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          Mobius Wyvern 
          Sky-FIRE
  5668
  
          
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        Posted - 2015.01.19 15:31:00 -
          [1] - Quote 
          
           
          Before anyone freaks out, just let me explain this.
  Those of us who were around through Chromosome and up to 1.7 probably remember how Logistics vehicles were just better at everything than their "Basic" chassis. Part of the issue was that they had more HP, the same number of weapons, and better CPU and PG.
  Now, there were also issues with using them for their intended roles thanks to the extremely balky lock-on mechanic for repairs, and how breaking the lock at any time would cancel the reps but not the module cycle, making them not that useful in a really chaotic situation.
  What I would propose is that Remote Repair systems use turrets slots in order to both allow them to repair more effectively, and also to differentiate them from the other vehicle roles and make them more than just straight upgrades to the "Basic" chassis.
  This would mean that you would have the OPTION to use Small Turrets or Repair modules as you so choose. As well, in the case of the Logistics Dropship, using the repair module would be far easier thanks to the camera rotation changes put in to allow for the Assault Dropship to perform better.
  Just an idea.
 Amidst the blue skies 
A link from past to future 
The sheltering wings of the protector 
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          Zaria Min Deir 
          0uter.Heaven
  1040
  
          
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        Posted - 2015.01.19 15:34:00 -
          [2] - Quote 
          
           
          Mobius Wyvern wrote:Before anyone freaks out, just let me explain this.
  Those of us who were around through Chromosome and up to 1.7 probably remember how Logistics vehicles were just better at everything than their "Basic" chassis. Part of the issue was that they had more HP, the same number of weapons, and better CPU and PG.
  Now, there were also issues with using them for their intended roles thanks to the extremely balky lock-on mechanic for repairs, and how breaking the lock at any time would cancel the reps but not the module cycle, making them not that useful in a really chaotic situation.
  What I would propose is that Remote Repair systems use turrets slots in order to both allow them to repair more effectively, and also to differentiate them from the other vehicle roles and make them more than just straight upgrades to the "Basic" chassis.
  This would mean that you would have the OPTION to use Small Turrets or Repair modules as you so choose. As well, in the case of the Logistics Dropship, using the repair module would be far easier thanks to the camera rotation changes put in to allow for the Assault Dropship to perform better.
  Just an idea.  
  This idea is too good, needs nerf.
 Have you considered installing the improved keyboard? 
"Go Go Power Rangers!" 
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          Jack McReady 
          DUST University Ivy League
  1850
  
          
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        Posted - 2015.01.19 15:36:00 -
          [3] - Quote 
          
           
          Mobius Wyvern wrote:Before anyone freaks out, just let me explain this.
  Those of us who were around through Chromosome and up to 1.7 probably remember how Logistics vehicles were just better at everything than their "Basic" chassis.
 
   
  better at everything? didnt they had a huge rof penalty 
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          Lazer Fo Cused 
          Shining Flame Amarr Empire
  532
  
          
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        Posted - 2015.01.19 15:45:00 -
          [4] - Quote 
          
           
          1. No 
  2. Does it take 2 to use an infantry rep tool? Do i need a second player to hold the rep tool while i aim onto a target?
  3. It will take 2 now - 1 to use the vehicle and 1 to use the rep gun - Yet it will still take 1 AV player to outright kill the vehicle and both players - Not that 1:1 ratio you AV players are banging on about | 
      
      
      
          
          shaman oga 
          Dead Man's Game
  3724
  
          
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        Posted - 2015.01.19 16:39:00 -
          [5] - Quote 
          
           
          This was suggested in this model too. I don't agree with it, i would prefer blocking main turret when module is active to not let spider tanking be too much powerful.
  Have a turret instead of a module would require a crew of 2 to heal one vehicle, a module which block the turret would be more like a logi repping another player.
 Situational awareness also known as passive scan. 
Minmatar omni-merc 
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          Thaddeus Reynolds 
          Facepunch Security
  164
  
          
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        Posted - 2015.01.19 17:35:00 -
          [6] - Quote 
          
           
          Lazer Fo Cused wrote:1. No 
  2. Does it take 2 to use an infantry rep tool? Do i need a second player to hold the rep tool while i aim onto a target?
  3. It will take 2 now - 1 to use the vehicle and 1 to use the rep gun - Yet it will still take 1 AV player to outright kill the vehicle and both players - Not that 1:1 ratio you AV players are banging on about   
  I don't agree with the idea of turrets Lazer...and it doesn't take 2 infantry to use a rep tool, but the infantryman using a rep tool can't use their weapon at the same...now this is only an issue on Assault Vehicles (ADS and all HAVs), but is still an issue that needs addressed, but only for those platforms. The pilot or driver in a logistics vehicle should have control over their own reps (or a primary rep), just as an assault vehicle pilot or drive has control over their own primary weapon
 Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers. 
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          Vulpes Dolosus 
          Molon Labe. General Tso's Alliance
  2846
  
          
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        Posted - 2015.01.19 17:43:00 -
          [7] - Quote 
          
