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1061. dust 514 vs planetside 2 - in General Discussions [original thread]
PS2 is a pretty shallow game. It has more polish than DUST, but it lacks depth and meaning. Fits and classes are all cookie-cutter, there is no risk vs. ISK. You unlock an upgrade and you have it forever, there is never the ability to downgrade st...
- by Vell0cet - at 2014.03.29 03:23:00
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1062. Amarr Scout: Under-powered and Why - in General Discussions [original thread]
Aisha Ctarl wrote: Vell0cet wrote: Leadfoot10 wrote: I think we are all agreed -- Amarr scouts suck (but they look cool!). But how do you solve this problem? What would you that are familiar with the suit suggest? The originally propos...
- by Vell0cet - at 2014.03.29 02:46:00
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1063. Amarr Scout: Under-powered and Why - in General Discussions [original thread]
Leadfoot10 wrote: I think we are all agreed -- Amarr scouts suck (but they look cool!). But how do you solve this problem? What would you that are familiar with the suit suggest? The originally proposed 5%/level to cloak recharge and 0.1 m/s...
- by Vell0cet - at 2014.03.28 21:39:00
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1064. Is Dust a game for the casual gamer? - in General Discussions [original thread]
I agree that it depends on what you mean by casual. DUST sits at the intersection of a fairly deep RPG and a traditional multiplayer FPS. People that like RPGs but don't have a lot of time for gaming each week (adults, professionals, parents, stud...
- by Vell0cet - at 2014.03.28 21:08:00
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1065. 1.8 I LOVE IT ! - in General Discussions [original thread]
The bugs are frustrating, but overall I'm a big fan of most of the changes. It's hard to evaluate with all of the bugs though, so I'm reserving final judgment until we're done with the hotfixes.
- by Vell0cet - at 2014.03.28 14:42:00
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1066. the counter cloak module - in General Discussions [original thread]
I'd like to see a deployable piece of equipment that decloaks anything in a 15m radius until destroyed (low HPs). Make it look very different from hives so you can visually identify it.
- by Vell0cet - at 2014.03.28 14:36:00
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1067. Post your Fanfest predictions here. - in General Discussions [original thread]
Athena Sentinel wrote: People still like this CCP Logibro? outside the one game style he supports.. Because he only supports logi gameplay - why is he even watching a Fanfest predictions post. So stupid. More logi easily owning leader boards wi...
- by Vell0cet - at 2014.03.28 08:41:00
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1068. ETA on Amarr Assault bonus fix? - in General Discussions [original thread]
Any word?
- by Vell0cet - at 2014.03.28 08:17:00
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1069. The Problem With Fluxes Deactivating Cloaks - in General Discussions [original thread]
Ydubbs81 RND wrote: True...I don't believe that scouts were meant for this sort of hp. But at the same time, I don't believe that most players are using the scout for its designed purposes. I know it's fun for a scout to run fast and 2-shot peo...
- by Vell0cet - at 2014.03.28 06:53:00
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1070. ETA on Amarr Assault bonus fix? - in General Discussions [original thread]
I just hope to hell this can be hotfixed. The silence is very worrying.
- by Vell0cet - at 2014.03.28 05:26:00
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1071. The Problem With Fluxes Deactivating Cloaks - in General Discussions [original thread]
I think fluxes knocking out cloaks is pretty reasonable. Cloaks need viable counters, more than straight nerfs. To me that is the more interesting type of gameplay: strong tactics with strong counter-tactics.
- by Vell0cet - at 2014.03.28 05:24:00
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1072. Scanner Nerf a bit harsh! - in General Discussions [original thread]
Active scanners need to be valuable tools in the hands of specialists. They should be particularly good at countering brick-fit scouts. Nobody wants "scanerinas," but they should be viable and good in the right hands.
- by Vell0cet - at 2014.03.28 05:18:00
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1073. on the topic of brick tanked cloaked scouts - in General Discussions [original thread]
One thing to bear in mind is active scanners are buggy (at least that's what I've read). Making Gal logis a more viable counter to scouts not running damps should create more incentive for less bricked fits. There's no advantage if your cloaked, b...
- by Vell0cet - at 2014.03.28 05:11:00
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1074. CPM cloak discussion - in General Discussions [original thread]
Ydubbs81 RND wrote: Sinboto Simmons wrote: Iron Wolf Saber wrote: Ydubbs81 RND wrote: I'm having a problem with the CPM giving his own opinions about what he agrees with, disagrees with, or what he could "work with". CPM should relay...
- by Vell0cet - at 2014.03.28 04:53:00
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1075. CPM cloak discussion - in General Discussions [original thread]
An additional point to consider is I've heard the active scanner angles are bugged (i.e. they're scanning in a more narrow arc than they should). A big part of cloaking balance is having the counters to them functioning properly. I don't want to g...
- by Vell0cet - at 2014.03.28 03:45:00
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1076. CPM cloak discussion - in General Discussions [original thread]
I think decloaking on taking damage with some recloaking delay penalty (maybe 5 secs) is a reasonable nerf. Hacking while cloaked also seems excessive. But I think they seem reasonably balanced otherwise. If people want to burn ammo spraying rando...
- by Vell0cet - at 2014.03.28 03:17:00
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1077. Trees 1.9 - in General Discussions [original thread]
Vegetation, water, caves, etc. would be awesome, but sadly I think we'll have to wait for the PS4 to see these. The performance issues are already a major problem. Adding more polygons to the maps will only exacerbate the issue.
- by Vell0cet - at 2014.03.27 22:43:00
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1078. ccp thks 4 cloak device - in General Discussions [original thread]
Just a few points: 1. Cloaks are new and people are excited to try them out, so expect a few weeks of cloak spam before it gets old and people move on to other fits. 2. Some suit bonuses are broken (e.g. the Amarr Assault). I'm running cloak s...
- by Vell0cet - at 2014.03.27 22:38:00
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1079. ETA on Amarr Assault bonus fix? - in General Discussions [original thread]
echo47 wrote: So with the laser rifle should the overheat occur at the same time if I am not releasing the trigger? I am finding that the overheat varies sometime I can get 60 rounds off before overheat sometimes I can get 80. Yes, overheat...
- by Vell0cet - at 2014.03.27 22:31:00
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1080. Hey CCP, TTK is still wrong brosephs :( - in Feedback/Requests [original thread]
Michael Epic wrote: The TTK and the game in 1.6 were good....why don't you leave things how they are for 1.8, bring back the balance parameters of 1.6? I bet that would actually beef the game up and make it good again. 1.6 is when they broke ...
- by Vell0cet - at 2014.03.27 21:54:00
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