Pages: 1 2 [3] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
calisk galern
BurgezzE.T.F Public Disorder.
1117
|
Posted - 2013.10.22 16:02:00 -
[61] - Quote
don't blame the thread I just wanted to know if the damage from the SCR had been tested to be accurate against armor as intended.
dust has been known to get things wrong, so this could of been one of those cases.
I do in fact think the SCR is broken, but I also think the AR is broken as well, I neither care nor complain since I have enough SP to spec into what ever i want and yes once I get my current targets complete I will spec into the SCR as well unless the combat rifle and rail rifle are out by then. |
Master Jaraiya
Ultramarine Corp
1179
|
Posted - 2013.10.22 16:04:00 -
[62] - Quote
calisk galern wrote:don't blame the thread I just wanted to know if the damage from the SCR had been tested to be accurate against armor as intended.
dust has been known to get things wrong, so this could of been one of those cases. I wouldn't mind testing this out tbh. |
Canari Elphus
Pro Hic Immortalis
690
|
Posted - 2013.10.22 16:04:00 -
[63] - Quote
Master Jaraiya wrote:Canari Elphus wrote:a lot of math
Which I'm not saying is inaccurate and it looks very nice on paper like that BUT In my Heavy Suit with 506 Shields, 506 armor ONE charged shot takes me down to less than 200 armor, so explain this to me; and if you consider this not to be overpowered you have no business in a balance discussion. Math is fine on paper, but you need to be looking at the performance of the weapon in the game. This is not dungeons and dragons.
As Tiberius stated, this is about perception. Given that someone can volley a charged shot and about 2-3 regular shots in about half a second it might just be that you are noticing the depletion with a delay.
Also, is this in a strict 1v1 scenario or is there the possibility that you are being engaged by multiple opponents? There has been an instance where I thought I was one shotted by a Militia AR but it was the fact that the AR user was lucky enough to squeeze the trigger the same time as I got head shotted by a Charge Sniper rifle. Without actual data (which CCP wont give us) all of this information is circumstantial and subjective.
Also, the reason that some people seem like easy kills for an SCR is that many are still using cheap fits that are still leaning very much toward shield tanking.
Lets say you have a 500 EHP Caldari Assault that has 380 Shields and 120 Armor.
Without the charged shot you can probably get around 8 shots off.
Standard Shot 1 - 106 damage (274 shield remaining, 120 armor) Standard Shot 2 - 106 damage (168 shield remaining, 120 armor) Standard Shot 3 - 106 damage (62 shield remaining, 120 armor) Standard Shot 4 - 106 damage (0 shield remaining, 76 armor) *used full shield dmg for easier math Standard Shot 5 - 71 damage (0 shield remaining, 5 armor) Standard Shot 6 - DEAD
Anything less than that as far as EHP and its like tearing through a wet paper bag.
And my math does not even account for a headshot bonus to damage. |
Levithunder
Butt Hurt Try Hards
114
|
Posted - 2013.10.22 16:05:00 -
[64] - Quote
Master Jaraiya wrote:Yes, Scr Rifles are overpowered.
Yes, Everyone now knows it.
Yes they are rapidly becoming the flavor of the month as more and more tryhards have caught wind of this.
Scr Rifle user: "But, they have overheat"
Me: "But, you alpha 89% of my HP with one shot" Try hard? Well how dare you sir I will be sticking with my viziam LR I can cook my eggs and toast and bacon 240 feet out it's glorious you should try it sometime. |
Canari Elphus
Pro Hic Immortalis
690
|
Posted - 2013.10.22 16:08:00 -
[65] - Quote
calisk galern wrote:don't blame the thread I just wanted to know if the damage from the SCR had been tested to be accurate against armor as intended.
dust has been known to get things wrong, so this could of been one of those cases.
I do in fact think the SCR is broken, but I also think the AR is broken as well, I neither care nor complain since I have enough SP to spec into what ever i want and yes once I get my current targets complete I will spec into the SCR as well unless the combat rifle and rail rifle are out by then.
Im pretty sure that there is a difference between shield/armor from experience as I have more trouble with gallente, amarr and heavies than with caldari and minnies. However, I am not sure if their math is accurate in terms of carryover damage (when a shot depletes shields and remaining damage goes to armor) |
Shadowdrake Drakus
RBAAlliance
2
|
Posted - 2013.10.22 16:09:00 -
[66] - Quote
Not to discredit your math or anything (since the difference is small)
But I thought the modifiers were multiplied together instead of percentages added together.
EX: Prof 4 = 12% increase complex = 10% increase total increase = 1.12 * 1.1 = 1.232
base damage on the basic would be 89.936 or roughly 90 instead of 89.
Small difference I know but still.
