Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
1101. Maybe it is because I am also programmer and tester.. - in General Discussions [original thread]
CCP needs to add unit testing to their development process. There are a ton of regressions that unit tests would have caught.
- by Vell0cet - at 2014.03.26 17:55:00
|
1102. The Laser Rifle - Balanced at last? - in General Discussions [original thread]
Chunky Munkey wrote: The sensitivity's botched with the new zoom. And aim-assist for RRs still kicks in at a longer range than the Laser's. Plus the Amarr Assault skill is broken. I'm optimistic because these are easily fixed. I'm pessimisti...
- by Vell0cet - at 2014.03.26 16:31:00
|
1103. Fucken scouts. - in General Discussions [original thread]
Yan Darn wrote: Lorhak Gannarsein wrote: axis alpha wrote: All Im reading is a carebear cuz there are people out there that know how to play this game effectively. I run a pro scout but am I a try hard and brick tank? No. Fu ck off m...
- by Vell0cet - at 2014.03.26 16:13:00
|
1104. Working as intended? Cloaks - in General Discussions [original thread]
Cloak fixes: - Taking damage decloaks you with a recloak penalty delay of x seconds. - Hacking should decloak you. - There should be 2 ways to decloak yourself, you can fire while your cloak is equipped and you decloak and can then switch to your ...
- by Vell0cet - at 2014.03.26 07:52:00
|
1105. laser is still mediocre in 1.8 - in General Discussions [original thread]
Tech Ohm Eaven wrote: Vell0cet wrote: For me the litmus test for LR viability is if it can reliably beat the RR at some range. It has a TON of major drawbacks, which are all fine and part of what gives it it's own "personality." It needs to ...
- by Vell0cet - at 2014.03.26 06:01:00
|
1106. laser is still mediocre in 1.8 - in General Discussions [original thread]
For me the litmus test for LR viability is if it can reliably beat the RR at some range. It has a TON of major drawbacks, which are all fine and part of what gives it it's own "personality." It needs to have a range where it dominates all other we...
- by Vell0cet - at 2014.03.26 05:35:00
|
1107. Tiericide - in Feedback/Requests [original thread]
A few points: 1. F*CK no! 2. You're using "tiericide" very differently than how it was implemented in EVE. The DUST equivalent of what eve did would be making sure Commandos and Sentinals were roughly equivalent in their respective roles, or Log...
- by Vell0cet - at 2014.03.26 05:15:00
|
1108. [Vid] 1.8 first impresions - in General Discussions [original thread]
Nice vid. I think it's really too early to pass verdict on 1.8 yet. There are so many bugs that it's hard to evaluate the changes until a hotfix. I expected to see some glitches related to new changes (like cloaks), but problems such as the wrong...
- by Vell0cet - at 2014.03.26 03:55:00
|
1109. Where are all the Amarr scouts are UP threads? - in General Discussions [original thread]
I didn't want to waste SP on them. I went Gallente scout which will be much better "light assault" suits (and better sneaky scouts). I'll wait for others to post the enevitible comparison videos proving that we were right. People were using the pl...
- by Vell0cet - at 2014.03.25 22:10:00
|
1110. Laser rifle heat costs. - in General Discussions [original thread]
MINA Longstrike wrote: Vell0cet wrote: Vapor Forseti wrote: The damage dealt increases with the tiers though.. ...But they all have the same damage cap. So a STD will take longer to hit the cap, but after that it's doing the same DPS as...
- by Vell0cet - at 2014.03.25 20:53:00
|
1111. Laser rifle heat costs. - in General Discussions [original thread]
MINA Longstrike wrote: Vell0cet wrote: Vapor Forseti wrote: The damage dealt increases with the tiers though.. ...But they all have the same damage cap. So a STD will take longer to hit the cap, but after that it's doing the same DPS as...
- by Vell0cet - at 2014.03.25 20:37:00
|
1112. Laser rifle heat costs. - in General Discussions [original thread]
Vapor Forseti wrote: The damage dealt increases with the tiers though.. ...But they all have the same damage cap. So a STD will take longer to hit the cap, but after that it's doing the same DPS as a Visiam.
- by Vell0cet - at 2014.03.25 20:22:00
|
1113. no word on the laser rifle? - in General Discussions [original thread]
Mortedeamor wrote: Vell0cet wrote: Been doing pretty badly with it today. I can't make any judgments until they hotfix the Amarr assault heat reduction bug. Also, it seems the heat isn't being reduced by weapon tier, not sure if that's being...
- by Vell0cet - at 2014.03.25 20:13:00
|
1114. no word on the laser rifle? - in General Discussions [original thread]
Been doing pretty badly with it today. I can't make any judgments until they hotfix the Amarr assault heat reduction bug. Also, it seems the heat isn't being reduced by weapon tier, not sure if that's being addressed either, or is working as inten...
- by Vell0cet - at 2014.03.25 20:06:00
|
1115. First impression: Cloaking = DUST unplayable unless everyone adjusts - in General Discussions [original thread]
The first change needs to be decloaking when damaged, with a delay before being able to re-cloak (I've heard 5 sec delay, which is about right). They could add a skill to minimize the recloaking penalty, maybe the base delay would be 8 secs, and m...
- by Vell0cet - at 2014.03.25 19:42:00
|
1116. Cloaks have ruined the game..? - in General Discussions [original thread]
Chibi Andy wrote: alten hilt wrote: I disagree, they allow the scout to actually fulfill its role of skirmishing/scouting. then make it a scout ONLY equipment. when a whole team of scouts, logi's, assaults and even COMMANDOs are using...
- by Vell0cet - at 2014.03.25 19:28:00
|
1117. A message to those complaining about cloaks - in General Discussions [original thread]
I agree. It's day 1, everyone is trying out the new toy. Give it a couple of weeks to evaluate how common it is.
- by Vell0cet - at 2014.03.25 19:23:00
|
1118. Cloaks have ruined the game..? - in General Discussions [original thread]
A couple of points: Cloaks are new and everyone wants to try them out (it was the first thing I did). Expect fewer people to run them regularly once the novelty wears off. It's day 1, just keep that in mind. You should be decloaked upon taking d...
- by Vell0cet - at 2014.03.25 19:14:00
|
1119. What to skill next: ARs or ScRs? - in General Discussions [original thread]
Zero Harpuia wrote: The ScR obviously. If you want to keep using the easy-mode that is the hitscan racial battle rifle, and your choices are ScR or AR, ScR is the only choice. ARs just DO NOT OWN a role in combat anymore. They, like the Laser ...
- by Vell0cet - at 2014.03.24 20:01:00
|
1120. Hope ScR will suffer after 1.8 - in General Discussions [original thread]
Overheat will be rough in a higher TTK game. Amarr assault and commandos are likely the only suits that can run them reliably. I'll be running damage mods (even with the nerf) with mine, just to make getting through armor less ridiculous.
- by Vell0cet - at 2014.03.24 18:13:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |