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        121. Sticky:[Feedback] Normalization of AV Damage Profiles - in Feedback/Requests [original thread] 
          I only agree because we don't have AV racial parody.  However, I'm sure Pythons are going to need a slight buff to HP (500-750 I'd imagine; perhaps shield LAVs and STD DSs as well). As things are, 3-4 swarm shots virtually guarantee a kill, and th... 
          - by Vulpes Dolosus - at 2015.03.05 05:47:00 
          
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        122. The Scan Profile of a Dropsuit should affect Scan Duration - in Feedback/Requests [original thread] 
            Ralden Caster wrote:    Vulpes Dolosus wrote:  I'd rather it be like this:  If you're below the dB rating of the scanner, you're not scanned.  If you're equal or above the dB rating, the duration is lessened by [insert math stuff here].  This wa... 
          - by Vulpes Dolosus - at 2015.03.04 23:39:00 
          
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        123. The Scan Profile of a Dropsuit should affect Scan Duration - in Feedback/Requests [original thread] 
          I'd rather it be like this:  If you're below the dB rating of the scanner, you're not scanned.  If you're equal or above the dB rating, the duration is lessened by [insert math stuff here].  This way, scouts can still dampen and be scouty and it's... 
          - by Vulpes Dolosus - at 2015.03.04 23:14:00 
          
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        124. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread] 
            Breakin Stuff wrote:    Vulpes Dolosus wrote:    CCP Rattati wrote:   To address anti-shield concerns, after we add HAV progression, we will add anti-shield swarm launchers, and homing av-flux grenades, probably reduce lock on range on normal sw... 
          - by Vulpes Dolosus - at 2015.03.04 21:08:00 
          
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        125. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread] 
            CCP Rattati wrote:   To address anti-shield concerns, after we add HAV progression, we will add anti-shield swarm launchers, and homing av-flux grenades, probably reduce lock on range on normal swarm launchers and add an anti-air version, most l... 
          - by Vulpes Dolosus - at 2015.03.04 12:06:00 
          
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        126. A ramble about Shield Boosters - in Feedback/Requests [original thread] 
          Shields are meant to be burst tankers, meaning that they have a lot of hp and a lot of reps for a very short time. Boosters are fine as is for this purpose, though I maintain that there is still a glitch where the booster does nothing if taking mo... 
          - by Vulpes Dolosus - at 2015.03.03 22:33:00 
          
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        127. CPM Input : Pilot Suits - in Feedback/Requests [original thread] 
          IWS, is there a technical possibility of introducing a "vehicle link module" system, similar to fleet boosters in Eve? 
          - by Vulpes Dolosus - at 2015.03.02 21:23:00 
          
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        128. CPM Input : Pilot Suits - in Feedback/Requests [original thread] 
          The most important thing:  The color must be orange. 
          - by Vulpes Dolosus - at 2015.03.02 21:22:00 
          
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        129. PC PRACTICE - in Feedback/Requests [original thread] 
            Pokey Dravon wrote:    Nocturnal Soul wrote:    Pokey Dravon wrote:    Nocturnal Soul wrote:  Fw    FacWar is unsuitable as PC training, as you have no way to guarantee both sides are a full team of 16.    Ever heard of a queue sync?    I have. ... 
          - by Vulpes Dolosus - at 2015.03.02 16:53:00 
          
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        130. Vehicle Hardener/Booster Visual Effect - in Feedback/Requests [original thread] 
          I agree they need reverted or at the very least, the glow from the effect needs reduced significantly. 
          - by Vulpes Dolosus - at 2015.03.01 07:00:00 
          
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        131. Give The Commando A Grenade Slot! - in Feedback/Requests [original thread] 
            Breakin Stuff wrote:  "incredible" damage bonus?  That's a laugh.   Well, I wouldn't turn down a free proto damage mod w/o stacking penaltyGǪ 
          - by Vulpes Dolosus - at 2015.02.28 23:16:00 
          
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        132. Don't removed Installations when destroyed - in Feedback/Requests [original thread] 
          That would make using vehicles a pain in the bum. 
          - by Vulpes Dolosus - at 2015.02.28 05:10:00 
          
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        133. [Sentinel edition] AK.0 vs MK.0 - in Feedback/Requests [original thread] 
          Did you know the fastest ships in Eve (Confessor and Crusader iirc) are Amarrian for the exact same reason? (More low slots) 
          - by Vulpes Dolosus - at 2015.02.28 05:07:00 
          
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        134. @ Rattati- dont end the jihad LAV's with pilot suit - in Feedback/Requests [original thread] 
            Godin Thekiller wrote:  JLAV"s needs to die, period.    I think collision damage needs to be fixed for LAVs, and that will subsequently fix RE-car-ies (get it? RE-car-ies? Like Harakiri, aka  seppuku?  No one? OkGǪ)  Currently LAVs just tap tan... 
          - by Vulpes Dolosus - at 2015.02.26 04:17:00 
          
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        135. pilot suits the right way - in Feedback/Requests [original thread] 
          I was thinking:  Hopefully vehicle link mods, but if notGǪ  Am: Armor amount (o base and plates),   Gal: Armor repair (3% actually seems decent)  Min: Vehicle speed/acceleration and/or propulsion mod/ shield booster recharge bonus  Cal: Shield am... 
          - by Vulpes Dolosus - at 2015.02.25 20:26:00 
          
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        136. Caldari scout bonus sucks - in Feedback/Requests [original thread] 
          I've said this before, but I'll reiterate my ideas for changing passive scans:  -Scout base range to 25m  -Scan circle things to 20%/75%/100%  -Remove passive chevrons from HUD, only displayed on minimap (active and line-of-sight still available o... 
          - by Vulpes Dolosus - at 2015.02.24 18:50:00 
          
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        137. Caldari scout bonus sucks - in Feedback/Requests [original thread] 
            Racro 01 Arifistan wrote:  theres a downside to the caldari scout??   You have a maximum primary tank of ~450hp bricked that is obliterated by ARs, ScR, and fluxes. You lack lows for fit variety (usually only damps or perhaps a KinCat).  The ran... 
          - by Vulpes Dolosus - at 2015.02.24 18:46:00 
          
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        138. Breach forge gun. - in Feedback/Requests [original thread] 
          You can jump and move.  In fact, it's even faster than walking with other forge guns. 
          - by Vulpes Dolosus - at 2015.02.22 04:32:00 
          
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        139. Proposed: Metalevel limit for Squads in pubs. - in Feedback/Requests [original thread] 
          This sounds awful. 
          - by Vulpes Dolosus - at 2015.02.20 15:49:00 
          
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        140. The Fitting Mod Issue - in Feedback/Requests [original thread] 
            KEROSIINI-TERO wrote:  Now I know:    Example of complex level CPU upgrage: CPU output +25% PG output (MINUS!) -5%      Easy to code, scales nicely onto all hulls!   a¦á_a¦á  That's basically what my second suggestion was. The reason for the lac... 
          - by Vulpes Dolosus - at 2015.02.20 14:35:00 
          
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