As for the huge damage to armor, the only explanation I can think of is a charged shot headshot. Heavies are pretty easy to headshot for me with the Scrambler. I think either a third variable got introduced (grenade, sniper shot, etc); the scrambler user used a proto scrambler, high efficiency, and multiple complex mods; or the charged shot multiplier is higher than 2x. I can only assume since I sometimes get a charged body shot on medium militia suits and it sometimes takes them down to 50% or lower armor and I only use a basic damage mod and have proficiency 2 on scramblers. I cannot take into account any shield extenders or armor mods they may use though, I don't think I have ever 1 shot mediums with a charged body shot.
|
Monty Mole Clone
Shiv M
71
|
Posted - 2013.10.22 16:11:00 -
[67] - Quote
Master Jaraiya wrote:Canari Elphus wrote:a lot of math
Which I'm not saying is inaccurate and it looks very nice on paper like that BUT In my Heavy Suit with 506 Shields, 506 armor ONE charged shot takes me down to less than 200 armor, so explain this to me; and if you consider this not to be overpowered you have no business in a balance discussion. Math is fine on paper, but you need to be looking at the performance of the weapon in the game. This is not dungeons and dragons.
ive seen someone quote a dev saying the mod for a charged shot is x3, so an imp with 3 dam mods and pro 5 will do about 600 for a headshot against shields which means your exaggerating.
a duvolle with pro 5 and 3 damage mods will kill you just as fast and he wont have to worry about killing himself from the feedback or overheating and getting killed while completely helpless |
Master Jaraiya
Ultramarine Corp
1179
|
Posted - 2013.10.22 16:11:00 -
[68] - Quote
Canari Elphus wrote:Master Jaraiya wrote:Canari Elphus wrote:a lot of math
Which I'm not saying is inaccurate and it looks very nice on paper like that BUT In my Heavy Suit with 506 Shields, 506 armor ONE charged shot takes me down to less than 200 armor, so explain this to me; and if you consider this not to be overpowered you have no business in a balance discussion. Math is fine on paper, but you need to be looking at the performance of the weapon in the game. This is not dungeons and dragons. As Tiberius stated, this is about perception. Given that someone can volley a charged shot and about 2-3 regular shots in about half a second it might just be that you are noticing the depletion with a delay. Also, is this in a strict 1v1 scenario or is there the possibility that you are being engaged by multiple opponents? There has been an instance where I thought I was one shotted by a Militia AR but it was the fact that the AR user was lucky enough to squeeze the trigger the same time as I got head shotted by a Charge Sniper rifle. Without actual data (which CCP wont give us) all of this information is circumstantial and subjective. Also, the reason that some people seem like easy kills for an SCR is that many are still using cheap fits that are still leaning very much toward shield tanking. Lets say you have a 500 EHP Caldari Assault that has 380 Shields and 120 Armor. Without the charged shot you can probably get around 8 shots off. Standard Shot 1 - 106 damage (274 shield remaining, 120 armor) Standard Shot 2 - 106 damage (168 shield remaining, 120 armor) Standard Shot 3 - 106 damage (62 shield remaining, 120 armor) Standard Shot 4 - 106 damage (0 shield remaining, 76 armor) *used full shield dmg for easier math Standard Shot 5 - 71 damage (0 shield remaining, 5 armor) Standard Shot 6 - DEAD Anything less than that as far as EHP and its like tearing through a wet paper bag. And my math does not even account for a headshot bonus to damage. Yes it is a strict 1 v 1 scenario.
The fact that the Scr Rifle can take 2 or 3 shots immediately after a charged shot is ridiculous in and of itself.
"Heat build up? What heat build up"
Seriously, I'm not even talking about a guy using it with an Amarr suit, its just *sighs*
I know none of the Scr Rifle users will ever really admit to their precious being overpowered, kinda like the 1.0 Tac Ar Turbo controller users defending their broken ****. |
Rei Shepard
Spectre II
728
|
Posted - 2013.10.22 16:12:00 -
[69] - Quote
Master Jaraiya wrote:Beeeees wrote:Master Jaraiya wrote: EHP on Standard Heavy with 2 Repairers is 1012 506 shield 506 armor
Pff I run 700 on my meatshield logi Master Jaraiya wrote: What you call an "emergenc of use of the gun" I call a flock toward.
It's no secret that most of the "top" corps are flocking to the Scr Rifles. Deny it all you want to, it doesn't make it any less true.
There is a concept called "skill ceiling". The skill ceiling on the SCR is higher than on the AR. Go figure. You call it "skill ceiling" I call it "players flocking to OP weapons" Surely DUST players would never do such a thing!
There is still a skill ceiling with the SCR, same people never get near it, others play right underneath it.
