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1081. spawning damaged - in Technical Support/Bugs [original thread]
Krom Ganesh wrote: Vell0cet wrote: Is this caused by the same bug that's not giving people their suit bonuses? Is there an ETA on a fix? Yes. It affects my Cal Scout's scanning capabilities. At least my bonus works once the skills kick in...
- by Vell0cet - at 2014.03.27 20:54:00
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1082. spawning damaged - in Technical Support/Bugs [original thread]
CCP Logibro wrote: Yotta Guns wrote: Everyone?... kinda relieving actually. I didn't see it in the known issues. So I was worried. Lol It's in the known issues: Quote: Dropsuit Core Shield/Armour skills are not applying properly on sp...
- by Vell0cet - at 2014.03.27 20:36:00
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1083. ETA on Amarr Assault bonus fix? - in General Discussions [original thread]
CCP? Any word?
- by Vell0cet - at 2014.03.27 20:21:00
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1084. Fanfest build name contest! - in General Discussions [original thread]
DUST 514: "Post-Beta"
- by Vell0cet - at 2014.03.27 20:08:00
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1085. Has Anyone Thanked CCP yet? - in General Discussions [original thread]
o7
- by Vell0cet - at 2014.03.27 19:01:00
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1086. Amarr scout... - in General Discussions [original thread]
Savaric Koldaga wrote: So instead of respecing that skill to fix your mistake I'm 1mill sp in the hole now? Awesome... Did you want the suit or not?
- by Vell0cet - at 2014.03.27 18:50:00
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1087. Assault buff: Add extra slot to each suit and a bit more CPU/PG? - in General Discussions [original thread]
People seem dissapointed with the Assault class. Would giving them an extra slot (and more CPU/PG to fit something in it) make them more appealing? This would allow the Assault suit to have an even broader diversity of fittings. The bonuses are a...
- by Vell0cet - at 2014.03.27 18:39:00
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1088. Lets fix cloaks - in General Discussions [original thread]
4 - taking damage while cloaked decloaks you with some penalty delay before re-cloaking (perhaps 5 secs). 5 - very brief firing delay after decloaking (0.5 secs)
- by Vell0cet - at 2014.03.27 18:26:00
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1089. negative 1,000,000+ sp - in General Discussions [original thread]
Yagihige wrote: Xander Mercy wrote: so this is just messed up i would have rather had my sp refunded and the multiplier fixed. seeing negative 1 million sp is just making me not want to play. i'm going to send in a ticket to see if ccp will ...
- by Vell0cet - at 2014.03.27 18:13:00
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1090. So who's taking a break of dust? - in General Discussions [original thread]
I'm waiting on hotfixes for the known bugs.
- by Vell0cet - at 2014.03.27 17:10:00
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1091. ETA on Amarr Assault bonus fix? - in General Discussions [original thread]
I didn't see this one mentioned in the hotfix list. Any news? It's hard to test/evaluate the LR changes with the broken suit bonus.
- by Vell0cet - at 2014.03.27 17:02:00
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1092. Post your Fanfest predictions here. - in General Discussions [original thread]
I would be THRILLED if DUST got a test server (make it on the PC running in an emulator so CCP can sidestep Sony approvals). Also it needs a 10/10 NPE. These two things are the most important to the overall health of this game going forward. The...
- by Vell0cet - at 2014.03.27 16:27:00
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1093. Hardner nerf news from CCP Wolfman - in General Discussions [original thread]
CCP Saberwing wrote: I-Shayz-I wrote: KenKaniff69 wrote: Why not buff AV and leave hardeners alone? Hardeners are the only way to survive against mod'd rails If you take away their effectiveness, vehicle combat will consist of two shot...
- by Vell0cet - at 2014.03.27 05:50:00
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1094. laser is still mediocre in 1.8 - in General Discussions [original thread]
Musta Tornius wrote: G Torq and I done a followup analysis on laser in 1.8, not to mention I spoke to some CCP peeps. Basically the heat how it is now is correct, the patch notes were incorrect. The amarr assault is bugged but that's different....
- by Vell0cet - at 2014.03.26 21:37:00
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1095. Fer ***** sake which weapons go with which suit? - in General Discussions [original thread]
We need smal, color-coded, damage-type icons for blaster, rail, projectile, laser, and explosive damage types. These should be overlayed in the bottom corner of the weapon's icon and in other places (like the get info screen). EVE has these for re...
- by Vell0cet - at 2014.03.26 20:25:00
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1096. EvE players - in General Discussions [original thread]
P14GU3 wrote: Minmatar are decent at everything, best at nothing Speed. They're the fastest race. Also projectile weapons are excellent since they don't use capacitor which makes you less vulnerable to neuting.
- by Vell0cet - at 2014.03.26 19:29:00
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1097. EvE players - in General Discussions [original thread]
Caldari are very strong mission runners (missiles are excellent for PvE), so that's an obvious choice. Mission running can be solid income once you hit L3's and L4's. Gallente are also solid mission runners with drones (mostly L4 missions using a ...
- by Vell0cet - at 2014.03.26 19:27:00
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1098. Maybe it is because I am also programmer and tester.. - in General Discussions [original thread]
Reav Hannari wrote: Vell0cet wrote: I can appreciate this. My point was that if CCP was going to spend the money to hire new people, spending it on developers would be wiser than QA. As a developer I disagree that hiring more coders versu...
- by Vell0cet - at 2014.03.26 18:58:00
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1099. Maybe it is because I am also programmer and tester.. - in General Discussions [original thread]
Buster Friently wrote: Vell0cet wrote: Ripley Riley wrote: CCP does not internally test. Or if they do, it's very minimal. Why should they? We test all of this for them. I'm patient, I will point out bugs and try not to berate them too b...
- by Vell0cet - at 2014.03.26 18:14:00
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1100. Maybe it is because I am also programmer and tester.. - in General Discussions [original thread]
Ripley Riley wrote: CCP does not internally test. Or if they do, it's very minimal. Why should they? We test all of this for them. I'm patient, I will point out bugs and try not to berate them too badly, but they need to hire double the QA sta...
- by Vell0cet - at 2014.03.26 17:57:00
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