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181. Experimental Lab (Over 150 days to generate 1 Standard AV Nade) - in Feedback/Requests [original thread]
What if... Producing weapons was like T2 BPCs in Eve (more or less) where you told it what you want and there was a chance for it to come out? To further balance, it could be programmed to "build proto Assault Rifles", and not only have a chance ...
- by Vulpes Dolosus - at 2015.02.06 03:21:00
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182. [Feedback] AURLords 1.0 - Why players despise the warbarge - in Feedback/Requests [original thread]
CCP Rattati wrote: Vulpes Dolosus wrote: This was my biggest disappointment with the war barges. I thought they were going to be a corporate asset that was shared among your corporation, not a personal buff. I thought everyone in the corp wo...
- by Vulpes Dolosus - at 2015.02.06 03:21:00
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183. [Feedback] AURLords 1.0 - Why players despise the warbarge - in Feedback/Requests [original thread]
This was my biggest disappointment with the war barges. I thought they were going to be a corporate asset that was shared among your corporation, not a personal buff. I thought everyone in the corp would play and donate their salvage to the war ba...
- by Vulpes Dolosus - at 2015.02.06 03:04:00
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184. [Important Request] Warbarge Spinning in Warlords 1.1 - in Feedback/Requests [original thread]
This is the only reason I play Eve. It will get me more motivated to play Dust over my school work.
- by Vulpes Dolosus - at 2015.02.04 01:38:00
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185. [Feedback/Idea] Cloaking Device Rebalance - in Feedback/Requests [original thread]
It's almost like it wasn't intended to be used on anything but scoutsGǪ
- by Vulpes Dolosus - at 2015.02.03 11:27:00
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186. Proposal: Medium Power modules. - in Feedback/Requests [original thread]
inb4 H/M/L in Eve are W/H/L in Dust. Honestly, I don't see a need for it; though I would like to see a few modules swap places.
- by Vulpes Dolosus - at 2015.02.02 22:25:00
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187. Please Nerf my Saga-II - in Feedback/Requests [original thread]
It's the only usable LAV and still has several major weaknesses (proxies, forges, rails, HAV collision, blueberries, hardener cool down, getting caught with its hardener down, etc). It's not OP and doesn't need nerfed.
- by Vulpes Dolosus - at 2015.02.02 19:13:00
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188. [Suggestion] Pilot Suits - A useful suit for Pilots - in Feedback/Requests [original thread]
Something I'd like to amend, as well as make it apply to all bonuses: Either: Only the pilot's skill apply to the hull and all turrets (even passengers') or Only the pilot's skills apply to the hull and main turret; passengers' apply to the tur...
- by Vulpes Dolosus - at 2015.02.01 14:56:00
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189. T II LAV's - in Feedback/Requests [original thread]
Honestly, I'd rather ditch the EWAR LAVs and have an actual "assault" focused light ASSAULT vehicle.
- by Vulpes Dolosus - at 2015.01.31 13:31:00
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190. Tone Down the Shield Hardener Animation - in Feedback/Requests [original thread]
This is why I run dual boosters on my DS gunships. CCPls fix
- by Vulpes Dolosus - at 2015.01.29 14:39:00
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191. [Idea] Pilot Suit + Vehicle Modules - in Feedback/Requests [original thread]
Pokey is correct, but to piggyback off OP's idea, pilot suits can be used for what's called "vehicle links." Command Links in Eve are special high slot mods that can only be fitted to certain ships (battlecruisers, command ships, T3 cruisers with...
- by Vulpes Dolosus - at 2015.01.28 17:01:00
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192. [Discussion] How to add active and passive variants of vehicle modul... - in Feedback/Requests [original thread]
As far as repairs go, I'd like to try having 2 variants for each, one a long term repairer and one a short. Armor: -Passive repair: basically what else have now, but perhaps toned back a little bit. -Ancillary Armor Repairer: Active as described...
- by Vulpes Dolosus - at 2015.01.27 21:25:00
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193. Logistics Turrets and LLAV/LDS' ... - in Feedback/Requests [original thread]
I'm sure CCP could restrict fitting turrets/rep turrets to the LDS/ADS. I support turret-based repairs personally. Another consideration is giving support vehicles (LLAV, LDS, DS) a vehicle equipment slot to fit things like MCRUs or other hypoth...
- by Vulpes Dolosus - at 2015.01.27 21:19:00
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194. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Pokey Dravon wrote: Oh dear, you want me to call it "Pokey's Thing?" At last it will be succinct.
- by Vulpes Dolosus - at 2015.01.27 02:33:00
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195. [Feedback] Passive Scans - in Feedback/Requests [original thread]
Samantha Hunyz wrote: Vulpes Dolosus wrote: I've been an EWAR Cal scout since the day it was announced. I have perfect scanning skills, rarely do my suits exceed 300-500ehp and I don't even have any skills into armor plating or repairs. The ...
- by Vulpes Dolosus - at 2015.01.27 02:31:00
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196. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
On a somewhat related topic: Rattati, do you see changing other vehicle and suit progression to follow tanks? That is, all have the same slots across tiers only changing CPU/PG?
- by Vulpes Dolosus - at 2015.01.27 00:32:00
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197. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Vulpes Dolosus wrote: Please, please, PLEASE remove the (at least large) rail bonus from the Cal DHAV. That plus it's many highs and low hp only encourage redline camping fits. I did some theoretical number crunchi...
- by Vulpes Dolosus - at 2015.01.27 00:28:00
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198. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: CCP Rattati wrote: Tesfa Alem wrote: CCP Rattati wrote: There will be no DHAV rail fit, I will make it so, whether through fitting bonuses or something even heavier handed. A positive side to this is that we ca...
- by Vulpes Dolosus - at 2015.01.27 00:21:00
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199. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Please remove any rail damage bonuses to tanks, especially on the DHAVs. It will promote nothing but triple damage-modded redline tanks.
- by Vulpes Dolosus - at 2015.01.26 19:46:00
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200. Make firing weapons cause you to flash on radar - in Feedback/Requests [original thread]
MAG had something like this, but iirc it didn't put you on the map, it gave a HUD arrow pointing in that General direction. In fact, they had three such arrows: a grey one as mentioned above, a yellow one indicating incoming fire and its direction...
- by Vulpes Dolosus - at 2015.01.26 17:04:00
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