I know ive posted this APB R movie a dozen times, but 1. i dont ussually record and 2. cant record on PS3 (gonna buy one later this week), but hold on.
In APB R, the Scout Sniper rifle is the weakest gun a bad player can get its hands on, it has a Time to Kill of 1.5 Seconds, a clip of only 5 rounds and every other gun in the game has a TTK of 0.6-0.75 seconds, that is less then half the Scout Sniper TTK, in theory this means one enemy should kill the scout user 2 times over, 4 times if theres more then 1 guy. (especially at cqc ranges where a sniper rifle is well not at its optimal range)
But when the gun is held by skilled people it becomes an Ungodly Gun of Death, you just dont have the luxury of missing ...any of your shots, this is in a game where base movement run speed is that of a Kinetic enhanced scout with unlimited Stamina.
Still with me ?
Assault Rifle TTK 0.6 seconds...(8 rounds kill, clip of 45 rounds) Scout Sniper TTK 1.5 seconds due to bolt action time...(2 rounds kill, clip of 5 rounds)
Everyone uses the Assault rifle, its our version of the AR, its versatile with lotsof lead down range, not so much QQ when you use
If you use the Scout Sniper, instant QQ and whine PM spam about how awesome your hacks are, why ? Because people tried it and cannot for their life of it understand why it can kill them, i mean they are wielding the Superiouris Gunious...while getting beaten by the weaksauce gun.
They have even managed to get it nerfed....on multiple occasions, yet its still in Tip Top shape, ofcourse its now so hard to use for below average players, these guys don't get why they still get killed by it.
Maybe youll get the picture when you see the Movie....click here
I get at least 2 hack/aimbot accusations per hour, so i made the movie and link it to them....then they go ...oh ...ok ...thats cool
Now imagin yourself waddling from cover into my line of fire, with my accuracy....how many rounds are going to miss ?
|
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4071
|
Posted - 2013.10.22 16:14:00 -
[70] - Quote
Master Jaraiya wrote:1st Lieutenant Tiberius wrote:Master Jaraiya wrote:Canari Elphus wrote:a lot of math
Which I'm not saying is inaccurate and it looks very nice on paper like that BUT In my Heavy Suit with 506 Shields, 506 armor ONE charged shot takes me down to less than 200 armor, so explain this to me; and if you consider this not to be overpowered you have no business in a balance discussion. Math is fine on paper, but you need to be looking at the performance of the weapon in the game. This is not dungeons and dragons. When I fire my charge shot its almost always followed by a volley of at least 2 more single shots, especially for heavies since its very easy to track them. Maybe thats what you're going against. I do know the difference between getting shot once and getting shot 3 times...just saying.
Even an imperial SCR with damage mods and prof 5 can't do 700 damage in one shot. |
|
Master Jaraiya
Ultramarine Corp
1179
|
Posted - 2013.10.22 16:15:00 -
[71] - Quote
Canari Elphus wrote:calisk galern wrote:don't blame the thread I just wanted to know if the damage from the SCR had been tested to be accurate against armor as intended.
dust has been known to get things wrong, so this could of been one of those cases.
I do in fact think the SCR is broken, but I also think the AR is broken as well, I neither care nor complain since I have enough SP to spec into what ever i want and yes once I get my current targets complete I will spec into the SCR as well unless the combat rifle and rail rifle are out by then. Im pretty sure that there is a difference between shield/armor from experience as I have more trouble with gallente, amarr and heavies than with caldari and minnies. However, I am not sure if their math is accurate in terms of carryover damage (when a shot depletes shields and remaining damage goes to armor) I was thinking this could be where the problem is occurring as well.
If the Scr Rifle starts in shields, is it bugged to the effect of the shield bonus carrying over into the damage to armor.
Where as if the Scr Rifle starts in armor, it does it's proper damage to armor. |
1st Lieutenant Tiberius
0uter.Heaven
306
|
Posted - 2013.10.22 16:19:00 -
[72] - Quote
Besides I think you're all forgetting the main differentiator between the SCR and the AR
Scrambler Rifles are amazing 1v1 weapons, able to pick of individual targets from medium to long ranges, but engaging in more than 2 opponents will cause you to overheat (even with an amarr suit) before you can finish off the 3rd opponent. The number of potential kills before overheat increases in relation to the distance, longer distance = more time to manage heat build up and pick off more targets, in close range you're probably screwed if you get bum-rushed.
The Assault Rifles are a multi-situation weapon, able to be effective in close to medium and semi-long ranges (due to pinpoint accuracy and lack of severe dispersion while ADS) with 60 rounds a skilled player can easily take out upwards of 3 opponents with a single reload (I've seen people do this even without reloading). Its the "master of all (most) trades" weapon; If you get close = you're dead, if you run away = you're dead, if you stand still = you're dead, if you strafe around = you're dead
Learn to counter each particular weapon.
