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221. End to kill stealing: Give kill counts to most damage. - in Feedback/Requests [original thread]
If you almost kill someone and he gets away, you get nothing. If you almost kill some one and he gets away then someone else kills him you get a assist because you couldn't finish the job. It's the actual kill that matters. Also: what you you do...
- by Vulpes Dolosus - at 2015.01.15 12:24:00
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222. Morph Module - in Feedback/Requests [original thread]
WONDER MERC POWERS ACTIVATE!!! FORM OF: A BUCKET OF WATER!
- by Vulpes Dolosus - at 2015.01.15 12:19:00
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223. Vehicle recall time (too much) - in Feedback/Requests [original thread]
Pokey Dravon wrote: Clone D wrote: Soraya Xel wrote: A recall should infact entail an RDV retrieving your vehicle. It just makes sense. And then yes, it could be a shorter recall timer you have to hold, before the vehicle is just waiting ...
- by Vulpes Dolosus - at 2015.01.13 20:45:00
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224. Sticky:[Update] Salvage - in Feedback/Requests [original thread]
Hyped Level: So
- by Vulpes Dolosus - at 2015.01.13 20:06:00
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225. Vehicle recall time (too much) - in Feedback/Requests [original thread]
Soraya Xel wrote: Vehicle recall time really should be replaced by having to wait for an RDV in the queue to come retrieve it, and haul it off into the air. In the meantime, the current setting is decent. NNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOO!!!!...
- by Vulpes Dolosus - at 2015.01.13 19:43:00
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226. Vehicle recall time (too much) - in Feedback/Requests [original thread]
Clone D wrote: Change Game: Make the hack time short, even if the vehicle takes a long time to recall. I don't care if it takes a long time to recall my vehicle. I just don't want to stand there hacking for 30 seconds. Dumb. What you can do if...
- by Vulpes Dolosus - at 2015.01.13 19:42:00
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227. Gallente Heavy weapon - in Feedback/Requests [original thread]
FLAMETHROWER
- by Vulpes Dolosus - at 2015.01.13 05:30:00
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228. Adjust Sidearm, Equipment, and Module ISK Prices - in Feedback/Requests [original thread]
Meee One wrote: Vulpes Dolosus wrote: A while ago, CCP changed the prices of all light (and I believe heavy) weapons to be the same cost across variants of the same tier/meta (eg ADV regular and assault CRs cost the same). However, sidearm...
- by Vulpes Dolosus - at 2015.01.12 20:55:00
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229. Adjust Sidearm, Equipment, and Module ISK Prices - in Feedback/Requests [original thread]
A while ago, CCP changed the prices of all light (and I believe heavy) weapons to be the same cost across variants of the same tier/meta (eg ADV regular and assault CRs cost the same). However, sidearms, equipment and modules have been neglected...
- by Vulpes Dolosus - at 2015.01.12 16:39:00
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230. Turret Spreadsheet - in Feedback/Requests [original thread]
I support this completely original idea.
- by Vulpes Dolosus - at 2015.01.12 10:21:00
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231. Defender vs Attacker - in Feedback/Requests [original thread]
MAG DominationGǪ I has a sad now.
- by Vulpes Dolosus - at 2015.01.11 18:51:00
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232. Amarr Scout - EWar - doesnt make sense. - in Feedback/Requests [original thread]
xAckie wrote: One Eyed King wrote: I do not like the idea of an Amarr Range and Precision tanking, amarr medium range is 22m meters. We arent talking about a cal at 52m Cal med scan range maxes at ~29m.
- by Vulpes Dolosus - at 2015.01.11 07:07:00
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233. Small Blasters still suck CCP - in Feedback/Requests [original thread]
shaman oga wrote: CCP Rattati wrote: What were Chromo blasters like exactly, I remember many things, but not that. FYI While you are at it, can you guys fix the glowing effect on gunner seats. When the pilot activate hardeners the gun...
- by Vulpes Dolosus - at 2015.01.10 04:26:00
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234. Faster Shotgun - in Feedback/Requests [original thread]
The Bon's (Officer) has a faster RoF. Other than that, no.
- by Vulpes Dolosus - at 2015.01.10 04:18:00
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235. LAV Turret Orientation! - in Feedback/Requests [original thread]
Either that, or keep the turret facing that direction when no one's in it so I know where it will be facing instead of visually resetting forward.
- by Vulpes Dolosus - at 2015.01.06 12:42:00
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236. SG nerf - in Feedback/Requests [original thread]
5 seems about right.
- by Vulpes Dolosus - at 2015.01.06 00:19:00
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237. Mass Drivers & Ammunition - in Feedback/Requests [original thread]
I think a minor base increase plus a Min Assault bonus to ammo (including Flaylock) would be a good idea. 36rds seems like a lot though.
- by Vulpes Dolosus - at 2015.01.04 19:10:00
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238. DualTankAmarr2015 - in Feedback/Requests [original thread]
Gallente are the next most likely to be dual tankers. They have a more a balanced slot layout and high native repair removes a dire need for repair mods. This would also follow Eve trends. Amarr are the premire armor tankers, especially buffer ta...
- by Vulpes Dolosus - at 2015.01.04 19:06:00
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239. Vehicle Specialists!? - in Feedback/Requests [original thread]
I'd hardly rely on the testimony of a noob player using his first two tanks. The correct response he should have had was, "What am I doing wrong, and how can I make myself better?" He shouldn't expect to get all the nuances in a day. Make him pay ...
- by Vulpes Dolosus - at 2015.01.03 05:14:00
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240. [Idea] Active Resource Extraction for Planetary Conquest - in Feedback/Requests [original thread]
Playing devil's advocate, just finding ways to break this. Honestly it looks like a good idea, just some kinks. Biggest thing I see is a return of the district-locking problem. Basically, a district-owning corp can either instigate a battle and h...
- by Vulpes Dolosus - at 2014.12.28 10:18:00
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