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181. Is it too Early to start Discussing Hotfix Echo? - in Feedback/Requests [original thread]
Another one: add ISK efficiency stat in the EoM leaderboard (if possible in a hotfix). Value of ISK destroyed (or ISK-equivalent if AUR/LP/BPO) minus value of ISK lost (or ISK equivalent) divided by total deaths. This stat should also be tracked a...
- by Vell0cet - at 2014.09.26 21:46:00
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182. Scout issue for HotFix Ecco - in Feedback/Requests [original thread]
I do think taking damage should decloak you.
- by Vell0cet - at 2014.09.26 15:06:00
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183. Is it too Early to start Discussing Hotfix Echo? - in Feedback/Requests [original thread]
Another item on the wish list: make the redline timer work like the cloak recharge mechanism. Then extend it's duration significantly. So to clarify. Let's say we bumped the redline timer to 45 seconds, but now it won't immediately reset as soon a...
- by Vell0cet - at 2014.09.26 14:19:00
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184. Review for ADS post delta - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: My squad mate and I have never once failed to take out a vehicle between the two of us, tank, dropship or otherwise. He is a forge gunner and I am a wiyrikomi swarm launcher. We never found it unbalanced that the two of us c...
- by Vell0cet - at 2014.09.25 18:23:00
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185. Review for ADS post delta - in Feedback/Requests [original thread]
Demandred Moores wrote: Breakin Stuff wrote: You can kill the swarm gunner. Usually you're sent running after one volley now bring your ads near an mko commando that knows where to position himself I'll be happy to show you. 15 hours of t...
- by Vell0cet - at 2014.09.25 17:13:00
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186. Review for ADS post delta - in Feedback/Requests [original thread]
501st Headstrong wrote: I used my Mimando in a PC yesterday. Fit: Commando MK.0 (Lvl 5) Enhanced Light Damage Mod Basic Shield Recharger State Wyrkomi Swarm Launcher (Proficiency 2) 'Fearcrop' Boundless Combat Rifle K2 Nanohive Enhanced Kincat...
- by Vell0cet - at 2014.09.25 15:53:00
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187. Is it too Early to start Discussing Hotfix Echo? - in Feedback/Requests [original thread]
I'd also like to see an introduction of shield and armor hardeners for specific damage types, remote shield reps, these could be used to balance logis better, bringing back the old vehicle modules that were removed in 1.7, bringing back the vehicl...
- by Vell0cet - at 2014.09.25 15:30:00
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188. Is it too Early to start Discussing Hotfix Echo? - in Feedback/Requests [original thread]
The biggest disappointment in Delta for me is the NPE suits. I was hoping we could get a dozen-or-so 0 SP militia fits premade that were restockable (for ISK) with 5-10 copies of each. I'd like to see a militia equivalent of the other race's start...
- by Vell0cet - at 2014.09.25 15:19:00
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189. Hotfix Delta Feedback : the transport dropship - in Feedback/Requests [original thread]
501st Headstrong wrote: The primary issue I see with this is the fact that I can't boot out people from my dropship, even when i hover over a hotspot or point to hack. This basically shuts down my idea as a roving platform You know people wou...
- by Vell0cet - at 2014.09.25 14:45:00
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190. Hotfix Delta - proposed flaylock change is a huge dissapointment - in Feedback/Requests [original thread]
Cpt McReady wrote: the increased fitting requirements do not make any sense at all and there will simply be no incentive to fit a flaylock when you can take an SMG with the proposed fitting requirements. advanced SMG is ahead in terms of perfo...
- by Vell0cet - at 2014.09.20 00:27:00
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191. [Suggestion] Damage resistance amplifiers - in Feedback/Requests [original thread]
What about the fitting costs? Should these be easier or harder to fit than extenders/plates?
- by Vell0cet - at 2014.09.19 05:05:00
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192. [Suggestion] Damage resistance amplifiers - in Feedback/Requests [original thread]
Yes armor and shield would be separate modules. I realized my post was a bit unclear on that point. I was thinking these should compete with buffer modules (like in EVE), so armor in the lows and shield in the highs.
- by Vell0cet - at 2014.09.19 02:29:00
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193. [Suggestion] Damage resistance amplifiers - in Feedback/Requests [original thread]
One thing DUST is missing from EVE is resistance modules. We should have modules that resist damage from specific damage types for both shield and armor. This would allow players to better adapt to shifting FOTM metas, by allowing suits to counter...
- by Vell0cet - at 2014.09.19 01:29:00
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194. Matchmaking feedback - in Feedback/Requests [original thread]
CCP Rattati wrote: TheD1CK wrote: Overall, not much has changed, though teams 'look' more even, I think the matchmaking is better But exactly what CUSE points out, balancing the teams in terms of 'MU' leaves a hole where You have mercs that ...
- by Vell0cet - at 2014.09.18 14:29:00
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195. Lesson from Destiny: Controls - in Feedback/Requests [original thread]
One of the best parts of Destiny is how smooth the controls feel, it's pretty shallow/gimmicky I'm many respects, and I don't think it's PvP is anywhere near the level of depth and strategy that DUST has. It does have silky smooth controls though....
- by Vell0cet - at 2014.09.17 16:25:00
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196. Sticky:Swarms versus Dropships - cont. - in Feedback/Requests [original thread]
I'd like to see vehicle prices balanced around ISK efficiency. Total ISK value of all assets (suits and vehicles) destroyed by ADS divided by total number of ADS destroyed. The current changes will alter ADS survivability, so this data should be e...
- by Vell0cet - at 2014.09.15 16:10:00
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197. Could we get more weapon modules? - in Feedback/Requests [original thread]
I think a range extender would be cool, but only if it extends falloff. That would a lot more balanced since you're already doing reduced damage. That's a fair trade for sacrificing a high slot. It would have to be percent-based and subject to sta...
- by Vell0cet - at 2014.09.12 13:52:00
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198. Sticky:Hotfix Delta - Burst HMG Changes - in Feedback/Requests [original thread]
I think a range nerf is also reasonable to consider. Maybe optimal out to 15m and falloff to 25. Beyond that you'd do very little damage. This would make the burst HMG kind of like a shotgun on steroids. Just a thought. It may be a bad idea.
- by Vell0cet - at 2014.09.10 22:56:00
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199. Rattati: This logi wants to nerf uplinks hard, please read - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Either that or a hard-cap on the number of separate equipment a single player can place. So say it's 7 or 8. That's proto hives, links, and any other proto or ADV you can carry. That should be enough for any single logi to...
- by Vell0cet - at 2014.09.08 19:20:00
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200. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
CCP Rattati wrote: Actually, I forgot to write the ISK reduction, we are thinking 250k ISK? Vehicle prices should be balanced around ISK efficiency. Total value of all assets destroyed by ADS / number of ADS destroyed. Do this over a reasonab...
- by Vell0cet - at 2014.09.05 15:10:00
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