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1661. $250,000 annual tournament prize giveaway marketing idea - in General Discussions [original thread]
Tech De Ra wrote: I approve of this idea, but a quarter of a million in prize money is pushing even the largest of current esports tournaments :P That's the idea. Make waves in the press. It should help both EVE and DUST numbers at a time whe...
- by Vell0cet - at 2013.10.29 00:12:00
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1662. $250,000 annual tournament prize giveaway marketing idea - in General Discussions [original thread]
Another point is a pool that size is enough money to cause a lot of backstabbing, awoxing, scheming, etc., especially if having EVE orbital support will be an important component to winning. I could imagine people getting paid off lots of money to...
- by Vell0cet - at 2013.10.28 22:44:00
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1663. $250,000 annual tournament prize giveaway marketing idea - in General Discussions [original thread]
The point is that it would generate a lot of buzz in the gaming press. If it were announced say 6-9 months in advance, it would motivate a ton of people to start playing DUST for a chance at a huge amount of cash. $2,500 split 16 ways + the payout...
- by Vell0cet - at 2013.10.28 20:44:00
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1664. $250,000 annual tournament prize giveaway marketing idea - in General Discussions [original thread]
Once DUST is in a place where CCP is happy with the core gameplay (maybe by fanfest or so), I think they should announce a huge payout for the winning 16 player team in an annual tournament (with EVE OB's). This would get a ton of press and draw i...
- by Vell0cet - at 2013.10.28 20:24:00
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1665. I got a Thale's - in General Discussions [original thread]
John Demonsbane wrote: LOL, I have like 16 of then. I'm saving them for something, but I'm not sure what! They will be worth a ton when the P2P market goes live. Expect rich PC players to pay lots of ISK for those.
- by Vell0cet - at 2013.10.28 17:30:00
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1666. Anyone else in love with the Assault Scrambler Rifle? - in General Discussions [original thread]
It's really only good for tight spaces against shield-tanked targets. I prefer the semi-auto version for its longer range accuracy.
- by Vell0cet - at 2013.10.28 17:17:00
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1667. When exactly are we going to be receiving the patch notes for Uprising 1.6? - in General Discussions [original thread]
Brush Master wrote: 1.6 Release Notes Bug fixes
Performance improvements
This has already been said But which bugs are being fixed? I love bug fixes.
- by Vell0cet - at 2013.10.28 17:05:00
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1668. Vehicle Poll - Will you being trying vehicles in 1.7 - Vote Today - in General Discussions [original thread]
Brush Master wrote: Vell0cet wrote: I'm waiting for Amarr vehicles. The faster we get the vehicles tested and working, the faster we get more vehicles Yep. I'm hoping there will be a really big push to get racial symmetry with all sui...
- by Vell0cet - at 2013.10.28 16:49:00
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1669. Vehicle Poll - Will you being trying vehicles in 1.7 - Vote Today - in General Discussions [original thread]
I'm waiting for Amarr vehicles.
- by Vell0cet - at 2013.10.28 14:59:00
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1670. Lots of DUST & EVE Vegas on Podside this Tuesday - in General Discussions [original thread]
When will the recording be posted?
- by Vell0cet - at 2013.10.28 05:23:00
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1671. What is your favourite way to kill snipers ? - in General Discussions [original thread]
Countersniping is immensely satisfying.
- by Vell0cet - at 2013.10.28 01:47:00
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1672. You know what....This game is better than you people think it is - in General Discussions [original thread]
I really enjoy the risk vs. ISK mechanics. I usually wear STD gear, but sometimes people will **** me off and I'll break out the ADV gear. Occasionally I've pulled out the proto suit when it's a close match or someone really pisses me off.
- by Vell0cet - at 2013.10.28 01:37:00
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1673. Damage mods need to go. - in General Discussions [original thread]
Damage mods are fine. They create an interesting dynamic where you choose between tank/gank/utillity. The problem is TTK is too short for most weapons, which nullifies the importance of gear. This should be addressed by removing the 10% weapon dam...
- by Vell0cet - at 2013.10.27 05:01:00
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1674. New player experience and why most don't stay - the worse 6 hours of a noobs... - in General Discussions [original thread]
They need a 2nd tier academy that new players can grind up SP until around 2 millionish. This should be optional. It will give newer players a safe harbor, but prevent players with 1.9 million SP from stomping players playing their first match try...
- by Vell0cet - at 2013.10.26 05:04:00
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1675. AR 514 and we get MORE assault rifles?? really CCP? - in General Discussions [original thread]
We finally get new weapons and people complain... The sooner these come out the sooner CCP can balance them and move onto new heavy weapons. Light weapons can be used by everyone, heavy weapons only by heavies, so these have the broadest appeal. ...
- by Vell0cet - at 2013.10.26 01:24:00
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1676. Announcement:Weapon stats! - in General Discussions [original thread]
First, I'm glad to see CCP posting the info ahead of release. It's going to be very nice to have more weapon diversity out there, and more meaningful specializations than in the past. It's a good step in the right direction. I think it was a mista...
- by Vell0cet - at 2013.10.25 21:03:00
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1677. Explain to me how manufacturing and the economy is supposed to work with point o... - in General Discussions [original thread]
I don't think manufacturing/industry fits well in DUST. I'd like to see mercs producing the raw materials, selling them on the market to EVE players where they're manufactured into the products we buy back to use in combat. EVE is much better suit...
- by Vell0cet - at 2013.10.24 23:07:00
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1678. 1.6 What will be new ? - in General Discussions [original thread]
1.6 is about bug fixes and cleaning up the code. I don't expect user-facing features until 1.7.
- by Vell0cet - at 2013.10.24 22:17:00
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1679. The Ultimate I'm Done With Dust Thread - in General Discussions [original thread]
I'm in much the same position of the OP. I like to avoid drama within corps. The Squad finder has helped me meet some cool people in a game-changing way. 1.5 was a much bigger update for this reason than people give it credit for. I like how DUST ...
- by Vell0cet - at 2013.10.24 22:11:00
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1680. The real logi balance thread. - in General Discussions [original thread]
The simple fix is to make the suits tighter on PG/CPU and then give them a role bonus of -50% PG/CPU on equipment. Logis who are well fit focusing on support won't change (or may even be able to fit a little better equipment) but people with maxed...
- by Vell0cet - at 2013.10.24 21:55:00
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