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Seymor Krelborn
DUST University Ivy League
1642
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Posted - 2013.12.17 19:15:00 -
[1] - Quote
we have red dots and blue dots,
we should have purple dots.
purple dots are teamkillers who killed one to many team members in matches and are now free for all kills in all FW matches
I made a post on this in general as well
https://forums.dust514.com/default.aspx?g=posts&t=129910&find=unread
CCp's newest joke, making setting off your own remote explosives in FW FF... awesome job ccp.
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Vell0cet
SVER True Blood Public Disorder.
717
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Posted - 2013.12.17 19:45:00 -
[2] - Quote
I posted an idea about purple dots in the origins FW 2.0 thread, although I think the implementation should be slightly different. We should have a criminal flagging system. If you do more than X damage to a friendly you will be criminally flagged purple for something like 30 seconds (it renews if you continue to damage friendlies). When purple, allies receive no penalty for shooting/killing you. CCP could eventually incorporate an eve-stlye kill rights mechanism into this system as well.
The benefit of this system is you can shoot back without fear of a standings hit when someone AWOXes you.
Quick/Dirty Test Range Idea
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Seymor Krelborn
DUST University Ivy League
1659
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Posted - 2013.12.17 19:52:00 -
[3] - Quote
Vell0cet wrote:I posted an idea about purple dots in the origins FW 2.0 thread, although I think the implementation should be slightly different. We should have a criminal flagging system. If you do more than X damage to a friendly you will be criminally flagged purple for something like 30 seconds (it renews if you continue to damage friendlies). When purple, allies receive no penalty for shooting/killing you. CCP could eventually incorporate an eve-stlye kill rights mechanism into this system as well.
The benefit of this system is you can shoot back without fear of a standings hit when someone AWOXes you.
as I said I didn't want to worry about details at this point but your suggestions are great.
a criminal system would be great but in a lobby shooter killrights wouldn't work well, but if they remained purple to everyone after x amount of offences, this would make a clear consequence of team kills and a source of new fun for those who wanted to go down that path.
stop the lol bans in FW.... instead make teamkillers purple!
https://forums.dust514.com/default.aspx?g=posts&t=129910&fi
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Vell0cet
SVER True Blood Public Disorder.
718
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Posted - 2013.12.18 13:10:00 -
[4] - Quote
Seymor Krelborn wrote:Vell0cet wrote:I posted an idea about purple dots in the origins FW 2.0 thread, although I think the implementation should be slightly different. We should have a criminal flagging system. If you do more than X damage to a friendly you will be criminally flagged purple for something like 30 seconds (it renews if you continue to damage friendlies). When purple, allies receive no penalty for shooting/killing you. CCP could eventually incorporate an eve-stlye kill rights mechanism into this system as well.
The benefit of this system is you can shoot back without fear of a standings hit when someone AWOXes you. as I said I didn't want to worry about details at this point but your suggestions are great. a criminal system would be great but in a lobby shooter killrights wouldn't work well, but if they remained purple to everyone after x amount of offences, this would make a clear consequence of team kills and a source of new fun for those who wanted to go down that path. Well one way to implement your idea is adding a sec status system. When you have a "clean match" with no teamkills, your sec status goes up. When you AWOX your sec status goes down. The lower your sec status the longer the duration of being flagged purple (and possibly a reduction in the damage threshold for getting flagged). If you hit -10 sec status you are always purple until you bring up your sec status back to -9.
I think kill rights could be a fun mechanic. If someoneTKs you, you have the option to flag them purple for 30 seconds within 30 days or so (or possibly sell the kill rights to others).
Quick/Dirty Test Range Idea
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Shadow Archeus
OSG Planetary Operations Covert Intervention
176
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Posted - 2013.12.18 13:15:00 -
[5] - Quote
Neat idea......after 3tk you turn into a target for everyone......but in return you should get wp after you turn purple for EVERY kill afterwards.... so if you want to be a turncoat you CAN turn a profit from it...... |
Seymor Krelborn
DUST University Ivy League
1704
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Posted - 2013.12.18 23:34:00 -
[6] - Quote
Shadow Archeus wrote:Neat idea......after 3tk you turn into a target for everyone......but in return you should get wp after you turn purple for EVERY kill afterwards.... so if you want to be a turncoat you CAN turn a profit from it......
that's exactly the idea
it would bring a real taste of eve to dust if we had this mechanic.... im surprised ccp doesn't think of things like this.
stop the lol bans in FW.... instead make teamkillers purple!
https://forums.dust514.com/default.aspx?g=posts&t=129910&fi
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Ulysses Knapse
Knapse and Co. Mercenary FIrm
790
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Posted - 2013.12.18 23:43:00 -
[7] - Quote
Seymor Krelborn wrote:we have red dots and blue dots,
we should have purple dots.
