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61. Frigate Map idea, Black box mode - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Destroyers could be about the right size for Ambush... although I'm pretty sure CCP said they couldn't do it, not because of Map Space...but because of technical limitations on the software of doing an entirely interio...
- by Vulpes Dolosus - at 2015.04.09 19:51:00
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62. [SUGGESTION] Lower price of LAVs - in Feedback/Requests [original thread]
Better idea: make them worth their current price.
- by Vulpes Dolosus - at 2015.04.07 14:35:00
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63. What do you think about the Magsec? - in Feedback/Requests [original thread]
I've never had much luck with it. It just didn't seem to work as reliably as an SMG.
- by Vulpes Dolosus - at 2015.04.07 01:25:00
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64. Small change to breach mass driver. - in Feedback/Requests [original thread]
Make it shoot like the plasma cannon with a lower RoF than a regular MD and tweak the direct/splash damage a bit. I'd like to see how it works then. EDIT: Also, make it have a noticeable AV capability.
- by Vulpes Dolosus - at 2015.04.06 21:44:00
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65. Planetary Conquest in Wormhole space - in Feedback/Requests [original thread]
Also, give WH planets "environmental bonuses" similar to Eve. https://wiki.eveonline.com/en/wiki/Wormhole_environment_effects For example: Wolf Rayet star would give bonuses to sidearm damage and armor amount.
- by Vulpes Dolosus - at 2015.03.29 18:56:00
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66. HAV Prices - in Feedback/Requests [original thread]
XxBlazikenxX wrote: The dark cloud wrote: Harpyja wrote: Can HAV fitting prices cost slightly more than a proto Dropsuit? I should be able to lose one proto tank per battle and still break even. I am pissed at throwing 700k per tank per b...
- by Vulpes Dolosus - at 2015.03.25 17:59:00
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67. HAV destruction points should increase by tier - in Feedback/Requests [original thread]
I agree, though your numbers are a bit high. I'd also continue the trend with LAVs (lower) and DSs (between both).
- by Vulpes Dolosus - at 2015.03.25 17:57:00
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68. missile launchers - in Feedback/Requests [original thread]
Tread Loudly 2 wrote: I feel that missles should be a gank weapon. 1 clip and an armor tank should be KIA. While it should take anywhere from 2-2.5 clips to take out a gunlogi given that the gunlogi is properly fitted. I think the goal should...
- by Vulpes Dolosus - at 2015.03.25 15:05:00
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69. missile launchers - in Feedback/Requests [original thread]
I assume you're referring to large missiles. As a matter of fact, missiles do have a sort of shotgun reload, meaning as long as there are missiles in the magazine, reload can be interrupted by firing. The only difference is that there is a delay ...
- by Vulpes Dolosus - at 2015.03.25 14:36:00
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70. [FEEDBACK] Tank reload bug @CCP - in Feedback/Requests [original thread]
I would also suggest filing a support ticket since most the the DEVs are at FanFest/hungover from FanFest.
- by Vulpes Dolosus - at 2015.03.24 21:15:00
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71. Officer hulls and turrets - in Feedback/Requests [original thread]
Eh. I'd rather just see officer turrets. Hulls sound too OP.
- by Vulpes Dolosus - at 2015.03.23 20:28:00
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72. (idea) Heavy Gallente Shotgun - in Feedback/Requests [original thread]
I still maintain the Gallente heavy weapon should be a green plasma flamethrower.
- by Vulpes Dolosus - at 2015.03.23 11:10:00
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73. Large Missile Turrets - in Feedback/Requests [original thread]
I think the reload delay should be removed, but keep the total reload time as well as the shotgun-style reload (being interruptible). This will allow for quicker bursts of a few rockets to quickly finish off an armor tank or stop the regen of a sh...
- by Vulpes Dolosus - at 2015.03.22 16:43:00
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74. Elevation Indicator For Drop Uplinks - in Feedback/Requests [original thread]
In the mean time, the trick is to move the camera and see how it travels with the rest of the map. For example, if there's a link, move the camera left and right. If it moves as fast as something on the ground, it's on the ground. If it's faster,...
- by Vulpes Dolosus - at 2015.03.21 20:02:00
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75. Question re: dropships - in Feedback/Requests [original thread]
tal mrak-thanl wrote: Will dropships be receiving native reps, hull progression, and slot redistribution in the foreseeable future? SOONGäó* *Probably
- by Vulpes Dolosus - at 2015.03.21 14:13:00
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76. How to balance instalations and reduce camping - in Feedback/Requests [original thread]
True Adamance wrote: Breakin Stuff wrote: If it were possible to have installations respawn after destruction I'd say reduce their HP. Think more invulnerable. Except instead of the +100 WP on destruction they become "reinforced for X min...
- by Vulpes Dolosus - at 2015.03.20 14:36:00
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77. Simple Question for Rattati? - in Feedback/Requests [original thread]
Only changes I like: Increase RoF bonus to 5%/level. (But remove skill stacking) Split missile turrets into AV and AI, buff rail damage and freaking fix the blaster CORRECTLY (fix inverse dispersion so it actually works, bring initial dispersion...
- by Vulpes Dolosus - at 2015.03.19 18:42:00
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78. Next Hotfix F for FIX - in Feedback/Requests [original thread]
Some other things to add to the list: -Logistics suit progression: make it the same as assault with 3/4/4 equipment and loss of side arm -Breach MD: give it the speed and arc of the current PLC with an increased efficacy toward vehicles -LAVs: ...
- by Vulpes Dolosus - at 2015.03.18 16:04:00
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79. Logi Buff proposal - in Feedback/Requests [original thread]
Logis just need a decent fitting progression and they'll be fine. All logi's should follow their assault slot progression minus a sidearm and 3/4/4 equipment at S/A/P (yes, even the Amarr).
- by Vulpes Dolosus - at 2015.03.18 13:51:00
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80. Nerf Fluxes?? - in Feedback/Requests [original thread]
Pokey Dravon wrote: It's kinda tough deal if you think about it. How weak do you make a non-lethal grenade until it's consider fair but not clearly inferior to the locus grenade? I think a steeper damage falloff would help (drop by 50% at 3m ...
- by Vulpes Dolosus - at 2015.03.18 11:05:00
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