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Francois Sanchez
Prima Gallicus
214
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Posted - 2015.01.20 16:33:00 -
[1] - Quote
You did some great job around weapons, but a few of them, while they were the most tweaks requiring, haven't been touched. There isn't even a proposition of tweaks.
So here are those forgotten weapons and some ideas about how to improve them.
Breach shotgun : I've used it on my commando recently, it's not fundamentally bad, but the normal shotgun is better at everything. The main problem you encounter with the breach shotgun is the combination of the ridiculous clip size and the huge reload time. I think giving it 3 rounds per clip and the same reload speed than the normal shotgun would make it useful and nowhere OP. Moreover all breach weapons in this game have the same reload speed than their basic variant, why should it be different for the shotgun? In terms of damage and range it seems fine maybe a tiny RoF boost, but very small.
Breach MD On paper it may seem ok but in practice, it's horrible. The only way to kill something with it is to get a direct hit, which is incredibly hard and often requires to be at shotgun range. The MD is already fine and to me will always be better at killing infantry except if you make the breach variant OP, so why not giving it a better effectiveness against vehicles by having 100% efficiency against them? Looking at the RoF and the damage, it's gonna be far behind the other AV weapons, while still able to do something. Also increasing slightly the splash damage so that the gun can do something to infantry (not the radius to keep it complicated to use). So you would have a weapon less effective than true AV weapons, but that can help you defending yourself against infantry.
Burst scrambler pistol That gun is so bad... Not because of the damage, but because the third round hits one meter higher than the first one. This gun is near to unusable because of that. Reducing the kick drastically is necessary, try to bring it at a decent level by comparing to other burst weapons in terms of kick, DPS etc.
Assault swarm launcher The most useless gun in the game, absolutely nothing in this game is so bad. It has drawbacks compared to SL whereas it has no advantage. Being able to lock two targets is actually even annoying. Why not making it a dropship hunter while the normal swarm remains effective against tanks? Or the opposite? The anti-dropship one would have a longer lock range and a faster travel speed while doing less damage. The anti ground vehicle would be more powerful, but short range and slow.
Assault HMG Here it's more a problem of having the other HMGs performing too well at range (which is a source of many other balance issue). First nerf the range of the other HMGs and keep this one as it is to see if it becomes useful or not.
Then, there are a few weapons that needs something more as they are just absent of the battlefields but are not as bad and not as forgotten than the previous ones.
Breach flaylock pistol (why is there only a basic version?). I've never used flaylocks so I can't tell why it's bad
Magsec SMG. I don't use it so I don't know why it sucks, but I haven't been killed by one since the sidearm event
Breach forge gun. Wouldn't it be fair to remove the impossibility to move while charging?
Assault SMG and asault scrambler pistol. Before they were better at everything than the normal versions but cost more PG/CPU. Now they're clearly outperformed and moreover have kept their extra cost! At least bring the fitting cost at the same level than the other variants.
I hope I haven't forgottrn one myself lol. But seriously it would be time to stop tweaking the rifles that are roughly balanced (even if there are still a few things that aren't great) and to care about those poor weapons.
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2849
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Posted - 2015.01.20 18:50:00 -
[2] - Quote
The Breach MD needs the same projectile speed and arc as the current PLC.
Also, lol at "drawbacks of the SL," but agreed that the ASL is pretty bad. Though, it can't improve on the ADS killing potential of a standard SL since that's OP in general. I'd say nerf the speed, flight time and lock on of standard swarms and nerf the damage a tad on assaults but give a slightly faster lock on (.95s-ish at lvl5) with 4 missiles pods.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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TooMany Names AlreadyTaken
Going for the gold
587
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Posted - 2015.01.20 21:02:00 -
[3] - Quote
Well you can still move while chraging the breach FG but... you're gonna look awfully silly jumping around.
Life has no "real" meaning. We are just dust particles in an endless world we call space.
Just have fun while you live.