purple dots are teamkillers who killed one to many team members in matches and are now free for all kills in all FW matches No. They should be yellow. Purple is for friendlies.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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Seymor Krelborn
DUST University Ivy League
1705
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Posted - 2013.12.19 00:01:00 -
[8] - Quote
Ulysses Knapse wrote:Seymor Krelborn wrote:we have red dots and blue dots,
we should have purple dots.
purple dots are teamkillers who killed one to many team members in matches and are now free for all kills in all FW matches No. They should be yellow. Purple is for friendlies.
yes in eve they are... I say purple because we have red dots and blue dots.... red and blue make purple get it?
a teamkiller is a blue dot playing for the red team.....
honestly I don't care what color they are I just think the mechanic should be in the game. do you?
stop the lol bans in FW.... instead make teamkillers purple!
https://forums.dust514.com/default.aspx?g=posts&t=129910&fi
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Ulysses Knapse
Knapse and Co. Mercenary FIrm
792
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Posted - 2013.12.19 00:09:00 -
[9] - Quote
Seymor Krelborn wrote:Ulysses Knapse wrote:Seymor Krelborn wrote:we have red dots and blue dots,
we should have purple dots.
purple dots are teamkillers who killed one to many team members in matches and are now free for all kills in all FW matches No. They should be yellow. Purple is for friendlies. yes in eve they are... I say purple because we have red dots and blue dots.... red and blue make purple get it? a teamkiller is a blue dot playing for the red team..... honestly I don't care what color they are I just think the mechanic should be in the game. do you? YaOfcIdo.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage looks nicer.
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Seeth Mensch
2Shitz 1Giggle
81
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Posted - 2013.12.19 00:26:00 -
[10] - Quote
This is an AMAZINGLY good idea!
Instead of just getting trolled, we can mess right back with trollers, and they even have a place in the game! It's fantastic!
CCP! PLEASE DO THIS!
This is the depth that would set this FPS apart, right here.
Hi! Gosh, I've missed you...with every bullet, plasma shot, rail gun, and missile.
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TrueXer0z
DUST University Ivy League
272
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Posted - 2013.12.19 01:07:00 -
[11] - Quote
sorry bud..I am partially color blind. This would do nothing for me >.< +1 for the idea though
Military Director, Dust University
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Seymor Krelborn
DUST University Ivy League
1708
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Posted - 2013.12.19 02:13:00 -
[12] - Quote
TrueXer0z wrote:sorry bud..I am partially color blind. This would do nothing for me >.< +1 for the idea though
ok then, make them flashy as well? put a skull over their head?
make them run around without pants?!
purple was just the initial detail I thought of to accompany the mechanic. the details don't really matter to me... it isn't like I'm gonna code this into dust... the mechanic is all I care about, something I think would be a great addition to dust, and help ccp breath some originality and fun back into this game that I still love, though its like a love hate thing now....
stop the lol bans in FW.... instead make teamkillers purple!
https://forums.dust514.com/default.aspx?g=posts&t=129910&fi
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Seeth Mensch
2Shitz 1Giggle
91
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Posted - 2013.12.19 02:40:00 -
[13] - Quote
I continue to say that this is a good idea. Seriously, quite possibly the best I've seen, having the unofficial 5th column on either side....so good!
Hi! Gosh, I've missed you...with every bullet, plasma shot, rail gun, and missile.
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501st Headstrong
Dead Man's Game
73
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Posted - 2013.12.19 02:48:00 -
[14] - Quote
Lol This would be wondorous. And when somone earlier spoke of selling kill rights, badabing right there! Special Contracts. This would be so fun
Never argue with a stupid person. They'll drag you down to their level, and then beat you with experience- A wise merc
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Shaira Ilv Enna-Ress
Maphia Clan Corporation
12
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Posted - 2013.12.19 16:17:00 -
[15] - Quote
Not a bad idea, PURPLE BERRIES could be a nice addiction. Yet, since they're likely to be haunted and killed, they should become extremely visible even at far distances, like a glowing purple pillar of light, so everybody instantly knows where are they. And this would quickly lead to a termination, because nobody wants to have its position given away in such manners, I'm quite sure allies would instantly kill the purple berry if this ever happened.
Yet, CCP should think carefully how to add this in order to avoid exploiting. |
Hobo on Fire
Goonfeet Special Planetary Emergency Response Group
91
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Posted - 2013.12.19 17:51:00 -
[16] - Quote
Shaira Ilv Enna-Ress wrote:Not a bad idea, PURPLE BERRIES could be a nice addiction. Yet, since they're likely to be haunted and killed, they should become extremely visible even at far distances, like a glowing purple pillar of light, so everybody instantly knows where are they.
