff derpships or nerf assault forge gun. - in Feedback/Requests [original thread]
I stand by adding dispersion to forge guns. (see my post @ first page) This makes forge guns no less weaker to HAVs because they're massive targets, but dropships high in the sky and LAVs zooming along will be much harder to hit. And also make di...
- by Vyzion Eyri - at 2013.10.16 11:46:00
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214. [Idea] Change Repair Tools to use Weapon Slots - in Feedback/Requests [original thread]
As much as I would love getting a squad of proto logis to arrange themselves in a circle and proceed to create a healing chain of invulnerability, there a numerous problems with the game, NOT your idea, that prevents the implementation of these re...
- by Vyzion Eyri - at 2013.10.16 11:33:00
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215. [Request] GTFO Button for Dropships - in Feedback/Requests [original thread]
Would prefer the green light method. A button pilots have access to toggle a light in the dropship from red to green. Red is stay inside, green is get out. Simple enough, IMHO, and leaves the ultimate decision down to passengers, but provides a pr...
- by Vyzion Eyri - at 2013.10.14 19:33:00
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216. Buff derpships or nerf assault forge gun. - in Feedback/Requests [original thread]
Range should be a forge gun's weakness. Currently it's quite difficult to aim with the box reticle at small targets. What I suggest is not to limit the absolute range of forge gun projectiles, but add dispersion to the shots. Essentially, like t...
- by Vyzion Eyri - at 2013.10.14 19:24:00
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217. More Immersion? - Eye lights, or lighted eyes? Lit eyes? - in Feedback/Requests [original thread]
Despite the confusing title the idea proposed is quite simple. Firstly, credit goes to an intriguing hypothesis I found in the IG Summit, link here: https://forums.dust514.com/default.aspx?g=posts&t=115438&find=unread So, stemming from ...
- by Vyzion Eyri - at 2013.10.14 10:52:00
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218. Min combat rifles please - in Feedback/Requests [original thread]
I wanna see the Minny and Amarr dropships too. I've still got plans for a vehicle that combines tech. from all four races so that I can kill people with their own race's equipment regardless of what side I'm fighting on.
- by Vyzion Eyri - at 2013.10.14 09:23:00
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219. I want a Thale Tar 07 sniper Rifle! - in Feedback/Requests [original thread]
Tech Ohm Eaven wrote: CCP likes to troll. Want Officer sniper rifles since you snipe? CCP says give them Officer ARs. Want Officer ARS since you use the AR? CCP says give them Officer sniper rifles. Problem solved. Yeah, this is true. I s...
- by Vyzion Eyri - at 2013.10.14 07:50:00
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220. [Feedback/request] In-battle menus: vehicles, off-map support, item wheel - in Feedback/Requests [original thread]
Even if the vehicle selection menus didn't paralyse me I'd spend most of the time standing still anyway, though. Selecting the right fit is crucial and I'd rather spend that extra moment standing still accidently pick the wrong fit and be forced t...
- by Vyzion Eyri - at 2013.10.14 07:46:00
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