           
          I support this completely original idea.
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          Spkr4theDead 
          Red Star.
  2798
  
          
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        Posted - 2015.01.19 18:24:00 -
          [8] - Quote 
          
           
          If the logi LAV doesn't rep in an AoE, then it's useless.
 I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim 
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          Godin Thekiller 
          The Corporate Raiders
  2709
  
          
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        Posted - 2015.01.19 22:14:00 -
          [9] - Quote 
          
           
          Thaddeus Reynolds wrote:Lazer Fo Cused wrote:1. No 
  2. Does it take 2 to use an infantry rep tool? Do i need a second player to hold the rep tool while i aim onto a target?
  3. It will take 2 now - 1 to use the vehicle and 1 to use the rep gun - Yet it will still take 1 AV player to outright kill the vehicle and both players - Not that 1:1 ratio you AV players are banging on about   I don't agree with the idea of remot rep turrets either Lazer...and it doesn't take 2 infantry to use a rep tool, but the infantryman using a rep tool can't use their weapon at the same...now this is only an issue on Assault Vehicles (ADS and all HAVs), but is still an issue that needs addressed, but only for those platforms. The pilot or driver in a logistics vehicle should have control over their own reps (or a primary rep), just as an assault vehicle pilot or drive has control over their own primary weapon  
  A LLV had a 50% damage reduction, and you could shoot a gunner out, as well as the fact that a pilot didn't have control of the small turret.
  That thing you pointed out isn't really a issue. The only place it would fit in is say a Spider tanking HAV, which is a entirely different thing, as the fit is made to do that.
 click me  
Blup Blub Bloop. Translation: Die -_- 
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          Godin Thekiller 
          The Corporate Raiders
  2709
  
          
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        Posted - 2015.01.19 22:16:00 -
          [10] - Quote 
          
           
          Spkr4theDead wrote:If the logi LAV doesn't rep in an AoE, then it's useless.  
  It's infantry rep, sure. a actual remote rep? That would be silly.
 click me  
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          Fizzer XCIV 
          Tal-Romon Legion Amarr Empire
  2314
  
          
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        Posted - 2015.01.19 22:39:00 -
          [11] - Quote 
          
           
          +1 Repairers should always be active. Nobody should be able to shoot and repair their allies at the same time.
  Small repair turrets just sounds like a good way to encourage more team play for vehicle pilots. 
  In my mind, I'm imagining a MAV with 2 Repair turrets and 2 actual turrets, with a MCRU inside. A setup like this could potentially act as an extremely powerful spawn point and point defense gaurd.
 Home at Last <3 
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          Thaddeus Reynolds 
          Facepunch Security
  164
  
          
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        Posted - 2015.01.19 23:07:00 -
          [12] - Quote 
          
           
          Godin Thekiller wrote:Thaddeus Reynolds wrote:Lazer Fo Cused wrote:1. No 
  2. Does it take 2 to use an infantry rep tool? Do i need a second player to hold the rep tool while i aim onto a target?
  3. It will take 2 now - 1 to use the vehicle and 1 to use the rep gun - Yet it will still take 1 AV player to outright kill the vehicle and both players - Not that 1:1 ratio you AV players are banging on about   I don't agree with the idea of remot rep turrets either Lazer...and it doesn't take 2 infantry to use a rep tool, but the infantryman using a rep tool can't use their weapon at the same...now this is only an issue on Assault Vehicles (ADS and all HAVs), but is still an issue that needs addressed, but only for those platforms. The pilot or driver in a logistics vehicle should have control over their own reps (or a primary rep), just as an assault vehicle pilot or drive has control over their own primary weapon  A LLV had a 50% damage reduction, and you could shoot a gunner out, as well as the fact that a pilot didn't have control of the small turret. That thing you pointed out isn't really a issue. The only place it would fit in is say a Spider tanking HAV, which is a entirely different thing, as the fit is made to do that.  
  My point is that a Logi vehicle pilot should have control over at least one of their own reps, if that means giving them an aspected turret that they control, so be it...but it would look a bit awkward to put a second turret on an LAV (but would also allow for an Assault LAV...)
 Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers. 
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          Godin Thekiller 
          The Corporate Raiders
  2709
  
          
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        Posted - 2015.01.20 00:11:00 -
          [13] - Quote 
          