That might be a bit much. There will still be instances of accidental TKs, and there is no reason to shine like a beacon to everyone because an LAV full of blueberries on a different comm channel drove into your orbital.
I mentioned this in an edit in the general thread, but there could also be a way to differentiate between TKers who were from your team (friendlies who have become enemies) and TKers from the other team (enemies who became friends)
If someone goes undercover in a FW battle with the intent to help the other side, it would be beneficial for the side he's helping to easily ID him, rather than shooting him on sight when he was about to deliver an uplink for them to camp or something.
Any system other than kicking a player from FW until downtime would be an improvement. |
Darius Ashran
Bragian Order Amarr Empire
26
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Posted - 2013.12.19 19:13:00 -
[17] - Quote
Seymor Krelborn wrote: Malkai Inos wrote: Garrett Blacknova wrote:
If you manage to "accidentally" take out 7 players with Orbital Strikes AND they all choose to punish you, then you didn't communicate your intentions very well.
if you manage to deal over 10,000 FF damage in a single day, you're obviously doing something wrong.
NOTE: This is assuming they fix the stupid issues with "dealing" FF damage while being run over by a friendly tank in your LAV, and where blowing up your REs counts as you killing them, etc.
I only have to get 3 punished TKs over the course of three days to be purple for the next three days.
A fully manned, tank chose retreat through your OB target area? There goes your ambitions to play some FW for the next three days( assuming they didn't like it which they probably did not). Continuing to play can only prolong this to 7 days if something happens again and you are probably purple/orange for the match already or at least close, meaning that you might aswell just bail from the match when someone in there likes killing neutrals.
You squad cannot protect you against those vigilantes either so your (ok, my Lol) screwup affects them aswell.
Even with the fixes. That's pretty harsh consequences for mere incompetence and -and this is the important part - won't deter proper full time griefers since:
A: Alts
B: Being purple makes their life a little harder, not impossible.
I do like the purple/orange dot idea. But it would be better off being an added mechanic to our current booting system so that people can get some fun out of TKers by fighting back before the worst offenders are simply removed from FW for the day.
personally I don't think bans should exist at all... I think it goes against the kind of environment ccp is trying to create and has created in eve.
just like in eve, this mechanic in dust wouldn't be a life long sentence... you could work off your negative staus in some way, so if it happened by accident you could redeem yourself.... but lets face it, a few kills here or there is a mistake.... a few kills every match isn't.... if it is... then you really need to improve and should still be flagged as a free for all target as incentive to improve.
I agree completely Seymor . I think a proper system that created consequences for actions across games is much more in line with the universe and with the idea that your actions as a player are yours. And not just some random event.
Will it deter hardcore greifers? Not entirely. Probably not much at all.
Will it help to identify immediately hardcore greifers? Yes.
Will it make legit players be more careful of friendly fire? Imo yes.
Will it be useful for corporations if this status is visible on a players profile information on recruitment? Defiantly. This would not only work for corporations looking to reject such behavior but also for those looking to embrace and foster it creating the outlaw/law abiding dynamic. Recognition of both player styles in the New Eden universe is important to the choice and consequence atmosphere CCP has tried to foster. Banning however does not. Short of outright exploitation or abuse of another player this is not helpful to the game.
I think it should be taken a step further though. Not only have the Purple/orange color indicator on the map but some form of easily definable tag next to the actual avatar as part of the active HUD otherwise this feature could simply prompt TKing more then allow the ability to target malicious players.
TBH if the devs don't start acting more in line with thoughtful development that the title needs I will really start to have to question what the hell CCP HQ in Iceland is doing with the Shanghai office. I mean to a point I already do but even more so if they cant see the need for such changes.
Surely the Dust dev team has to see the merit in this idea.Whoever is overseeing the operation at this point already has done enough PR damage to the company's image and the average consumers who has tangled with Dust514 and should have been reassigned if not out right fired. But baring that lets at least see some forward thinking so mistakes are not repeated. Concept and Vision are great CCP but you can let those two key points override the need to maintain good faith with the consumers who are and have always been CCPs greatest source of advertisementn to other gamers. And I say this knowing full well about the intended add campaign planned for after may. Even so its a very strong point worth consideration.
I think with us quickly approaching the 1 year mark on 5/6/2014 and or 5/14/2014 take your pick. That CCP has a very limited amount of time to really bring home the concept of this game. Smaller alterations such as this that would not overstress the existing development schedule would be a good way to keep the game fresh while they work on primary content and features.
Thoughts from forum peoples/ and or maybe a rogue dev?
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