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421. Permanent Dropsuits - in Feedback/Requests [original thread]
Prenihility wrote: Guy deploys with a nasty fit; his enemies have crap for fits; You get the idea. Guy deploys with his permanent nasty fit... really, there's... no difference. There's a huge difference. When I shoot the first guy in the hea...
- by Vell0cet - at 2013.09.17 18:55:00
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422. [Request] Amarr Grenade - in Feedback/Requests [original thread]
A neut grenade that destroys vehicles'/dropsuits' cap. This of course will have to wait until vehicles and dropsuits have cap.
- by Vell0cet - at 2013.09.17 17:19:00
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423. [Poll] Vehicle Capacitors in 1.5 - in Feedback/Requests [original thread]
Bump.
- by Vell0cet - at 2013.09.17 17:17:00
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424. Suggestion. Can you allow all my alts to gain passive SP? - in Feedback/Requests [original thread]
Maken Tosch wrote: Vell0cet wrote: You can run passive boosters on your Alt characters in case you weren't aware. That's not the point. The point here is that we can achieve the same thing for free by simply making an infinite number of P...
- by Vell0cet - at 2013.09.17 13:34:00
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425. Suggestion. Can you allow all my alts to gain passive SP? - in Feedback/Requests [original thread]
You can run passive boosters on your Alt characters in case you weren't aware.
- by Vell0cet - at 2013.09.17 03:39:00
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426. New way to "fix" redline - in Feedback/Requests [original thread]
Vesago Ghostcore wrote: I can agree to this, but why not just take out the team specific red line and give both teams access to the entire map. The game was originally like this. People spawn camped the other side into the ground and it was h...
- by Vell0cet - at 2013.09.17 00:54:00
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427. Vegetation Speciation: procedural generation of alien plants - in Feedback/Requests [original thread]
If it's possible, I think CCP should consider licensing Bethesda's vegetation engine. The games aren't really direct competitors (Fallout maybe a bit). From what I remember reading about the development of Oblivion, it took a huge effort to build ...
- by Vell0cet - at 2013.09.16 15:18:00
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428. THE vehicle crisis: 4 solutions - in Feedback/Requests [original thread]
Anoko Destrolock wrote: Raising dropsuitprices won't make a difference. I can fit proto swarms SMG shield ext an armor plates on a free suit with a nano hive. With that fit you'll be sniper candy. Quote: With a suit that costs 30k I can b...
- by Vell0cet - at 2013.09.14 16:53:00
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429. THE vehicle crisis: 4 solutions - in Feedback/Requests [original thread]
Vehicles are powerful and change the course of a fight. They should be expensive to loose. This makes pilots fly with caution instead of recklessly charging at the enemy like in other games. When I blow upsomeone's vehicle, I want them to be sad/a...
- by Vell0cet - at 2013.09.14 12:31:00
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430. DS3 Controller sensitivity still too slow, stick acceleration too large. - in Feedback/Requests [original thread]
Why not allow us to configure it to taste? Have an "advanced control tab." I would love to have the sensitivity very low when moving the stick from 0-25% but when it's 100% I want to turn much faster. The current settings don't allow this kind of ...
- by Vell0cet - at 2013.09.14 10:32:00
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431. Test range - in Feedback/Requests [original thread]
Jathniel wrote: Ok I see what you're saying. An actual place to test all theoretical fits. Live theory-crafting. Exactly. There are some things that spreadsheets can tell you, but other things you just have to experience (how does running in...
- by Vell0cet - at 2013.09.13 19:19:00
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432. Test range - in Feedback/Requests [original thread]
Jathniel wrote: Well, I like the idea, but I doubt we can get AI sharp enough for what you describe, Vel. I could go for a simple test range. But for any real training, I'd simply like for us to deploy into our own districts. If we have to h...
- by Vell0cet - at 2013.09.13 15:11:00
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433. CCP's greatest idea ever! - in Feedback/Requests [original thread]
Yep, each one has pros and cons. You have to make choices and weigh the tradeoffs. It sounds like the OP really values total HPs, which means he would probably prefer armor tanking, if he dosent mind sacrificing some speed and being more vulnerabl...
- by Vell0cet - at 2013.09.13 00:14:00
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434. [Poll] Vehicle Capacitors in 1.5 - in Feedback/Requests [original thread]
Godin Thekiller wrote: What, you gonna make me have to worry about ammo, overheating, and cap? Infantry have to manage ammo, overheat and stamina, is it all that different?
- by Vell0cet - at 2013.09.13 00:06:00
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435. [Poll] Vehicle Capacitors in 1.5 - in Feedback/Requests [original thread]
Anyone else have an opinion?
- by Vell0cet - at 2013.09.12 23:36:00
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436. Test range - in Feedback/Requests [original thread]
Bump
- by Vell0cet - at 2013.09.12 20:20:00
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437. [Community Feedback Wanted] Logistics Snipers - in Feedback/Requests [original thread]
I think the obvious solution to the "OP Logi" suit argument is to nerf CPU/PG on the suits and give Logi suits a role bonus that massively reduces the CPU/PG of appropriate equipment (e.g. Uplinks, needles, repair tools, nano hives etc.). In theor...
- by Vell0cet - at 2013.09.12 20:11:00
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438. Stop the madness! Assault Rifle nerfing protest. - in Feedback/Requests [original thread]
The AR is too good at too many things. Hopefully when we get the combat rifle and the precision rifle, the AR will get a smaller band of effective range with the other guns filling in the gaps.
- by Vell0cet - at 2013.09.12 18:59:00
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439. [Suggestion] Alter the Laser Rifle's beam opacity based on range of target - in Feedback/Requests [original thread]
Iskandar Zul Karnain wrote: No need for fancy hand-holding features that let anyone just pick it up and be pro. I hardly think this feature would turn every user into an instant "pro." It's still a very tricky weapon to use effectively for ma...
- by Vell0cet - at 2013.09.12 17:36:00
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440. [Suggestion] Alter the Laser Rifle's beam opacity based on range of target - in Feedback/Requests [original thread]
No thoughts on this?
- by Vell0cet - at 2013.09.12 17:21:00
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