Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
321. How movement penalty should work - in Feedback/Requests [original thread]
BL4CKST4R wrote: Resistance plating is the answer to everything Resistance mods only encourage more brick tanking from suits of all tiers, honestly I think they're a bad idea. Scouts need to stack more ehp to make them viable and heavies ca...
- by Vulpes Dolosus - at 2014.11.09 05:46:00
|
322. [Request] ISK Payout changes - Current payouts cause risk aversion - in Feedback/Requests [original thread]
Raising payouts won't make people less risk averse. Sure, people will bring out better gear, but that's because they won't lose money from dying in better gear, ie they're risk averse. I could be wrong, but the reason for such relatively low payo...
- by Vulpes Dolosus - at 2014.11.08 20:05:00
|
323. [Suggestion] Supply Depot Risk/Reward Fix - in Feedback/Requests [original thread]
No, Dust is a volatile game and adapting to situations should be encouraged. The problem just arrives when you're fighting someone and the switch to a heavy or something. Better solutions would be adding a timer when switching and/or limiting the...
- by Vulpes Dolosus - at 2014.11.07 22:54:00
|
324. Rebalance 60mm armor plate HP, so that it has a consitent HP increas... - in Feedback/Requests [original thread]
Wait, let me get my magnifying glass to see your changes. ... Ok, so your plan is to boost Ehn 60mm by 12hp and cplx by 1? I mean, I'm all for consistency and pretty numbers, but it seems kind of pointless.
- by Vulpes Dolosus - at 2014.11.07 21:22:00
|
325. Open The Market :) - in Feedback/Requests [original thread]
CCP Rattati wrote: Fizzer XCIV wrote: Sgt Kirk wrote: Stop making smiley faces, it makes you look like a creep.
- by Vulpes Dolosus - at 2014.11.07 15:07:00
|
326. 60mm compared to 120mm armor plates speed penalties don't make s... - in Feedback/Requests [original thread]
True Adamance wrote: Bearing in mind those speed penalties can always be reduced by up to 50% can't they? Do they feel like they are enough? That skill needs to go. There's no point for it, it takes one of the main things that limits armor ve...
- by Vulpes Dolosus - at 2014.11.06 20:37:00
|
327. Show commas when displaying amount of ISK to be transfered - in Feedback/Requests [original thread]
Nope. How else are we going to get stories of people miscounting zeros? (But really, not a bad idea)
- by Vulpes Dolosus - at 2014.11.06 19:55:00
|
328. ADS heat build up is glitched again - in Feedback/Requests [original thread]
CCP Rattati wrote: known issue, balance hotfix got reverted during 1.9. thanks, it's on it's way back. Thanks. In the mean time, any work on further improvements/ balances to ADSs? (Shameless self-plug)
- by Vulpes Dolosus - at 2014.11.06 15:58:00
|
329. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
Oh, and don't forget the Incubus skill penalty to heat buildup. Apparently it's back.
- by Vulpes Dolosus - at 2014.11.06 12:14:00
|
330. Sticky:Balance Hotfix - in Feedback/Requests [original thread]
Not sure if it's even an issue but I think an ADS speed increase for ARRs would help (unless it's already different from a regular RR, haven't compared in a while).
- by Vulpes Dolosus - at 2014.11.06 12:11:00
|
331. Shield dropship issue - in Feedback/Requests [original thread]
CELESTA AUNGM wrote: I donGÇÖt normally contribute to DS threads, but yes, youGÇÖve encountered an effect in the game that IS working as designed. And IS logical, not really an GÇ£exploitGÇ¥ of a game weakness. ItGÇÖs also unfortunate, beca...
- by Vulpes Dolosus - at 2014.11.06 00:42:00
|
332. Asking for Help - in Feedback/Requests [original thread]
It blinks when people ask for help. You can only see people who ask for help, thus it's always blinking.
- by Vulpes Dolosus - at 2014.11.05 22:37:00
|
333. Shared active scanners are killing the game.. - in Feedback/Requests [original thread]
Aeon Amadi wrote: Vulpes Dolosus wrote: CCP Rattati wrote: I hear you, but how do you propose we improve the situation. One way would be to shorten the blip timer massively, just so you see them instantly, and no more I like that, but ...
- by Vulpes Dolosus - at 2014.11.05 02:27:00
|
334. Shared active scanners are killing the game.. - in Feedback/Requests [original thread]
CCP Rattati wrote: I hear you, but how do you propose we improve the situation. One way would be to shorten the blip timer massively, just so you see them instantly, and no more I like that, but perhaps make it only last 2-3sec, enough to tu...
- by Vulpes Dolosus - at 2014.11.05 02:04:00
|
335. FW and PC Team Building UI - in Feedback/Requests [original thread]
I agree. It could be structured like: *In the squad icon (right side of NEOCOM), an option to create "Team" or "Platoon" or whatever is added below create squad (also appears if in squad). *The person creating the team is make "FC" (given a sta...
- by Vulpes Dolosus - at 2014.11.04 15:48:00
|
336. minmatar female scout needs a more feminine look - in Feedback/Requests [original thread]
Like dwarves, it is rumored that there are no Minmatar women (it's the beards).
- by Vulpes Dolosus - at 2014.11.04 14:52:00
|
337. Lets look at Pilot suits.... - in Feedback/Requests [original thread]
DARU Prime wrote: What do you think of raciak bonuses True? Sauce. It's from July 2013. There are only Gal and Min since those were the only two light frames available at the time. I'm pretty sure they'd be changed by now, should they be r...
- by Vulpes Dolosus - at 2014.11.04 05:13:00
|
338. return logistic dropships - in Feedback/Requests [original thread]
If anything they should be less maneuverable but more durable with bonuses to repair mods. Honestly though, I don't want them back just yet. I'd rather see changes to RR mods from what we had pre-1.7, specifically making them turret based (and gi...
- by Vulpes Dolosus - at 2014.11.04 05:02:00
|
339. AV and vehicle proposed possible solutions - in Feedback/Requests [original thread]
Atiim wrote: Vulpes Dolosus wrote: Did you know that swarms, factoring in reload times and all skills to 5 minus prof., have a higher sustained DPS than AFG? And that's not even factoring in better damage mods or either of the Minmmando&...
- by Vulpes Dolosus - at 2014.11.04 01:36:00
|
340. AV and vehicle proposed possible solutions - in Feedback/Requests [original thread]
Did you know that swarms, factoring in reload times and all skills to 5 minus prof., have a higher sustained DPS than AFG? And that's not even factoring in better damage mods or either of the Minmmando's bonuses.
- by Vulpes Dolosus - at 2014.11.03 18:37:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
First page | Previous page | Next page | Last page |