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Aramis Madrigal
SVER True Blood
289
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Posted - 2014.08.19 17:26:00 -
[61] - Quote
Add me as a contact and we can squad up this weekend (out of town on business until Saturday afternoon). I'm competent in every infantry role (excellent at a few), knowledgeable and good at math. If a few additional new players want to group up, that would be fine. I can help you figure out how to spend your SP in the near and long term, work with you on fittings and I'll donate some ISK to your cause. Sound like a plan?
Cheers,
Aramis
Big Clones/Little Clones! |
Vell0cet
Fraternity of St. Venefice Amarr Empire
2162
|
Posted - 2014.08.19 18:00:00 -
[62] - Quote
Death Shadow117 wrote:Onesimus Tarsus wrote:Death Shadow117 wrote:Onesimus Tarsus wrote:Two words: kdr matchmaking fixes this. Not really because then you can have a newberry that is great in the academy and gets a high kdr. Then what happens? The newberry that was good at fighting other newberries has to fight high kdr scrubs. Next why it would be bad would be logis dont usually have high kdrs so they will be put against low kdr newberries. Find another way cause only cod scrubs measure your skills by kdr. Try, try, try to think deeper than one match. If your high kdr NP plays other high kdr players, someone's kdr goes up while someone else's kdr goes down. All the time. Every time. In every match. For everyone. Think. I know it hurts, but think. Um no if i tank all day wery day ans kill 25 ppl with a blaster without dying then my kdr goes up this doesn't just apply to tanking. Your idea is invalid and stupid and like i said only COD babies measure their skills by kdr. WPs/death is a better metric. Also a WEIGHTED K/D is a lot more valuable metric for determining player skill for matchmaking purposes. Getting a kill against a player who regularly kills a lot of high K/D players shows you're more skillful than killing someone who regularly kills a lot of players with low K/D.
A second tier academy would solve a lot of these issues. It would be like the other public game modes but restricted to players under some SP threshold (I think 5mill is a good cutoff). It would be the only mode checked by default. This would give new players a refuge from protostompers, but still allow them the option to play in more competitive modes if they want. By the time they've hit the cap for this mode they should be able to field a reasonably competitive advanced fit with some core skills. The reason why you don't just extend the existing academy is because you don't want to have players with 4.9mill SP stomping players who are launching DUST for the first time.
Best PvE idea ever!
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Will Driver
Horizons' Edge Proficiency V.
198
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Posted - 2014.08.19 18:00:00 -
[63] - Quote
I've been playing a while (38M SP), not as long as the Beta vets, but I remember being a newbie all too well. Some good advice here from other players. Here are my thoughts for new players:
1. Learn to be scrappy and set realistic goals. I was happy getting 200 WP/match at first, then 500, then 1000, now 2000. Don't expect too much right out of the academy.
2. Most players will say "join a Corp," and that's generally good advice. Although as a newbie, I found it difficult to keep up with my squad mates, and I always felt like a liability, especially in Ambush. So going lone wolf is still viable, especially if you learn to be scrappy.
3. Logi is good for generating WP early, but that role is a huge SP sink given all the equipment to skill into. My advice is to spend a little time with the different roles, and then take 1 to Adv. You can be competitive in an Adv. suit with 6M - 10M SP in core skills and a weapon.
4. A good weapon makes all the difference. Militia shotgun, rail rifle and combat rifle are some of the best. However, things like the heavy machine gun (for Heavies) and other weapons also have a role, so pick one and level it up to Adv. and prof 3. Don't bother with a sidearm until you're main weapon is Adv/Prof. 3.
5. You can't win against everyone. Pick your battles, learn to run away! If you're getting killed in 1 or 2 shots, you'll need to be more stealthy and attack from behind. Cloaked scouts with a shotgun are particularly dastardly at this tactic.
6. Don't bother with swarm launchers. Despite recent buffs, as a class they are still hopelessly under powered. If you need an A/V fit, consider a Heavy with a Forge Gun, or A/V grenades or Remote Explosives.
7. Join squads who have an open spot at the beginning of a match. See how they operate. Some you will not like, but if you find other players you like, apply to their Corp. Oh, and get a mic so you can communicate with your squad.
8. While technically "free to play," the SP sink is so deep, even with boosters it takes forever to skill into what you need. So consider passive boosters, and if you play alot, the active boosters are also worth it, at least until you get to 6M - 10M SP.
9. If you are not having fun, tryout some different tactics
GÇ£Creativity is knowing how to hide your sourcesGÇ¥
GÇò Albert Einstein
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LAVALLOIS Nash
QcGOLD
267
|
Posted - 2014.08.19 18:20:00 -
[64] - Quote
You have 3 options:
-Keep getting smashed until you get the hang of things and are able to project some power. This is the hardest of the choices. It requires determination and not giving up. But its the most rewarding cause if you can get beat down and get back up constantly, eventually you'll be a damn tough guy to beat down.
-Quit. This is the easiest option, one which thousands of new players have done
-Join "squads" or a corp so that the people who spend all day on this game have some new friends to talk to. It seems like an easy option, but you have to deal with high pitched 16 year olds, tryhards who brag at every kill and whine at every death, people who brag about and loudly smoke weed on the mic, people who yell at other people in another room in their house without turning off the mic, people who blast their music in the mic, people who watch TV in the background, people who constantly breathe yawn burp sigh snort cough sneeze into the mic, ect.
