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21. CPM Feedback request: ADS/Swarms - in Feedback/Requests [original thread]
Vesta Opalus wrote: -Words- As far as the ADS is concerned, 1 AV player is more than enough to handle an ADS. Unless the ADS starts attacking first (which is nearly impossible on an observant AVer considering the range the can see and engage ...
- by Vulpes Dolosus - at 2015.09.04 15:01:00
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22. CPM Feedback Request: NPE, Corp Tools and UI - in Feedback/Requests [original thread]
One of the best things could be a quick message about joining the forums, specifically the Rookie Help page and Events. That shouldn't be too hard to implement. My dream is for a fully functioning PvE type tutorial/walk through where you basicall...
- by Vulpes Dolosus - at 2015.09.03 20:32:00
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23. CPM Feedback request: ADS/Swarms - in Feedback/Requests [original thread]
To actually answer these proposals: Darth-Carbonite GIO wrote: Proposal One: Swarm Impact/Force Reduction - Decreased sway of the ADS under fire, allowing the pilot a greater chance of achieving accuracy, and evening the odds in direct Swarm...
- by Vulpes Dolosus - at 2015.09.02 05:01:00
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24. CPM Feedback request: ADS/Swarms - in Feedback/Requests [original thread]
I've been a pilot since Uprising 1.3. The biggest problem between ADS and swarmers is target acquisition, i.e. being able to identify they're under attack and from where in an efficient manner and being able to respond in time and appropriately. ...
- by Vulpes Dolosus - at 2015.09.02 04:55:00
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25. Shield AV Gear - in Feedback/Requests [original thread]
Honestly, with the way things are structured now, shield AV will be either OP or worthless. Shield vehicles have much lower health and regen than armor, so making shield AV with similar stats to armor plus their anti-shield bonus would wrek shiel...
- by Vulpes Dolosus - at 2015.08.31 18:54:00
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26. Assault Dropship Progression - in Feedback/Requests [original thread]
Like others have said, I'm all for progression but using the current stats as STD would make them a bit OP. With my admittedly limited experience with fitting tanks, I think ADS progression should aim for (assuming at least lvl4 defensive fitting...
- by Vulpes Dolosus - at 2015.08.31 10:42:00
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27. Let Chevrons Identify Suit Class and Tier - in Feedback/Requests [original thread]
Meee One wrote: -1 This would only equal logis being singled out. I bet you saw a yellow suit and said "hue hue a logi,an easy kill". Then died to it and found out it was an assault. To reiterate, this information will only be available w...
- by Vulpes Dolosus - at 2015.08.30 15:34:00
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28. New grenade and OB type - in Feedback/Requests [original thread]
Megaman Trigger wrote: Vulpes Dolosus wrote: Megaman Trigger wrote: haerr wrote: Which shorts out the enemies HUD and minimap for a few seconds and makes them flicker for a few more. Why not add that effect to Flux as it's EM based?...
- by Vulpes Dolosus - at 2015.08.29 21:15:00
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29. New grenade and OB type - in Feedback/Requests [original thread]
Megaman Trigger wrote: haerr wrote: Which shorts out the enemies HUD and minimap for a few seconds and makes them flicker for a few more. Why not add that effect to Flux as it's EM based? Because Fluxes have enough utility as it is.
- by Vulpes Dolosus - at 2015.08.29 20:58:00
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30. Some proposed VEHICLE MODULE changes. - in Feedback/Requests [original thread]
Shield Boosters: These are meant for burst tanking, meaning they give a quick boost in a pinch. They're not meant to compete with armor reps over time but are meant to overpower them in a short time. However, they definitely have their problems: ...
- by Vulpes Dolosus - at 2015.08.29 20:57:00
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31. CPM Feedback request: Laser Rifle - in Feedback/Requests [original thread]
We need more colors. Idc if they're by tier or if you introduce new variants, but each LR should have a different hue to it. They should follow the Eve laser frequency crystal progression, and assuming you make two variants (close and long range)...
- by Vulpes Dolosus - at 2015.08.29 20:42:00
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32. CPM Feedback request: Mass Driver variants - in Feedback/Requests [original thread]
Turn the breach essentially into a slug shotgun/flaylock hybrid: -high impact damage -lower splash damage and range (splash range for sure, though Pokey suggested higher splash damage, either is worth considering) -give it flaylock projectil spee...
- by Vulpes Dolosus - at 2015.08.29 20:25:00
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33. Let Chevrons Identify Suit Class and Tier - in Feedback/Requests [original thread]
Megaman Trigger wrote: So scanners and shared passives would reveal not only where everyone is, and highlight them on the HUD, but also what they are as well? Hopefully no, if it's possible. My idea was have the traditional chevrons center ov...
- by Vulpes Dolosus - at 2015.08.29 20:13:00
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34. Skins Request Amarr Empress Memorial Skins - in Feedback/Requests [original thread]
#EmpressREKT Requesting Drifter skins.
- by Vulpes Dolosus - at 2015.08.29 00:51:00
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35. The most basic buff to ADS which changes everything - in Feedback/Requests [original thread]
If you're not good at hitting people with how the camera is set up now, this change won't help you at all.
- by Vulpes Dolosus - at 2015.08.29 00:42:00
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36. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
Late comer so I'll just reply to the OP (in italics): 1. Generally speaking, how do you feel about scan falloff? In short that scans should be more effective at short range, and less effective at long range. I think it's a good idea that was ba...
- by Vulpes Dolosus - at 2015.08.28 10:27:00
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37. Let Chevrons Identify Suit Class and Tier - in Feedback/Requests [original thread]
Problem: With the release of SKINS and APEX suits, it has become difficult to visually identify a suits tier and class. Many people, including myself, use this quick information to make split second decisions on how to engage that target. TacNet i...
- by Vulpes Dolosus - at 2015.08.28 09:20:00
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38. To Rattati: revamping active scanners - in Feedback/Requests [original thread]
This encourages the "spin-to-win" that was plaguing scanners before (and is still a bit of a problem today). A Gal logi with several active scanners can activate, spin, release, and use the other while the first is recharging. So long as the up-ti...
- by Vulpes Dolosus - at 2015.08.28 09:07:00
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39. New Weapons - in Feedback/Requests [original thread]
The thing is these either are just carbon copies of each other or don't fit the racial characteristics of the respective races. Reviewing: Caldari: prefer long range rail and missile weapons Gallante: up close blasters (and drones but I don't se...
- by Vulpes Dolosus - at 2015.08.28 08:49:00
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40. Lackluster weapons that could easily be balanced - in Feedback/Requests [original thread]
On top of what you said for breach MDs, give them the same velocity and trajectory as flaylock pistols or plasma cannons. This will make hitting body shots and moving vehicles much easier, making it a lot more useful.
- by Vulpes Dolosus - at 2015.08.11 05:20:00
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