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201. [Feedback] Passive Scans - in Feedback/Requests [original thread]
One Eyed King wrote: Maybe I am confused on the ranges, but I thought Short Range was already 0-25%, Medium was already 26-75%, and Long 76% plus. Otherwise, I don't think the range buff to he range mod was too big to cause any problems. On t...
- by Vulpes Dolosus - at 2015.01.25 03:15:00
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202. [Feedback] Passive Scans - in Feedback/Requests [original thread]
I've been an EWAR Cal scout since the day it was announced. I have perfect scanning skills, rarely do my suits exceed 300-500ehp and I don't even have any skills into armor plating or repairs. The recent changes to passive scans have made the scan...
- by Vulpes Dolosus - at 2015.01.24 15:18:00
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203. Waepon & Suit Tiers, Is There A Better Way? - in Feedback/Requests [original thread]
I'm liking the direction tanks are going where the frames all have the same number of slots but vary in PG/CPU to fit higher meta mods. As things are currently, higher tiered suits get the luxury or both higher meta AND more mods, meaning more var...
- by Vulpes Dolosus - at 2015.01.23 20:02:00
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204. CCP Ratatat tat - in Feedback/Requests [original thread]
Everyone who's not a scout is in the same boat. Though I agree they need tuned down a bit, especially on a Gallogi.
- by Vulpes Dolosus - at 2015.01.23 19:56:00
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205. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Luther Mandrix wrote: Iron Wolf Saber wrote: Slot progression shouldn't be a thing not even for dropsuits. however asking for more slots in general is something I like to see; vehicles have to few and cookie cutte...
- by Vulpes Dolosus - at 2015.01.22 15:37:00
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206. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Please remove the Caldari DHAV damage bonus to rail guns. First, it's unfair to the Galente DHAVs having only a short range damage bonus application. Second, it promotes redline rail sniping DHAVs look like they're the agile hit-and-run types, ...
- by Vulpes Dolosus - at 2015.01.22 13:19:00
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207. Taxonomy of Dust 514 - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Vulpes Dolosus wrote: Iron Wolf Saber wrote: Anyways My suggestion HAV STD Gunnlogi C-1 ADV Gunnlogi C/1 Gunnlogi CK.0 Solo HAV STD Gunnlogi C-2 ADV Gunnlogi C/2 Gunnlogi CK.1 >Implying proto tanks. htt...
- by Vulpes Dolosus - at 2015.01.22 13:13:00
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208. Taxonomy of Dust 514 - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Anyways My suggestion HAV STD Gunnlogi C-1 ADV Gunnlogi C/1 Gunnlogi CK.0 Solo HAV STD Gunnlogi C-2 ADV Gunnlogi C/2 Gunnlogi CK.1 >Implying proto tanks.
- by Vulpes Dolosus - at 2015.01.22 13:07:00
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209. Taxonomy of Dust 514 - in Feedback/Requests [original thread]
Also, some make ideas for Amarr: Ramiel: Angel of thunder Adriel: Death and Destruction Ahriman: Destruction Barackiel: Lightning Cherub: Class of Angel Nuriel: Hailstorms Zeruel: Angel of Strength
- by Vulpes Dolosus - at 2015.01.22 12:28:00
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210. Taxonomy of Dust 514 - in Feedback/Requests [original thread]
I'd like to request a Caldari Dropship renamed to the Jackdaw (a type of crow). Mainly so I can use this gif when ever I kill someone with it.
- by Vulpes Dolosus - at 2015.01.22 12:16:00
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211. Rattati, about the left behind weapons - in Feedback/Requests [original thread]
The Breach MD needs the same projectile speed and arc as the current PLC. Also, lol at "drawbacks of the SL," but agreed that the ASL is pretty bad. Though, it can't improve on the ADS killing potential of a standard SL since that's OP in general...
- by Vulpes Dolosus - at 2015.01.20 18:50:00
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212. Slight change to improve assaults - in Feedback/Requests [original thread]
Buwaro Draemon wrote: Gavr1lo Pr1nc1p wrote: You and your ideas are terrible. Assaults need no buffs. Logis, scouts, and commandos need a slight buff, Sentinels a slight nerf. Scouts? Need a buff? HAHAHAHAHAHAHAH No. Scouts are fine n...
- by Vulpes Dolosus - at 2015.01.20 17:36:00
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213. In-battle Salvaging: An Idea - in Feedback/Requests [original thread]
Yes, we need more people standing around looking at the ground. More easy kills please! But seriously, no. Salvaging should be a passive thing, like a skill the gives you a better chance at salvaging what you've killed at the end of a battle. It ...
- by Vulpes Dolosus - at 2015.01.20 16:34:00
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214. Sticky:[Feedback] Planetary Conquest - Rewards - in Feedback/Requests [original thread]
I'm having trouble seeing the benefit of holding districts. Warbarges will be creating clones, though perhaps at a lower rate, and will undoubtedly be as mobile in one way or another. It takes significantly more effort to defend than attack. Att...
- by Vulpes Dolosus - at 2015.01.20 11:42:00
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215. Vehicle Remote Repair Modules as Turrets - in Feedback/Requests [original thread]
I support this completely original idea.
- by Vulpes Dolosus - at 2015.01.19 17:43:00
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216. Thukker contact grenade. - in Feedback/Requests [original thread]
It's supposed to be used in a pinch, assumedly up close to finish off a weakened enemy. -2 Grenades -350 damage -same splash range -lowered price (whatever the Core is) -lower fitting (I've always thought proto grenades had ridiculous fitting) I...
- by Vulpes Dolosus - at 2015.01.17 19:28:00
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217. oh dear god this makes me want PVE - in Feedback/Requests [original thread]
Lady MDK wrote: Ive always maintained that incursions would be a great way to introduce PVE to dust. And another way to merge communities is we had access to the incursion channels. Sure, we could run ground ops (PvE, killing off Sansha NPCs...
- by Vulpes Dolosus - at 2015.01.17 14:05:00
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218. The Lock-On Vehicle Missile Launcher - in Feedback/Requests [original thread]
Tanks are among the easiest thing to hit in a dropship. If we're going to make an AV turret, all it should improve on is missile speed and slightly more range (250 optimal/ 300 falloff, though why a missile has falloff is beyond me), with more di...
- by Vulpes Dolosus - at 2015.01.16 01:19:00
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219. Dropship Perspective on a Swarm Launcher Problem - in Feedback/Requests [original thread]
Spkr4theDead wrote: Kuruld Sengar wrote: Mouse and keyboard users have a rear view mirror mapped to c I believe. There is no "reverse look" for vehicles in Dust. There is for LAVs, but nothing else (which I would like).
- by Vulpes Dolosus - at 2015.01.15 21:19:00
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220. Dropship Perspective on a Swarm Launcher Problem - in Feedback/Requests [original thread]
The person shooting the swarms should also have a marker over them as long as they have the lock plus 5 or so seconds after. Target acquisition is terrible for dropships. Just a thought.
- by Vulpes Dolosus - at 2015.01.15 17:39:00
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