The choices are bleak, but thats the way the game is. Veteran players aren't interested in changing it cause the current system forces you to squad with them, and the new players generally don't stick around long enough to want to change things. And CCP...well...to them, this is what they call a successful matchmaking system. |
CommanderBolt
Osmon Surveillance Caldari State
1430
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Posted - 2014.08.19 18:24:00 -
[65] - Quote
As a new player you are at a huge disadvantage. It wouldn't be half as bad if you could chose to queue up for "militia / standard gear" games but you cannot.
The game is designed very poorly. Everyone who I have tried to get to play this game gave up after a match or two because of the glaring imbalance.
This game used to be a hell of a lot better than it is.... pretty much slowly over time DUST has been changed into a mutant piece of garbage.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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Vell0cet
Fraternity of St. Venefice Amarr Empire
2163
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Posted - 2014.08.19 18:30:00 -
[66] - Quote
CommanderBolt wrote:As a new player you are at a huge disadvantage. It wouldn't be half as bad if you could chose to queue up for "militia / standard gear" games but you cannot. Please explain why this is a better solution than a 2nd tier academy. Vets would militia-stomp that mode so badly: they know the maps, they're running in experienced, coordinated squads, they have access to a wide array of roles and have millions of SP in core skills. They shouldn't be in the same match (unless the new player deliberately seeks them out for a challenge).
Best PvE idea ever!
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
215
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Posted - 2014.08.19 18:40:00 -
[67] - Quote
Viziam1 wrote:Every match is the exact same, que up for a match and get you face kicked in the whole match by people who are running prototype gear and what players call officer weapons. I don't expect to lead the boards or anything but i would like to be able to play a match and have a fighting chance. I understand some of these guys have been playing for a couple of years and have the skills to run the best gear in the game, but where does that leave the new players. I spawn in and get shot once (twice if I'm lucky) and that's it. I see people that just want to hide in the red line and use a sniper rifle because i guess they are scared of getting there suit dirty, but that's a waist of time when your whole team decides to do that. Or they stay on the MCC and spin in circles. I guess that new players just have to spend there time getting their face kicked in and ask politely "Please Sir can I have some more". ]
Viziam 1, let me say that, instead of sounding like some sort of whine or rant, you have presented one of the best written expressions of a Newcomer's reaction to Dust that I remember reading ever. Many of us felt the same way, but didn't have the on-target words to describe it like you just did----I wish the professional reviewers out there could express Dust this way too (it's the best way to let prospective players know what they are in for . I am personally copy-pasting your statement to store on my computer for future re-reads.
I have respect for alot of the post responses here, and for many of the players I recognize,... but as far as a NEWBERRY strategy, a lot of their advice (a lot, but not ALL) is jumping the gun. It's meant well, but it's going to make your dropsuit head spin (with you still inside it).
Newcomer success can be staked against how many kills you make; or how many hacks and matches you help your side win, which gun you can get first...it doesn't matter yet. What matters is that you can't enjoy shooting with your cool gun, or can't enjoy hacking and winning objectives, IF YOU CAN'T KEEP FROM GETTING KILLED SO DARN MUCH. Reducing your rate of death is the singular thing that helps you enjoy anything else you hope to do in Dust (whatever that anything else IS doesn't even matter yet...just STAYING ALIVE more).
(Admit it, Viziam, that's what would boost your pleasure rate 300% in this game---it's the same for all of us, LOL).
Do this by: OFF THE GAME, you can... --Read SOME of the good Newberry Strategy Guides that appear on this Forum (and a couple of other forums still around), for explaining how to walk around the battelfield with fewer deaths. --Join Dust University, and follow their tips, ask their instructors questions, etc. These are good, but, CRAP-it, they take a lot of study-time instead of PLAYtime,... and I personally couldn't justify doing all this when it's supposed to be just a fun play-play game. Sorry, NO WAY. Viziam, you have to make your own personal decision about investing your time in the above solutions.
IN THE GAME, you can --Join a Squad (the idea is that by sticking near to others, enemy will shot at them more and at you less... and you finally have time to watch what they do and imitate their actions). --Join a Dust Merc Corporation (the idea is you get to spend more time preparing, organizing, strategizing with corp members, so each time you go to fight, you're a group with a game plan). This is the way DUST is supposed to work, but I am against both of these.... you don't NEED to do them. It's frustrating to repeatedly find yourself in a confused six-person blob who say they're a "squad" but wander off in five easter-bunny directions ever time the squad spawns on the map-??. It's frustating to have to shop around. And Corps repeatedly bog down in "club politics" so much, you have to keep changing and shopping around for a Corp you can stay with. ...Sorry, guys, that's TOO much frustration for me, even from Dust. I'm not saying don't join up with players--I'm just saying you DON'T need to "squad" with them---just learn to spot when groups of blue players are somewhere near you, and spontaneously hang close to them for safety. Even if they're strangers to you, just join in among them.
