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141. The Fitting Mod Issue - in Feedback/Requests [original thread]
I get what your trying to do, Rattati. Shield tanks currently have the advantage of fitting higher meta tanks because their lows can be used for fitting mods. But by making the fitting mods cost as much as you're planning it inadvertently harming ...
- by Vulpes Dolosus - at 2015.02.19 20:29:00
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142. Hotfix Echo - ADS Knock on Effect - in Feedback/Requests [original thread]
Rattati has already mentioned that the Dropships might get a fitting buff to compensate as well as have certain skills reduce the fitting cost of fitting mods. Oh, and never not use an afterburner. The best fit for an incubus, imo, is as follows:...
- by Vulpes Dolosus - at 2015.02.19 17:06:00
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143. vehicle shield fitting optimization - in Feedback/Requests [original thread]
Actually, it has helped a lot of my current (and probably future) shield tank and standard DS fits. It will really help when PG mods have that ridiculous CPU requirment coming up.
- by Vulpes Dolosus - at 2015.02.19 17:01:00
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144. The Errorist's proposal for balanced dropsuit progression - in Feedback/Requests [original thread]
Why bother with a sidearm Logi if you're also trying to give the assault/commando a unique role? That would just blur the line between them. I would also suggest a 3/4/4 equipment progression for logistics, making ADV suits more viable as logistics.
- by Vulpes Dolosus - at 2015.02.18 19:04:00
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145. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
duster 35000 wrote: Iron Wolf Saber wrote: Breakin Stuff wrote: duster 35000 wrote: Look at my horse/pony, my horse/pony is amazing~ 1/10 your sarcasm is obvious. Besides, my pony had a minigun harness, and is awesome beyond the bo...
- by Vulpes Dolosus - at 2015.02.17 20:55:00
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146. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Real quick Breaking Stuff, what heavy suit do you forge with?
- by Vulpes Dolosus - at 2015.02.17 18:58:00
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147. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: duster 35000 wrote: Too bad I don't expose my backside for just ANYBODY. Don't worry, I'm surprisingly gentle. on another note, wasn't the PG mod supposed to be a high slot item? I hope not, lows have nothing as i...
- by Vulpes Dolosus - at 2015.02.17 18:47:00
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148. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
BRB, writing a new fanfic. I'll call it... Fifty Shades of Gunnlogi
- by Vulpes Dolosus - at 2015.02.17 18:43:00
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149. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Vulpes Dolosus wrote: Got one more: http://www.protofits.com/fittings/shared/179/11799 "Cheap" pub fit. Used for hit and run infantry control; not necessarily against other tanks, though it could possibly take on mis...
- by Vulpes Dolosus - at 2015.02.17 18:28:00
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150. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Got one more: http://www.protofits.com/fittings/shared/179/11799 "Cheap" pub fit. Used for hit and run infantry control; not necessarily against other tanks, though it could possibly take on missiles or rails up close. Edit: also I'm copyrigh...
- by Vulpes Dolosus - at 2015.02.17 18:22:00
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151. Large Missile Turret Fitting - in Feedback/Requests [original thread]
DRT 99 wrote: Logically (atleast as far as eve goes) it should go along these lines HIGH PG COST >Blaster(Gallente) >Rail (Both Gallente and Caldari) >Missiles (Caldari) >HIGH CPU COST Actually, all the long ranged weapon variants...
- by Vulpes Dolosus - at 2015.02.17 18:10:00
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152. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
http://www.protofits.com/fittings/shared/179/9084 Here's my try at a full blown proto fit Gunnlogi. 4.8k shield base. Two boosters help keep off infantry AV without having to waste the booster, and vs another tank gives about as much as a heav...
- by Vulpes Dolosus - at 2015.02.17 18:05:00
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153. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
duster 35000 wrote: http://www.protofits.com/fittings/shared/138/11775 caldari vehicles need more cpu. If I use cpu mod, I need more pg. If the caldari is going to have low regen and zero regen During combat, it needs to have something better ...
- by Vulpes Dolosus - at 2015.02.17 17:51:00
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154. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Vulpes Dolosus wrote: Not a huge fan of this fit: http://www.protofits.com/fittings/shared/179/11796 3k damage per shot (2 shots virtually any dropship) 6k ehp It just screams redline camper. Oh, and all complex mods...
- by Vulpes Dolosus - at 2015.02.17 17:47:00
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155. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Not a huge fan of this fit: http://www.protofits.com/fittings/shared/179/11796 3k damage per shot (2 shots virtually any dropship) 6k ehp It just screams redline camper
- by Vulpes Dolosus - at 2015.02.17 17:38:00
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156. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
A few quick dropship fits I pulled together. You can see where the CPU issues are. These are, in my opinion, the best fits for each of the ships: Grimsnes: http://www.protofits.com/fittings/shared/179/11589 Myron: http://www.protofits.com/fit...
- by Vulpes Dolosus - at 2015.02.17 17:18:00
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157. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Oh, one more thing. PLEASE DONT TOUCH PG MODS. They are absolutely crucial in literally ALL my DS fits, ADS and STD alike. I can't speak for CPU mods, but I know I have tight fits on all my vehicles as is.
- by Vulpes Dolosus - at 2015.02.17 10:48:00
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158. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
http://www.protofits.com/fittings/shared/136/11751 I don't like the trend this is going. Tanks seem to be trending toward repair fitting where they need to be buffer fit. When repair oriented, they take damage and come back moments later; even ...
- by Vulpes Dolosus - at 2015.02.17 10:16:00
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159. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
1) Will the native armor repair be applied to other vehicles as well? Is so when? 2) Has the turning speed of the Gallente tanks been increased? Or handling at all been modified (hint hint, buff Gal turn speed)?
- by Vulpes Dolosus - at 2015.02.17 09:45:00
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160. CLOAKS - in Feedback/Requests [original thread]
The only thing that needs changed with the cloak is the switching time. Before you start, THERE SHOULD BE A DELAY BETWEEN BEING CLOAKED AND ATTACKING, but the band-aid fix of increasing the swap time makes accidentally pulling out the cloak a pain.
- by Vulpes Dolosus - at 2015.02.15 17:55:00
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