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21. Most painful UI components in DUST - in Feedback/Requests [original thread]
CCP Rattati wrote: I agree with all these, even if the PSN store one is the only thing that makes me truly angry. I have raised that a lot of times in the past and there is some architectural security handshake that causes the delay. This sh...
- by Vell0cet - at 2015.07.28 15:32:00
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22. Sticky:[Feedback] Loadout Names - in Feedback/Requests [original thread]
CCP Rattati wrote: XxGhazbaranxX wrote: Rattati... Name the suits and thats that. Naming every theoretical suit is too much. Name the suits with those boss names you already have. Adv std and proto. Include a name before the suit which will...
- by Vell0cet - at 2015.06.19 14:25:00
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23. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
When you talk about adjusting movement speeds in this game, I still think the long-term solution is to create a mass stat. Speed, strafe speed, sprint speed, stamina depletion rates and jump height would be derived from formulas based on mass (the...
- by Vell0cet - at 2015.05.27 14:35:00
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24. Sticky:[Update] Planetary Conquest Updated Designs - in Feedback/Requests [original thread]
I really like this design. One area I think could use a tweak is trying to incentivize a corp to field many of their members instead of just the top players over and over (the changes to ringing strikes a nice balance of keeping that option avail...
- by Vell0cet - at 2015.05.25 16:41:00
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25. Sticky:[Feedback] Competitive ISK Loadouts for New players - in Feedback/Requests [original thread]
Aeon Amadi wrote: Why not just let us save and share Fitting Templates and let them fit the stuff themselves? This. I would love to have a fitting archive option. When you select "create new" it brings up the list of frames as it does now, ...
- by Vell0cet - at 2015.04.29 15:19:00
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26. [Constructive Criticism] Warlords 1.1 Fitting UI Changes - in Feedback/Requests [original thread]
Foo Fighting wrote: Vell0cet wrote: Overall the concept is solid, but I have a couple of suggestions for improvement. The first is that the selection tree is too granular. I like that things are broken into categories, but the tree should be...
- by Vell0cet - at 2015.04.28 16:38:00
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27. [Constructive Criticism] Warlords 1.1 Fitting UI Changes - in Feedback/Requests [original thread]
Overall the concept is solid, but I have a couple of suggestions for improvement. The first is that the selection tree is too granular. I like that things are broken into categories, but the tree should be shallower by one level. So I should speci...
- by Vell0cet - at 2015.04.28 16:04:00
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28. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: Kindly answer my final question. CCP are capable of implementing an EVE-style capacitor system. It's a matter of them choosing to make it a priority. I'd rather them stick with the existing sh*tty system than spend a lot o...
- by Vell0cet - at 2015.04.17 17:14:00
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29. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Godin Thekiller wrote: Let's see: Codex before the rail buff and after the missile nerf Chromosome after the rail nerf Pretty much all of Uprising, minus Squid HAV's being too weak Explain those time periods, Because I quite remember those ...
- by Vell0cet - at 2015.04.17 07:14:00
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30. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Godin Thekiller wrote: Vell0cet wrote: Godin Thekiller wrote: That seriously doesn't mean **** when you realize that these two systems aren't in the same game. You are seriously saying since EVE does it, Dust should as well. No I'm sayi...
- by Vell0cet - at 2015.04.17 06:00:00
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31. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Godin Thekiller wrote: That seriously doesn't mean **** when you realize that these two systems aren't in the same game. You are seriously saying since EVE does it, Dust should as well. No I'm saying that EVE's system is balanced, and ours is...
- by Vell0cet - at 2015.04.17 05:47:00
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32. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Godin Thekiller wrote: Kaeru Nayiri wrote: True Adamance wrote: I like your suggestion very much but honestly I would not want it on vehicles because I don't believe its a step forwards. Vell0cet wrote: I think it's an unnecessary c...
- by Vell0cet - at 2015.04.17 05:32:00
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33. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Pokey Dravon wrote: Vell0cet wrote: Pokey Dravon wrote: Vell0cet wrote: Pokey Dravon wrote: Again I have to ask, why do you need capacitors to tackle vehicles? Can you not use Webifiers to slow vehicles and open up opportunities for...
- by Vell0cet - at 2015.04.17 04:22:00
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34. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Pokey Dravon wrote: Vell0cet wrote: Pokey Dravon wrote: Again I have to ask, why do you need capacitors to tackle vehicles? Can you not use Webifiers to slow vehicles and open up opportunities for AV to break through a vehicles tank befor...
- by Vell0cet - at 2015.04.17 04:12:00
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35. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Godin Thekiller wrote: Vell0cet wrote: Godin Thekiller wrote: Vell0cet wrote: The current system is hell, trying to manage 5 different modules with long cooldowns that won't auto-cycle. Vehicles that become nearly invincible and can a...
- by Vell0cet - at 2015.04.17 04:07:00
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36. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Godin Thekiller wrote: Vell0cet wrote: The current system is hell, trying to manage 5 different modules with long cooldowns that won't auto-cycle. Vehicles that become nearly invincible and can absorb insane amounts of focused fire, retreat...
- by Vell0cet - at 2015.04.17 03:53:00
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37. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: I feel like the purpose behind this thread is being lost. Vehicle users want capacitor for depth. It's not "low hanging fruit". It's complicated for the average dust player. I propose more simple alternative that would func...
- by Vell0cet - at 2015.04.17 03:31:00
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38. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
Godin Thekiller wrote: Vell0cet wrote: Godin Thekiller wrote: Vell0cet wrote: Godin Thekiller wrote: 1: If cap stable fits are anything like they are in EVE, they won't be viable for actual combat, unless it's against a idiot, or it...
- by Vell0cet - at 2015.04.17 03:20:00
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39. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
True Adamance wrote: I have to admit currently tanks (Armour) need very little imput from their pilot to function properly. Activate everything and drive away 3-5 seconds before modules go on cool down. ...And more than a few people are bangi...
- by Vell0cet - at 2015.04.17 02:57:00
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40. Vehicle Capacitor Compromise - in Feedback/Requests [original thread]
True Adamance wrote: Vell0cet wrote: True Adamance wrote: Tackling and Neuting are two different things. One slows the vehicle down the other reduced the capacitor of a vessel over time (even then Neuts and Nosferatu's do require their f...
- by Vell0cet - at 2015.04.17 02:56:00
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