So if I don't much like any of the advice above, what advice DO I follow : Viziam-1, Drop your pants and your snazzy weapon. Leave them in your living quarters. Go on the battlefield each match with just one of the free dropsuits w/ gun the game gave you. FREE. Then spawn on the map and try every idea you can think of to sneak, duck, hide in among other players, tag alongside HAV, trick, grenade-fake, hitchike, hold up inflatable girl-doll in front of you as human shield, and hack a taxi your way around the map WITHOUT getting killed more than 4 times the whole match. I know, it sounds like I'm telling you to be a whimp-coward, but I'm not. Most of us were being killed walking around loose, WAY more than being killed in a fair gunfight with someone, and I bet the same is happening to you (you just THINK proto's the cause) A good vet can walk the map without getting snipered at or gunfighting more than twice the whole match if she doesn't want to. I'm not that good, but practicing ways to do this DROPS your number of deaths way, way down.
And once you aren't getting killed nearly as much, you're very quickly free to learn and accumulate anything you want in this game.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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RayRay James
Molon Labe. General Tso's Alliance
372
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Posted - 2014.08.19 18:42:00 -
[68] - Quote
Eve and Dust are the best corollary to the real world there is
EVE: You're born, you go through training, you're kicked into the "real" world
Dust: You're born, you go through the academy, you're kicked into the "real" world
Real World: You're born, you go to school, you're kicked into the real world.
I know it's a game, back off, but we don't separate the "weak" from the "stronger" or "more advanced" in the real world (after a point). That's all CCP does with their games. One Server, One World. No separation.
I know it's tough for some of the forum warriors to accept, but that's the way CCP games are and you aren't going to change that, no matter how hard you try. Most players loyal to EVE/Dust wouldn't want it any other way and they want others to play that have the same mindset. That's why there's always a HTFU, or get gud, or adapt or die, or GTFO in whining posts.
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Killar-12
The Corporate Raiders Top Men.
3189
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Posted - 2014.08.19 18:48:00 -
[69] - Quote
Find a Squad, and a corp with size and good players who aren't douches.
Member of a Dead Alliance and Dead Corp Coming through, still better than you FOTM corp hopping whores
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TYCHUS MAXWELL
The Fun Police
472
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Posted - 2014.08.19 19:00:00 -
[70] - Quote
RayRay James wrote:TYCHUS MAXWELL wrote:
Again also for the hundredth time:
>Thinks a tps open world mmo is a fps lobby shooter.
No just no, understand please that there is something called game design. Also understand, that its a well studied field especially for game developers. Also understand that you can't just copy one system from another genre and it miraculously work well. Like i've used a million times before, how popular would online monopoly be if players were given rising dollar amounts at the start of every game based upon how long they have been playing? Eve is an open world anarchic cluster **** designed around ganking. Dust is a lobby shooter...
The way Dust has been an utter failure in the NPE department has statistically and objectively proven my point.
Take your welcome to New Eden and shove it up your ass. You may not care, but CCP as a company that needs to make money should care. If you want Legion to fail, then by all means keep supporting a bad system.
I've played FPS games on PC and consoles for 20 years now. If Legion keeps the current sp system, especially if it transfers dust sp over to Legion, this game will nose dive even if it is on PC. Don't come crying to me when you realize you burned down New Eden's chance of branching and integrating with shooters. CCP hasn't even greenlit Legion and they sure as hell will pull the plug if it ends up averaging a couple thousand players like Dust. You gotta be willing to drop a couple thousand dollars a month on Legion if you want them to keep it running.
If you feel the sp disparity is no big deal. Create an alt, give it no isk, and use it for the next couple of months alone. Don't play a few games then say eh not feeling it let me play my main! No, if you want to stand by your bullshit then you play for a couple of months only on that alt and see if you still feel sp isn't a big deal.
"But how will I grind out the sp cap on my main then?" Why would you need to? You just said you only really need about 4-5 million sp to be effective.
>Eve is a growing playerbase.
After 10 years in the MMO online genre known for getting millions of subscribers and practically being able to found its own country if subscribers were citizens Eve has extremely and slowly grown. Eve is the kind of example you don't want to use for player growth.
At no point did I put a hostile tone anywhere in my post. You prove you immaturity by attacking me instead of the points I made. Trust me, I have no intention of crying to you for any reason, whether it be that Dust and Legion fail or I somehow miraculously run into you while you use your immense knowledge of game design to make your own super FPS. I have built an alt and played it for a while. It sucks, but so did being a noob in EVE 8 years ago when the NPE in EVE made the NPE in Dust look like a godsend. My point to SP, had you bothered to actually read it, was that I can not use any more SP in a single match than any other player. I have more OPTIONS in my suits and weapons, and that's it. That's where my strength comes from, because it definately is not my gun game. At no point did I ever compare an MMO to a FPS, I compared the LEVELING SYSTEM in the two. I know their different generes, but the reason I CAN'T get into other FPSs the way I could dust is that I get to advance my character not follow a pre determined get this gun, get this scope, get this drone, get this claymore, etc. The choices are made by me, not a programmer in [insert country] following the "Holy Book of FPS Design"
Don't start with this I'm not hostile bullshit. You just said welcome to New Eden, this is a go to statement of saying go **** yourself HTFU that is perpetuated here and in Eve. I don't really care if you aren't hostile I'm going to obviously be hostile because you are dismissive.