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DeadlyAztec11
Ostrakon Agency
7173
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Posted - 2015.01.20 22:56:00 -
[4] - Quote
Things I think are fine.
Breach MD - explosive shotgun
Burst Scrambler Pistol - A Sniper's best friend
Breach Flaylock - it's only bad because it is only standard and not advanced or proto. If there was an advanced proto version then all would be well
Assault SMG - Wall of Bullets (pocket miningun)
Assault Scrambler Pistol - head shot machine with the option to dump out bolts.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Finn Colman
Immortal Guides Learning Alliance
125
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Posted - 2015.01.20 23:25:00 -
[5] - Quote
Even if you make the the other HMGs have a lower effectiveness at range, the A-HMG would still be more situational than a Laser Rifle. I think that the dispersion is probably the main issue. The A-HMG has an effective range beyond what it can hit even somewhat consistently.
PSA: Tell players to terminate in order to access mCRUs.
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Mordecai Snake
Sardaukar Merc Guild General Tso's Alliance
92
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Posted - 2015.01.20 23:43:00 -
[6] - Quote
The Core Breach MD should have 191.40 splash damage.
Boundless Assault Mass Driver Splash Damage: 95.70 Blast Radius: 6.60
Core Breach Mass Driver Blast Radius: 3.30
Half the radius, twice the damage of the assault.
Officer Mass Driver Splash Damage: 191.40 Blast Radius: 6.60
Radius of the assault, damage of the breach.
Clip Size Assault: 8 MD: 6 Breach: reduced to 4
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CCP Rattati
C C P C C P Alliance
15282
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Posted - 2015.01.21 00:22:00 -
[7] - Quote
I do not disagree at all. The focus was on getting the primary weapons, i.e. assault rifles to a good place. It's safe to say that they are almost "done" and we can move on to "all things are at least useful", and this applies to modules as well. Thanks for the reminder.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Fire of Prometheus
Alpha Response Command
5370
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Posted - 2015.01.21 01:19:00 -
[8] - Quote
I don't disagree, however jsut to point out some uses, the breach MD can be used as a form of light AV (most commonly used by commandos as such), or for some extremely tight cqc, it can be used, however its up to preference, large blast radius, medium damage, or small blast radius - high damage
either way, great post :)
King of Commandos - And Dust's #1 best dressed merc.
Destiny name - FireofPrometheus
PSN- jcptmo8055
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Pseudogenesis
Subdreddit Test Alliance Please Ignore
1338
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Posted - 2015.01.21 01:51:00 -
[9] - Quote
CCP Rattati wrote:I do not disagree at all. The focus was on getting the primary weapons, i.e. assault rifles to a good place. It's safe to say that they are almost "done" and we can move on to "all things are at least useful", and this applies to modules as well. Thanks for the reminder. I definitely think that module balance should be very high priority right now, with a focus on buffing underused ones. The build homogeneity when it comes to modules is absurd. There needs to be incentive to run something other than health.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Devadander
Woodgrain Atari
187
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Posted - 2015.01.21 02:07:00 -
[10] - Quote
The magsec kicks like there's a tiny angry monkey on the barrel trying to escape a swarm of bees....
"Lets group up and push an objective" ~ No blueberry ever
07-28-12 ~Deal with it~
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gustavo acosta
Capital Acquisitions LLC Bad Intention
749
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Posted - 2015.01.21 04:11:00 -
[11] - Quote
redacted
GimmeDatSuhWeet isk
We need a new pope to teach shield users how to shield tank
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CeeJ Mantis
Mantodea MC
121
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Posted - 2015.01.21 04:25:00 -
[12] - Quote
I have I actually rather enjoy the magsec, and find it useful on many fits. It is the most equipped weapon accross all of my suits. Its range is the main selling point. Id it had an optic, it'd be perfect.
