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41. Repurposing the Swarm Launcher - in Feedback/Requests [original thread]
Drake Whiteblade wrote: So what happens when you go up against a very tanky assault dropship. The heavy would be too slow and the light would be too weak and the single missile just wouldnt be enough. Lol, tanky assault dropship. But regula...
- by Vulpes Dolosus - at 2015.07.30 13:54:00
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42. [Feedback] Lore - in Feedback/Requests [original thread]
Have you tried speaking with Eve's storyline department and the Mercury section of the ISD? They should have a better idea of the background and actual lore of each faction. At the very least, let them amend what you implement into official Eve lore.
- by Vulpes Dolosus - at 2015.07.28 12:03:00
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43. [Problem] Running over a LAV or Dropship causes suicide not TK - in Feedback/Requests [original thread]
The problem is when people try to get out of moving vehicles (and when dropships are trying to land and they jump early). There should be some way to give safe spawns for people jumping out of moving vehicles or a brief invulnerability (1-2s perha...
- by Vulpes Dolosus - at 2015.07.19 23:06:00
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44. What if swarm launchers... - in Feedback/Requests [original thread]
No. Lock on missiles take very little skill to use *cough*swarms*cough*, it would take the fun and skill out of flying not to mention be crazy OP.
- by Vulpes Dolosus - at 2015.05.26 18:31:00
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45. In Need of Nerf - in Feedback/Requests [original thread]
I think Enh and Complex heavy repairs could use a fitting increase. I also wouldn't mind a slight increase to swarm lock time.
- by Vulpes Dolosus - at 2015.05.26 15:07:00
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46. Vehicle shields are... weird - in Feedback/Requests [original thread]
For dropship/ADS fits, I suggest these: Myron: Highs: Complex Heavy Extender, 2x Complex Light Shield Booster, Complex AB (iirc, maybe only enh will fit) Lows: 2x Complex PG Turrets: XT Missile With most shield vehicles, lows are only used for ...
- by Vulpes Dolosus - at 2015.05.23 21:42:00
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47. New Weapon - in Feedback/Requests [original thread]
Antimatter is a hybrid ammo type and partial accelerators are more appropriate for a Gallente or Caldari weaponry. Something similar and more lore appropriate would be a heavy beam laser. The player charges the weapon (slowing them like a forge) ...
- by Vulpes Dolosus - at 2015.05.19 15:55:00
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48. Make vehicles require a scan to show up on the map... - in Feedback/Requests [original thread]
TheEnd762 wrote: "My noisy, super-durable mobile murder fortress, with it's shield/armor cheateners and cowardice boosters for quick escapes back to the redline, also needs to somehow be functionally undetectable." If you actually read the po...
- by Vulpes Dolosus - at 2015.05.15 17:15:00
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49. Minmatar based ADS weapon ( 30mm Autocannon) - in Feedback/Requests [original thread]
I think this could be done by changing some parameters on blasters: >Tighten dispersion and add decreasing accuracy with prolonged fire >Increase range >Add short optimal but long falloff (typical of projectile weapons) >Adjust hea...
- by Vulpes Dolosus - at 2015.05.14 20:43:00
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50. O.O - in Feedback/Requests [original thread]
Soldner VonKuechle wrote: Archduke Ferd1nand wrote: No don't buff shield tanks. Nerf armor tanks. why dont we do both? Because CCP has a bad habit of changing to many variables at once when trying to fine tune balance. Personally, I do...
- by Vulpes Dolosus - at 2015.05.12 04:19:00
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51. Equipment: Webifier - in Feedback/Requests [original thread]
I like the idea of a "proxy mine" webifier more than a handheld. Mainly used for AV, set it up and anything that gets close triggers it (no warning beep since it's non-damaging). Creates an AoE that slows everything down (increasing in radius, du...
- by Vulpes Dolosus - at 2015.05.09 15:14:00
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52. Question. - in Feedback/Requests [original thread]
The shield hardener is meant to be used for attacking a position. Turn it on before you ambush some place, wreck face, then skirt away before it goes down. It should not be relied upon if you're caught by surprise or out of position. This is the ...
- by Vulpes Dolosus - at 2015.05.09 05:27:00
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53. Vehicles Hardener Modules - in Feedback/Requests [original thread]
True Adamance wrote: Vulpes Dolosus wrote: Your logic seems to conclude that AV is OP. Think about it: if you say it's mandatory for vehicles to fit one OP hardener, then you're admitting that other types of defence are useless against curr...
- by Vulpes Dolosus - at 2015.05.05 01:26:00
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54. Vehicles Hardener Modules - in Feedback/Requests [original thread]
Your logic seems to conclude that AV is OP. Think about it: if you say it's mandatory for vehicles to fit one OP hardener, then you're admitting that other types of defense are useless against current AV. Just thought I'd point that out.
- by Vulpes Dolosus - at 2015.05.05 00:01:00
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55. Deep vehicle analysis - in Feedback/Requests [original thread]
LAVs are garbage. They need more slots and slightly more base hp, at the very least more variants that have these. Shield tanks are fine, though a slight shield regen buff is needed. They can be fought off even with one hardener on and with two t...
- by Vulpes Dolosus - at 2015.05.02 14:47:00
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56. Balanced Handheld Teleporter. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Pokey Dravon wrote: I think Rattati already said that the portal tech has to be hard coded into the map, it wouldn't work with a player deployables without excessive coding changes well beyond what they're capable of doin...
- by Vulpes Dolosus - at 2015.04.28 23:31:00
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57. Announcement:Warlords 1.1 Feedback - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: I like the concept of acquisition, but it doesn't work out in practice. We got to the point where we had 2 HAVs holding down the objective for 4 out of the 5 minutes it was up, yet the reds held it for all 5 minutes b...
- by Vulpes Dolosus - at 2015.04.28 17:23:00
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58. Announcement:Warlords 1.1 Feedback - in Feedback/Requests [original thread]
You had to release it right in the middle of exams, didn't youGǪ
- by Vulpes Dolosus - at 2015.04.28 15:40:00
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59. Concerning the ADS - in Feedback/Requests [original thread]
Dropship survivability is fine when properly fitted and flown. They can withstand enough to escape and have good regen to be back in action in the time an afterburner is recharged. The biggest problem with ADSs is identifying threats early and en...
- by Vulpes Dolosus - at 2015.04.28 12:34:00
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60. dropship mechanics and glass ships or flying incrusted turds psy. - in Feedback/Requests [original thread]
Dropships are not supposed to be able to brick tank, their strength lies in speed tanking. You should never attack head on, but always from the side or at a distance with a way to escape. You're not some tanky, flying death machine; your job is to...
- by Vulpes Dolosus - at 2015.04.17 22:28:00
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