Here's the thing and its the truth. You're bad at this game if you think having unlocked multiple proto fits is not an advantage. If you spent 47 million sp and can only perform one role, I'm either going to call bullshit, or you haven't spent most of your sp. Believe it or not, as the game drags on and players get more sp more players are capable of fielding the best gear with higher passive buffs giving them an inherent advantage. You may approve of this and you may not, and either way I don't care as I have no real affinity for the success of Legion, I'm just trying to be realistic for CCP if they actually want it to succeed and to be honest with how tight lipped CCP has been about sp character transfers, I think they know they will have to reset as well or even restructure the sp system. What I don't like and is apart of what you have claimed in your posts that made me hostile, was that 4-5 million sp is all it takes to be competitive. I'm sorry no, if you think versatility in multiple proto roles isn't necessary when the battlefield is changing then you are non-competitve, which again is fine. But don't claim to understand things that you don't. The advantage of having millions upon millions of sp is that a player can fit 30 different proto kitted role changing fits that will hard counter other opponents. Because in an asymmetric fps, hard counters will always be present.
I know their different generes, but the reason I CAN'T get into other FPSs the way I could dust is that [b]I get to advance my character[/b
You mean you aren't very good and need to gain passive buffs to make you feel like you are accomplishing something.
not follow a pre determined get this gun, get this scope, get this drone, get this claymore, etc. The choices are made by me, not a programmer in [insert country] following the "Holy Book of FPS Design"
It's called FOTM, and its always been a problem. Its also exacerbated by the sp system where vets can always easily find and use the FOTM as their sp total rises. |
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zzZaXxx
D3ATH CARD
425
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Posted - 2014.08.19 19:07:00 -
[71] - Quote
Kevall Longstride wrote:Fizzer XCIV wrote:I agree. The NPE is absolutely terrible. Tell me about it. That's my main goal for my term on the CPM, to improve as much as possible the NPE on Dust and ensuring the same mistakes aren't made with Legion. How do you know they're even still working on Legion? |
Krixus Flux
Kang Lo Directorate Gallente Federation
427
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Posted - 2014.08.19 19:16:00 -
[72] - Quote
The titangraphs are a bit scary bros. In all seriousness though, console FPS dudes always want their games easy. They always want to be winners even when they lose. NPE wont do a damn thing to help you bro. You always get beat up when you're just learning how to fight dude. Deal with it dude and you'll be stomping with the big boys in no time
Saying what's on people's minds
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RayRay James
Molon Labe. General Tso's Alliance
375
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Posted - 2014.08.19 19:31:00 -
[73] - Quote
TYCHUS MAXWELL wrote: Don't start with this I'm not hostile bullshit. You just said welcome to New Eden, this is a go to statement of saying go **** yourself HTFU that is perpetuated here and in Eve. I don't really care if you aren't hostile I'm going to obviously be hostile because you are dismissive.
Here's the thing and its the truth. You're bad at this game if you think having unlocked multiple proto fits is not an advantage. If you spent 47 million sp and can only perform one role, I'm either going to call bullshit, or you haven't spent most of your sp. Believe it or not, as the game drags on and players get more sp more players are capable of fielding the best gear with higher passive buffs giving them an inherent advantage. You may approve of this and you may not, and either way I don't care as I have no real affinity for the success of Legion, I'm just trying to be realistic for CCP if they actually want it to succeed and to be honest with how tight lipped CCP has been about sp character transfers, I think they know they will have to reset as well or even restructure the sp system. What I don't like and is apart of what you have claimed in your posts that made me hostile, was that 4-5 million sp is all it takes to be competitive. I'm sorry no, if you think versatility in multiple proto roles isn't necessary when the battlefield is changing then you are non-competitve, which again is fine. But don't claim to understand things that you don't. The advantage of having millions upon millions of sp is that a player can fit 30 different proto kitted role changing fits that will hard counter other opponents. Because in an asymmetric fps, hard counters will always be present.
I know their different generes, but the reason I CAN'T get into other FPSs the way I could dust is that [b]I get to advance my character[/b
You mean you aren't very good and need to gain passive buffs to make you feel like you are accomplishing something.
not follow a pre determined get this gun, get this scope, get this drone, get this claymore, etc. The choices are made by me, not a programmer in [insert country] following the "Holy Book of FPS Design"
It's called FOTM, and its always been a problem. Its also exacerbated by the sp system where vets can always easily find and use the FOTM as their sp total rises.
There was a question mark at the end of "welcome to new eden" by the way.
If you want hostile, fine, you're a f#cktard and you fit you're corporations name perfectly You ramble on typing a whole hell of a lot of $hit but never actually say anything more than what I've said in my own f#cking posts. You don't like this game, f#cking leave.
You're right, I don't have a good gun game. You want to know what suit I use? SEVR, with blueprint everything, the only bonus I have is my core skills and I can still probably shoot you in the face enough times to make your wallet hurt.