Longest plasma cannon kill: 236.45m
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Maitue Mae
Involuntary Manslaughter
128
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Posted - 2015.01.21 04:34:00 -
[13] - Quote
I am fully specced into the Magsec, and it works well. I use it to complement my Rail Rifle for engagements where I will be turning faster and more erratically to keep the target on sight. I usually use the Militia Magsec, so I can say that at Proto skill level, any their MagSec works. I will not comment upon how it handles when it is at a lower level because I have had it max since before it was last altered. I'm putting this out here so that the devs have some info to know that the Magsec is fine when maxed, and thus have little need to alter it.
Ishukone gave me my papers to transfer into the State
Hail To The Caldari State
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Arkena Wyrnspire
Fatal Absolution
20971
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Posted - 2015.01.21 07:13:00 -
[14] - Quote
TBH I've always quite liked the burst SCP. Is it just me?
Sometimes, one just has an overwhelming urge to throw a potato at someone.
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THUNDERGROOVE
Fatal Absolution
1318
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Posted - 2015.01.21 07:30:00 -
[15] - Quote
Arkena Wyrnspire wrote:TBH I've always quite liked the burst SCP. Is it just me? It used to be good. Not quite sure what happened. Last I used it I was disappointed.
Kinda like when you son comes out. That kind of disappointed.
Dual tanking is for bad players.
21 day EVE trial.
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Kaze Eyrou
DUST University Ivy League
1774
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Posted - 2015.01.22 04:54:00 -
[16] - Quote
CCP Rattati wrote:I do not disagree at all. The focus was on getting the primary weapons, i.e. assault rifles to a good place. It's safe to say that they are almost "done" and we can move on to "all things are at least useful", and this applies to modules as well. Thanks for the reminder. *cough* AssaultSwarmLauncher *cough*
EDIT: And now I read the OP. Sorry, I'm a bit of a ditz right now. You'll have to excuse my scrubiness lack of cognitive thinking ability at the moment.
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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ROMULUS H3X
research lab
294
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Posted - 2015.01.22 05:32:00 -
[17] - Quote
Increase Breach Mass Driver fire rate with a smaller-mag tradeoff. 4 shots in mag than you have to reload.
From experience the intervals in-between shots feels way too long.
Do the same with the Breach Flaylock. Increase fire rate. Yet leave mag at 2.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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castba
Rogue Instincts
697
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Posted - 2015.01.22 13:45:00 -
[18] - Quote
Breach FG is okay with the stationary charge, but getting the old damage profile back would be nice.
"When everything is OP, nothing is" - CCP Ratatti
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Derpty Derp
Dead Man's Game
646
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Posted - 2015.01.22 13:47:00 -
[19] - Quote
Breach shotgun needs 1 (at a push 2) extra shots... Reload time doesn't bother me that much.
~
Breach forge... If you can move, why would you use the regular? Plus it can down a lot of vehicles in 1 hit. It needs a downside. Maybe decrease charge a little (not a lot.)
- I'll be honest, as a dropship pilot, if a breach doesn't 1 shot you, you're usually out of range before the next shot is charged.
- As a forge gunner, if you regularly hit the weak spot, you regularly kill with it.
... I hate that weak spots are always overlooked in av/v battles. |
Breakin Stuff
Internal Error. Negative-Feedback
6647
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Posted - 2015.01.22 14:15:00 -
[20] - Quote
The breach forge movement penalty insures that in order to get a second shot off your target has to be mentally handicapped.
VHCL
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wiseguy12
Sector Combat Solutions and Logistics
99
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Posted - 2015.01.22 22:43:00 -
[21] - Quote
Thank you this post was needed. I use the magsec the problem with it is the ridiculously low Damage I used to run it on my scout as my primary but I can't kill with it any more. It also has a huge fitting cost.
Pro Caldari assault and sentinel.
Proto magsec, Forgegun, sniper, HMG, and Rail Rifle
Onuoto Uakan
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Zindorak
Nyain Chan
1665
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Posted - 2015.01.23 03:07:00 -
[22] - Quote
I have an easy fix for the ScP Put it back to 1.7 levels
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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