For the SCR: Bum rush the fool, if you do that to me I only have my SMG/Pistol and mobility to keep me alive for I would be a fool to risk overheating when facing more than 1 or 2 opponents.
For the AR: I dont know, shoot first? When fighting an AR user thats in cover, from cover, I'm screwed unless I can get a headshot or a charge shot followed by a few volleys to take him down while he peeks out of cover shooting me with his super accurate AR. I am easily outgunned by the best AR users in this game and to engage them in their optimal range is foolish of me. So i stay away and pick em off from range.
There is a counter to eveyrthing.
Cover, situational awareness, understanding of optimal range and my SCR is my counter to the AR :D |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3005
|
Posted - 2013.10.22 16:20:00 -
[73] - Quote
Master Jaraiya wrote: Yes it is a strict 1 v 1 scenario.
The fact that the Scr Rifle can take 2 or 3 shots immediately after a charged shot is ridiculous in and of itself.
"Heat build up? What heat build up"
Seriously, I'm not even talking about a guy using it with an Amarr suit, its just *sighs*
I know none of the Scr Rifle users will ever really admit to their precious being overpowered, kinda like the 1.0 Tac Ar Turbo controller users defending their broken ****.
You're problem is you are assuming 1v1 scenarios at mid range are the only scenarios. These are the scenarios the scrambler rifle is designed for, so of course it will be better. However, if you get a little close with multiple targets then the assault rifle becomes the far better option. It's all about finding the role of your weapon and maximizing it.
Also what's wrong about a scrambler rifle firing extra shots after a charge shot? I think you are under some misinformed assumption of just how much damage a charge shot does.
Without an Amarr Assault, the scrambler rifle can fire about 15 to overheat, so 14 shots to avoid overheat. Now compare that to how many shots are in the magazine of a TAC AR. A charge shot consumes the amount of heat of about 10 shots, so you'd be able to fire 1 charge shot plus 4 normal shots. However, in the amount of time it takes to charge your shot you could of gotten those 10 shots off, and the charge shot multiplier is not even close to a 10x multiplier.
Sounds to me more like someone who fights mainly for Minmatar FW is upset the enemies have a viable weapon. |
Canari Elphus
Pro Hic Immortalis
690
|
Posted - 2013.10.22 16:28:00 -
[74] - Quote
Master Jaraiya wrote:Canari Elphus wrote:calisk galern wrote:don't blame the thread I just wanted to know if the damage from the SCR had been tested to be accurate against armor as intended.
dust has been known to get things wrong, so this could of been one of those cases.
I do in fact think the SCR is broken, but I also think the AR is broken as well, I neither care nor complain since I have enough SP to spec into what ever i want and yes once I get my current targets complete I will spec into the SCR as well unless the combat rifle and rail rifle are out by then. Im pretty sure that there is a difference between shield/armor from experience as I have more trouble with gallente, amarr and heavies than with caldari and minnies. However, I am not sure if their math is accurate in terms of carryover damage (when a shot depletes shields and remaining damage goes to armor) I was thinking this could be where the problem is occurring as well. If the Scr Rifle starts in shields, is it bugged to the effect of the shield bonus carrying over into the damage to armor. Where as if the Scr Rifle starts in armor, it does it's proper damage to armor.
It would make sense and probably be the only way you are seeing the damage you are.
Lets say its doing 700 damage to your heavy in one shot Working backwards.. Imperial SCR - 79 damage Proficiency 5 + 2 DMG mods ~ 33% (105 damage) Shield Bias 20% (126 damage) Charged Shot x 2 (252 damage) Headshot Bonus x3 (756 damage) *as alluded to by previous poster
So, if this is truely the setup for the SCR then yes, that does seem to be OP but the only way that this can be verified is by CCP given the small amount of hard data they give out on weapons/suits/equipment etc.