DIAF (in game, of course) |
Grease Spillett
research lab
451
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Posted - 2014.08.19 19:34:00 -
[74] - Quote
RayRay James wrote:TYCHUS MAXWELL wrote: Don't start with this I'm not hostile bullshit. You just said welcome to New Eden, this is a go to statement of saying go **** yourself HTFU that is perpetuated here and in Eve. I don't really care if you aren't hostile I'm going to obviously be hostile because you are dismissive.
Here's the thing and its the truth. You're bad at this game if you think having unlocked multiple proto fits is not an advantage. If you spent 47 million sp and can only perform one role, I'm either going to call bullshit, or you haven't spent most of your sp. Believe it or not, as the game drags on and players get more sp more players are capable of fielding the best gear with higher passive buffs giving them an inherent advantage. You may approve of this and you may not, and either way I don't care as I have no real affinity for the success of Legion, I'm just trying to be realistic for CCP if they actually want it to succeed and to be honest with how tight lipped CCP has been about sp character transfers, I think they know they will have to reset as well or even restructure the sp system. What I don't like and is apart of what you have claimed in your posts that made me hostile, was that 4-5 million sp is all it takes to be competitive. I'm sorry no, if you think versatility in multiple proto roles isn't necessary when the battlefield is changing then you are non-competitve, which again is fine. But don't claim to understand things that you don't. The advantage of having millions upon millions of sp is that a player can fit 30 different proto kitted role changing fits that will hard counter other opponents. Because in an asymmetric fps, hard counters will always be present.
I know their different generes, but the reason I CAN'T get into other FPSs the way I could dust is that [b]I get to advance my character[/b
You mean you aren't very good and need to gain passive buffs to make you feel like you are accomplishing something.
not follow a pre determined get this gun, get this scope, get this drone, get this claymore, etc. The choices are made by me, not a programmer in [insert country] following the "Holy Book of FPS Design"
It's called FOTM, and its always been a problem. Its also exacerbated by the sp system where vets can always easily find and use the FOTM as their sp total rises.
There was a question mark at the end of "welcome to new eden" by the way. If you want hostile, fine, you're a f#cktard and you fit you're corporations name perfectly You ramble on typing a whole hell of a lot of $hit but never actually say anything more than what I've said in my own f#cking posts. You don't like this game, f#cking leave. You're right, I don't have a good gun game. You want to know what suit I use? SEVR, with blueprint everything, the only bonus I have is my core skills and I can still probably shoot you in the face enough times to make your wallet hurt. DIAF (in game, of course)
BEAT DROP
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Death Shadow117
New Age Empire. General Tso's Alliance
300
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Posted - 2014.08.19 19:43:00 -
[75] - Quote
Vell0cet wrote:Death Shadow117 wrote:Onesimus Tarsus wrote:Death Shadow117 wrote:Onesimus Tarsus wrote:Two words: kdr matchmaking fixes this. Not really because then you can have a newberry that is great in the academy and gets a high kdr. Then what happens? The newberry that was good at fighting other newberries has to fight high kdr scrubs. Next why it would be bad would be logis dont usually have high kdrs so they will be put against low kdr newberries. Find another way cause only cod scrubs measure your skills by kdr. Try, try, try to think deeper than one match. If your high kdr NP plays other high kdr players, someone's kdr goes up while someone else's kdr goes down. All the time. Every time. In every match. For everyone. Think. I know it hurts, but think. Um no if i tank all day wery day ans kill 25 ppl with a blaster without dying then my kdr goes up this doesn't just apply to tanking. Your idea is invalid and stupid and like i said only COD babies measure their skills by kdr. WPs/death is a better metric. Also a WEIGHTED K/D is a lot more valuable metric for determining player skill for matchmaking purposes. Getting a kill against a player who regularly kills a lot of high K/D players shows you're more skillful than killing someone who regularly kills a lot of players with low K/D. A second tier academy would solve a lot of these issues. It would be like the other public game modes but restricted to players under some SP threshold (I think 5mill is a good cutoff). It would be the only mode checked by default. This would give new players a refuge from protostompers, but still allow them the option to play in more competitive modes if they want. By the time they've hit the cap for this mode they should be able to field a reasonably competitive advanced fit with some core skills. The reason why you don't just extend the existing academy is because you don't want to have players with 4.9mill SP stomping players who are launching DUST for the first time. Like i said about kd you cant judge people by it because then where would logis be? Judging by wp gained by match is a better way ro do it.
Why?
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Leadfoot10
Molon Labe. General Tso's Alliance
1311
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Posted - 2014.08.19 21:22:00 -
[76] - Quote
I can confirm that Ray Ray dies a lot and has no gun game. It takes one to know one. :)
As for the OP, my advice is threefold:
1) Early in your SP career: Invest in core skills, core skills, and more core skills. Run militia or starter suits and save your ISK. Resist the urge to get a lot of weapons or suits -- use alts to figure out which gun/suit best fit your game before spending your main's SP. 2) Find a corp (or group of players) and squad with them -- there is no better teacher than observing someone better than you, picking their brain, and mimicking their technique. If you are squadless, follow a group of blueberries around the map and be observant. 3) Get uplinks early on -- it's one of the ways a new player can really affect battle and earn WP at the same time. The rep tool is kind of similar in this regard, as is the forge gun since they added WP for damaging vehicles -- but both are more role-specific than the ever-present uplink.