           
          Thaddeus Reynolds wrote:Godin Thekiller wrote:Thaddeus Reynolds wrote:Lazer Fo Cused wrote:1. No 
  2. Does it take 2 to use an infantry rep tool? Do i need a second player to hold the rep tool while i aim onto a target?
  3. It will take 2 now - 1 to use the vehicle and 1 to use the rep gun - Yet it will still take 1 AV player to outright kill the vehicle and both players - Not that 1:1 ratio you AV players are banging on about   I don't agree with the idea of remot rep turrets either Lazer...and it doesn't take 2 infantry to use a rep tool, but the infantryman using a rep tool can't use their weapon at the same...now this is only an issue on Assault Vehicles (ADS and all HAVs), but is still an issue that needs addressed, but only for those platforms. The pilot or driver in a logistics vehicle should have control over their own reps (or a primary rep), just as an assault vehicle pilot or drive has control over their own primary weapon  A LLV had a 50% damage reduction, and you could shoot a gunner out, as well as the fact that a pilot didn't have control of the small turret. That thing you pointed out isn't really a issue. The only place it would fit in is say a Spider tanking HAV, which is a entirely different thing, as the fit is made to do that.  My point is that a Logi vehicle pilot should have control over at least one of their own reps, if that means giving them an aspected turret that they control, so be it...but it would look a bit awkward to put a second turret on an LAV (but would also allow for an Assault LAV...)  
  LAV's really need a redesign, but two turrets would be kinda silly. Also, we don't have enough buttons (or hand) for that to even work really, and infinite reps would be OP, unless toned down, or had a heat function.
 click me  
Blup Blub Bloop. Translation: Die -_- 
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          DUST Fiend 
          Kang Lo Directorate Gallente Federation
  15597
  
          
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        Posted - 2015.01.20 03:15:00 -
          [14] - Quote 
          
           
          Ive proposed and supported this same concept in the past, it would be really good for teamwork, and could also have versions to heal infantry insteadof vehicles. I think pilot controlled remote reps should also be a thing, just handled differently somehow.
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          Godin Thekiller 
          The Corporate Raiders
  2709
  
          
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        Posted - 2015.01.20 04:55:00 -
          [15] - Quote 
          
           
          DUST Fiend wrote:Ive proposed and supported this same concept in the past, it would be really good for teamwork, and could also have versions to heal infantry Instead of vehicles. I think pilot controlled remote reps should also be a thing, just handled differently somehow. 
  Or.
  Give logi dropships a front mounted turret too, then make it so only logi turrets can be fit on the front (and CANT be fit as an ADS front turret)  
  A repping DS is ******* stupid, in concept, and in practice.
  Also not all logi vehicles should be reppers.
 click me  
Blup Blub Bloop. Translation: Die -_- 
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          Lazer Fo Cused 
          Shining Flame Amarr Empire
  549
  
          
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        Posted - 2015.01.20 13:33:00 -
          [16] - Quote 
          
           
          Fizzer XCIV wrote:+1 Repairers should always be active. Nobody should be able to shoot and repair their allies at the same time.
  Small repair turrets just sounds like a good way to encourage more team play for vehicle pilots. 
  In my mind, I'm imagining a MAV with 2 Repair turrets and 2 actual turrets, with a MCRU inside. A setup like this could potentially act as an extremely powerful spawn point and point defense gaurd.  
  1. So you support all logi rep tools for infantry requiring 2 players to use it, 1 to aim and the other to lock on for example? | 
      
      
      
          
          Mobius Wyvern 
          Sky-FIRE
  5669
  
          
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        Posted - 2015.01.22 02:48:00 -
          [17] - Quote 
          
           
          Lazer Fo Cused wrote:Fizzer XCIV wrote:+1 Repairers should always be active. Nobody should be able to shoot and repair their allies at the same time.
  Small repair turrets just sounds like a good way to encourage more team play for vehicle pilots. 
  In my mind, I'm imagining a MAV with 2 Repair turrets and 2 actual turrets, with a MCRU inside. A setup like this could potentially act as an extremely powerful spawn point and point defense gaurd.  1. So you support all logi rep tools for infantry requiring 2 players to use it, 1 to aim and the other to lock on for example?   Um, I may be totally off here, but isn't the whole point of all the fuss everyone makes over vehicles is that they should require teamwork to be viable while infantry aren't constrained the same way?
  As far back as I can remember, the idea that an infantry player can be perfectly viable solo has always been acceptable, but the same for a vehicle is considered imbalanced.
  Just, you know, trying to keep it real here.
 Amidst the blue skies 
A link from past to future 
The sheltering wings of the protector 
 | 
      
      
      
          
          Sgt Kirk 
          Fatal Absolution
  9283
  
          
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        Posted - 2015.01.22 03:43:00 -
          [18] - Quote 
          
           
          Mobius Wyvern wrote:Lazer Fo Cused wrote:Fizzer XCIV wrote:+1 Repairers should always be active. Nobody should be able to shoot and repair their allies at the same time.
  Small repair turrets just sounds like a good way to encourage more team play for vehicle pilots. 
  In my mind, I'm imagining a MAV with 2 Repair turrets and 2 actual turrets, with a MCRU inside. A setup like this could potentially act as an extremely powerful spawn point and point defense gaurd.  1. So you support all logi rep tools for infantry requiring 2 players to use it, 1 to aim and the other to lock on for example?  Um, I may be totally off here, but isn't the whole point of all the fuss everyone makes over vehicles is that they should require teamwork to be viable while infantry aren't constrained the same way? As far back as I can remember, the idea that an infantry player can be perfectly viable solo has always been acceptable, but the same for a vehicle is considered imbalanced. Just, you know, trying to keep it real here.   plz nurf vehicles moar
 CCP holds the Caldari's hand so this doesn't happen again.  
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