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101. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Vell0cet wrote: I realize that it's not possible to have a gradual precision curve and that precision radii have to occur in hard-defined bands. I assume this is largely for performance reasons. I do wonder if it would be possible to introduce ...
- by Vell0cet - at 2014.11.18 04:39:00
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102. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Zatara Rought wrote: Vitantur Nothus wrote: Zatara Rought wrote: Vitantur Nothus wrote: ... Again with insinuations that I am not asserting. I'm not intending to assert or insinuation anything. Simply seeking clarification. Ass...
- by Vell0cet - at 2014.11.18 02:24:00
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103. Regarding officer suits: - in Feedback/Requests [original thread]
Sequal Rise wrote: shaman oga wrote: CCP Rattati wrote: They are supposed to be incredibly rare. Why? One heavy behind the angle and bye bye officer suit. I don't understand this concept, consumable stuff shouldn't be so rare. Not commo...
- by Vell0cet - at 2014.11.17 18:56:00
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104. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
I realize that it's not possible to have a gradual precision curve and that precision radii have to occur in hard-defined bands. I assume this is largely for performance reasons. I do wonder if it would be possible to introduce an element of rando...
- by Vell0cet - at 2014.11.17 17:52:00
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105. [PROPOSAL] NPE Revamp for Echo - in Feedback/Requests [original thread]
sir RAVEN WING wrote: Must say that I love 98% or so of this, but I do have a small problem that is 'will these fits change once full racial parity is introduced should it be introduced?' +1 Vell0cet, you have the most wonderful ideas! I do...
- by Vell0cet - at 2014.11.15 20:50:00
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106. Requesting Community Help in Racial Vehicle Design - in Feedback/Requests [original thread]
Pokey Dravon wrote: Interesting analysis, thanks for doing the legwork on that one. See this is where it's kinda weird. So in the EVE example, its +DEF +DPS -SPD (more or less) which is not in line with what we envisioned for Enforcers which i...
- by Vell0cet - at 2014.11.14 19:58:00
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107. Requesting Community Help in Racial Vehicle Design - in Feedback/Requests [original thread]
Pokey Dravon wrote: Gonna have to disagree. I understand that's how it works in EVE, but honestly I think we need to make a push for more sidegrades rather than upgrades. I move under the assumption that the work done here will be reflected in...
- by Vell0cet - at 2014.11.14 19:16:00
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108. Requesting Community Help in Racial Vehicle Design - in Feedback/Requests [original thread]
Pokey Dravon wrote: Another thing I wanted to bring up is the difference in fitting between a Basic Dropship and an Assault Dropship. In the case of the Assault, it loses 2 of its 6 slots, paired with a decrease in HP. This is in contrast to th...
- by Vell0cet - at 2014.11.13 16:22:00
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109. So I've been working on something... - in Feedback/Requests [original thread]
Cass Caul wrote: CCP Logibro wrote: I think you might like it. [img]http://cdn1.eveonline.com/community/forums/NewStuff.PNG[/img] More to come soon, no date for when you'll get to see it for yourselves Psst, hey Logibro, you remembe...
- by Vell0cet - at 2014.11.13 09:15:00
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110. Requesting Community Help in Racial Vehicle Design - in Feedback/Requests [original thread]
Pokey Dravon wrote: Vell0cet wrote: Pokey Dravon wrote: My issue is how do you differentiate between the alpha potential of current Large missiles vs an arty turret? Well I don't think an arty turret should oneshot other tanks. The big...
- by Vell0cet - at 2014.11.13 02:01:00
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111. Requesting Community Help in Racial Vehicle Design - in Feedback/Requests [original thread]
Pokey Dravon wrote: My issue is how do you differentiate between the alpha potential of current Large missiles vs an arty turret? Well I don't think an arty turret should oneshot other tanks. The big difference is the range and mechanics. I ...
- by Vell0cet - at 2014.11.13 01:36:00
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112. Requesting Community Help in Racial Vehicle Design - in Feedback/Requests [original thread]
True Adamance wrote: Vell0cet wrote: Ghost Kaisar wrote: TURRETS Amarr Turret should be a sustained heavy laser, well suited to melting shields on tanks, LAV's and dropships. It needs to have a very slow turn speed to mitigate slaughter...
- by Vell0cet - at 2014.11.13 01:18:00
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113. Requesting Community Help in Racial Vehicle Design - in Feedback/Requests [original thread]
Ghost Kaisar wrote: TURRETS Amarr Turret should be a sustained heavy laser, well suited to melting shields on tanks, LAV's and dropships. It needs to have a very slow turn speed to mitigate slaughtering infantry. Minmatar Turret should be a...
- by Vell0cet - at 2014.11.13 00:52:00
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114. Requesting Community Help in Racial Vehicle Design - in Feedback/Requests [original thread]
Pokey Dravon wrote: Vell0cet wrote: Pokey Dravon wrote: True Adamance wrote: That's a really tough. In EVE both regenerate in almost the same manner....just pulses, though Shields do get constant small regeneration.... On a scale o...
- by Vell0cet - at 2014.11.12 23:53:00
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115. Requesting Community Help in Racial Vehicle Design - in Feedback/Requests [original thread]
Pokey Dravon wrote: True Adamance wrote: That's a really tough. In EVE both regenerate in almost the same manner....just pulses, though Shields do get constant small regeneration.... On a scale of down times? Not sure to be honest. Is a...
- by Vell0cet - at 2014.11.12 23:43:00
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116. Requesting Community Help in Racial Vehicle Design - in Feedback/Requests [original thread]
I'd like to see CCP Rattati use EVE frigates as the template for redesigning the vehicles. Figure out some fits for max skilled pilots and "convert" them to DUST equivalents for a max skilled vehicle user with a level 5 pilot suit. Work your way b...
- by Vell0cet - at 2014.11.12 23:01:00
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117. Requesting Community Help in Racial Vehicle Design - in Feedback/Requests [original thread]
Pokey Dravon wrote: Militia HAVs: No Bonuses - Totally fine with that Standard HAVs (Frames): Racial Fitting Bonuses to encourage tanking type - Basically the same thing I suggested for Dropsuits in my "Teaching Without Tutorials" post. Totall...
- by Vell0cet - at 2014.11.12 22:25:00
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118. Requesting Community Help in Racial Vehicle Design - in Feedback/Requests [original thread]
Pokey Dravon wrote: True Adamance wrote: Shall we refocus then on HAV Variants? Thoughts on LAV HP values? As for Variants for HAVs, my thought is that the standard HAVs dont get any sort of bonus *much like dropships* Specialized class...
- by Vell0cet - at 2014.11.12 21:41:00
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119. Requesting Community Help in Racial Vehicle Design - in Feedback/Requests [original thread]
Pokey Dravon wrote: True Adamance wrote: Pokey Dravon wrote: Indeed. Lots of good minds out there, plus having AV involved in the design of vehicles is a great way to avoid power creep. Sidebar: Thoughts on a Swarm Launcher variant that ...
- by Vell0cet - at 2014.11.12 20:53:00
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120. [Request]Tactical AR: Why so little ammo? - in Feedback/Requests [original thread]
It doesn't overheat. You can fire about as many rounds before overheat with the ScR as with the TAC AR. Except you can switch weapons when you're out of ammo, whereas you're screwed if you overheat.
- by Vell0cet - at 2014.11.10 22:02:00
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