Good luck....Leadfoot |
Derpty Derp
Dead Man's Game
318
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Posted - 2014.08.19 22:24:00 -
[77] - Quote
RayRay James wrote:Most players loyal to EVE/Dust wouldn't want it any other way and they want others to play that have the same mindset. That's why there's always a HTFU, or get gud, or adapt or die, or GTFO in whining posts.
The same players that whine about anything killing them because they know for a fact they're "pro-ro-ro" gotta have people with no idea what they're doing, because farming them is more fun than a challenge to people who can't actually play...
Surely we can at least agree it needs a better tutorial showing what is actually in the game... Sure most can figure it out themselves, but a lot of people have better things to with their time than I have. |
Fizzer XCIV
Company of Marcher Lords Amarr Empire
112
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Posted - 2014.08.20 00:00:00 -
[78] - Quote
Assuming **** wrote: Yeah Turbo controllers on a scrambler can help you keep above a 2.0 kd/r just sayin'.
Um, OK? Did I kill you in one of my Starter suits yesterday or something? What's with the hostility? I don't use turbo controllers, or even have any, but you can go ahead and live your delusions all you want if they somehow make you feel better.
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im squishy
Ikomari-Onu Enforcement Caldari State
20
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Posted - 2014.08.20 00:05:00 -
[79] - Quote
Viziam1 wrote:bamboo x wrote:Two words.
Militia Shotgun. I don't see a shotgun being the answer to the whole problem. But ill give it a try. Its very good against proto stomping fools. Either that or do what i do and sit back on a railgun turret (since they upped the HP on them they are harder to kill) and just shoot at vehicles that you see. But yeah the NPE is horrid. I dont even understand why after two year CCP hasnt done something about match making. But now i guess they never will since they are killing off dust (anyone who says they arent is gullible and a brown noser) and got that generic piece of garbage called legion they are working on. |
Joel II X
Dah Gods O Bacon
3081
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Posted - 2014.08.20 00:07:00 -
[80] - Quote
You guys ever seen the corp "Kinda New Here"?
I giggled like a girl scout when I saw it for the first time.
Hey, wait! I'm a scout |
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Joel II X
Dah Gods O Bacon
3081
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Posted - 2014.08.20 00:11:00 -
[81] - Quote
Leadfoot10 wrote:I can confirm that Ray Ray dies a lot and has no gun game. It takes one to know one. :)
As for the OP, my advice is threefold:
1) Early in your SP career: Invest in core skills, core skills, and more core skills. Run militia or starter suits and save your ISK. Resist the urge to get a lot of weapons or suits -- use alts to figure out which gun/suit best fit your game before spending your main's SP. 2) Find a corp (or group of players) and squad with them -- there is no better teacher than observing someone better than you, picking their brain, and mimicking their technique. If you are squadless, follow a group of blueberries around the map and be observant. 3) Get uplinks early on -- it's one of the ways a new player can really affect battle and earn WP at the same time. The rep tool is kind of similar in this regard, as is the forge gun since they added WP for damaging vehicles -- but both are more role-specific than the ever-present uplink.
Good luck....Leadfoot lolalts
Unlock level one of everything!
That's how you ruin your character, like I have. |
im squishy
Ikomari-Onu Enforcement Caldari State
20
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Posted - 2014.08.20 00:14:00 -
[82] - Quote
Will Driver wrote:8. While technically "free to play," the SP sink is so deep, even with boosters it takes forever to skill into what you need. So consider passive boosters, and if you play alot, the active boosters are also worth it, at least until you get to 6M - 10M SP. Dont buy boosters dude. Regardless of what other people are being told and lead to believe this game wont be around long enough for those booster to make your game play worth while. Remember they are working on legion and if it gets the green light Dust will be dead as a door nail (if it doesnt die when Destiny is released next month) Trust me dont waste your hard earned cash on this game it isnt worth it. |
J4yne C0bb
Molon Labe. General Tso's Alliance
701
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Posted - 2014.08.20 00:26:00 -
[83] - Quote
Viziam1 wrote:Honestly I like the game but how are you going to keep someone interested in a game when they don't stand a chance at being useful other than being cannon fodder. You don't. That's why this game's playerbase has been utter crap since the moment it came out of Beta.
If CCP actually wants to save this game, and simply isn't bidding time trying to keep us happy until Legion, NPE needs to be it's top priority, and the way that is achieved is via meta-level capped matches.
Ambush: Meta-level 2 gear Skirmish/Doms: Meta-level 6-8 gear Factional Warfare/PC: Meta-level 10 gear
Basically, you can bring in gear up to a certain meta-level, but never more -- the suit would simply appear red in your inventory, and you wouldn't be able to spawn in with it. This helps to bridge the gap between 5-10 mil SP players and 30-50 mil SP vets. It allows a noob to concentrate on building core skills and weapon proficiencies, thereby allowing a noob to become more competitive in a shorter period of time, for certain types of matches.
Also, another benefit of the above system is that all the loudmouths in the playerbase that continually state whenever this topic comes up, "Gear doesn't matter", would be able to join matches with lower-level gear, and prove it.
