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1681. 1.6 Patch notes - in General Discussions [original thread]
Even if 1.6 doesn't have any user-facing features, it would be nice for CCP to post about the things they're fixing. If they're laying groundwork for future stuff they could write that up too. All of those things are good. I'm not at all upset abo...
- by Vell0cet - at 2013.10.24 21:35:00
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1682. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Draco Cerberus wrote: If the 10% buff to weapon were to be removed it should be removed across the board, no favoritism. I'm tired of being taken down within 1.5 seconds of concentrated fire (not spray and pray although that sucks worse). I a...
- by Vell0cet - at 2013.10.24 19:25:00
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1683. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
I want to see the removal of the 10% weapon buff too. We should re-evaluate after that. Fittings should play more of a role, and they don't right now.
- by Vell0cet - at 2013.10.23 15:36:00
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1684. Why no Dust love with CCP Mystery Code?? - in General Discussions [original thread]
Putting in a vote for a Templar Amarr scout BPO when Amarr scouts are released.
- by Vell0cet - at 2013.10.22 22:51:00
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1685. scrambler rifle question. - in General Discussions [original thread]
An ScR at range with a charged headshot is one of the better counters to heavy suits. They are slow and they have huge hit boxes on their heads. That same fight will go very differently if you're in the heavy's optimal range. You're getting killed...
- by Vell0cet - at 2013.10.22 18:59:00
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1686. Let's get rid of the meta level system because IT MEANS NOTHING !!!! - in Feedback/Requests [original thread]
If you go against someone with identical skills and fit except you have an ADV weapon and they have a STD weapon and you shoot each other with the same accuracy at exactly the same time, you will win 100% of the time. That's the edge you're paying...
- by Vell0cet - at 2013.10.22 17:41:00
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1687. Templar me up ladies and gents - in General Discussions [original thread]
I've been rocking mine since Sat. They're a lot of fun, look pretty cool and saves me a fair bit of ISK over time.
- by Vell0cet - at 2013.10.22 05:51:00
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1688. EVE Vegas - I'm still a little disappointed - in General Discussions [original thread]
What troubled me the most is the lack of enthusiasm, conviction and passion from the devs. They looked defeated, and their presentation was lackluster. I'm looking forward to all that they want to do with FW, PC and the market, but they described ...
- by Vell0cet - at 2013.10.22 05:39:00
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1689. "Laser-Focused on PS3 development" - in General Discussions [original thread]
CCP has about 18 months before they're going to be in serious trouble if they're not on other hardware. That gives them about 12 months to finnish the core content, balance it and improve the link to EVE. I'd like to see this game migrate to Unrea...
- by Vell0cet - at 2013.10.22 05:17:00
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1690. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
We need a criminal flagging system. If you damage a teammate beyond a certain threshold--say 25% of total HP to accommodate for the odd bullet, and to make it a little harder for griefers who intentionally get in the way,or kill a teammate then yo...
- by Vell0cet - at 2013.10.21 15:46:00
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1691. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
Avinash Decker wrote: The problem to a bounty or a flagging system is that it is highly situational( more so with a bounty system) unlike in eve where you aren't forced in a team or a lobby, and a person that is flagged you can just fly to them...
- by Vell0cet - at 2013.10.21 05:05:00
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1692. Sticky:Factional Contract Standings - in Feedback/Requests [original thread]
I'd like to see standings work like EVE where if I'm fighting for Amarr, I get (as an arbitrary example) +10 for Amarr, +5 for Caldari, -5 for Gallente, and -10 for Minmatar. This reinforces the two allying sides to FW. I also don't like the idea ...
- by Vell0cet - at 2013.10.20 22:20:00
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1693. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
First, let me say that I really appreciate the transparency and the approach CCP has implemented by bringing this to the community for feedback so early. I think it will help find and fix flaws before they go live and save a lot of development res...
- by Vell0cet - at 2013.10.20 20:14:00
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1694. In round table - in General Discussions [original thread]
Godin Thekiller wrote: Vell0cet wrote: Please ask about vehicle capacitors if you get the chance to speak with them. Are they being considered? If not, why? Can't they reuse the existing stamina code to implement capacitors more easily? I...
- by Vell0cet - at 2013.10.20 15:55:00
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1695. In round table - in General Discussions [original thread]
Please ask about vehicle capacitors if you get the chance to speak with them. Are they being considered? If not, why? Can't they reuse the existing stamina code to implement capacitors more easily?
- by Vell0cet - at 2013.10.20 04:36:00
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1696. {Suggestion} Matchmaking Made Easy - in Feedback/Requests [original thread]
Baal Omniscient wrote: Vell0cet wrote: It's better for matchmaker to be based on player skill than on gear. if you're consistently in the top of your match you'll face harder opponents, if you're consistently in the bottom, you'll face weake...
- by Vell0cet - at 2013.10.15 16:18:00
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1697. {Suggestion} Matchmaking Made Easy - in Feedback/Requests [original thread]
It's better for matchmaker to be based on player skill than on gear. if you're consistently in the top of your match you'll face harder opponents, if you're consistently in the bottom, you'll face weaker players. This will achieve an equilibrium w...
- by Vell0cet - at 2013.10.15 15:20:00
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1698. the real laser rifle issue - in General Discussions [original thread]
Mortedeamor wrote: Chunky Munkey wrote: Aero Yassavi wrote: Long time laser rifle user and I disagree, there is no issue. The reduced heat build up as you move up the tiers is worth every bit of CPU, PG, ISK, and feedback damage they thro...
- by Vell0cet - at 2013.10.15 10:14:00
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1699. Announcement:[Dev Blog] The New Player Experience in Uprising 1.5 - in Announcement and Events [original thread]
CCP Greyscale wrote: ...We're not expecting using orbital strikes to be something a new player needs to know about in their first few days! I think this confirms that you're created an incorrect mental model about the purpose of the tutorial....
- by Vell0cet - at 2013.10.15 03:24:00
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1700. CCP Wolfman can we get Concept Art of New Amarrian Content - in General Discussions [original thread]
+1. The Amarr stuff always looks so great. This game has plenty of flaws, but the art design for Amarr certainly isn't one of them. I loved the look of the Amarr HAV from fanfest. It looked like an Abadon in all of the right ways (Also a bit like ...
- by Vell0cet - at 2013.10.14 11:13:00
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