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781. [NO NO NO NO] The Death of Dropships - in Feedback/Requests [original thread]
AFTERBURNERS MOTHER THUKKER DO YOU USE THEM!? But in all seriousness, I am a bit worried about the swarm "fix" (like they needed fixing...). Anyway, if they prove to be too powerful, just complain to CCP and hopefully they can be redone in 1.5.
- by Vulpes Dolosus - at 2013.08.27 01:50:00
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782. Require vehicle skill to enter driver's seat - in Feedback/Requests [original thread]
What if you're killed and you want a squadmate to take over?
- by Vulpes Dolosus - at 2013.08.27 01:47:00
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783. remote shield rechargers dont give triage points, but armour repairers do - in Feedback/Requests [original thread]
Vehicle Repair: definitely agree 100%. We need points! Infantry Repair: ditch the whole shield repair mechanic for the Charybdis. Make it the same AoE/ hive/ active module for both LLAVs that repairs armour at 20-50 per sec and doubles shield reg...
- by Vulpes Dolosus - at 2013.08.26 02:12:00
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784. Respec suggestion: earned respec skill points. - in Feedback/Requests [original thread]
I like this. One thing I would add is that every time you use this option, the required "respec points" should increase. This would allow newer players to get respecs more easily at first and could help curb people chasing after FotM or other form...
- by Vulpes Dolosus - at 2013.08.26 02:05:00
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785. Explosive Module to counter Mass Driver and other explosive weapons - in Feedback/Requests [original thread]
I'm sure they're in the works. Explosive hardeners and the like are in EvE, so I'm 90% sure they'll be implemented in Dust soon^tm enough
- by Vulpes Dolosus - at 2013.08.24 19:47:00
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786. Flight controls are extremely poorly designed - in Feedback/Requests [original thread]
These are the best dropship piloting videos, imho. First two are good for basic flying, the rest are for advanced flyers/ assault dropships. However, I have successfully executed every maneuver in every dropship but militia.
- by Vulpes Dolosus - at 2013.08.24 19:45:00
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787. Assault swarm launcher - in Feedback/Requests [original thread]
daishi mk03 wrote: Set ammo clip to 2. Make it shoot 2 clips in one aim, either 1 on each locked target or both on the same target, if no other look. LAV killer. Essentially making it twice as strong as a regular swarm? You realize that's 4k...
- by Vulpes Dolosus - at 2013.08.22 11:59:00
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788. [Request] Dropship - in Feedback/Requests [original thread]
Small railguns are a problem that I think will make ADS much more valuable. Currently they only do 50% MAX to other vehicles/ installations, essentially making them worthless. That means a maximum of ~250 damage for the best compressed railgun (th...
- by Vulpes Dolosus - at 2013.08.22 04:19:00
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789. [Request] Mortars - in Feedback/Requests [original thread]
Please no more explosives (especially long range) until we either have more variety in weapon types and counter measures like resistance plates or defenses like the bubble shield.
- by Vulpes Dolosus - at 2013.08.19 23:29:00
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790. [SUGGESTION] Use Dropsuit weapons from Derpship? - in Feedback/Requests [original thread]
I wholly agree, but I'd like to request one fix to increase realism and reduce abuse: add recoil from forge gun fire. Just like getting hit by a forge bumps a dropship, firing a forge should bump it a bit to prevent spam. I think all other weapon...
- by Vulpes Dolosus - at 2013.08.19 17:16:00
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791. [Request] Remove the Vehicle Near-Death "Fire" Damage - in Feedback/Requests [original thread]
CCP Wolfman wrote: Meeko Fent wrote: CCP Wolfman wrote: yeah, sorry we missed that from the patch notes, totally slipped my mind. Wait, where are the patch notes? Ah, maybe they've not been released yet. Double ooops! *runs away* ...
- by Vulpes Dolosus - at 2013.08.19 07:06:00
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792. [Request] Remove the Vehicle Near-Death "Fire" Damage - in Feedback/Requests [original thread]
Ralph-Waldo Pickle-Chips wrote: I wouldn't say "remove" the mechanic but you can definitely seek to improve it. If you're a shield DP pilot resorting on armor then there's something wrong with that. Armor DP's are slower and not as agile. Meani...
- by Vulpes Dolosus - at 2013.08.18 18:29:00
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793. [Request] Remove the Vehicle Near-Death "Fire" Damage - in Feedback/Requests [original thread]
Mobius Kaethis wrote: I disagree with this for the following reasons. 1) The armor burning is a neat visual effect and we need to keep any of those we have to keep the game from looking bland. 2) Your vehicle burning is destroying your armor ...
- by Vulpes Dolosus - at 2013.08.18 06:40:00
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794. new equipment ideas - in Feedback/Requests [original thread]
+1 For grappling hook.
- by Vulpes Dolosus - at 2013.08.18 05:43:00
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795. [Request] Remove the Vehicle Near-Death "Fire" Damage - in Feedback/Requests [original thread]
Pocket Rocket Girl wrote: I think it might be a hey GTFO now. I'm sure people will complain if the ship just explodes with out giving a chance to bail out. being a proto AV and a lav/DP pilot (scary i know ). I have been on both ends of the lov...
- by Vulpes Dolosus - at 2013.08.18 04:42:00
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796. New type of game mode? - in Feedback/Requests [original thread]
It's called EvE Online.
- by Vulpes Dolosus - at 2013.08.18 02:23:00
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797. [Request] Remove the Vehicle Near-Death "Fire" Damage - in Feedback/Requests [original thread]
...at least for dropships, but honestly all vehicles. I was flying my Python today and took quite a bit of damage from what I believe were proto swarms and some forge gun, leaving me with arout 150-200 of my 1000 armour left. So as I'm booking it...
- by Vulpes Dolosus - at 2013.08.18 02:18:00
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