Min Logi | aka Punch R0ckgroin, fatman
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Vell0cet
Fraternity of St. Venefice Amarr Empire
2165
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Posted - 2014.08.20 01:10:00 -
[84] - Quote
J4yne C0bb wrote:Viziam1 wrote:Honestly I like the game but how are you going to keep someone interested in a game when they don't stand a chance at being useful other than being cannon fodder. You don't. That's why this game's playerbase has been utter crap since the moment it came out of Beta. If CCP actually wants to save this game, and simply isn't bidding time trying to keep us happy until Legion, NPE needs to be it's top priority, and the way that is achieved is via meta-level capped matches. Ambush: Meta-level 2 gear Skirmish/Doms: Meta-level 6-8 gear Factional Warfare/PC: Meta-level 10 gear Basically, you can bring in gear up to a certain meta-level, but never more -- the suit would simply appear red in your inventory, and you wouldn't be able to spawn in with it. This helps to bridge the gap between 5-10 mil SP players and 30-50 mil SP vets. It allows a noob to concentrate on building core skills and weapon proficiencies, thereby allowing a noob to become more competitive in a shorter period of time, for certain types of matches. Also, another benefit of the above system is that all the loudmouths in the playerbase that continually state whenever this topic comes up, "Gear doesn't matter", would be able to join matches with lower-level gear, and prove it. Please explain why that is a better solution than this:
Vell0cet wrote:A second tier academy would solve a lot of these issues. It would be like the other public game modes but restricted to players under some SP threshold (I think 5mill is a good cutoff). It would be the only mode checked by default. This would give new players a refuge from protostompers, but still allow them the option to play in more competitive modes if they want. By the time they've hit the cap for this mode they should be able to field a reasonably competitive advanced fit with some core skills. The reason why you don't just extend the existing academy is because you don't want to have players with 4.9mill SP stomping players who are launching DUST for the first time.
I won't say gear doesn't matter, but organized squads with tons of passive skills, map knowledge and the ability to fill a broad array of roles will still be able to militia stomp new players. In my proposal, new players won't be matched with those guys if they run academy matches.
Best PvE idea ever!
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J4yne C0bb
Molon Labe. General Tso's Alliance
701
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Posted - 2014.08.20 03:09:00 -
[85] - Quote
Vell0cet wrote:J4yne C0bb wrote:Viziam1 wrote:Honestly I like the game but how are you going to keep someone interested in a game when they don't stand a chance at being useful other than being cannon fodder. You don't. That's why this game's playerbase has been utter crap since the moment it came out of Beta. If CCP actually wants to save this game, and simply isn't bidding time trying to keep us happy until Legion, NPE needs to be it's top priority, and the way that is achieved is via meta-level capped matches. Ambush: Meta-level 2 gear Skirmish/Doms: Meta-level 6-8 gear Factional Warfare/PC: Meta-level 10 gear Basically, you can bring in gear up to a certain meta-level, but never more -- the suit would simply appear red in your inventory, and you wouldn't be able to spawn in with it. This helps to bridge the gap between 5-10 mil SP players and 30-50 mil SP vets. It allows a noob to concentrate on building core skills and weapon proficiencies, thereby allowing a noob to become more competitive in a shorter period of time, for certain types of matches. Also, another benefit of the above system is that all the loudmouths in the playerbase that continually state whenever this topic comes up, "Gear doesn't matter", would be able to join matches with lower-level gear, and prove it. Please explain why that is a better solution than this: Vell0cet wrote:A second tier academy would solve a lot of these issues. It would be like the other public game modes but restricted to players under some SP threshold (I think 5mill is a good cutoff). It would be the only mode checked by default. This would give new players a refuge from protostompers, but still allow them the option to play in more competitive modes if they want. By the time they've hit the cap for this mode they should be able to field a reasonably competitive advanced fit with some core skills. The reason why you don't just extend the existing academy is because you don't want to have players with 4.9mill SP stomping players who are launching DUST for the first time. I won't say gear doesn't matter, but organized squads with tons of passive skills, map knowledge and the ability to fill a broad array of roles will still be able to militia stomp new players. In my proposal, new players won't be matched with those guys if they run academy matches.
I actually like your solution, too. I will say that yours is more geared specifically to the NPE, which is good, but mine has the advantage of affecting the entire playerbase -- vets get stomped just as much as noobs. Just cause I have 30 million SP doesn't mean I have the ISK to run proto all day, erry day -- I didn't benefit from the broken-PC-ISK-faucet debacle, and neither did most of the playerbase. My proposal provides some general relief from protostomping, regardless of how much SP you have.
If I had it my way, I'd have some version of both of these implemented.
The question of 'does gear matter' is not simple, yeah, I realize that. A brand-new player in proto gear will generally not beat a 1.5 year vet in standard with all their passive skills maxed, because the noob doesn't have the experience to know what to do with that power.
Experience does beat gear, mostly. But when your talking between experienced players, gear does matter, and always has, and it simply gets tiresome knowing that a lot of your losses are due to the fact that you've been 'outgeared' instead of 'outplayed'. Getting outplayed doesn't bother me; it makes me strive to do better. Getting continually 'outgeared' makes me want to ragequit and uninstall the fracking game for good, because what's the fraking point of playing? And it seems like most players agree, because that's why our playerbase has been in the toilet since day one.