|
1st Lieutenant Tiberius
0uter.Heaven
306
|
Posted - 2013.10.22 16:30:00 -
[75] - Quote
Master Jaraiya wrote:Canari Elphus wrote:Master Jaraiya wrote:Canari Elphus wrote:a lot of math
Which I'm not saying is inaccurate and it looks very nice on paper like that BUT In my Heavy Suit with 506 Shields, 506 armor ONE charged shot takes me down to less than 200 armor, so explain this to me; and if you consider this not to be overpowered you have no business in a balance discussion. Math is fine on paper, but you need to be looking at the performance of the weapon in the game. This is not dungeons and dragons. As Tiberius stated, this is about perception. Given that someone can volley a charged shot and about 2-3 regular shots in about half a second it might just be that you are noticing the depletion with a delay. Also, is this in a strict 1v1 scenario or is there the possibility that you are being engaged by multiple opponents? There has been an instance where I thought I was one shotted by a Militia AR but it was the fact that the AR user was lucky enough to squeeze the trigger the same time as I got head shotted by a Charge Sniper rifle. Without actual data (which CCP wont give us) all of this information is circumstantial and subjective. Also, the reason that some people seem like easy kills for an SCR is that many are still using cheap fits that are still leaning very much toward shield tanking. Lets say you have a 500 EHP Caldari Assault that has 380 Shields and 120 Armor. Without the charged shot you can probably get around 8 shots off. Standard Shot 1 - 106 damage (274 shield remaining, 120 armor) Standard Shot 2 - 106 damage (168 shield remaining, 120 armor) Standard Shot 3 - 106 damage (62 shield remaining, 120 armor) Standard Shot 4 - 106 damage (0 shield remaining, 76 armor) *used full shield dmg for easier math Standard Shot 5 - 71 damage (0 shield remaining, 5 armor) Standard Shot 6 - DEAD Anything less than that as far as EHP and its like tearing through a wet paper bag. And my math does not even account for a headshot bonus to damage. Yes it is a strict 1 v 1 scenario. The fact that the Scr Rifle can take 2 or 3 shots immediately after a charged shot is ridiculous in and of itself. "Heat build up? What heat build up" Seriously, I'm not even talking about a guy using it with an Amarr suit, its just *sighs* I know none of the Scr Rifle users will ever really admit to their precious being overpowered, kinda like the 1.0 Tac Ar Turbo controller users defending their broken ****.
Its not even that dude.
Listen, you're mad because you're dying from good scrambler rifle users and you want to get it nerfed.
For what? So we can go back to seeing Duvolle ARs and GEKS everywhere again? (Not like this isn't how it currently is anyway)
Having a SCR does not make you god, doing that much damage means that the person is using damage mods, thus foregoing added shields/armor, and thus being more vulnerable to ARs, MDs and FGs, to name a few.
WIthout addressing other weapons and simply focusing the "nerf QQ" to one particular weapon shows that your'e biased, all dedicated SCR users have been giving you legitimate information regarding the weapon acknowledging its high alpha damage potential but also listing the drawbacks and balancing aspects, we would know because guess what? its what we use!
And for the record, I own and use both proto SRs and proto ARs. The situations where I would not survive with an SR I do considerably better with an AR.
I also don't think the AR should be nerfed either, because then AND ONLY THEN would the SR be OP. Hopefully the combination of a balancing pass for the AR as well as the inclusion of the missing 2 racial rifles will fix this perpetual SR/AR arguments.
Learn to counter these weapons, but understand that some people will be harder to counter than others |
steadyhand amarr
MoIden Heath PoIice Department EoN.
1620
|
Posted - 2013.10.22 16:33:00 -
[76] - Quote
In my experice a iscr user has 10 shots to kill his targets in any given engagement after that he is close to any overheat or the target is inside effective range. So this means I scr user must outright kill his targets as fast as possable. To manage the heat the longer u drag out an engagement the less effective we become due to heat or more people showing up.
I had a point but in tired and lost my train of thought halfway into this post |
Rei Shepard
Spectre II
729
|
Posted - 2013.10.22 16:34:00 -
[77] - Quote
Quote:Scrambler Rifles are amazing 1v1 weapons, able to pick of individual targets from medium to long ranges, but engaging in more than 2 opponents will cause you to overheat (even with an amarr suit) before you can finish off the 3rd opponent. The number of potential kills before overheat increases in relation to the distance, longer distance = more time to manage heat build up and pick off more targets, in close range you're probably screwed if you get bum-rushed.
Ive actually managed on many occasions to kill 3-4 pristine tip top never been hit protos before overheat becomes a problem (ofcourse they werent Brick Tanked 1k EHP+ suits, but they had 600-700 EHP each), this is the skill ceiling people are talking about, at medium range and cqc.
Sure you can take the gun and nerf it, leaving me with something i can at best kill 1 guy with before overheating, but how are other people going to be using this gun ?
I know right, they are not gonna be using it at all and then it gets a nice little mantle spot next to the Breach, Tac and Burst and ill be back at using AR's.... |
Master Jaraiya
Ultramarine Corp
1179
|
Posted - 2013.10.22 16:38:00 -
[78] - Quote
You know what guys...
*sighs*
I give up...
You're right...
I'm just a scrub.
I have no situational awareness.
I don't know the strengths and weaknesses of the weapons I use.
I don't know what ranges to engage my opponents at.
I like to run around in the open field firing at Scr Rifle users from 40m away with my MH-82 HMG while standing perfectly still.