Min Logi | aka Punch R0ckgroin, fatman
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TYCHUS MAXWELL
The Fun Police
481
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Posted - 2014.08.20 12:41:00 -
[86] - Quote
RayRay James wrote:TYCHUS MAXWELL wrote: Don't start with this I'm not hostile bullshit. You just said welcome to New Eden, this is a go to statement of saying go **** yourself HTFU that is perpetuated here and in Eve. I don't really care if you aren't hostile I'm going to obviously be hostile because you are dismissive.
Here's the thing and its the truth. You're bad at this game if you think having unlocked multiple proto fits is not an advantage. If you spent 47 million sp and can only perform one role, I'm either going to call bullshit, or you haven't spent most of your sp. Believe it or not, as the game drags on and players get more sp more players are capable of fielding the best gear with higher passive buffs giving them an inherent advantage. You may approve of this and you may not, and either way I don't care as I have no real affinity for the success of Legion, I'm just trying to be realistic for CCP if they actually want it to succeed and to be honest with how tight lipped CCP has been about sp character transfers, I think they know they will have to reset as well or even restructure the sp system. What I don't like and is apart of what you have claimed in your posts that made me hostile, was that 4-5 million sp is all it takes to be competitive. I'm sorry no, if you think versatility in multiple proto roles isn't necessary when the battlefield is changing then you are non-competitve, which again is fine. But don't claim to understand things that you don't. The advantage of having millions upon millions of sp is that a player can fit 30 different proto kitted role changing fits that will hard counter other opponents. Because in an asymmetric fps, hard counters will always be present.
I know their different generes, but the reason I CAN'T get into other FPSs the way I could dust is that [b]I get to advance my character[/b
You mean you aren't very good and need to gain passive buffs to make you feel like you are accomplishing something.
not follow a pre determined get this gun, get this scope, get this drone, get this claymore, etc. The choices are made by me, not a programmer in [insert country] following the "Holy Book of FPS Design"
It's called FOTM, and its always been a problem. Its also exacerbated by the sp system where vets can always easily find and use the FOTM as their sp total rises.
There was a question mark at the end of "welcome to new eden" by the way. If you want hostile, fine, you're a f#cktard and you fit you're corporations name perfectly You ramble on typing a whole hell of a lot of $hit but never actually say anything more than what I've said in my own f#cking posts. You don't like this game, f#cking leave. You're right, I don't have a good gun game. You want to know what suit I use? SEVR, with blueprint everything, the only bonus I have is my core skills and I can still probably shoot you in the face enough times to make your wallet hurt. DIAF (in game, of course)
>Insults my corp name >Is in a corp that is known for proto stomping noobs and getting their ass kicked by everyone else.
Oh okay... |
Viziam1
Seykal Expeditionary Group Minmatar Republic
25
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Posted - 2014.08.20 21:41:00 -
[87] - Quote
TYCHUS MAXWELL on post #39
Yeah Turbo controllers on a scrambler can help you keep above a 2.0 kd/r.
So you openly admit to cheating.
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GM Archduke
Game Masters C C P Alliance
293
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Posted - 2014.08.20 21:56:00 -
[88] - Quote
Ahoy!
Unfortunately I cannot recreate the NPE by myself, but I am happy to squad up with new players, and do some "tutoring". I'm not a super-pro FPS player, but I do know the game mechanics rather well. Now if I could only manage to set up everything perfectly on my PS3 at home, you should start seeing a lot more of CCP Archduke in DUST 514.
Question - should new players add the scary sounding "DevHangout" chat-channel where I can usually be found, or should we have a new channel for this, maybe "NPE"? I can swing a sticky thread to notify people about this here, that should count for something, right?
GM Archduke
CCP Customer Support | EVE Online | DUST 514
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Delta 749
Kestrel Reconnaissance
3114
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Posted - 2014.08.20 22:08:00 -
[89] - Quote
Yup, tiercide would do a lot to change that since the difference between you and guys here as long as me and longer would be map knowledge and the percentage bonus from skills instead of a huge amount of slots stacked with complex mods giving 3X ehp and what have you |
PoP SoTa
Company of Marcher Lords Amarr Empire
763
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Posted - 2014.08.20 22:59:00 -
[90] - Quote
GM Archduke wrote:Ahoy! Unfortunately I cannot recreate the NPE by myself, but I am happy to squad up with new players, and do some "tutoring". I'm not a super-pro FPS player, but I do know the game mechanics rather well. Now if I could only manage to set up everything perfectly on my PS3 at home, you should start seeing a lot more of CCP Archduke in DUST 514. Question - should new players add the scary sounding "DevHangout" chat-channel where I can usually be found, or should we have a new channel for this, maybe "NPE"? I can swing a sticky thread to notify people about this here, that should count for something, right? Curious about this knowledge, if i may:
i just joined, looking to become a scout player, and noticed my style seems more on the aggressive side, but at obtaining advantage points and holding them. So I tend to lean towards more swift yet deadly playing methods, basically, I'm a good shot who likes to keep moving.
Should i go for gun first, or suit and which suit? And when should i start putting SP into my core passives, and which first gives the most benefit the earliest?
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