The Scr. Rifle is the most skill intensive weapon DUST 514 has to offer.
The game is just so chocked full of Highly skilled players, much more so than myself, which is why the weapon is becoming more and more prevalent with every subsequent match I enter.
The fact that nearly overnight Scr Rifles went from seeing 1 or 2 in a match to seeing full squads of People using Advanced and Prototype Scr. Rifles is indicative of absolutely nothing.
I'm just imagining my shield and armor drop by 90% from one shot.
So you can have this thread, I'm done. |
1st Lieutenant Tiberius
0uter.Heaven
306
|
Posted - 2013.10.22 16:43:00 -
[79] - Quote
Rei Shepard wrote:Quote:Scrambler Rifles are amazing 1v1 weapons, able to pick of individual targets from medium to long ranges, but engaging in more than 2 opponents will cause you to overheat (even with an amarr suit) before you can finish off the 3rd opponent. The number of potential kills before overheat increases in relation to the distance, longer distance = more time to manage heat build up and pick off more targets, in close range you're probably screwed if you get bum-rushed. Ive actually managed on many occasions to kill 3-4 pristine tip top never been hit protos before overheat becomes a problem (ofcourse they werent Brick Tanked 1k EHP+ suits, but they had 600-700 EHP each), this is the skill ceiling people are talking about, at medium range and cqc. Sure you can take the gun and nerf it, leaving me with something i can at best kill 1 guy with before overheating, but how are other people going to be using this gun ? I know right, they are not gonna be using it at all and then it gets a nice little mantle spot next to the Breach, Tac and Burst and ill be back at using AR's....
I avoid speaking for skilled players like yourself, my post is meant to be a generalization of SCR users as a whole.
In that you are correct, that is the Skill ceiling that people are talking about.
I too have mastered the heat build up of my weapon allowing me to take down upwards of 3 or 4 opponents without overheating as well as 1v1ing proto heavies and coming out with half armor and a locked up weapon (because face to face the only way I can take out a heavy is with a charge shot and firing at the head and neck until I overheat, i have found that this is the only way I can face off with a heavy without switching to a sidearm)
In a PC situation, I'm dead if I am not the one dictating the rules of engagement. |
Monty Mole Clone
Shiv M
71
|
Posted - 2013.10.22 16:44:00 -
[80] - Quote
Canari Elphus wrote:Master Jaraiya wrote:Canari Elphus wrote:calisk galern wrote:don't blame the thread I just wanted to know if the damage from the SCR had been tested to be accurate against armor as intended.
dust has been known to get things wrong, so this could of been one of those cases.
I do in fact think the SCR is broken, but I also think the AR is broken as well, I neither care nor complain since I have enough SP to spec into what ever i want and yes once I get my current targets complete I will spec into the SCR as well unless the combat rifle and rail rifle are out by then. Im pretty sure that there is a difference between shield/armor from experience as I have more trouble with gallente, amarr and heavies than with caldari and minnies. However, I am not sure if their math is accurate in terms of carryover damage (when a shot depletes shields and remaining damage goes to armor) I was thinking this could be where the problem is occurring as well. If the Scr Rifle starts in shields, is it bugged to the effect of the shield bonus carrying over into the damage to armor. Where as if the Scr Rifle starts in armor, it does it's proper damage to armor. It would make sense and probably be the only way you are seeing the damage you are. Lets say its doing 700 damage to your heavy in one shot Working backwards.. Imperial SCR - 79 damage Proficiency 5 + 2 DMG mods ~ 33% (105 damage) Shield Bias 20% (126 damage) Charged Shot x 2 (252 damage) Headshot Bonus x3 (756 damage) *as alluded to by previous poster So, if this is truely the setup for the SCR then yes, that does seem to be OP but the only way that this can be verified is by CCP given the small amount of hard data they give out on weapons/suits/equipment etc.
im sure this is what the math looks like
79.2*1.15*1.27*3*1.8
|
|
1st Lieutenant Tiberius
0uter.Heaven
306
|
Posted - 2013.10.22 16:49:00 -
[81] - Quote
Master Jaraiya wrote:You know what guys...
*sighs*
I give up...
You're right...
I'm just a scrub.
I have no situational awareness.
I don't know the strengths and weaknesses of the weapons I use.
I don't know what ranges to engage my opponents at.
I like to run around in the open field firing at Scr Rifle users from 40m away with my MH-82 HMG while standing perfectly still.
The Scr. Rifle is the most skill intensive weapon DUST 514 has to offer.
The game is just so chocked full of Highly skilled players, much more so than myself, which is why the weapon is becoming more and more prevalent with every subsequent match I enter.
The fact that nearly overnight Scr Rifles went from seeing 1 or 2 in a match to seeing full squads of People using Advanced and Prototype Scr. Rifles is indicative of absolutely nothing.
I'm just imagining my shield and armor drop by 90% from one shot.
/scarcasm
So you can have this thread, I'm done.
What are you trying to get out of this then?
A discussion of weapon balance?
or the nerfing of a weapon you've died multiple times from?
If it is the former I am engaging you in discussion. If its the latter, well.. |
Shadowdrake Drakus
RBAAlliance
2
|
Posted - 2013.10.22 16:59:00 -
[82] - Quote
As far as weapon balance goes, I have been killed by a HMG heavy because I was 10m from him.
On my way for revenge, I engaged him at a longer distance (>50m) and won that fight.
I can even count the times a militia ar killed me, militia shotgun, sniper rifle, forge gun (I was mystified for a while), and mass driver killed me every single time because I was too close to them or too far that the scrambler is unreliable. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
3006
|
Posted - 2013.10.22 17:06:00 -
[83] - Quote
Master Jaraiya wrote:You know what guys...
*sighs*
I give up...
You're right...
I'm just a scrub.
I have no situational awareness.
I don't know the strengths and weaknesses of the weapons I use.
I don't know what ranges to engage my opponents at.
I like to run around in the open field firing at Scr Rifle users from 40m away with my MH-82 HMG while standing perfectly still.
The Scr. Rifle is the most skill intensive weapon DUST 514 has to offer.
The game is just so chocked full of Highly skilled players, much more so than myself, which is why the weapon is becoming more and more prevalent with every subsequent match I enter.
The fact that nearly overnight Scr Rifles went from seeing 1 or 2 in a match to seeing full squads of People using Advanced and Prototype Scr. Rifles is indicative of absolutely nothing.
I'm just imagining my shield and armor drop by 90% from one shot.
/scarcasm
So you can have this thread, I'm done. Have you thought that you are seeing full squads of scrambler rifle users because you are playing Minmatar FW and your enemies are Amarr? Just a thought . . .
I rarely every see scrambler rifle users, but that's because I mainly fight against the Minmatar. Also the scrambler rifle is at least more skill intensive than the assault rifle, and we see a lot more of those dominating the playing field and killing heavies.
|
Aisha Ctarl
PIE Inc. Praetoria Imperialis Excubitoris
1556
|
Posted - 2013.10.22 17:16:00 -
[84] - Quote
SCR Guide
1) Charge up SCR
2) Aim for the head of enemy if possible
3) SHOT CONNECTS! either one of two things will happen a) you get a OHK and some hatemail b) you take a massive chunk out of their health
4a) If 3a occurred, move on to the next target
4b) If 3b occurred, finish them off with a follow up volley from your SCR
Note - all of this should take place within 3 - 7 seconds tops depending on the EHP of the enemy and if you land the charged shot or not. |
Fizzer94
L.O.T.I.S. Public Disorder.
532
|
Posted - 2013.10.22 17:34:00 -
[85] - Quote
Master Jaraiya wrote:Dimitri Rascolovitch wrote:Master Jaraiya wrote:Yes, Scr Rifles are overpowered.
Yes, Everyone now knows it.
Yes they are rapidly becoming the flavor of the month as more and more tryhards have caught wind of this.
Scr Rifle user: "But, they have overheat"
Me: "But, you alpha 89% of my HP with one shot" That's what you get for shield tanking and as a side note, i usually fire 1 charge shot immediately followed by 2-5 shots after to make sure i get the kill or atleast make them run away Yea, because shield tanking an Amarr Basic Heavy Frame is the new black! A charged headshot with an Imperial that has Prof 5 and 3 Complex damage mods does ~750 Damage. If 750 damage takes away 89% of your HP in a Heavy suit, you don't have a good heavy suit. |
Rei Shepard
Spectre II
729
|
Posted - 2013.10.22 17:41:00 -
[86] - Quote
1st Lieutenant Tiberius wrote:Rei Shepard wrote:Quote:Scrambler Rifles are amazing 1v1 weapons, able to pick of individual targets from medium to long ranges, but engaging in more than 2 opponents will cause you to overheat (even with an amarr suit) before you can finish off the 3rd opponent. The number of potential kills before overheat increases in relation to the distance, longer distance = more time to manage heat build up and pick off more targets, in close range you're probably screwed if you get bum-rushed. Ive actually managed on many occasions to kill 3-4 pristine tip top never been hit protos before overheat becomes a problem (ofcourse they werent Brick Tanked 1k EHP+ suits, but they had 600-700 EHP each), this is the skill ceiling people are talking about, at medium range and cqc. Sure you can take the gun and nerf it, leaving me with something i can at best kill 1 guy with before overheating, but how are other people going to be using this gun ? I know right, they are not gonna be using it at all and then it gets a nice little mantle spot next to the Breach, Tac and Burst and ill be back at using AR's.... I avoid speaking for skilled players like yourself, my post is meant to be a generalization of SCR users as a whole. In that you are correct, that is the Skill ceiling that people are talking about. I too have mastered the heat build up of my weapon allowing me to take down upwards of 3 or 4 opponents without overheating as well as 1v1ing proto heavies and coming out with half armor and a locked up weapon (because face to face the only way I can take out a heavy is with a charge shot and firing at the head and neck until I overheat, i have found that this is the only way I can face off with a heavy without switching to a sidearm) In a PC situation, I'm dead if I am not the one dictating the rules of engagement.
Yeah i get the idea, i am always speaking from my own perspective and pub teams, but cant speak from PC battles, i can however say that it is completely impossible to kill other great players if you encounter them in a group, 1 vs 1 can already go both ways and sideways very fast, the slightest disadvantage costs you your clone and shows really how small the skill gap has to be to get totally roflpwned.
|
1st Lieutenant Tiberius
0uter.Heaven
307
|
Posted - 2013.10.22 17:47:00 -
[87] - Quote
Rei Shepard wrote:1st Lieutenant Tiberius wrote:Rei Shepard wrote:Quote:Scrambler Rifles are amazing 1v1 weapons, able to pick of individual targets from medium to long ranges, but engaging in more than 2 opponents will cause you to overheat (even with an amarr suit) before you can finish off the 3rd opponent. The number of potential kills before overheat increases in relation to the distance, longer distance = more time to manage heat build up and pick off more targets, in close range you're probably screwed if you get bum-rushed. Ive actually managed on many occasions to kill 3-4 pristine tip top never been hit protos before overheat becomes a problem (ofcourse they werent Brick Tanked 1k EHP+ suits, but they had 600-700 EHP each), this is the skill ceiling people are talking about, at medium range and cqc. Sure you can take the gun and nerf it, leaving me with something i can at best kill 1 guy with before overheating, but how are other people going to be using this gun ? I know right, they are not gonna be using it at all and then it gets a nice little mantle spot next to the Breach, Tac and Burst and ill be back at using AR's.... I avoid speaking for skilled players like yourself, my post is meant to be a generalization of SCR users as a whole. In that you are correct, that is the Skill ceiling that people are talking about. I too have mastered the heat build up of my weapon allowing me to take down upwards of 3 or 4 opponents without overheating as well as 1v1ing proto heavies and coming out with half armor and a locked up weapon (because face to face the only way I can take out a heavy is with a charge shot and firing at the head and neck until I overheat, i have found that this is the only way I can face off with a heavy without switching to a sidearm) In a PC situation, I'm dead if I am not the one dictating the rules of engagement. Yeah i get the idea, i am always speaking from my own perspective and pub teams, but cant speak from PC battles, i can however say that it is completely impossible to kill other great players if you encounter them in a group, 1 vs 1 can already go both ways and sideways very fast, the slightest disadvantage costs you your clone and shows really how small the skill gap has to be to get totally roflpwned.
With clever use of cover, keeping your distance and switching out to a sidearm maybe JUST MAYBE you'll kill all but one lol
EDIT: Before getting blown up by an MD or a Core Nade, perhaps simply gunned down to a pulp by an AR |
Vell0cet
Royal Uhlans Amarr Empire
434
|
Posted - 2013.10.22 18:59:00 -
[88] - Quote
An ScR at range with a charged headshot is one of the better counters to heavy suits. They are slow and they have huge hit boxes on their heads. That same fight will go very differently if you're in the heavy's optimal range. You're getting killed by your opponents using better tactics and them having a weapon that is good at exploiting the weaknesses of the heavy suit (slow, easy to headshot).
An armor tanked Gallente Assault with an AR usually rips my ScR suit to pieces. They're too maneuverable to reliably headshot, and the ScR takes forever to chew through their armor. |
Beeeees
KILL-EM-QUICK RISE of LEGION
284
|
Posted - 2013.10.23 01:37:00 -
[89] - Quote
Master Jaraiya wrote: The fact that the Scr Rifle can take 2 or 3 shots immediately after a charged shot is ridiculous in and of itself.
"Heat build up? What heat build up"
The heat build up that blows in your face after the 3rd shot. Stop your hysterical rampage, you even got everything explained to you in raw mathematics, and you STILL insist that you are in the right, backing every argument of yours with a single piece of anecdotal evidence and absolutely nothing more. |
|
|
|
Pages: 1 2 [3] :: one page |
First page | Previous page | Next page | Last page |